Patch Notes 04/OCT/18

Changes and Additions:

  • New:  Archaeology changes and additions.
    • Wood types have been added to wooden items.
    • New statues have been discovered.
    • Fix for some moonmetal fragments.
    • Tweaked base difficulty for investigating to be a bit easier overall.
    • You can also now get an extra bonus in areas that are considered valuable according to Archaeology, making fragments a bit easier to gain at higher levels in those locations.
    • New: Archaeology caches have been added
    • Once a report is completed enough, the center tile of that deed can then be found via “Get direction” on the report.
      • Using the “Get direction” function on the center tile of that deed will unearth an archaeology cache.
      • Inside the cache will be an assortment of unidentified fragments including a larger percentage of statue fragments and a relic of the former deed.
      • Amount of fragments is determined by archaeology skill and report ql with a minimum of 10.
      • Once unearthed the report will be consumed.
    • Change: Archaeology journal improvements
      • Journals will now hold a number of reports up to the ql of the journal, with a minimum of 22.
      • Placing a piece of paper or papyrus greater than 30ql inside the journal will automatically turn it into a blank report
      • Reports can also now be moved in and out of journals via drag and drop.
      • Tweaked the chances for location info to be recorded in a report to be a bit lower than previously to balance for caches.
    • Some Archaeology statues with solid bases can now have items placed upon them.
  • New: Shoulder pads are now dyeable.
  • Change: Metallic shoulder pads are now able to spawn from rifts as any metal type at a low chance.
  • Change: The Tin Rune of Jackal now correctly uses the spell version of Refresh and cannot be used while moving.

Bug fixes:

  • Bugfix: Marble statue of Vynora can now be improved.
  • Bugfix: Fixed a few more mission descriptions with items which were too generic.
  • Bugfix: Recipe list now correctly list lunchbox, tin instead of lunchbox, lead.
  • Bugfix: Fixed an issue with the improper triggering of the Kill a wild sly creature achievement.
  • Bugfix: Potion of butchery imbue now works properly when butchering a corpse.
  • Bugfix: Fixed watcher text when someone unloads a creature from a cage.

 

Patch Notes 14/AUG/18

  • New: Skills at 99 or greater are protected from being lost upon death, excluding fighting and characteristics.
  • Change: The number of animals branded to a deed will now be displayed in village info.
  • Change: Freezing a surface tile with Path of Power now also freezes the cave tile.
  • Change: Blood from legendary creatures now displays which legendary dropped the blood on examine and when mailed will display in mouseover.
  • Change: A “Kingdom of”  permissions category has been added to vehicles.
  • Change: Added ability to plant flowers directly on grass tiles without requiring cultivating the tile first.
  • Change: The new armour system previously on Epic now applies to all servers:
    • Changes to base damage reduction rates for armours:
      • Leather from 45% to 60%
      • Studded from 50% to 62.5%
      • Chain from 55% to 62.5%
      • Cloth from 35% to 40%
      • Drake, Scale and Plate no changes (65%, 70%, 65% respectively)
    • Changes to movement speed modifiers from wearing armour:
      • Plate armour should be slightly faster when worn now.
      • Lowered the movement speed reduction from all helms.
      • Glimmersteel and Seryll armours now have a 10% movement speed bonus.
      • Adamantine armours now have a 5% movement speed bonus.
    • Changes to damage type damage reduction modifiers on armours (lower % means less effective against that damage type, 100% = no modifier):
      • Leather: 90% vs bite, pierce and acid; 110% vs slash and burn damage; 100% vs others.
      • Studded: 90% vs slash and acid; 105% vs bite; 110% vs pierce and cold; 100% vs others.
      • Chain: 92.5% vs pierce and cold; 107.5% vs bite, crush and burn; 100% vs others
      • Plate: 95% vs crush and burn; 105% vs bite, slash and acid; 100% vs others.
      • Cloth: 80% vs bite, slash and burn; 120% vs crush and cold; 100% vs others.
      • Drake: 95% vs slash and acid; 105% vs crush and cold; 100% vs others.
      • Scale: 95% vs crush and cold; 105% vs pierce and burn; 100% vs others.
  • PvP Change: Special moves will now display a multicolor line in the Combat tab when one of either combatant starts to use a special move. This will also display an on-screen message for both clients.
  • PvP Change: The animal permissions window is now available via the body menu.
    • This includes all animal permissions as per freedom, with appropriate enemy kingdom allowances (Enemy kingdom members are able to do anything).
  • PvP Change: Improvements to the Kingdom window.  See list below.
    • Now shows land percent up to two decimals
    • Has a % sign to denote it is a percentage.
    • Capitalization for the headers in each column.
    • Now shows appointed success rate as a full number percentage.
    • In the event of a kingdom reset, the kingdom’s current land share will become their starting land share.

