Patch Notes 27/MAR/19 Minor Tweaks

  • Bugfix: Fixed rare issue with zero skill gain.
  • Bugfix: Fixed the ‘xxx must stand still’ message when trying to listen to a confession when the player is already standing still.
  • Bugfix: Battlecamp HotA should now correctly display the win message to server.

Patch Notes: 21/MAR/19 New HotA and tweaks

Fishing Changes:

  • Using no float (or using net or spear for fishing) has had it’s difficulty lowered from +20 to +10.
  • Fishing specifics relying on the time of day now work properly.
  • Fixed fishing skillgain ticks capping because of the length of time an action can actually take.

New HotA System added:

  • Battle Camp HotA

    • This system does not replace the existing HotA, but will run in tandem with it 
    • Battle Camps now spawn every 25 hours at random locations on the map.
    • These camps will not spawn in a village, under water, or on extreme slopes (mountains).
    • Lurker in the dark will now reveal the direction of 1 nearby battlecamp along with it’s normal 1 nearby enemy player (Distance based on cast power/pendulum)
    • New Battle Camps start neutral, and can be conquered by using an action on it which takes 5 minutes. If a camp is claimed by an enemy kingdom, it must first be neutralized, which takes 5 minutes as well.
    • When four Battle Camps are conquered by a single kingdom, a HotA statue reward is created at the most recently conquered Battle Camp. All four camps that were controlled by the kingdom are removed from the map. Any neutral camps, or camps controlled by other kingdoms, remain in play.
    • Battle Camps have a loot option that lets the owning kingdom loot a lump of moon metal every 24 hours from it with a 5 minute timer to claim it.
    • When a new Battle Camp is created, all other active camps on the server will take 10 damage. When a camp reaches 100 damage, it is removed from play.
    • When a Battle Camp is created, it forms a 40×40 zone around it.
      • Players cannot terraform inside the zone unless they conquer it. When conquered, terraforming slopes are limited to 40 steep.
      • Players cannot create or continue fences inside the zone unless they conquer it. When conquered, locked fences will not unlock for enemies when an allied player passes through.
      • Players cannot place mine doors in a Battle Camp zone.
      • Players cannot place deeds or extend deeds into the Battle Camp zone.
      • Players cannot construct or expand buildings into a Battle Camp zone.
      • When the zone is removed all fences in the zone will be deleted regardless of it they were made before or after the zone.
  • Bugfix: Various text and grammar issues.
  • Bugfix: Fixed the rarity check while cleaning a furnace to properly reset for each ash.
  • Bugfix: Fixed journal entries that were at 100% but not properly shown as completed.
  • Bugfix: When creating items,  If both pieces can transfer their enchants/runes, only take them from the active item and not the target item.
    • Ex: If you find two scissor blades via archaeology, each with 2 runes/enchants, only the runes/enchants on the active item when creating will be carried over to the completed item.
  • Bugfix: Conditioned unicorn foals should now be born normal sized again.
  • Bugfix: Furnaces should no longer remain lit with no fire/smoke upon server restart.
  • Bugfix: Possible fix for the ‘unknown wall type’ fence parts which cannot be destroyed. (No foxes for Fabricant).
  • Bugfix: You are no longer able to eat something within 10 seconds of being attacked.
  • Bugfix:  Fixed an issue with the 3 day premium redeem code sometimes not calculating correctly.
  • Bugfix: Reworded some mission items which were still too generic.
  • Bugfix: Fixed some issues which improperly ignored strength/weight checks in inventory.
  • Bugfix:  Fixed up the order that a quiver is found for Archery use.
    • Order is now as follows since arrows will not be used from unequipped backpacks:
      • Back Quiver
      • Hip Quiver
      • Inventory Quiver(s)
      • Basic Inventory
    • Or
      • Hip Quiver
      • Inventory Quiver(s)
      • Equipped backpack
      • Basic Inventory

  • Bugfix:  Drakespirits should no longer be invisible.
  • Bugfix:  Fixed the display of masked items in character window.
  • Bugfix:  Fixed the shading of items in the character window.
  • Bugfix:  Fixed placing indicators for some items.

Client Update: 16/MAR/19


  • Fixed invisible rift beams
  • Fixed square fish
  • Fixed a crash issue

We hope that the intermittent java crash issue has been resolved with this update. Further crashes can be reported here:

If you do experience any crashes please post information such as:

  • Crash/client logs
  • What you were doing at the time

Patch Notes: 14/MAR/19 Journal Tweaks


  • New: You are now able to light furnaces if you are lacking a steel and flint with a kindling and a hot burnable item, both of which will be consumed.
    • If you happened to throw away or lose your steel and flint, you can now use hot burning items (wooden tools, wooden scraps, logs, cotton, cloth) along with a kindling to light a forge or oven.
    • Note that the item must be ‘burning’ and will be consumed when lighting the furnace.
    • Reminder: You can create a campfire using just a wood scrap and a kindling in order to get your burning wood or cloth items hot enough to light the furnace.
  • New:  Added title for 100 pickaxe.
  • Priest Change: Rite of Death is now able to be cast on Freedom servers but is a laundered version of the PvP ritual spell.
    • Rite of Death on Freedom servers will not create mycelium and will not cause head wounds, but will give the sleep bonus and skill bonus.
  • Priest Change: Updated the warning when using /transfer for the one time deity change to emphasize the WL/BL and pvp kingdom issues.
    • Warning: Converting to a deity on Freedom then travelling to a Chaos kingdom that does not align with your deity you will lose all faith and abilities granted, and you will stop following that deity. Libila does not align with WL kingdoms and Fo/Vynora/Magranon do not align with BL kingdoms.
  • Journal Change: A percentage indicator was added to some Journal entries which have multiple things required.
  • Journal Change: Casting a global spell achievement is now awarded to the caster as well as those linked to the caster.
  • Bugfix:  Reworded the mouseover for Chop Down Some Trees journal entry to make it more clear that the action must result in a felled tree.
  • Bugfix:  Fixed a number of movement issues.
  • Bugfix:  Changed the calculation method for the antigank CR bonus to smooth out the number and prevent it from jumping around so much.
  • ART: Fixed winter texture for all ages of bushes.
  • ART: Fixed the issue of some trees and bushes not being visible in certain seasons with the setting of pretty trees   turned off.
  • ART:  Infected and enchanted trees should no longer show fruit.
  • ART: Added normal and specular maps to weapons, shields, most tools, transports and a variety of other metal items

