Patch Notes 11/MAR/21

  • The Combat Update is now live.
  • General combat changes:
    • Separated defensive stances from attack stances
    • Defending the direction a creature attacks is key to winning the fight
    • Defending any of the adjacent directions will defend against diagonal attacks (for example, defending either top or left to defend against an upper-left attack will be effective)
    • Autofight will now use the new stance system, however with a lesser effectivity than a player would
    • Critical hits are now enabled in PvE combat and deal 150% of the original damage
    • Shield blocking rate when fighting multiple opponents at once was increased
  • Visual changes:
    • Added in-world combat text that shows attacks that are being performed (“Show in-world combat log” in UI tab of the settings)
    • Added optional screen shaking when being hit in combat (“Enable screen shaking” in Graphics tab of the settings)
    • Added a circular indicator on the top of the screen to show the location of attackers hitting you (“Show hit direction indicator” in the UI tab of the settings)
    • Added a new blood vignette effect on hits and as a general damage indicator
    • An approximate creature difficulty indicator has been added and will appear next to their in-world health bar. This is a relative indicator, compared to your strength, skills and equipment
    • Creature status icons will show under their health bar, showing things like focus level, attack stance, defense stance, stun, bleeding (details visible upon mouseover)
    • Added sound effects for glance and stun
  • Special moves rework:
    • All special moves are stronger and more useful
    • There is now a single set of special moves, instead of having different set per template kingdom
    • Slash moves will give the opponent a CR penalty for a short period
    • Crush moves will stun the opponent
    • Pierce moves will cause bleeding, which deals more damage than normal, but it is applied over time as a bleed effect
    • All weapons have access to moves that drain opponent’s food and stamina
    • The client shows details of given special moves as a tooltip

  • Change: Edibility of plant-based food items
    • Mixed grass is no longer edible except by grazing animals such as sheep and horse
    • Acorns are now edible by omnivores and herbivores
    • Fruits, nuts, and herbs are now edible by herbivores such as horses and cows

(There were a few days where the Edibility changes were not fully activated and have been since, so all critters should now be eating properly!)

  • Change: While holding Alt to show details, hovering over a piece of body armour in the inventory will now show what type of armour it is classified as, such as “leather armour” or “dragonscale armour”.
    • This includes all clothing that functions as armour, as well as special items like summer hats, demon helms, and kingdom equipment. Equipment that is classified as “armour” in the inventory but does not provide protection will display “cosmetic armour”.
  • Bugfix: Locate Soul runes will now function properly instead of failing without a message.
  • Bugfix: Corrected the repair timer after burning wooden items
  • Bugfix: Crafting recipe for Dioptra now shows correct metal
  • Bugfix: Find Route should no longer cause lag on heavily populated servers
  • Bugfix: When logging off a boat on a PvP server as the captain you will now disembark, to allow any would-be thieves to drive the boat off once lockpicked (PvP only)
  • Bugfix: Rakes will now take damage when tending a large planter.
  • Bugfix: Fixed Nolocate rings not affecting Reveal creatures properly
  • Bugfix: Ritual of the sun will now only repair things in the deity’s domain
  • Bugfix: Zombie deer will no longer show as cows
  • Bugfix: Horses will no longer turn to face north when unhitched.

Client Changes:

  • New: 80 Steam achievements have been added to the game
    • These new achievements can also be viewed and achieved without using the Steam client, via a new window opened through the main menu through the “Goals” button
  • Change: Improvements have been made to the village plan export feature
    • The on-screen, console, and event log messages have been improved for readability and to properly filter the OS username.
    • The file name now follows a similar format to screenshots and skill dumps, including the village name and the current date and time, and will no longer overwrite a previously exported village plan.
  • Change: Screenshot location will now also be shown in the Event tab when the screenshot is taken.
  • Change: Tortoise shell description now shows correctly.