 

  • PvP Bugfix: Zombies summoned through religious spells will no longer be hostile to same-kingdom players.
  • PvP Bugfix: Leaving a PMK through the Change Kingdom feature will no longer incur a 14 day cooldown.
  • PvP Bugfix: Valrei creatures with no kingdom will now be attacked by deed guards.
  • PvP Bugfix: Deeds under siege with exactly 10 guards should now properly spawn the guards in waves instead of one at a time.
  • PvP Bugfix: The lockpicking timer will no longer be reset by defenders locking or unlocking the door/gate.
  • Bugfix: Improving placed metal mine doors more aligned to improving those not placed.
  • Bugfix: You must be within a 1 tile range in order to bash a mine door.
  • Bugfix: You can remove inventory groups/subgroups with or without an item activated.
  • Bugfix: Reworded the profile toggling messages to be more clear when choosing to show or hide the pve death tab notices.
  • Bugfix: All two handed weapons should now properly use the two handed fighting animation.
  • Bugfix: PvE Death Tab will now report  animal conditions as well as type.  Ex. old raging Large rat, aged champion Black wolf instead of just old Large rat and aged Black wolf.
  • Bugfix: Unequip All now ignores items in equipped containers.
  • Bugfix: You must be on the same layer in order to repair house walls/fences.
  • Bugfix: Combat should now break repair and continue building actions.
  • Bugfix: Summer hats now have their previous defensive values as armour.
  • Bugfix: Leather armour now has a +30% archery/casting bonus like it should.
  • Bugfix: Leading a non-swimming creature into water will now allow you to lead it back out if it gets stuck and you automatically stop leading.
  • Bugfix: Open and close actions on containers on the ground should now be able to be  opened and closed when the right click menu gives the option.
  • Bugfix: You can no longer build/continue a fence or attach a mine door from inside a cave.
  • Bugfix: Rift jewelry will no longer take charges from items in the inventory if an identical one is equipped.
  • Bugfix: Prayers no longer count towards the daily 5 cap if you don’t actually gain faith from it, this scenario occurs when praying as non premium.
  • Bugfix: Prevent losing priesthood at exactly 30 faith when crossing servers.
  • Bugfix: Fixed an issue which prevented you from picking up your own corpse on a deed if you were carrying a creature corpse at the time of death.
  • Bugfix: You can no longer sacrifice any creature unless there is a current mission to do so.
  • Bugfix: Dropped corpses will now retain the last owner information so that they can be picked up again if dropped.

Patch Notes 26/JUL/18

Additions:

  • New: Added ability to display compound titles.
    • In the titles menu players may choose to display two titles together.
  • New: Village Name and Village Role will now show on player mouseover.
  • New: Profile options added to customize these additions.
    • Show Other Player Titles – Allows you to show/hide other players [Skill Titles, Meditation Titles and Sorcery Titles] text.
    • Show Other Player Villages – Allows you to show/hide other players “Role of Village” text.
    • Show Own Village Titles – Allows you to show/hide your own “Role of Village” text. This overrides the above option, and will not display even if the viewer wants to see it.
  • New: A PvE death tab has been added and will record player deaths on your server.
    • Deaths will be recorded for players with at least 1.5 body who are also premium players.
    • You can opt-out of your name appearing in the death tab in your profile.
    • You can opt-out of seeing the death tab in your profile.
  • New: Unequip All has been added to right click body which will unequip all armour.
  • New: You can now add Sub Groups inside Groups in your inventory.
  • New: Get Price now displays a rough amount of favor from sacrificing.
  • New: Unicorn offspring will now have names.
  • New: More titles have been added.

