Patch Notes 29/OCT/20

  • Added an option to the game settings (Graphics tab) that allows to disable seasonal event visuals. This must be set from the launcher settings before starting the game.
  • Tweaked chances of Halloween drops.
  • Creature spawns on Harmony should now be fixed.
  • Fixed the demon helm not being improvable.

Patch Notes 23/OCT/20

  • To compensate for downtime and instability at the Steam launch, all accounts have been awarded 10 hours of sleep bonus (to a maximum of 10 hours)
  • Change: Rite spell favor pool requirements changed
    • Adjustments have been made to allow for more regular casts of global ritual spells on smaller and less populated servers, while also keeping their frequency at reasonable levels on servers where they are cast more often:
    • The base favor needed by a deity in order for players to cast a ritual spell has been lowered significantly.
    • Any casts of a ritual within the past 8 months will increase the favor needed by the deity to cast the ritual again.
    • The more recent the casting of a ritual, the more favor it will add to the amount required.
    • The indications of deity favor given at sermons (such as “Fo is brimming with power”) will accurately reflect the favor the deity currently needs on that server, at the time of the sermon.
  • New: Added 100 Scythe title
  • New: Mail windows now show the weight of each item being sent or received.
  • New: Missions have been added to the Northern Freedom Isles
  • Change: Pending favor is added to current favor at a slightly faster rate, to better compete with the new shorter sacrifice timer.
    • Sacrificing a creature will now add to the pending favor pool in the same manner as sacrificing items.
    • There is a delay of 10 minutes between sacrificing an item/creature and the pending favor pool decaying when not actively adding to your favor. The decay rate is also significantly slower, but increases over time.
    • (PvP) Pending favor is no longer added to current favor with enemies in local.
    • The “Get Price” action can now be used on an altar, telling the player how much favor the altar’s god would give for the items inside.
  • Bugfix: You can no longer sacrifice an animal while it’s being led by someone else.
  • Bugfix: Fixed Holy Crop and Rite of Death not affecting all suitable areas properly
  • Bugfix: Adding items to bulk storage (crates, bulk storage bins, etc.) will always result in a bulk item of at least 1.0 QL even if the item being added is of lower quality.
  • Bugfix: Creatures should respawn properly again on Harmony
    • Note: The creature counts may take some time to come back up as the creatures respawn.

Client changes

  • Feature: Tile decorations setting set to the lowest option will now hide the random rocks on dirt and grass.

PvP Changes:

  • The Valrei International included a patch note regarding shaker orbs not working when used on the surface. This change has been reverted to ensure it can still be used to collapse entrances.
  • Weapons/Armour/Toolbelts/Horse gear will increase in quality up to 75 much quicker when improving them to speed up people gearing groups for pvp after a loss.(Defiance Only)
  • Roaming Depo(Defiance Only)
    • Same spawn rules as battle camps.
    • Will announce when it spawns on twitter/event tab.
    • Will first spawn with no indication of where it is, after 5 hours of not being claimed it will give off the effect from the old depo to better help locate it.
    • You claim the loot with a 5 minute action on the depo, after which the depo will vanish until it respawns again.
    • Spawns 26 hours after the last one vanishes.
    • Claim Reward
      • 3 lumps of adamantine or glimmersteel(picked randomly)
      • 5 sleep powders.
      • 2 75QL horse sets(Shoes/Saddles).
        • Chances these sets will come with varying degrees of WOA precast on them.
  • Upgraded Chest Loot(Elevation/Defiance)
    • The first person to open a rare chest spawn after it spawns will receive between 1-3 hours of sleep bonus depending on the loot roll of the chest.
  • Hota Changes(Elevation/Defiance/Chaos)
    • 6 battle camps spawn at the same time all over the map with no location information anymore.
    • First to 4 captures wins.
    • First to capture a camp after spawning receives a few pieces of moon metal. Captures after will not give any more.
    • Happens 40 hours after the last event finished.
    • Your kingdom is alerted in event tabs when an enemy kingdom steps onto a battle camp, it will not say what kingdom but will say which battle camp. This message cannot happen more than once every 30 minutes.
    • Building inside battle camps when you have it claimed still provide all the protections from before.
    • Pendulums will still help find them but will have the range at which they do adjusted to make them a bit harder to find.
  • Increased raid windows for deeds over 50 tiles long in size to 8 hours to give more time to raid larger deeds. Safe zones/deeds smaller than 50 tiles stay unchanged.
  • Scorn no longer heals non tamed creatures.(All Servers)
  • Tangle weave cooldown reduced to 60 seconds/ favor cost reduced back to 15.(All Servers)
  • Shield bash will have a separate easier roll to just cancel actions that may be interrupted along with the roll to stun.(All Servers)
  • Equipping or unequipping a piece of armour will cancel any spells/archery actions currently being cast.(All Servers).
  • Increased healing resistance again.(All PvP Servers)
  • Aggressive non domestic/zombie creatures you kill will have a chance to give out an item when killing them. (Defiance Only)
    • Will more commonly be sleep powder, but can sometimes be a random high quality weapon also.
    • The chance for this will be dependent on the CR of the creature and will be an uncommon drop.
    • This will not happen inside the safe zones or on settlements.
  • NFI Pvp/Pve servers now share sleep bonus and titles.
  • Valrei scenarios have been added to Defiance.
  • Defiance will be running it’s own Valrei map
  • Winners can receive a mixture of items different to the Epic scenarios
  • Shaker orbs
  • Resurrection stones
  • Seryll lumps

