Patch Notes 06/JUN/19


  • Bugfix: Possible fix for inaccessible piles of items and ghost piles.
  • Bugfix:  Sandstone veins should no longer reappear after being mined out and the tile collapsed.
  • Bugfix: You can now drink via right click from containers again.
  • Bugfix: You should no longer be able to cast Dirt on various racks.
  • Bugfix: Fixed a max container limit bug with racks.  This fix also now allows amphora racks to hold a max of 30 amphoras – large, small and a mix – instead of just 12 large or 30 small.

  • Bugfix:  Skill tracker bars should update properly again.
  • Bugfix: Target window background will no longer remain red after a creature kill.
  • Bugfix: Fixed a modern renderer crash which would happen only in certain places
  • Bugfix: Possible fix for the flashing invisible objects issue
  • Bugfix:  The meteorological phenomenon that is caused by reflection, refraction and dispersion of light in water droplets resulting in a spectrum of light appearing in the sky has returned. (We fixed rainbows)

Hotfix: 1/JUN/19

  • Change: Round table, large dining table and small square table were made larger for placing items.
  • Bugfix: Fixed the mission journal entry which was not triggering as intended.
  • Bugfix: You can once again improve the cast of lurker spells.
    • Note: Multi cast, pre-existing pendulums will be unable to have their lurker casts improved, nor will you be able to cast another lurker spell on them, you will need to dispel them down to one lurker cast.

Patch Notes 30/MAY/19



  • Change: Changes to phantasms spell. (See Notes)
    • You can no longer cast phantasms on spirit guards on all servers
    • Phantasms will no longer target bred, cared for or branded animals on pve servers.
  • Change: Most spells including heals and buffs will no longer work on uniques, weakness and smite will still work as before
  • Change: Old type HoTAs will disabled a short timeframe after the update.
  • Change: Some Journal issues addressed. (see notes)
    • Added % value to skill points needed.
    • Made adjustments so some past legendary kills are credited.
    • Previously built colossi should now count.
    • Previously built guard towers should now count.
  • Change: Fishing and Fishing items changes.
    • All parts should take less damage overall.
    • Rod will take even less damage.
    • Reel damage modifier tweaked slightly up to be closer to new rod modifiers, but should still take less overall.
    • Fights with fish shouldn’t last 15+ minutes of back and forth pulling when low on strength compared to the fish you’re catching. Weighted them slightly so the fish pull away at 75% of what the player pulls in, so should be weighted towards being caught more than a flat 50/50 battle for eternity.
    • Net fishing gets an extra skill tick on catching to bring the gain back in line with old fishing (slightly), and gives use to CoC on a net.
  • Change: Combat AI Improvements for Deathcrawler, Eagle Spirit & Sol Demon.
    • Deathcrawler, Sol Demon and Eagle Spirit have some new moves that they will do in combat.
    • Slightly tweaked their butcherable table to make a bit more sense.
    • Previous Uttacha changes will now work on all servers, along with these changes.
    • Freedom servers still won’t have these creatures spawning naturally, however there will be some GM run events in the near future for people to try the changes out.
    • Feedback on the style of combat these changes entail is appreciated.
  • PVP Change: Show battle camp hota camps in village info.
  • Bugfix: 20+ fighting  skill is no longer required to repair guard towers on PvE servers.
  • Bugfix: Fixed a bug which caused siege machines to play animation even if the firing was unsuccessful.
  • Bugfix: Fixed a placing issue for one-per-tile items when being placed on same tile.
  • Bugfix: Fixed possible cases of wrong material for metallic fragments from caches.
  • Bugfix: You can no longer drag items other than amphorae into an amphora rack.
  • Bugfix: You can no longer drag paper from bulk containers into an archaeology journal.
  • Bugfix: A hot, unfuelled bee smoker will no longer say (smoking).
  • Bugfix: Adjusted threshold for actions while moving preventing spell casting while in motion in addition to other actions.
  • Bugfix: Fixed an issue which prevented you from drinking from a well if it had an item placed upon it.
    • Please note that the well will not fill to max capacity as the volume of the item placed on it’s surface will displace some of the liquid.
  • Bugfix: Only one lurker spell can be cast on a pendulum. See Notes.
    • Existing pendulums with multiple enchants will keep their enchantments, but only the top lurker cast in the examine message will work.