Patch Notes 01/FEB/21

  • Prayer gain was tweaked again, slightly decreasing the skill tick size and skillgain.
  • Average total action time to reach 70 prayer is now extended by about 50% from what it was after the latest change.
  • Average total action time to reach 70 prayer is now between 30% (at 1 faith) and 300% *(at 100 faith) faster than it was before the first prayer change.
  • Change: Hitched creatures will now not contribute to making players around them diseased
  • Bugfix: Electrum Fo runes will now work correctly again
  • Bugfix: Concrete will no longer raise the ground next to housing

Patch Notes 28/JAN/21

  • Change: Altered Prayer skill gain to be significantly faster and more reliable.
    • Note that this change only affects skill gain. 
    • The likelihood or quality of other events from prayer, such as receiving gems and gaining Faith, have not been altered.
    • Altar quality is no longer a factor in skill gain.
    • Higher Faith increases the chance of gaining Prayer skill.
    • Prayer actions resulting in skill will give more skill than before.
  • A higher percentage of prayer actions will result in Prayer skill gain, especially at higher skill levels
  • Change: The penalty to quality level when mixing different qualities of the same item in bulk storage has been removed. Now, adding multiple items of the same type to a bulk storage bin, food storage
  • Change: More items are now protected from accidentally being used to fuel a fire, including the following:
    • Rare, supreme, and fantastic items
    • Enchanted or runed items
    • Items of very high base price
    • Newbie items
    • Runes Rift gear
    • Magical chests
    • Magical staves
    • Indestructible items
    • No-drop items
    • Improvable, non-bulk items of 90 QL or higher
    • Items that are seasonable drops, have been given as Christmas gifts or special rewards, or are similarly limited.
    • Please note that this protection is only against using the “Burn” command to fuel a fire. Flammable items fitting these criteria will still burn if placed on or inside a hot forge, oven, or other heat sources.
    • In addition, selling these items to a settlement token is no longer possible in cases when it was possible before. The following also can no longer be sold in this manner:
    • Drake hide armor
    • Dragon scale armor
    • Items made of moon metals (adamantine, seryll, and glimmersteel)
  • Bugfix: You are no longer able to use a Charm Rune, Rebirth, Summon Skeleton, Summon Worg, Summon Wraith, or use the Charm of Fo when you have a caged pet.
  • Bugfix: Can only seal/unseal liquid containers if you can currently pick up the item on a settlement or it is already in a players inventory
  • Bugfix: Fixed the issue preventing embarking vehicles when they are on a bridge
  • Bugfix: Fixed Traitor missions being removed before properly finishing the mission
  • Bugfix: Horses should now retain their position when hitched on vehicles
  • Bugfix: It is no longer possible to play checkers while being away from the board
  • Bugfix: Mixing liquid foods or beverages will now appropriately average the CCFP and complexity values of the liquids being mixed.
  • Bugfix: Non-English CA Help channel should no longer appear again after disabling on server restarts.
  • Bugfix: Wagoner contract on traders will no longer show when on servers where wagoner feature is disabled.
  • Bugfix: Affinities will no longer attempt to be awarded to a skill or characteristic that already has 5
  • Bugfix: Fixed levelling in caves using old imbue formula.
  • Bugfix: Fixed hate lockpicking bonus not working on defiance
  • Bugfix: Hitching posts will no longer cause animals to teleport tiles away or go invisible.
  • Bugfix: Only one person can forage, botanize, rummage, or collect snowballs on a given tile at a given time
  • Bugfix: Fixed Valrei rewards not always being given out to offline players
  • Bugfix: Horse shoes will now take damage even when a saddle is not present when being ridden.
  • Bugfix: Horses that have grown from foal to adult will now correctly apply speed penalties.
  • Bugfix: Converting from BL to WL kingdom with marks deity swap will now always give you a positive alignment.
  • Bugfix: Artifact Fixes
    • Artifacts inside settlements that stick slightly outside the starter areas will now count as inside the starter areas when polling artifact decay, this includes the perimeters of that deed that may be outside the zone as well.
    • Artifacts will now vanish when they run out of charges inside Defiance safe zones instead of waiting for the next natural decay tick.
    • There is now a warning if you enter an area with increased artifact decay with an artifact on you. This warning is also shown when the artifact is moved around at all inside that area.
    • Artifacts will now only lose 5 charges per hour within starter areas.