  • Bugfix:  Fixed the issue where small animated items could be barely seen when using the place option.
  • Bugfix:  Fruit graphics have been removed from enchanted and infected trees as they cannot be harvested.
  • Bugfix: Fixed animations glitching back and forward during walking
  • Bugfix: After a year of vacation, birds have found their way back onto the skies of Wurm

W.S.A. Downtime and instability compensation


As a thank you for bearing with us while we deal with the extended lag issues on Independence and repeated downtime gamewide we have added 5 hours sleep bonus, up to the cap of 10 hours on all accounts. We also have a premium code for 3 days premium that can be redeemed on any account, simply type /redeemkey YKM74SCEI7UG-4F6EO5IMOS8S into the chat box ingame to enjoy three bonus days on us!

This coupon will be redeemable until server maintenance on the 7th of March, 2019.


The Wurm team.

Patch Notes: 21/FEB/19 Moving Independence Home

  • Extended downtime due to moving the Independence server from it’s interim hardware back to its original hardware. We expect this downtime to last approximately 1-2 hours.
  • A number of back end changes have been made to reduce lag spikes that occur every few hours. We will continue to monitor lag on every server and address ongoing spikes and general issues.

Bug Fixes:

  • Bugfix: Examine info for small and large nails has been changed to metal instead of iron since nails can be other metals now.
  • Bugfix: Fixed a bug that allowed multiple lines and reels to be placed into a fishing pole.
  • Bugfix: Fixed deity/kingdom bonuses from epic scenarios leaking into freedom.
  • Bugfix: Bashing Walls/Fences/Fence Plans/Mine Doors now requires you to stand still during the action, moving will now cancel the action.
  • Bugfix: Lit items should no longer be snuffed after a server restart.
  • Bugfix: Chicken coop capacity will now increase on the exact integer of quality – QL / 10 as already stated in the wiki.

Patch Notes: 14/FEB/19 Visible Fruit and Head Bobbing

  • Bugfix: Champions will now properly get 80 actual channelling instead of effective.
  • Bugfix: Deny all permission on branded horses will now override deed permissions.
  • Bugfix: Fix for piles of items that cannot be interacted with.

Client Changes:

  • New: Added optional head bob during animations.
    • This can be disabled in the Graphics tab of the Settings, under ‘Enable Head Bob’.
  • New: Revamped the animations with smoother blending.
  • New: Display fruit on harvestable trees and bushes.
  • Bugfix: Fixed glitchy door, gate and mine door animations.
  • Bugfix: Fixed player animations snaps and glitches.
  • Bugfix: Fixed incorrect torch lamp flame size.

Art Changes:

  • Someone’s gone and painted hearts on the sides of the sheep! Don’t kill them though, that would break their hearts.
  • Bugfix: Animations of actions starting on floors will no longer use the building animation.

Patch Notes 31/JAN/19

Due to server instability 5 hours sleep bonus has been applied to all accounts

Spell Changes:

  • Resist changes:
    • Fireheart, shard of ice and rotting gut all changed to 150 seconds for 100% resist with 1.5 seconds resist added per power.
  • Tweaked spell damages:
    • Worm brains from 140 damage  down to 120 damage per power
    • Inferno from 30k to 25k base damage
    • Hypothermia from 300 to 250 damage per power
    • Fireheart from 10k to 9k base damage, 100 to 80 damage per power
    • Shard of ice from 150 to 120 damage per power
    • Rotting gut from 8k to 7k base damage, 120 to 100 damage per power
  • Bugfix:  Burning items with empty container slots new behavior as listed below.
    • You can no longer fuel furnaces with Empty Item Slots, as well as not showing the action for Initial Containers and Empty Item Slots.
    • You can now burn containers that have Initial Containers and Empty Item Slots as long as both are empty.
  • Bugfix:  Fixed spelling of Approbation in the journal.
  • Bugfix:  Fixed a few issues with the planting of fish keep nets.
  • Bugfix:  Sacrifice a Champion Creature should now trigger correctly in the journal.
  • Bugfix:  Spend 1k Favor should now trigger correctly in the journal.
  • Bugfix: Fixed an issue with lamps and HoTA statues becoming solid colors instead of just the glow being tinted. Buoy lamps should be the only lamp retaining the colour of the dye.
  • Bugfix:  Reach Meditation Path Level 9 wording in the journal has been corrected.
  • Bugfix:  The proper title will now be awarded for The Winding Road journal tier.
  • Bugfix: Chopped and ground food items should retain their proper state in a crate.

Art Changes:

  • Fixed textures for support beams, statuettes, darts and tool belts.
  • Added normal and specular maps to rocksalt vein, fixes exaggerated shininess.
  • Tentacles spell now has graphics and animation.
  • Huge bells and large bell resonators now properly show all metal types, bell tower shows wood types
  • Stone house oriels will display ivy again
  • Fixed glimmersteel and adamantine plate upper arm textures
  • Updated Wurm University pmk textures