Patch Notes 07-JUN-2022

  • Bugfix: Fixed Theft Warning window from being cut off.
    • Fixed headers in some windows being cut off.
  • Bugfix: Corrected the spelling in rift plant description.
  • Bugfix: Fixed a text error when examining a cow.
  • Bug fix:Removed blank event tab message when harvesting dried grass.
  • Bugfix: Corrected wording of event tab message when attempting to hitch a creature to a hitching post of too low quality.
  • Bugfix: Fixed attempting to paste some emojis, then clicking, causing a crash.
  • Bugfix: Removed some information from corners and borders of tiles.
    • Hovering over tile corners will no longer slow slope information.
    • Hovering over tile corners and tile borders will no longer show grass height information.
  • Bugfix: Planting flowers in a flowerpot or marble planter will now leave the container where it is, instead of moving it to the player’s inventory.
  • Bugfix: Planting things in a marble planter, flowerpot, or pottery planter will now retain more data of the original empty item, including any enchantments, runes, or custom colour.
  • Bugfix: Fixed difficulty when picking cocoa or coffee from pottery planters.
  • Bugfix: Items that are lighter than normal can no longer be planted in pottery planters, and items that are heavier than normal (such as combined items) will only remove the required amount of weight when planted, not the entire item.
  • Bugfix: Rope tools now count as “tools” for item improvement achievements. This change applies to all rope tools, including those that existed prior to this update.
  • Bugfix: Fixed a bug where some bulk items, and items with all of their enchantments dispelled, would be prevented from selling to token, discarding, or burning.
  • Bugfix: Birdcages will now be brass when created and pre-existing Birdcages will be reverted back to brass.
  • Bugfix: Mules can no longer receive the “chance to produce twins” trait, as they cannot produce offspring at all.
  • Bugfix: Missions to create altars will now specify the type of altar needed.
  • Bugfix: The scale of Libila use effect now has a 4 hour cool down.
  • Bugfix:  Fixed phobia mode models when placing.
  • Bugfix: Map annotations now render at the correct position regardless of UI scale.
  • Change: Digging and flattening changes.
    • Increased the max slope lower level characters can dig from 10 to 30.
    • Fixed flattening calculations to use the intended max slope for lower level characters.
    • Flattening a tile will now lower the tile if you do not have the final dirt needed to raise it to a flat state.
  • Change: Reduced the house planning calculation by 5 to make the first tile of a house free.
  • Change: The burn warning for placing items on something that will damage them is now an alert and will be a different colour in the event tab.
  • Change: Death message for a creature dying of disease or starvation now varies depending on the creature’s body type, and has improved grammar.
  • Change: Many soft or pliable items (such as pelts, leather, and many cloth items) no longer check the specific dimensions of the container they are placed in. In other words, the container must still have enough volume for these items, but simply being too large in one direction will no longer cause them not to fit. This means that some items may fit in containers they did not fit in before, such as colourful carpets fitting inside large carts, and pelts fitting inside small chests.
  • Change: The burn warning for placing items on something that will damage them is now an alert and will be a different colour in the event tab.
  • Change: Sound options in the settings can now all be changed while the game is running.
  • New: Double-clicking the spell effects icon bar will now toggle the spell effects window on or off.
  • New:Players can now empty marble planters, flowerpots, and pottery planters by activating a shovel or trowel, right-clicking the item, and clicking “Empty”.
    • Emptying a flowerpot or marble planter will put the appropriate type of flower bouquet into the player’s inventory. For flowers planted after this change, the quality and damage of the flowers will be based on the quality and damage of the flowers used to plant it. For flowers planted before this change, the resulting flower will be 70QL.
  • Change: The following actions can now be performed with an activated container containing the appropriate items, without having to activate the item itself. For example, you may now queue multiple sowing actions using a satchel containing seeds. This will allow you to fill your entire action queue without having to change toolbelt slots or activate different items in between actions.
    • Each action will use the first valid item found inside the container. Items inside sub-containers (such as a seed inside a satchel inside a backpack) can be used, but items directly inside the activated container are given preference. The full list of supported actions is as follows:
  • Change: The following actions can now be performed with an activated container containing the appropriate items, without having to activate the item itself. For example, you may now queue multiple sowing actions using a satchel containing seeds. This will allow you to fill your entire action queue without having to change toolbelt slots or activate different items in between actions. Each action will use the first valid item found inside the container. Items inside sub-containers (such as a seed inside a satchel inside a backpack) can be used, but items directly inside the activated container are given preference. The full list of supported actions is as follows:
    • Sowing crops on dirt tiles
    • Planting sprouts on tiles
    • Planting hedges on tile borders
    • Planting flowers, grass, thatch, or reed on tiles
      • Planting things in pottery planters. To make this easier, selecting a toolbelt slot with a container will now, by default, activate the container instead of the first item found inside. This behaviour can be toggled on demand; clicking the same toolbelt slot again (or pressing the appropriate key binding, if any) will switch between activating the container and activating the item inside like before. This preference is set per toolbelt slot and is saved with the toolbelt arrangement.