PvP Bug Fixes

  • Graves no longer sink on water.
  • Recall corpse now has a 15 min cooldown after death for defiance.
  • Legendary creatures on defiance now drop 3 res stones in replacement of tomes.
  • Barding speed reduction made more consistent.
  • PvP Bugfix: BattleCamps can no longer spawn on cave openings or mine doors.

Patch Notes 28/SEP/20 – Favor Sacrifice Rework

  • Changes to item sacrificing:
    • Change: The time required to sacrifice at an altar has been cut in half, from 30 seconds to 15 seconds.
      Change: When sacrificing items, any Favor that would overfill your current Favor bar will instead be added as pending Favor, which you will receive gradually over time.
    • Pending favor will still drain when your Favor bar is full but at a much slower rate.
    • Sacrificing items when your Favor bar is full will still result in gaining deed bonuses instead of Favor (or pending Favor).
    • Your total amount of pending Favor is equal to five times your current Faith.
    • You may view your current amount of pending Favor by hovering over the status effect icon with the mouse.
  • Change: You can now portal to Defiance directly from the portal on the tutorial server
  • Change: Creature spawning should now again be more distributed around the map
  • Change: Defiance’s creature caps have been increased
  • Change: Killing bred and zombie creatures no longer increases Bloodthirst’s power
  • Change: Enabled back fatigue on Northern Freedom Isles servers – this was disabled temporarily since their launch
  • Bugfix: King’s coffers on Northern Freedom Isles should again function properly (and give out rare coins during foraging and other actions)
  • Bugfix: Fixed Valrei mission items spawning in predictable places in certain cases
  • Bugfix: You can no longer sacrifice an animal while it’s being led by someone else
  • Bugfix: Fixed a permission issue making the “Drink” action on water containers use the take item permissions
  • Bugfix (PvP): Battle camps can no longer spawn on cave openings or mine doors

Patch Notes: 11/SEP/20

  • Client changes (new UI only):
    • New: Reintroduced missing functionality to the fight window – it should now properly show special moves, stance difficulty and stun status
    • New: ‘Filter’ Items has been added to the containers listed below. This is not available on the old UI.
      • Bulk storage bin
      • Food storage bin
      • Small crate
      • Large crate
      • Crate rack
      • Bulk container unit
    • Change: Fight window was reduced in size
    • Change: Chat tabs will glow now when they have new messages, to bring more attention to it
    • Change: Skill tracker background can now be toggled with a right-click option
    • Change: Inventory filter buttons will now glow if they are activated. They will also reset on reopening the inventory
    • Change: Width of QL and DMG inventory columns was decreased
    • Bugfix: Fixed “Repeat action” bind not recording actions in certain cases
    • Bugfix: Fixed misaligned input boxes in manage merchant screen
    • Bugfix: Reduced text size on small status effect icons
    • Bugfix: Fixed skill tracker options window appearing too small and requiring resizing
  • New: A /balances command has been added.
    • Using /balances in a chat window will display the following balances in your event window:
    • Bank balance
    • Marks balance
    • Rift points if greater than 0
    • Jackal points if greater than 0
  • Change: Higher-priority actions will now properly stop and interrupt any lower-priority action they override, instead of both actions occurring simultaneously.
  • Change: Drinking follows the same rules as eating as far as permissions are concerned. (See notes below)
  • You can only drink an item if you have permissions to take it, or if it’s in a locked container you have permission to access.
  • Note that water is still totally exempt from permissions (no change here).
  • For example, a player can drink from a well full of water regardless of any deed or building permissions being applied.
  • PvP Change: Removed kingdom tweeting from in-game using a title and replaced it with an event message and area history notation.
  • Change: Doubled the chances to become king on Defiance
  • Bugfix: You will no longer get shield/weapon skill when players are fighting things on different layers/floors.
  • Bugfix: Karma summoned creatures can no longer be bred.
  • Bugfix: Floating tabs with members list will now update properly when you move in and out of local.
  • Fixed: Some piles of seeds were using the tool box graphic.
  • Fixed: Fixed plain white cloth sleeves, bronze lump fragment, keystones, woodpulp (wood types visible too now), pile of wood pulp (if same woodtype)