Changes:

  • Change: Amount of source salt required to create potions from bloods has been raised from 0.001 to 0.01.
  • Change: You can no longer erupt a tile next to a cave entrance.
  • Change: Disintegrate bonus now applies to all warrior gods instead of just Magranon.
    • Warrior gods are: Magranon, Smeagain, Nathan.
  • Change: Dragon sorcery drop chance has been increased and tomes that drop from dragons will now be a single charge.
  • Change: Mine a star gem personal goal change listed below:
    • The personal goal Mine an Exquisite gem has been replaced with a new goal Recreate a statue from fragments.
    • If you already completed the Mine an exquisite gem, it will not change.
    • If you happen to mine an exquisite gem before recreating a statue from fragments, you can log out and back in and your personal goal will show Mine an Exquisite gem as completed (green).
  • Change: In order to ensure all unique bloods result in different potions black, red and blue dragon blood will now make new potion types.
    • Existing bloods of these creatures will make the new types as well.
  • Change: Market stalls will now take more damage when bashed.
  • Change: Sea Serpents  are no longer  on the endangered species list and may be sighted more often.
  • Change: Alcohol strength and drinking changes listed below:
    • Alcohol now gives 100% to 150% effectiveness based on QL.
    • Players can now drink alcohol regardless of thirst level, similar to source.
    • Consuming less than the full 0.2kg will scale the effect of alcohol down to the amount you’ve consumed.
  • Change: Oil of the Weaponsmith will now work for the Weaponsmithing skill instead of just the weaponsmithing sub-skills.
  • Change: Merchants who pack up and leave due to no business transactions for a while will send items which do not fit in backpacks separately.
  • Change: Height checks for accessing containers and objects will only occur inside buildings.

PvP work:

  • PvP Change: Chaos server now has a maximum Locate Soul range of 500 tiles.
  • PvP Bugfix: King regalia material type has been changed and will allow healing.
  • PvP Bugfix: Change Kingdom option on right click body should work as intended.
    • The feature is designed to allow a player to leave a PMK and join the default template kingdom.
    • Note that on Chaos, white light PMKs will join Freedom Isles since template MR and JK were removed.
    • The change kingdom option will not be shown if player is not in a PMK.
  • PvP Bugfix: Kings can no longer expel champions from their player made kingdom.
  • PvP Bugfix: PMKs should now be able to bash their template kingdom towers and vice versa.
  • PvP Bugfix: Fixed an issue which prevented HotA statue material from changing based on number of wins.
  • PvP Bugfix: Player god champions should now be able to bash and destroy pavement.
  • PvP Bugfix: Mycelium now stops CCFP reduction for Libila followers.
  • PvP Bugfix: Artifacts should no longer get lost in floors or roofs when dropped upon logout.
  • PvP Bugfix: HotA statues will now have various colors beyond red for alliances with more than 30 wins.
  • PvP Bugfix: Fix for Scale of Libila untaming when unequipped but not dropped.
  • PvP Bugfix: Fungus Trap now correctly applies a poison wound instead of crush wound.

Bug fixes:

