Patch Notes 17/JUN/2021

  • New: When inbreeding creatures, it will now display a message for you if you are above level 30 Animal Husbandry, telling you they are related at the start of the action.
  • New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals.
  • New: Inspect Animal is now allowed to be used through a fence.
  • New: Added new titles for Soul Strength
  • New: Added new title for 100 skill in Natural Substances.
  • New: Added new title for 100 skill in Two Handed Swords
  • New: Icons for Hay
  • Change: All creatures have had their base carry weight increased to help account for the splitting of speed and draft traits.
  • Change: Decreased penalty from added weight in vehicles and for using non-draft horses.
  • Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill.
  • Change: The inspect window will now show a separate line with “It has been bred in captivity” or “It is a wild creature”, to avoid showing “bred in captivity” in the trait list.
  • Change: Feeding troughs can no longer be locked
  • Bugfix: Pet Bowls can now be improved
  • Bugfix: Pet Bowls no longer stack into a pile when on the ground
  • Bugfix: Saddled animals will properly return to their original position after eating from a container
  • Bugfix: Corrections made to ensure animals in general return to the original position after eating.
  • Bugfix: Animals will no longer eat out of a locked hitching post if not hitched to it.
  • Bugfix: Renaming items on ground will now instantly show the new name
  • Bugfix: Prevent hitching post hell horses getting angry when eating from the ground.
  • Bugfix: Swimming sound will no longer continue to be heard after you embark on a boat if you’ve been swimming.
  • Bugfix: You will now hear a drum roll for the moment of inspiration when finding a rare coin.
  • Bugfix: Characters will now leave the world correctly after logging out.
  • Bugfix: Sickle use timer will now consider, rarity, skill, ql, runes and enchants.
  • Bugfix: Fixed parent names being swapped in inspect animal window
  • Bugfix: Increased the default window size for the Inspect Animal window.
  • Bugfix: Fixed in-game Wurmpedia processes using up a lot of memory, even after closing the game. The JCEF process should close properly once the game client is closed.

Please report any other issues of the JCEF process using up a lot of memory in the client bugs section, so we can track those down if they still exist.

Patch Notes 03/JUN/2021

  • New: Added examine messages for creatures eating out of pet bowls and searching the area for food
    • Examining a creature in an enclosure will show what containers it will eat from.
  • Change: Changes to Inspect Animal
    • You can now use “Inspect animal” on any creature, as long as you have over 10 Animal Husbandry.
    • The window will now also show the gender of the animal, colour, and parent names.
  • Change: Horses are now much more likely to pass on the colour of one of their parents.
  • Change: Name of parents of a creature will not show their age in the name displayed on Examine or in Inspect Animal. This only applies to cases where the parents are dead or on another server.
  • Change: Creatures will now only eat out of selected containers
    • Current containers that creatures can eat from when in an enclosure: Feeding Trough, Hitching Post, Small Bucket, Pet Bowl, Pottery Bowl
    • Creatures not in an enclosure can eat from an outdoor pet bowl, but will not eat from the others listed above
  • Change: Changes to Hay and Hay Production
    • Hay item sizes are now 4x heavier
    • Hay destruction in winter will be prevented
    • Hay tiles becoming dirt tiles will be prevented
  • Bugfix: Animals should no longer be able to travel through doors when looking for food.
  • Bugfix: Animals should now, once again eat out of hitching posts when they are hitched.
  • Bugfix: Animals will no longer continue to eat out of containers after moving the container to inventory.
  • Bugfix: Animals will now travel a maximum of 5 tiles for food. Animals will only travel for food if inside an enclosure, or in range of an outdoor pet bowl.
  • Bugfix: Pet bowl fixes
    • Sell value of the item has been lowered
  • Bugfix: Sheep model will now properly update to “fluffy” when it becomes able to be shorn
  • Bugfix: Feeding containers will now show the correct model when empty
  • Bugfix: Fixed being unable to ted drying tile in high sloped areas.
    • Scything grass in sloped areas will produce mixed grass in the player’s inventory
  • Bugfix: Horses being led by the player should no longer eat food remotely.
  • Bugfix: Animals will now correctly return to their original position after eating food
  • Bugfix: Horses will no longer run away upon disembarking or unhitching them

Note: A few things were not fully implemented during the update and need a quick fix coming soon to get them working. These include:

  • New: Added new titles for Soul Strength
  • New: Added new title for 100 skill in Natural Substances. Congrats Sidereal!
  • New: Icon for Hay
  • Bugfix: Pet Bowls can now be improved
  • Bugfix: Pet Bowls no longer stack into a pile when on the ground
  • Bugfix: Saddled animals will properly return to their original position after eating from a container

Client changes:

  • Change: It’s now possible to copy selected text from the in-game Wurmpedia, through a context menu option or CTRL+C
  • Bugfix: Terrain slope will no longer affect Pet Bowl text.
  • Bugfix: UI textboxes will now close correctly and will not stay on screen if their parent window is closed

Note: To help speed up your skilling in animal husbandry, and to make up for the extended downtime with the last update,  5 hours of sleep bonus (up to a cap of 10 hours) will be added to every account with the maintenance restart on June 10th. Thank you all for your patience with us! 