Treasure Hunts: (Please note the “Old UI” client will not support treasure hunts)

  • Players will have a chance to find treasure maps during rare rolls on the following actions:
    • Farming/Harvesting
    • Botanize/Forage Actions
    • Digging
    • Mining
    • Investigating Archeology Sites
    • Fishing/Dredging
    • Praying
  • Different maps have different difficulties. Harder maps will be less common but have better treasures! 
    • Novice(1/5 chance on rare roll)(1-29ql)
      • Will be between 2-3 steps long
      • Will have very small combat challenges occasionally.
      • Will not be terribly far from the locations they are found.
    • Challenging(1/10 chance on rare roll, supreme rolls will always give one)(30-59ql)
      • Can be 3-5 steps long
      • Will have decent sized and not infrequent combat challenges.
      • Will be a moderate distance from the locations they are found.
    • Difficult(1/25 chance on rare roll, fantastic rolls will always give one)(60 – 100ql)
      • Can be 4-6 steps long
      • Will always have difficult creatures to kill for most every step
      • Will be long distances away from the locations they are found.
  • There are several different clue types to help you find your treasure!
    • Map clue: Shows a map with a location you must go to, will not be super close to villages or in an enclosed area.
      • Right clicking the map and selecting the hint option will draw a circle on your ingame map with a general area to search, the area gets larger on harder clues.
    • Deed Ruins clue: Works similar to the maps but will be focused on areas that past villages have existed.
      • Right clicking the map and selecting the hint option will draw a circle on your ingame map with a general area to search, the area gets larger on harder clues.
      • Will mark nearby disbanded villages on the map as well as the area to dig.
    • Challenge clue: will give an area and some information about an item from a list of items to find.
      • Any guard tower that are not enclosed or near or in a village
      • Colossus that are not enclosed or near or in a village
      • Mission Constructed items that are not in caves/enclosed or near villages.
      • Will mention what map grid it is near, this becomes less precise the more difficult it is.
    • Combat Challenges: when you try to dig up a location you may come across some creatures ambushing you which you must defeat before you can continue digging it up.
      • Will go into hiding again after 45 minutes if not yet killed until you come and dig again, then the same remaining creatures will ambush you again.
      • Creatures from this will drop no corpses but will give skill for fighting.
  • Digging up treasures!
    • Use a shovel on the ground and select the dig up treasure option which will check if any clues you have on you are at your location.
    • Has some grace distance, you do not need to dig on the exact tile/item it picks just near it. This grace distance is even larger the easier the clue is.

Journal update:

Various changes and expansions have been made to the Journal system:

  • Several new journal tiers related to skills and groups of skills have been added, targeted toward newer  players just starting to learn and use those skills. These can be unlocked by reaching 20 in a relevant skill, comprise goals related to those skills, and reward 2 hours of sleep bonus and a new title when completed.
  • Two new journal tiers related to treasure hunting have been added. Both tiers will be available and visible to all characters with an active premium subscription:
    • “Hunting for Clues”: Involves actions that can find treasure maps, and rewards you with a bonus treasure hunt map as well as 1 hour of sleep bonus and a new title.
    • “Hunting for Treasure”: Involves finding treasures, and rewards you with a random high-tier treasure hunt prize as well as 1 hour of sleep bonus and a new title.
  • The Journal system now supports journal tiers requiring less than 100% of their goals to be completed in order for the tier itself to be completed. This is to add some flexibility to the system and account for a wider variety of play styles.
    • This change applies to all new and existing journal tiers.
    • Existing journal tiers have had one goal added per tier, and now allow you to skip one goal of your choice and still complete that tier.
    • The number of goals required in a tier can be viewed by hovering the mouse cursor over the tier in the Journal window.
  • Instead of instantly granting you the reward on your current server/cluster, completing a journal tier will now unlock a “Claim” button you can use to receive the reward at the time and place of your choosing.

Graphics Profiles and UI Changes:

The settings windows (both the launcher and in-game versions) have been shuffled around to a new layout to support the addition of graphics profiles available on the Graphics tab.