  • Bugfix: Fix for soul stealer necklace not having an effect.
  • Bugfix: Examine message for spears has been changed to remove the mention of it being a steel spear and instead will examine as ‘A sturdy spear’.
  • Bugfix: Had a chat with garden gnomes and they’ve agreed be more selective in their activities. (They will steal less items)
  • Bugfix: Merchants no longer accept placed merchant contracts.
  • Bugfix: Fixed an issue which caused mission rituals to appear on a settlement token menu.
  • Bugfix: You will now receive an error message when a Vynora priest tries to cast Wisdom of Vynora on a Nathan priest instead of just nothing happening.
  • Bugfix: Planting of Banners, Kingdom Banners, Flags and Kingdom Flags is now limited to 4 per tile instead of 1.
  • Bugfix: Fixed inconsistencies with combing items inside a container.
  • Bugfix: Large anvils should now be enchantable again.
  • Bugfix: Fix for some incorrect pluralization of text in missions.
  • Bugfix: Fix for potential max height error with a meditation tile.
  • Bugfix: Fixed a stamina drain issue with digging with an exact 5.0 sec timer.
  • Bugfix: Converts from Nathan and Tosiek to Fo will now ignore alignment and convert properly.
  • Bugfix: Fix passengers of vehicles not being checked for attacks from creatures if a Fo priest is commanding.
  • Bugfix: Actions performed achievement should now trigger properly.
  • Bugfix: Wooden benches now properly change last owner when loaded and unloaded.
  • Bugfix: Another attempt to fix an issue where sometimes you cannot tame another pet once your tamed caged creature leaves the server.
  • Bugfix: Uniques should no longer spawn on deed.
  • Bugfix: Fixed an issue with beds not giving a proper menu and error message for guests of a house with a wall down.
  • Bugfix: Normalized stamina loss from gardening
  • Bugfix: Logs of all woodtypes should now form a pile of logs instead of a toolbox model.
  • Bugfix: Various text, grammar and spelling fixes.
  • Bugfix: The ‘Be premium for 3 months’ personal goal should now trigger properly if you have met the requirements.
  • Bugfix: Crafting window will no longer default to an item in the list.  Exceptions listed below.
    • If only one item can be made it will be in the crafting option by default
    • If you have previously had the crafting window open during the same session with that item crafted, it will auto default to that item again
  • Bugfix: Unfinished items must be repaired before being continued.
  • Bugfix: Items placed on top of altars will not get sacrificed with items placed inside altars.
  • Bugfix: Stealthed players are no longer hidden from village and alliance player lists.
  • Bugfix: Daily faith reset is no longer offset by 5 minutes.
  • Bugfix: Items on a destroyed bridge will now drop to the ground below the bridge.
  • Bugfix: A bug with deity death item protection and death protection (skill) has been fixed for player gods.  See notes below for deities affected.
    • Prior to this fix, player gods with the “death protector” attribute would have both the item protection and skill protection chance on death, while player gods with “death item protector” obtained no benefit. These attributes now function as they should, and certain player gods may lose their item protection on death. Other player gods will “gain” the item protection on death from this change.
    • Tosiek loses the ability to keep items on death.
    • Nahjo loses the ability to keep items on death.
    • Nathan gains the ability to keep items on death.
    • Paaweelr has no change to abilities.
    • Smeagain has no change to abilities.
    • Gary gains the ability to keep items on death.
  • Bugfix: Toned down the unicorn spawn from the last update a bit.
  • Bugfix: Imbue on items now ignores “must be on ground” conditions. This allows Large Anvils and other ground objects to be imbued, which never worked before.
  • Bugfix: Wagoner contracts can now cross server if they are not planted.
  • Bugfix: Unfinished creature cages will now properly be named “[Empty]” when they are completed.
  • Bugfix: Dirt will no longer be disposed of when dropping it above a mine entrance.
  • Bugfix: Trader placement and citizenship mechanics have been adjusted to occur at the time of placement, rather than the next server restart.
    • Traders will become a citizen of the deed where they are placed immediately, instead of after a server restart.
    • Traders placed in the wild will have no deed associated with them and will not generate upkeep for the deed of the placer.
    • If a deed is placed over a trader in the wild, the trader will immediately become a citizen of that deed.
  • Bugfix: Archaeology statues can now be improved.
  • Bugfix: Wooden left arch, right arch and arch T now display the correct parts quantities remaining in the crafting window and the examine window.
  • Bugfix: When a transported creature dies, it will be removed from all servers so as not to remain on your manage animals list.

Client changes:

The modern renderer is now an available option:
To enable the modern renderer, in the launcher settings (not ingame) go to the graphics tab, and under renderer select Modern, Legacy will be the old renderer.
The modern renderer contains a vast amount of changes and improvements, namely:

  • It can display unlimited amount of lights on the screen (addresses light flickering).
  • Trees and grass should no longer slow the client down on older machines.
  • Performance is overall better than the Legacy renderer.
  • Traditional antialiasing setting does not work with it, use the FXAA postprocess option.
  • New (and future) graphics features and changes will often be only available using the new renderer.

Wurm Unlimited beta patch notes: 1.7.0.0

Changes and Additions:

Archaeology changes:

  • Archaeology items can now be found in all metal types:
    • If you investigate and find a metal fragment that is NOT ore or a lump, it’ll get the “metal” material.
    • If the fragment you found would have had the steel material (instead of iron), it’ll get the “alloy” material instead.
    • Any existing iron fragments can be combined with metal fragments (they will be converted to “metal” material when you start the combine action.
    • Same deal with steel and alloy fragments.
    • When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were – heavily weighted towards iron.
    • When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were – heavily weighted towards steel.
    • If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) – though steel is more likely again.
    • “metal” material fragments can only be combined with other “metal” fragments, and “alloy” material fragments can only be combined with other “alloy” fragments.
  • New:  You can now create an archaeological journal to help record your investigations. ( Special thanks to Wurm Unlimited modder Bdew for some ideas in implementing this!)
    • Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal – Add report.
    • 22 reports will fit into the journal.
    • Data will be added to your reports as you investigate and gather information.
    • New information will be added to the report as you continue to investigate.
    • Once you’ve found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.
  • Changes:
    • New statues have been added.
  • Fixes:
    • Fixed a bug which allowed investigating to bypass max inventory weight.
    • Paved tiles should properly reset the investigate flag.

