Less than 24 hours to new Affliction map

The People of the Horde of the Summoned have discovered more suitable islands to settle on. Tomorrow during standard maintenance time (11 AM CET) we wipe the Affliction server and launch a new 64 square kilometers map. All structures and items will be deleted unless they are in the bank or in your inventory. All HOTS players will be put at the starter deed. Players from other kingdoms will end up wherever they logged out.

We’ve generated a very open map with lots of water and places to settle. There is little to no mycelium yet but it will start spreading as you settle in.

Below you can find a small preview of the lands. Enjoy!

New affliction

A view over the new island region

Xanadu available!

  • Seafarers have located routes to and from the Xanadu islands! The eastern borders of the islands aligned with Independence and the western borders of Release and Pristine are now open for travel. Weird currents lead from Xanadu to Deliverance and Release and routes have been established. Furthermore – and this is probably not a coincidence – the Epic portals now have started listing Xanadu as a possible target.

Unique creatures respawned – new loot system! Registration email issues.

  • First of all we have to warn that registrations and password retrieval emails for gmail is failing. We are working on trying to resolve the situation.
  • We are respawning the uniques all over the board, sometimes of special types. A bit more often than once per month a new unique will spawn as well in the future.
  • The loot for uniques have changed. Every premium player in the vicinity of the kill will receive some blood in their inventory. This blood is best used to create alchemic potions together with some source salt. Source salt is found in mines or by boiling Source. Every uniques blood creates different types of potions. Usually these potions can be used to enhance a tool in order to for instance increase the max improvement qualitylevel or initial qualitylevel of items created. Furthermore you may find rare of even fantastic bones that can be used to transfer that rarity to an enchantable item. Also you may be able to butcher the skull of a unique. Models for that are coming. The amount of drake and scale yield has been tweaked and severely reduced since it respawns more often instead. There are also small chances of Sorcery items on non-dragon uniques, as well as Seryll and pre-mixed substances(potions) on Valrei creatures.
  • Mail C.O.D cost when receiving should now be properly updated for containers
  • To lock an item, you now need to have the key for the lock in inventory
  • Non-prems may now transfer deeds to premium players. In order to prevent bugs with disbanding, never-been-premiums deed holders may not accept citizens since the characters may become deleted. If a never-been-premium account is deleted, the settlement will disband.

More village mgmt options

  • Added more roles to village management:- lead, pickup, tame, load, butcher and attach lock. Note Load needs Pickup set at same time to work
  • Changed the delay for vote question to be 5 seconds before being shown
  • Fix for charcoal piles on deed, they now should decay like they are off deed
  • Moved unhitch to a sub-menu to stop people accidently clicking it
  • Some Epic abilities were debugged and tweaked. These changes will be discussed in the Epic forums and possibly tweaked further.
  • Expired Epic missions should now be replaced more properly
  • There’s now a small chance that Valrei creatures yield some Seryll when butchered.

Great test results

Todays Mega Server test was hugely successful. We were running a 1024 square kilometers modifyable map with 200 000 creatures and 300 players and measured 0 server lag. If we hadn’t run into issues with our Content Delivery Network, we’d have more players online but this gave us confidence that we can release this fantastic region.

We’ll announce release date for this map next week and keep you posted about any upcoming changes.

Thank you everyone who participated and you who tried to but couldn’t make it!

Mega Server test Tuesday 29 April 23.00 CEST/5 PM EST

With short notice due to a new deadline, we announce our next Mega Server test tomorrow evening Swedish time. The time is selected for being one hour before normal peak time, and we will run it for as long as player count increases which should be somewhere around one to three hours.

In order to participate, you do not have to register – just download our standard test client found at http://www.wurmonline.com/client/wurmclient_test.jnlp

Since the graphics and sound packs take quite some time to download please do it as soon as possible. The client currently links to our standard test server but will be relinked a while before the test starts. If you come to the old test server during the test, close the client and redownload it.

This server is 4 times the size of Independence, so a bit smaller than we had initially hoped. It’s still 16 times our standard servers which is a huge improvement.

Just like the last time, Rolf will be experimenting with live streaming on twitch.tv/codeclub

Well met!


Mega Server test concluded!

The test conducted on our Mega Server today was in many ways a success but the server lag became a bit too heavy with 600+ players online at the same time.  What was very nice to see was that the server didn’t die or totally freeze. In a sense it was still playable and many of you didn’t seem to care much but the lag wasn’t really noticeable if you were only walking around or fighting. It would be very frustrating during creation or building though.

We’ll look further into what can be done to reduce lag and discuss the data we gathered.

A  heartful thank you goes out to everyone who participated in this test – we did find things that we do not want to run in to in a live release situation. Next test will be at a better time with a bit more notice. We’ll keep you posted with any decisions we make!


Mega Server test client link

Allright, the game client you need to use for the Xanadu Mega Server test is our standard test client, which has been modified to connect to that server:


There is no need to register for the event – just type a nickname and a random password and connect.

We suggest that you download it now so that your graphics packs update properly.

What we are testing is to see how a large population affects lag on the server, so don’t hesitate to run multiple clients at once. The test is scheduled to run between 22.00 and 23.00 hrs CEST today but we will try to keep the test going as long as population numbers increase.

We’ll be streaming how it looks ingame as well on http://www.twitch.tv/codeclub

Thanks for joining in!

Help us test our new Mega-Server on Thursday!

On Thursday 10/4 at 22.00 hrs CEST we will test a Mega Sized Server and want you to help us out! The size we are testing is 16 times the size of our current largest servers.

Our current largest servers are 16×16 kilometers, and this new map is 64×64 kilometers, or 4096 square kilometers, non-instanced, single zone fully modifiable, living terrain!

We want to see how many players can be on the server simultaneously and see how bad the lag gets on the client and server under heavy load. There will also be 50 000 creatures roaming the wilderness (which is a fairly low population in Wurm terms).
NO REGISTRATION WILL BE REQUIRED FOR JOINING THE TEST! You will just have to type in your desired nickname and a random password and click play once we provide the link to the client used for the test.
Apart from the fact that no other MMO has ever launched a modifyable map of this size, running this many players in one game zone is pretty unusual in itself and will be an interesting experience. We strongly suggest you join in.
We will livestream the event on www.twitch.tv/codeclub.
In case all goes well we’ll consider releasing the server within a few weeks after some more testing and tweaking.
We will post a link to the game client used for these tests on our launcher and in the news section of the web site approximately half an hour before the test goes live. Note that this test will last approximately one hour and the server will be made unavailable afterwards and the database will probably be wiped.
Hope you can make it!
The Wurm Online Team