Happy Easter!

Don’t forget to look for Easter Eggs to celebrate! Premium players will be able to go foraging to find their personal Easter Egg with a special gift inside. Everyone will be able to find the usual Easter Eggs on the ground, though, scattered by busy little bunnies. Available to collect for two days starting at 10am server time (CEST) on Easter day, Sunday April 4th

Patch Notes 11/MAR/21

  • The Combat Update is now live.
  • General combat changes:
    • Separated defensive stances from attack stances
    • Defending the direction a creature attacks is key to winning the fight
    • Defending any of the adjacent directions will defend against diagonal attacks (for example, defending either top or left to defend against an upper-left attack will be effective)
    • Autofight will now use the new stance system, however with a lesser effectivity than a player would
    • Critical hits are now enabled in PvE combat and deal 150% of the original damage
    • Shield blocking rate when fighting multiple opponents at once was increased
  • Visual changes:
    • Added in-world combat text that shows attacks that are being performed (“Show in-world combat log” in UI tab of the settings)
    • Added optional screen shaking when being hit in combat (“Enable screen shaking” in Graphics tab of the settings)
    • Added a circular indicator on the top of the screen to show the location of attackers hitting you (“Show hit direction indicator” in the UI tab of the settings)
    • Added a new blood vignette effect on hits and as a general damage indicator
    • An approximate creature difficulty indicator has been added and will appear next to their in-world health bar. This is a relative indicator, compared to your strength, skills and equipment
    • Creature status icons will show under their health bar, showing things like focus level, attack stance, defense stance, stun, bleeding (details visible upon mouseover)
    • Added sound effects for glance and stun
  • Special moves rework:
    • All special moves are stronger and more useful
    • There is now a single set of special moves, instead of having different set per template kingdom
    • Slash moves will give the opponent a CR penalty for a short period
    • Crush moves will stun the opponent
    • Pierce moves will cause bleeding, which deals more damage than normal, but it is applied over time as a bleed effect
    • All weapons have access to moves that drain opponent’s food and stamina
    • The client shows details of given special moves as a tooltip

  • Change: Edibility of plant-based food items
    • Mixed grass is no longer edible except by grazing animals such as sheep and horse
    • Acorns are now edible by omnivores and herbivores
    • Fruits, nuts, and herbs are now edible by herbivores such as horses and cows

(There were a few days where the Edibility changes were not fully activated and have been since, so all critters should now be eating properly!)

  • Change: While holding Alt to show details, hovering over a piece of body armour in the inventory will now show what type of armour it is classified as, such as “leather armour” or “dragonscale armour”.
    • This includes all clothing that functions as armour, as well as special items like summer hats, demon helms, and kingdom equipment. Equipment that is classified as “armour” in the inventory but does not provide protection will display “cosmetic armour”.
  • Bugfix: Locate Soul runes will now function properly instead of failing without a message.
  • Bugfix: Corrected the repair timer after burning wooden items
  • Bugfix: Crafting recipe for Dioptra now shows correct metal
  • Bugfix: Find Route should no longer cause lag on heavily populated servers
  • Bugfix: When logging off a boat on a PvP server as the captain you will now disembark, to allow any would-be thieves to drive the boat off once lockpicked (PvP only)
  • Bugfix: Rakes will now take damage when tending a large planter.
  • Bugfix: Fixed Nolocate rings not affecting Reveal creatures properly
  • Bugfix: Ritual of the sun will now only repair things in the deity’s domain
  • Bugfix: Zombie deer will no longer show as cows
  • Bugfix: Horses will no longer turn to face north when unhitched.

Client Changes:

  • New: 80 Steam achievements have been added to the game
    • These new achievements can also be viewed and achieved without using the Steam client, via a new window opened through the main menu through the “Goals” button
  • Change: Improvements have been made to the village plan export feature
    • The on-screen, console, and event log messages have been improved for readability and to properly filter the OS username.
    • The file name now follows a similar format to screenshots and skill dumps, including the village name and the current date and time, and will no longer overwrite a previously exported village plan.
  • Change: Screenshot location will now also be shown in the Event tab when the screenshot is taken.
  • Change: Tortoise shell description now shows correctly.

Database Rollback 31/OCT/19

We’ve had to roll back the database to before the update earlier this morning. We’ve awarded 5 hours of sleep bonus as compensation. Additionally we’ve disabled Jackal skill transfers for the time being. We’ve fixed the exploit that caused the need for a rollback, however we are investigating the severe lag caused by transferring.