Item Placement:

  • Items can now be placed on tables and certain objects
  • To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location.
  • The following surfaces can have items placed on them:
    • square table
    • round table
    • dining table
    • bed
    • bench (stone)
    • bedside table
    • open fireplace
    • canopy bed
    • tripod table
    • high bookshelf
    • low bookshelf
    • round marble table
    • rectangular marble table
  • New Decorational Items that items can be placed on have been added too:
    • Empty High Bookshelf
    • Empty Low Bookshelf
    • Bar Table

Creature Cages:

  • New Item: Creature Cage – Requires 60 carpentry skill to create and continue.
  • New Item: Creature Transporter – 25 Fine Carpentry to create.
  • Must have 23 body strength to load cage onto vehicle.
  • You cannot load pregnant animals.
  • You cannot load hurt animals.
  • You cannot load a creature with items on it.
  • There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.
  • Max of 4 creature cages per tile.
  • A caged animal will move around and cause damage to the cage.
  • When a cage hits 80 damage, the animal will escape.
  • If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.
  • You cannot repair or improve a cage if it is storing an animal.
  • The number of cages that can be carried by a vehicle is as follows:
    • Caravel – 8
    • Cog – 6
    • Corbita – 5
    • Knarr – 4
    • Sailing boat – 0
    • Rowing boat – 0
    • Creature transporter – 4
    • Wagon – 2
    • Large cart – 0

Personal goal changes:

  • Changes:
    • Spars on PVE servers will now trigger the ‘defeat another player xxx’ goals.
    • Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)
  • Bugfixes:
    • The description for ‘Sysyphos Says Hello’ goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.
    • The ‘pilot a xxx boat’ achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.
    • Destroy a structure by catapulting it goal has been fixed.
    • Lockpick five boats goal has been fixed.
    • Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.
    • Fixed achievement triggers for mining gems.
    • Fixed a number of grammar and capitalization issues with personal goals and achievements.
    • Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.
    • Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.
  • New:  You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.
  • New:  The creation of books has been added.
  • Change: The recipe for creating an almanac has changed because of the introduction of books.
  • New:  Kings robes will show as scale armour with specific colors for now.
  • New: Added current titles for occultist and meditation levels on the /titles menu and fixed an issue to have them show/hide immediately upon sending.
  • New: Ability to switch dirt to sand and sand to dirt without having to drop the sand/dirt to turn one tile.
    • To convert a tile simply activate a full unit (20kg) of the material you want and right click a tile of the opposing material and select ‘switch tile’.
    • This will only turn tiles between dirt (not grass, not packed) and sand.
    • It does not give any skill whatsoever.
    • When on deed permissions are governed by the terraform category.
  • New: You can now remove deleted players from your ignore list by issuing the /ignore command to see if you have unknown? on your list then issuing /ignore again to verify they have been removed.
  • Rarities and enchants/runes from combined weapons and tool heads will now be transferred to the final item .
  • Change:  Updated the Lord of War achievement description to better indicate the quantity of items needed for the achievement.

Client Changes:

  • Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)
  • Bugfix: Fix for items blocking placement.
  • Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.
  • Added keybind for Toggle Backpack and Toggle Quiver.

Bug Fixes:

  • PvP Mission Bugfix:  More checks to prevent erroneous structure building missions.
  • Bugfix:  Fixed an issue which allowed  non-intended items/armor to be equipped on non-intended creatures.
  • Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.
  • Bugfix:  Ritual missions should now end at the 3.5 day mark if under 33% complete.
  • Bugfix:  Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it’s intended behavior.
  • Bugfix: Artifacts can no longer spawn in a  HoTA Zone.
  • Bugfix: Fixed more text and spelling errors.
  • Bugfix: Fixed an issue where wine barrels would overflow when you attempted to seal them while having max carry weight in your inventory even when the barrel was in a rack or on the ground.
  • Bugfix: Liquids with a metal type can no longer be smelted.
  • Bugfix: Enchanted turrets will no longer decay on deed on pve servers.
  • Bugfix: Changed achievement text for digging up brilliant gem to refer to it being dug up not mined.
  • Bugfix: Fix for some champion mission creatures being tiny.
  • Bugfix: The Troll King will not drown his followers if he leads them to water.
  • Bugfix: Anchors can now properly be made from all metal types.
  • Client :Bugfix: Items won’t hide under terrain in certain places.