Client Changes:

  • New: “Show detailed hover information” in UI tab of the settings (new UI only), can now be used to disable details of the item mouse-over box, leaving only the item name (like in the old UI)
  • New: Added a font scale setting to the new UI (only affects certain UI components), and changes the minimum UI scale to 80%.
  • Bugfix: Disembark default action when pressed over a creature will now work as intended.
  • Bugfix: Enchant after Dispel will no longer show upon mouseover
  • Bugfix: Enchanted items will now show correct enchants and power upon mouseover.
  • Bugfix: Fixed players going bald after taking off helmets.
  • Bugfix: Hitching posts will no longer cause animals to teleport tiles away or go invisible.
  • Bugfix: Skill tracker bars will now show progress to next level correctly on new UI
  • Bugfix: Stopped the camera wobble when using the checkerboard.
  • Bugfix: Subgroups within Inventory groups will now stay visible upon relogging
  • Bugfix: TURN_UP and TURN_DOWN keybinds will no longer go outside reasonable camera rotation limits in first person.
  • Bugfix: World portal map on Golden Valley and Haven using the old UI client will now show correctly
  • Bugfix: Horizontal bar on Village plan from the token now works correctly.
  • Bugfix: Removed non-functional close button from the settlement founding form

Patch Notes: 30/DEC/20

  • New: Added inventory icons for checker board and checker piece
  • New: Imbues should now be able to be used on Northern Freedom Isles servers.
  • Bugfix: Fixed being unable to embark vehicles on bridges
  • Bugfix: Fixed runes not working to increase the resource quality – vein quality should now be properly affected by the 10% bonus
  • Bugfix: Fixed new gathering formulas not using the Epic curve properly
  • Bugfix: Fixed new mining quality calculation not being applied properly for meteorites and gems
  • Bugfix: Fixed a server crash issue

Patch Notes 29/DEC/20

500
  • New: Added a craftable variant of the checkerboard
  • New: Rifts, Runes, and Imbues are now enabled on the Northern Freedom Isles
  • Change: Checkers Boards will now fit on more tables.
  • Change: Source Spring Rework
    • Source springs will now respawn periodically around servers with a finite amount of source.
    • Springs disappear once the source is collected from them.
    • Current source springs and fountains will also stop regenerating source in them and will disappear once empty of source.
    • Underground source springs that spawn upon breaking cave walls will now spawn more often.
  • Change: You must now be on the same floor level as the vehicle in order to embark it.
  • Change: Gathering Runes and Imbue rework
    • Gathering Runes add +10% to the base quality, but that is capped at your skill level.
    • Imbues now add a bonus of up to 25% of the difference between the resulting quality and 100 at 100 imbue power. This can exceed your gathering skill.
    • The rune bonus is applied before the imbue bonus.
    • A breakdown of the imbue formula can be found here: https://forum.wurmonline.com/index.php?/topic/181865-imbue-rework-formula/&do=embed
  • Bugfix: Removed duplicate message when taking items from Bulk Storage Bins and Crates
  • Bugfix: Fixed issue causing you to not be able to fight back when a hostile creature on deed targeted you first.
  • BugFix: Particle effect will no longer remain visible after picking up the Checkers Board.

Patch Notes 23/DEC/20

Ho ho ho!

Santa is here with his yearly gifts for all premium Wurmians! Simply speak with Santa at any starter town, or build your own Christmas tree to find a gift underneath!
This gift won’t stay around forever, available from 3 pm server time on the 23rd until 12pm on the 31st of December!

  • Change: You can no longer bury corpses on deeds where you cannot terraform. Requires terraforming village role permission.
  • Change: Wool items may now be used to bandage wounds, functioning identically to cotton items.
    • The master cape, like kingdom robes, may now be used to bandage wounds an infinite number of times.
    • Some unique items, such as newbie items and anniversary gifts, are now unable to be used as bandages, to prevent accidental destruction.
  • Change: Player disease will no longer worsen if there are no other players or creatures present on the same tile.
    • Players will now be slightly less likely to catch disease, and when a player is diseased, it will heal slightly more quickly when healing, and worsen slightly more slowly when worsening.
  • PvP Change: You now need to wait 2 minutes on PvP servers after combat to be able to use /stuck.
  • Bugfix: Light Tokens will now properly decay on deed, inside forges.
  • Bugfix: Creature tile position is now saved when hitching, this should help solve hitched creatures getting diseased for no reason.
  • Bugfix: Removed repeated text from summon soul question popup.
  • Bugfix: Wrath of Magranon will no longer deal damage on villages outside raid windows
  • Bugfix: No longer possible to lead more creatures than intended by using karma to summon creatures
  • Bugfix: Roaming depot will now show its light at the proper time
  • Bugfix: Marks shop swap deity will always give proper alignment for your new god and is no longer blocked for mayors when not changing kingdom also.
  • Bugfix: Traitor missions will now properly trigger when there is also a kill x mission of the same creature.
  • Bugfix: Single server Valrei instances will now properly give out prizes to the winner on completion of a scenario.
  • Bugfix: When entering or leaving a cave creatures following will now always enter your layer and no longer get stuck on a different layer than you.