Client Changes:

  • Modern renderer: Distant tree rendering has been greatly improved
  • Modern renderer: Rarity and detail normal maps have been added for player textures
  • Modern renderer: Added a transition effect when changing from distant to close trees
  • Modern renderer: Upgraded the FXAA anti-aliasing available in the Post-Process settings, to increase quality and reduce blurriness
  • New: Added sound cues to fishing
  • New: Added an option in settings under the game tab to Swap Mouse Buttons for left and right click options.
  • Bugfix: Optimized light rendering on modern renderer
  • Bugfix: Optimized memory usage taken by loaded in players
  • Bugfix: Fixed an issue which caused planted buoys in deep water to be invisible if you enabled contribution culling in adv. graphics.
  • Bugfix: Fixed certain particle effects showing at an incorrect angle
  • Bugfix: Fixed the Valrei fight replays crashing the game
  • Bugfix: Possibly fixed the flickering objects/structures issue
  • Bugfix: Fixed invisible whitelight and blacklight beams

Patch Notes 2/MAY/19 Journal bug fixes and food change

  • Change:  Raw, foraged and low quality food will now fill the food bar more based on weight eaten.
    • Players with the newbie food buff will receive an even bigger bonus.
  • Journal Bugfix: Destroy 25 veins via mining has been fixed to include those veins which become depleted instead of destroyed (as when you mine out an ore at a cave entrance and it turns to rock instead of being destroyed.)
  • Journal Bugfix: Restore 250 items from fragments should trigger properly.
  • Journal Bugfix: Old creature skill achievements will be added to the journal for a better baseline for older accounts. Info below:
    • Upon first login after this update, the server will check all old creature slaying achievements and total their count. If the count is higher than the amount required to trigger the journal goal it will set it to that new value. This will not be an exact count of creatures slain as some creatures do not have their own individual achievement for tracking kills, but this will provide a better baseline for older accounts.

Patch Notes 25/APR/19 – Final Journal Tiers


New:  More Journal tiers added.

  • Bugfix: Possible fix for an uncommon shield skill bug which resets your skill to 1.00.
  • Bugfix: Cache lumps will now have the correct material type.
  • Bugfix:  Fixed the ‘You must not move while doing that’ message when you were not moving.
  • Bugfix:  Fixes for Lurker in the Woods odd behavior.

Client Changes:

  • Bugfix:  Highway show links and show protection should now be visible again with the modern renderer.
  • Bugfix: Fixed certain animations glitching out near the end

Patch Notes 27/MAR/19 Minor Tweaks

  • Bugfix: Fixed rare issue with zero skill gain.
  • Bugfix: Fixed the ‘xxx must stand still’ message when trying to listen to a confession when the player is already standing still.
  • Bugfix: Battlecamp HotA should now correctly display the win message to server.

Patch Notes: 21/MAR/19 New HotA and tweaks

Fishing Changes:

  • Using no float (or using net or spear for fishing) has had it’s difficulty lowered from +20 to +10.
  • Fishing specifics relying on the time of day now work properly.
  • Fixed fishing skillgain ticks capping because of the length of time an action can actually take.

New HotA System added:

  • Battle Camp HotA

    • This system does not replace the existing HotA, but will run in tandem with it 
    • Battle Camps now spawn every 25 hours at random locations on the map.
    • These camps will not spawn in a village, under water, or on extreme slopes (mountains).
    • Lurker in the dark will now reveal the direction of 1 nearby battlecamp along with it’s normal 1 nearby enemy player (Distance based on cast power/pendulum)
    • New Battle Camps start neutral, and can be conquered by using an action on it which takes 5 minutes. If a camp is claimed by an enemy kingdom, it must first be neutralized, which takes 5 minutes as well.
    • When four Battle Camps are conquered by a single kingdom, a HotA statue reward is created at the most recently conquered Battle Camp. All four camps that were controlled by the kingdom are removed from the map. Any neutral camps, or camps controlled by other kingdoms, remain in play.
    • Battle Camps have a loot option that lets the owning kingdom loot a lump of moon metal every 24 hours from it with a 5 minute timer to claim it.
    • When a new Battle Camp is created, all other active camps on the server will take 10 damage. When a camp reaches 100 damage, it is removed from play.
    • When a Battle Camp is created, it forms a 40×40 zone around it.
      • Players cannot terraform inside the zone unless they conquer it. When conquered, terraforming slopes are limited to 40 steep.
      • Players cannot create or continue fences inside the zone unless they conquer it. When conquered, locked fences will not unlock for enemies when an allied player passes through.
      • Players cannot place mine doors in a Battle Camp zone.
      • Players cannot place deeds or extend deeds into the Battle Camp zone.
      • Players cannot construct or expand buildings into a Battle Camp zone.
      • When the zone is removed all fences in the zone will be deleted regardless of it they were made before or after the zone.
  • Bugfix: Various text and grammar issues.
  • Bugfix: Fixed the rarity check while cleaning a furnace to properly reset for each ash.
  • Bugfix: Fixed journal entries that were at 100% but not properly shown as completed.
  • Bugfix: When creating items,  If both pieces can transfer their enchants/runes, only take them from the active item and not the target item.
    • Ex: If you find two scissor blades via archaeology, each with 2 runes/enchants, only the runes/enchants on the active item when creating will be carried over to the completed item.
  • Bugfix: Conditioned unicorn foals should now be born normal sized again.
  • Bugfix: Furnaces should no longer remain lit with no fire/smoke upon server restart.
  • Bugfix: Possible fix for the ‘unknown wall type’ fence parts which cannot be destroyed. (No foxes for Fabricant).
  • Bugfix: You are no longer able to eat something within 10 seconds of being attacked.
  • Bugfix:  Fixed an issue with the 3 day premium redeem code sometimes not calculating correctly.
  • Bugfix: Reworded some mission items which were still too generic.
  • Bugfix: Fixed some issues which improperly ignored strength/weight checks in inventory.
  • Bugfix:  Fixed up the order that a quiver is found for Archery use.
    • Order is now as follows since arrows will not be used from unequipped backpacks:
      • Back Quiver
      • Hip Quiver
      • Inventory Quiver(s)
      • Basic Inventory
    • Or
      • Hip Quiver
      • Inventory Quiver(s)
      • Equipped backpack
      • Basic Inventory