Class changes:

Client

  • com/wurmonline/client/WurmEventHandler.java
  • com/wurmonline/client/comm/ServerConnectionListenerClass.java
  • com/wurmonline/client/comm/SimpleServerConnectionClass.java
  • com/wurmonline/client/console/ActionClass.java
  • com/wurmonline/client/console/WurmConsole.java
  • com/wurmonline/client/game/PlayerObj.java
  • com/wurmonline/client/game/inventory/InventoryMetaItem.java
  • com/wurmonline/client/game/inventory/InventoryMetaWindow.java
  • com/wurmonline/client/game/inventory/InventoryMetaWindowControl.java
  • com/wurmonline/client/game/inventory/InventoryMetaWindowFake.java
  • com/wurmonline/client/launcherfx/WurmSettingsFX.java
  • com/wurmonline/client/options/Options.java
  • com/wurmonline/client/options/gui/OptionWidget.java
  • com/wurmonline/client/options/keybinding/PlayerKeybind.java
  • com/wurmonline/client/renderer/GroundItemData.java
  • com/wurmonline/client/renderer/ItemPlacer.java
  • com/wurmonline/client/renderer/Matrix.java
  • com/wurmonline/client/renderer/ModelRenderMode.java
  • com/wurmonline/client/renderer/WorldRender.java
  • com/wurmonline/client/renderer/backend/RenderState.java
  • com/wurmonline/client/renderer/cell/Cell.java
  • com/wurmonline/client/renderer/cell/CellRenderable.java
  • com/wurmonline/client/renderer/cell/CellRenderer.java
  • com/wurmonline/client/renderer/cell/GroundItemCellRenderable.java
  • com/wurmonline/client/renderer/cell/MountOffsets.java
  • com/wurmonline/client/renderer/cell/StaticModelRenderable.java
  • com/wurmonline/client/renderer/gui/HeadsUpDisplay.java
  • com/wurmonline/client/renderer/gui/InventoryContainerWindow.java
  • com/wurmonline/client/renderer/gui/InventoryListComponent.java
  • com/wurmonline/client/renderer/gui/PlayerStateButtons.java
  • com/wurmonline/client/renderer/gui/ToolBeltComponent.java
  • com/wurmonline/client/renderer/light/DebugMouseLight.java
  • com/wurmonline/client/renderer/model/collada/ColladaModelRender.java
  • com/wurmonline/client/renderer/terrain/TerrainLod.java
  • com/wurmonline/client/renderer/terrain/TerrainRenderer.java
  • com/wurmonline/client/renderer/terrain/TerrainTexture.java
  • com/wurmonline/client/renderer/terrain/TilePropertiesXml.java
  • com/wurmonline/client/resources/Resources.java
  • com/wurmonline/client/resources/textures/ResourceTextureLoader.java
  • com/wurmonline/client/util/WindowState.java