Patch Notes: 26/AUG/20

  • Change: When enemies are in local, you will always disembark vehicles and mounts directly under them. Embark/ride max distance is now limited to 1 tile. (PvP only)
  • Change: Maximum drake and scale drop from unique kills has been slightly reduced on Defiance. (PvP only)
    • Note: No dragon or hatchling has been killed yet on Defiance.
  • Fix: Fixed stealing action making items busy, stealing can make settlement guards attack you. (PvP only)
  • Fix: Reverted the creature spawning distribution changes. Creatures should still no longer migrate north, but we are investigating the issue with creatures getting crowded in enclosures.
  • Shortly after this update, failed PayPal payments will be reimbursed. Purchasing through PayPal currently works as usual and should have no delay.

Patch Notes: 21/AUG/20

  • Change: Sleep bonus will now automatically disable after 5 minutes of inactivity instead.
    • Note: Auto-disabling sleep bonus still does not trigger the cooldown.
  • Change: Made preparations for Cadence launch today (19:00 CEST).
    • Note: The tutorial world portal will require a client pack update later in the day to show the new server – if you log in before that, you will need to restart and update it to portal through.
  • Fix: Tower guards will now properly disappear when their tower is destroyed.
  • Fix: You can no longer light a forge through keybinds without using the correct tool for that
  • Fix: Addressed one of the major server lag causes on Defiance.

Patch Notes: 15/AUG/20

  • Change: Tutorial server should no longer show CA Help (shows Tutorial Help instead), Freedom or GL-Freedom chats.
  • When checking for disease due to too many creatures being on the same tile:
    • For now, players will no longer become diseased or contribute to other creatures becoming diseased.
    • Non-diseased creatures hitched to the same vehicle as each other will no longer cause each other to be diseased. This includes hitching posts.
  • Bugfix: Fixed Alignment still falling in the opposite way of your deity during sermons
  • Bugfix: Tamed/Dominated creatures from other kingdoms will now attack people with deity immunity to creatures/monsters.
  • Bugfix: Fixed surface prospecting showing wrong vein quality.
  • Bugfix: Fixed issue with teleporting not cancelling actions.
  • Bugfix: Non-English Help channels will now show CA colours properly.
  • Bugfix: Shortly after the servers come back up from the update, sandstone and rocksalt veins will appear on the new servers (Harmony, Melody, Defiance), as they were missing from the start.

Patch Notes 11/AUG/20

In the last patch, we introduced a stopgap mechanic to address an exploit regarding the ability to link more priests than your skill allowed.
While investigating this exploit, we discussed how linking many priests allows limitless favour, meaning that by merely purchasing many premium accounts, you can bypass the entire mechanic that balanced channelling skill gain and enchanting.

While this issue has existed for a long time on the older servers, in brand new servers this creates a significant divide between those able to pay for many premium accounts and those that cannot, and shows a massive balance issue.
To address this all we will be changing how skill gain works with multiple linked priests, allowing up to 2 linked priests at normal skill gain, with the skill gain decreasing per added priest.

We will continue to monitor the situation and make changes if necessary.

In addition to these changes, starting Monday, August 24th faith and deity will transfer between Northern Freedom PvE and Defiance. If you are a priest on both sides, the deity with the highest faith will take priority.

If you are in the HOTS kingdom your deity will be swapped to Libila.

  • Change: Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.
    • For up to two links there is no skillgain penalty.
    • For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.
  • We’ll be monitoring the situation and further changes may be considered based on balance and feedback.
  • Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment.
  • Bugfix: Favor regeneration frequency is no longer affected by server lag.