- Bugfix: Fixed a text error in the message when using pliers on a stone brick door
- Bugfix: Fixed spelling inconsistencies with the word ‘untame’
- Bugfix: Corrected a text error in archaeology event message
- Bugfix: Fixed a spelling error with the word ‘unruly’
- Bugfix: Fixed guards stopping before reaching their target when called
- Bugfix: Guards will only need to be called once, and will leave mines to come help
- Bugfix: Item damage will no longer occur at the very start of actions
- Bugfix: Led creatures will no longer get stuck in mine entrances
- Bugfix: Veins with greater than 10k ore will no longer be possible
- Bugfix: You will now get an event message when trying to build fences with the incorrect item in the crafting window
- Bugfix: Fixed mule and donkey foal sounds
- Bugfix: Tree harvesting using a sickle will now scale the timer correctly considering rarity, quality, and enchantments on the sickle
- Bugfix: Rifts on PvP servers will now start at the correct time
- Bugfix: It is no longer possible to alter the height of a corner shared by a building wall using the Flatten and Level commands
- Bugfix: Fixed issues with the “chance to produce twins” trait.
- Creatures born with this trait will always be female, so that they can take advantage of it. Existing males with the trait will be changed to females.
- Creatures with this trait can now properly give birth to male offspring
- Twins will now be given different names from each other
- Bugfix: Corrupt animals can now eat grass on PvE servers
- Bugfix: Stopped the ‘Discard’ action from using fatigue
- Bugfix: Artifacts can no longer be renamed using magical ink
- Bugfix: Fixed grammar errors when using ‘it’s’ and ‘its’
- Bugfix: Messages from ignored players won’t show in new chats
- Bugfix: Animals will no longer eat food from different floors in a building
- Bugfix: Donkeys will now be able to pull carts and wagons
- Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air
- Bugfix: Fixed a bug preventing players from getting points totaling up to exactly their animal husbandry level when breeding creatures
- Bugfix: Added rarity colour to the text for rare traits in the Inspect Animal window
- Bugfix: Fixed a crash happening when logging out
- Bugfix: Fixed a sizing issue within the Inspect Animal window
- Bugfix: Young animals will no longer show as being milkable within the Inspect Animal window
- Bugfix: Sheep model will now show the correct stage when ready for shearing and when shorn
- Bugfix: Links in the launcher are now fixed
- Bugfix: Flame light source will now be in the correct position
- Change: Sons of Nogump will no longer steal the following items:
- Rare items
- Unimprovable items
- Items greater than 95ql
- Artifacts
- No-drop items
- Royal items
- Unique items
- Coins
- Gift items
- Change: Unfinished items will now turn into finished items in the same location they sat at, and will no longer drop in front of the player upon completion
- Change: Pregnancy timers have been reworked:
- The time until an animal gives birth is now far more precise and ticks down more reliably.
- Pregnancy time estimates now have variable accuracy and precision, based on Animal Husbandry skill. Your character’s estimate will be inaccurate by a random amount, like before, but now will become more accurate with skill, reaching 100% accuracy at 90 skill. The estimate is rounded to the nearest day at low skill, the nearest hour at 50-80 skill, and the nearest minute at 80+ skill.
- Pregnancy time estimates will now be shown when breeding the creature and in the Inspect Animal window, in addition to examining the creature.
- Pregnancy times on Defiance and Elevation are still significantly shorter than other servers.
- Change: Improved event messages when equipping and taking items from creatures.
- Change: Examine creature message improvements
- Examining a creature will show non-trait-related details such as hunger and resource availability even if the creature has no traits
- Examine messages will now use pronouns related to the creature’s sex more consistently.
- Some messages have been consolidated into the same line to cut down on clutter.
- Change: Resources within the Inspect Animal window will now show separate lines for milking and shearing
- Change: Added the ability to untame creatures using the right click menu
- Change: Small anvils are now usable on the ground
- Change: Only uniques can bash walls now
- Change: Increased rename limits from 20 characters to 32 (for player added descriptions)
- Change: A player’s number of fat layers now has less impact on the weight carried by a mounted or hitched creature
- Change: Items that are no-drop on death will now show “Deathkept” and/or “Starter” on tooltip hover
- Change: Improved hay tile creation timer for new players
- Change: Brass oil lamp now has an updated model
- New: Halloween Event
- New: Coffee, tea, and cocoa drinks added. You can find the seeds through foraging.
- New: Added the ability to stop leading creatures by right clicking the rope
- New: UI additions to help players know why they may be walking slowly
- When < 10% stamina, the stamina bar will flash
- When < 50% stamina and in water, the stamina bar will flash red
- When moving with climbing toggled, the climb button will flash
- When moving when weighed down at 25% or 5% speed, the heaviest item in the inventory will flash for several seconds
- Each of these changes can be turned off by going to the Settings menu, navigating to the UI tab, and scrolling halfway down.
- New: Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less.
- New: Creatures can now be hitched to hitching posts regardless of their body strength. This opens up many more creatures to being hitchable
- New: Gems that have favor stored in them will now display ‘Radiant’ in front of the name, in order to distinguish them more easily from non-vesseled gems
- New: Items with skins applied will now show the name of the skin when examined
- New: Players can now fillet meat and fish when riding an animal or embarked on a vehicle
- New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions
- New: Egg laying creatures can now lay eggs on additional tile types including:
- Enchanted grass, moss, steppe, lawn, normal bushes, and enchanted bushes
- Mycelium, mycelium lawn, and mycelium bushes when corrupted by a Libila priest
- New: When sending mail, the event message stating the time until arrival will also display the recipient’s name
- New: Added a title for 100 Weaponsmithing. Congratulations Nineol!!!
- New: Tweaks to Furnaces
- Rarity adds a chance to skip cooldown ticks. 10%, 15%, and 20% respectively for rare, supreme, and fantastic furnaces
- Added an event message for when fire is fading in a furnace
- Ovens will now burn as long as forges
- Fire state will now be visible for ovens, forges, and stills
- New: Added 3 new ways to call the guards
- Right-click the attacker > Attacks > Call Guards
- Right-click the guard > Draft Guard
- Right-click the tower > Call Guards
- New: You can now leave a village that you are a citizen of (not a mayor) by right clicking your body/inventory/settlement token and going to Manage > Settlement > Leave Your Village. In addition, players can no longer be invited to a village via right-click if they are currently in a village, and must first leave their village (just like /vinvite)
- New: Added Waybread as a starter food item. This is no-drop/no-trade.
- New: Improved crafting weight requirement information when creating items
- Added an event message showing the amount needed for an item
- Added weight required to Crafting Recipe window
- Added a back button the Crafting Recipe window
- New: Tweaks to Fountains
- Decorative fountains will become Wall Fountains and be functional
- Fountains will only display the water flowing model if they have a liquid inside
- When examining fountains, you will see an event message saying whether the fountain is filling with water because it is on a water source or not
- New: Added an option to disable the in-game Wurmpedia window
- New: Added a client option ‘High Transparency Water’ under the graphics tab. This should make underwater animals easier to see
- New: Speed penalties from a player’s currently equipped armor will now show when hovering over the equipment weight icon in the character window
- New: Status effects that have an accompanying spell effect will now show the power when hovering over them