Server

  • com/wurmonline/server/Features.java
  • com/wurmonline/server/LoginHandler.java
  • com/wurmonline/server/MiscConstants.java
  • com/wurmonline/server/Server.java
  • com/wurmonline/server/WurmCalendar.java
  • com/wurmonline/server/behaviours/Actions.java
  • com/wurmonline/server/behaviours/AlmanacBehaviour.java
  • com/wurmonline/server/behaviours/CargoTransportationMethods.java
  • com/wurmonline/server/behaviours/CreatureBehaviour.java
  • com/wurmonline/server/behaviours/Flattening.java
  • com/wurmonline/server/behaviours/ItemBehaviour.java
  • com/wurmonline/server/behaviours/MethodsCreatures.java
  • com/wurmonline/server/behaviours/MethodsItems.java
  • com/wurmonline/server/behaviours/MethodsStructure.java
  • com/wurmonline/server/behaviours/Terraforming.java
  • com/wurmonline/server/behaviours/TileBehaviour.java
  • com/wurmonline/server/behaviours/TileRockBehaviour.java
  • com/wurmonline/server/behaviours/UnfinishedItemBehaviour.java
  • com/wurmonline/server/behaviours/VehicleBehaviour.java
  • com/wurmonline/server/behaviours/Vehicles.java
  • com/wurmonline/server/behaviours/WallBehaviour.java
  • com/wurmonline/server/combat/ServerProjectile.java
  • com/wurmonline/server/creatures/CombatHandler.java
  • com/wurmonline/server/creatures/Communicator.java
  • com/wurmonline/server/creatures/Creature.java
  • com/wurmonline/server/creatures/CreatureDataStream.java
  • com/wurmonline/server/creatures/DbCreatureStatus.java
  • com/wurmonline/server/creatures/MovementScheme.java
  • com/wurmonline/server/creatures/Npc.java
  • com/wurmonline/server/creatures/Traits.java
  • com/wurmonline/server/endgames/EndGameItems.java
  • com/wurmonline/server/epic/EpicMissionEnum.java
  • com/wurmonline/server/epic/EpicServerStatus.java
  • com/wurmonline/server/epic/EpicTargetItems.java
  • com/wurmonline/server/intra/PlayerTransfer.java
  • com/wurmonline/server/items/AdvancedCreationEntry.java
  • com/wurmonline/server/items/CreationEntryCreator.java
  • com/wurmonline/server/items/DbItem.java
  • com/wurmonline/server/items/FragmentUtilities.java
  • com/wurmonline/server/items/Item.java
  • com/wurmonline/server/items/ItemList.java
  • com/wurmonline/server/items/ItemSettings.java
  • com/wurmonline/server/items/ItemTemplate.java
  • com/wurmonline/server/items/ItemTemplateCreator.java
  • com/wurmonline/server/items/ItemTemplateCreatorContinued.java
  • com/wurmonline/server/items/ItemTemplateCreatorThird.java
  • com/wurmonline/server/items/ItemTypes.java
  • com/wurmonline/server/items/Materials.java
  • com/wurmonline/server/items/Recipe.java
  • com/wurmonline/server/items/SimpleCreationEntry.java
  • com/wurmonline/server/items/TempStates.java
  • com/wurmonline/server/players/Abilities.java
  • com/wurmonline/server/players/Achievement.java
  • com/wurmonline/server/players/AchievementGenerator.java
  • com/wurmonline/server/players/AchievementList.java
  • com/wurmonline/server/players/Achievements.java
  • com/wurmonline/server/players/Player.java
  • com/wurmonline/server/questions/MailSendConfirmQuestion.java
  • com/wurmonline/server/questions/ManageObjectList.java
  • com/wurmonline/server/questions/PermissionsHistory.java
  • com/wurmonline/server/questions/PersonalGoalsListQuestion.java
  • com/wurmonline/server/questions/QuestionParser.java
  • com/wurmonline/server/questions/QuestionTypes.java
  • com/wurmonline/server/questions/ShowArchReport.java
  • com/wurmonline/server/questions/TitleQuestion.java
  • com/wurmonline/server/spells/Bloodthirst.java
  • com/wurmonline/server/spells/CharmAnimal.java
  • com/wurmonline/server/spells/Dominate.java
  • com/wurmonline/server/structures/Structure.java
  • com/wurmonline/server/tutorial/TriggerEffect.java
  • com/wurmonline/server/villages/Village.java
  • com/wurmonline/server/villages/Villages.java
  • com/wurmonline/server/zones/TilePoller.java
  • com/wurmonline/server/zones/VirtualZone.java
  • com/wurmonline/server/zones/VolaTile.java
  • com/wurmonline/server/zones/VolaTileItems.java
  • com/wurmonline/server/zones/Zones.java

Patch Notes 14/JUN/18

  • New: Added current titles for occultist and meditation levels on the /titles menu and fixed an issue to have them show/hide immediately upon sending.
  • New: Ability to switch dirt to sand and sand to dirt without having to drop the sand/dirt to turn one tile.
    • To convert a tile simply activate a full unit (20kg) of the material you want and right click a tile of the opposing material and select ‘switch tile’.
    • This will only turn tiles between dirt (not grass, not packed) and sand.
    • It does not give any skill whatsoever.
    • When on deed permissions are governed by the terraform category.
  • New: You can now remove deleted players from your ignore list by issuing the /ignore command to see if you have unknown? on your list then issuing /ignore again to verify they have been removed.
  • Change:  Updated the Lord of War achievement description to better indicate the quantity of items needed for the achievement.