  • Bugfix:  Drakespirits should no longer be invisible.
  • Bugfix:  Fixed the display of masked items in character window.
  • Bugfix:  Fixed the shading of items in the character window.
  • Bugfix:  Fixed placing indicators for some items.

Client Update: 16/MAR/19


  • Fixed invisible rift beams
  • Fixed square fish
  • Fixed a crash issue

We hope that the intermittent java crash issue has been resolved with this update. Further crashes can be reported here:

If you do experience any crashes please post information such as:

  • Crash/client logs
  • What you were doing at the time

Patch Notes: 14/MAR/19 Journal Tweaks


  • New: You are now able to light furnaces if you are lacking a steel and flint with a kindling and a hot burnable item, both of which will be consumed.
    • If you happened to throw away or lose your steel and flint, you can now use hot burning items (wooden tools, wooden scraps, logs, cotton, cloth) along with a kindling to light a forge or oven.
    • Note that the item must be ‘burning’ and will be consumed when lighting the furnace.
    • Reminder: You can create a campfire using just a wood scrap and a kindling in order to get your burning wood or cloth items hot enough to light the furnace.
  • New:  Added title for 100 pickaxe.
  • Priest Change: Rite of Death is now able to be cast on Freedom servers but is a laundered version of the PvP ritual spell.
    • Rite of Death on Freedom servers will not create mycelium and will not cause head wounds, but will give the sleep bonus and skill bonus.
  • Priest Change: Updated the warning when using /transfer for the one time deity change to emphasize the WL/BL and pvp kingdom issues.
    • Warning: Converting to a deity on Freedom then travelling to a Chaos kingdom that does not align with your deity you will lose all faith and abilities granted, and you will stop following that deity. Libila does not align with WL kingdoms and Fo/Vynora/Magranon do not align with BL kingdoms.
  • Journal Change: A percentage indicator was added to some Journal entries which have multiple things required.
  • Journal Change: Casting a global spell achievement is now awarded to the caster as well as those linked to the caster.
  • Bugfix:  Reworded the mouseover for Chop Down Some Trees journal entry to make it more clear that the action must result in a felled tree.
  • Bugfix:  Fixed a number of movement issues.
  • Bugfix:  Changed the calculation method for the antigank CR bonus to smooth out the number and prevent it from jumping around so much.
  • ART: Fixed winter texture for all ages of bushes.
  • ART: Fixed the issue of some trees and bushes not being visible in certain seasons with the setting of pretty trees   turned off.
  • ART:  Infected and enchanted trees should no longer show fruit.
  • ART: Added normal and specular maps to weapons, shields, most tools, transports and a variety of other metal items

  • Bugfix:  Fixed the issue where small animated items could be barely seen when using the place option.
  • Bugfix:  Fruit graphics have been removed from enchanted and infected trees as they cannot be harvested.
  • Bugfix: Fixed animations glitching back and forward during walking
  • Bugfix: After a year of vacation, birds have found their way back onto the skies of Wurm