Patch Notes 09/NOV/20

  • Text: Descriptions of imbue enchantments on items now list the exact skills the enchantment applies to.
  • BugFix: Animals that cannot be ridden untamed, will now properly kick occupants when they become untamed.
  • BugFix: Equipping and removing armour now only cancels spells/archery actions as intended.
  • BugFix: Moving armour around inside your inventory will no longer cause actions to be cancelled.
  • Text: Fixed “depo” to “depot” in comments and in-game/logging text
  • BugFix: Pets will now follow movement orders even when wearing a saddle.
  • Change: Players can once again become diseased and contribute to disease like other creatures.
  • Change: Humid Drizzle will now cure disease on players, and Heal will cure disease in addition to curing wounds.
  • BugFix: Killing an avatar on pve servers will now generate a new mission.

PvP Changes:

  • BugFix: Pvp CA Help should now function as intended
  • PvP Change: The marks shop deity transfer will now allow you to change kingdoms to swap to deities from other kingdoms.
    • Note: This still requires you to be eligible for a kingdom transfer, such as not having changed to recently, not being a king, not being a champion, and not being a village mayor. This is available on all PvP servers.
  • PvP Change: Roaming Depot Tweaks:
    • A new depot will now spawn 38 hours after the last is captured.
    • Depots can now be picked up on pendulums at the same range as battle camps.
    • Depot light will now show up after 6 hours.
    • Depots now have a chance to drop the cosmetic items that past depots dropped.
    • Looted depot items now have a more random quality over 75.
    • Depots now requires at least 40 fight skill to claim its contents.
  • PvP Change: Battle Camp Hota Tweaks:
    • After capture battle camps will display location information like before in the village info section where they are listed.
    • Pendulum range restored to former distance when finding battle camps.
    • the time between battle camp spawns has been increased to 70 hours after the last win.
  • PvP Bugfix: Defiance Valrei Fixes
    • Guiding deities on defiance valrei will now properly have them move to that tile.
    • Finishing missions on defiance valrei will now lower the move timer on deities.
  • PvP Change: Returned humid drizzle to its own spell resistance group for PvP servers

Patch Notes 29/OCT/20

  • Added an option to the game settings (Graphics tab) that allows to disable seasonal event visuals. This must be set from the launcher settings before starting the game.
  • Tweaked chances of Halloween drops.
  • Creature spawns on Harmony should now be fixed.
  • Fixed the demon helm not being improvable.

Patch Notes 23/OCT/20

  • To compensate for downtime and instability at the Steam launch, all accounts have been awarded 10 hours of sleep bonus (to a maximum of 10 hours)
  • Change: Rite spell favor pool requirements changed
    • Adjustments have been made to allow for more regular casts of global ritual spells on smaller and less populated servers, while also keeping their frequency at reasonable levels on servers where they are cast more often:
    • The base favor needed by a deity in order for players to cast a ritual spell has been lowered significantly.
    • Any casts of a ritual within the past 8 months will increase the favor needed by the deity to cast the ritual again.
    • The more recent the casting of a ritual, the more favor it will add to the amount required.
    • The indications of deity favor given at sermons (such as “Fo is brimming with power”) will accurately reflect the favor the deity currently needs on that server, at the time of the sermon.
  • New: Added 100 Scythe title
  • New: Mail windows now show the weight of each item being sent or received.
  • New: Missions have been added to the Northern Freedom Isles
  • Change: Pending favor is added to current favor at a slightly faster rate, to better compete with the new shorter sacrifice timer.
    • Sacrificing a creature will now add to the pending favor pool in the same manner as sacrificing items.
    • There is a delay of 10 minutes between sacrificing an item/creature and the pending favor pool decaying when not actively adding to your favor. The decay rate is also significantly slower, but increases over time.
    • (PvP) Pending favor is no longer added to current favor with enemies in local.
    • The “Get Price” action can now be used on an altar, telling the player how much favor the altar’s god would give for the items inside.
  • Bugfix: You can no longer sacrifice an animal while it’s being led by someone else.
  • Bugfix: Fixed Holy Crop and Rite of Death not affecting all suitable areas properly
  • Bugfix: Adding items to bulk storage (crates, bulk storage bins, etc.) will always result in a bulk item of at least 1.0 QL even if the item being added is of lower quality.
  • Bugfix: Creatures should respawn properly again on Harmony
    • Note: The creature counts may take some time to come back up as the creatures respawn.