 

  • Bugfix: Spear tips and weapons heads (blades) will now also transfer rarity, runes and enchants to their completed item.
  • Bugfix: Creature cage will no longer change ownership when another person on the permissions list loads it into a vehicle.
  • Bugfix: Artifacts can no longer spawn in a  HoTA Zone.
  • Bugfix: Fixed more text and spelling errors.
  • Bugfix: Fixed an issue where wine barrels would overflow when you attempted to seal them while having max carry weight in your inventory even when the barrel was in a rack or on the ground.
  • Bugfix: Liquids with a metal type can no longer be smelted.
  • Bugfix: Enchanted turrets will no longer decay on deed on pve servers.
  • Bugfix: Fixed the blank personal goal window and goal not completing when a server transfer was involved.
  • Bugfix: Those who completed their goals but they did not register because of the epic/freedom transfer bug will receive the winning of the game stuff upon login.
  • Bugfix: Changed achievement text for digging up brilliant gem to refer to it being dug up not mined.
  • Bugfix: Fix for some champion mission creatures being tiny.
  • Bugfix: Fix for not being able to drag your archaeology journal back into your inventory from another container.
  • Bugfix: Fix for archaeological reports  with deed names which contain apostrophes.
  • Bugfix: The Troll King will not drown his followers if he leads them to water.
  • Bugfix: Paper/papyrus/reports inside books and archaeological journals will now cost 1i each (similar to the almanac).
  • Bugfix: Anchors can now properly be made from all metal types.
  • Client :Bugfix: Items won’t hide under terrain in certain places.

Patch Notes 6/APR/18/

Epic structure changes:

  • All epic structures are now able to be improved.
  • All epic structures can be moved and rotated by their owners.
  • All epic structures cannot be moved and block deeds if they are involved in an active mission
  • Epic structures will not block deeds and will be removed from the pool
    of possible targets if on deed on all servers.

Bugfix: Tile item count will be checked for items dropping on creation and being unloaded in order to prevent piles of more than 100 items.

Client update notes 7/DEC/17

  • Added an anchor option to skill tracker for anchoring bottom left or top left of the locked window when adding or removing skills.
  • Significantly reduced memory usage in situations where other players were in local. (This will include a rather large download of the graphics pack, but reduces the overall size and memory usage of the pack.)
  • Fixed not matching head and body colours.
  • Other general optimizations.

Patch Notes 30/NOV/17

General changes:

  • Wires can now be put into bulk bins.
  • Added explanatory note to Manage Roles for  “May Place NPCs” to indicate that the wagoner portion is citizen only.
  • Lurker in the woods cast pendulums will now show the name of the champion creature located instead of “presence”.
  • Lurker in the woods and Lurker in the deep cast pendulums will now scale according to server size:
    • 2048 tile servers will be power / 100 x 64 = tile radius.
    • 4096 servers will be power / 100 x 128  = tile radius.
    • 8192 servers will be power / 100 x 256 = tile radius.

Mission changes and fixes

  • If Freedom missions are not 33% complete after half the duration they will be set to expire in 12 hours after the check.
  • Lurker in the Dark cast pendulums will now also find mission traitors.
  • Bugfix:  Deep sea creatures spawned for missions should no longer spawn in shallow waters.
  • Bugfix:  Trees for missions should properly spawn in the perimeters of deeds instead of on deed or very far away.
  • Bugfix:  Traitor name and glow indicator should not disappear with server restarts if the mission is still active.

 

General fixes:

  • Bugfix: Fixed the issue with adding or removing the new brand group permission showed in history as Unknown.  It should now correctly indicate the name ‘Brand Group’.
  • Bugfix: Fixed the ‘That item is already busy’ error when dragging bulk containers after having emptied them.
  • Bugfix:  Combined archaeology armor pieces should now have a material type.

WSA: Hotfix for skill transfers

During today’s update we performed a fix across player skills to correct those reduced from Epic skills. Unfortunately, during this fix another issue was caused, which led to large multipliers on skills. Due to this, we have made the decision to roll back skills to the time of the update, meaning a short window of skill gain since the update will be lost.

While we will not be providing any compensation this update, we will be providing +5 hours sleep bonus during a later update. (The cap will still be 10 hours, so as long as you are under 5 hours you will gain the full amount.)

We apologise for the downtime, and appreciate your patience while we address these issues.

Regards,
The Wurm team