Client changes

  • Feature: Tile decorations setting set to the lowest option will now hide the random rocks on dirt and grass.

PvP Changes:

  • The Valrei International included a patch note regarding shaker orbs not working when used on the surface. This change has been reverted to ensure it can still be used to collapse entrances.
  • Weapons/Armour/Toolbelts/Horse gear will increase in quality up to 75 much quicker when improving them to speed up people gearing groups for pvp after a loss.(Defiance Only)
  • Roaming Depo(Defiance Only)
    • Same spawn rules as battle camps.
    • Will announce when it spawns on twitter/event tab.
    • Will first spawn with no indication of where it is, after 5 hours of not being claimed it will give off the effect from the old depo to better help locate it.
    • You claim the loot with a 5 minute action on the depo, after which the depo will vanish until it respawns again.
    • Spawns 26 hours after the last one vanishes.
    • Claim Reward
      • 3 lumps of adamantine or glimmersteel(picked randomly)
      • 5 sleep powders.
      • 2 75QL horse sets(Shoes/Saddles).
        • Chances these sets will come with varying degrees of WOA precast on them.
  • Upgraded Chest Loot(Elevation/Defiance)
    • The first person to open a rare chest spawn after it spawns will receive between 1-3 hours of sleep bonus depending on the loot roll of the chest.
  • Hota Changes(Elevation/Defiance/Chaos)
    • 6 battle camps spawn at the same time all over the map with no location information anymore.
    • First to 4 captures wins.
    • First to capture a camp after spawning receives a few pieces of moon metal. Captures after will not give any more.
    • Happens 40 hours after the last event finished.
    • Your kingdom is alerted in event tabs when an enemy kingdom steps onto a battle camp, it will not say what kingdom but will say which battle camp. This message cannot happen more than once every 30 minutes.
    • Building inside battle camps when you have it claimed still provide all the protections from before.
    • Pendulums will still help find them but will have the range at which they do adjusted to make them a bit harder to find.
  • Increased raid windows for deeds over 50 tiles long in size to 8 hours to give more time to raid larger deeds. Safe zones/deeds smaller than 50 tiles stay unchanged.
  • Scorn no longer heals non tamed creatures.(All Servers)
  • Tangle weave cooldown reduced to 60 seconds/ favor cost reduced back to 15.(All Servers)
  • Shield bash will have a separate easier roll to just cancel actions that may be interrupted along with the roll to stun.(All Servers)
  • Equipping or unequipping a piece of armour will cancel any spells/archery actions currently being cast.(All Servers).
  • Increased healing resistance again.(All PvP Servers)
  • Aggressive non domestic/zombie creatures you kill will have a chance to give out an item when killing them. (Defiance Only)
    • Will more commonly be sleep powder, but can sometimes be a random high quality weapon also.
    • The chance for this will be dependent on the CR of the creature and will be an uncommon drop.
    • This will not happen inside the safe zones or on settlements.
  • NFI Pvp/Pve servers now share sleep bonus and titles.
  • Valrei scenarios have been added to Defiance.
  • Defiance will be running it’s own Valrei map
  • Winners can receive a mixture of items different to the Epic scenarios
  • Shaker orbs
  • Resurrection stones
  • Seryll lumps

PvP Bug Fixes

  • Graves no longer sink on water.
  • Recall corpse now has a 15 min cooldown after death for defiance.
  • Legendary creatures on defiance now drop 3 res stones in replacement of tomes.
  • Barding speed reduction made more consistent.
  • PvP Bugfix: BattleCamps can no longer spawn on cave openings or mine doors.