  • There are 5 new graphics profiles that will change settings that impact performance so you don’t have to. These profiles include Minimum, Low, Medium, High and Maximum. The final choice in this option is Custom, which will enable the Custom Graphics tab to change any performance-related settings manually.
    • There are some settings that are changed within these profiles that will require a client restart before taking effect, but since the majority do not you are able to change your graphics profile while the client is running for an immediate change.
    • Selecting these profiles does not change your custom settings at all, so you will be able to switch from Custom to one of the profiles and back with no lost settings.
    • Existing players will default to the Custom profile, while new players will default to the Medium profile.
  • UI Buffer:
    • The majority of UI elements have been shifted to buffered rendering, meaning that they will no longer update every frame, instead only when changed.
    • In addition to this, there is a new setting in the Custom Graphics tab to allow limiting the FPS of the UI independently of the normal game FPS.
    • Enabling this setting should increase overall FPS in most cases, with the downside of the UI feeling less smooth the lower the UI FPS limit is set.
    • Some windows (particularly animated ones) are excluded from this buffer and will update at the normal game FPS.
  • Other Changes:
    • Text rendering should be slightly faster.
    • Disabling reflections and animations will now properly disable them.
    • The in-game browser will no longer load in the background if the Wurmpedia setting is disabled.
    • Terrain detail and tile decoration settings are now editable while in-game.
    • Fixed the hitbox of the hide button on the Main Menu.
    • Added an option to the User Interface settings to hide filters in inventory windows.
    • Added an option to the User Interface settings to keep the fight window disabled in combat.
    • Fixed a sizing issue with clicking through the invisible part of window headings.
    • Fixed item icons in inventories not scaling up properly with UI scale.

Patch Notes 28/OCT/21

  • Bugfix: Fixed a text error in the message when using pliers on a stone brick door
  • Bugfix: Fixed spelling inconsistencies with the word ‘untame’
  • Bugfix: Corrected a text error in archaeology event message
  • Bugfix: Fixed a spelling error with the word ‘unruly’
  • Bugfix: Fixed guards stopping before reaching their target when called
  • Bugfix: Guards will only need to be called once, and will leave mines to come help
  • Bugfix: Item damage will no longer occur at the very start of actions
  • Bugfix: Led creatures will no longer get stuck in mine entrances
  • Bugfix: Veins with greater than 10k ore will no longer be possible
  • Bugfix: You will now get an event message when trying to build fences with the incorrect item in the crafting window
  • Bugfix: Fixed mule and donkey foal sounds
  • Bugfix: Tree harvesting using a sickle will now scale the timer correctly considering rarity, quality, and enchantments on the sickle
  • Bugfix: Rifts on PvP servers will now start at the correct time
  • Bugfix: It is no longer possible to alter the height of a corner shared by a building wall using the Flatten and Level commands
  • Bugfix: Fixed issues with the “chance to produce twins” trait.
    • Creatures born with this trait will always be female, so that they can take advantage of it. Existing males with the trait will be changed to females.
    • Creatures with this trait can now properly give birth to male offspring
    • Twins will now be given different names from each other
  • Bugfix: Corrupt animals can now eat grass on PvE servers
  • Bugfix: Stopped the ‘Discard’ action from using fatigue
  • Bugfix: Artifacts can no longer be renamed using magical ink
  • Bugfix: Fixed grammar errors when using ‘it’s’ and ‘its’
  • Bugfix: Messages from ignored players won’t show in new chats
  • Bugfix: Animals will no longer eat food from different floors in a building
  • Bugfix: Donkeys will now be able to pull carts and wagons
  • Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air
  • Bugfix: Fixed a bug preventing players from getting points totaling up to exactly their animal husbandry level when breeding creatures
  • Bugfix: Added rarity colour to the text for rare traits in the Inspect Animal window
  • Bugfix: Fixed a crash happening when logging out
  • Bugfix: Fixed a sizing issue within the Inspect Animal window
  • Bugfix: Young animals will no longer show as being milkable within the Inspect Animal window
  • Bugfix: Sheep model will now show the correct stage when ready for shearing and when shorn
  • Bugfix: Links in the launcher are now fixed
  • Bugfix: Flame light source will now be in the correct position

  • Change: Sons of Nogump will no longer steal the following items:
    • Rare items
    • Unimprovable items
    • Items greater than 95ql
    • Artifacts
    • No-drop items
    • Royal items
    • Unique items
    • Coins
    • Gift items
  • Change: Unfinished items will now turn into finished items in the same location they sat at, and will no longer drop in front of the player upon completion
  • Change: Pregnancy timers have been reworked:
    • The time until an animal gives birth is now far more precise and ticks down more reliably.
    • Pregnancy time estimates now have variable accuracy and precision, based on Animal Husbandry skill. Your character’s estimate will be inaccurate by a random amount, like before, but now will become more accurate with skill, reaching 100% accuracy at 90 skill. The estimate is rounded to the nearest day at low skill, the nearest hour at 50-80 skill, and the nearest minute at 80+ skill.
    • Pregnancy time estimates will now be shown when breeding the creature and in the Inspect Animal window, in addition to examining the creature.
    • Pregnancy times on Defiance and Elevation are still significantly shorter than other servers.
  • Change: Improved event messages when equipping and taking items from creatures. 
  • Change: Examine creature message improvements
    • Examining a creature will show non-trait-related details such as hunger and resource availability even if the creature has no traits
    • Examine messages will now use pronouns related to the creature’s sex more consistently.
    • Some messages have been consolidated into the same line to cut down on clutter.
  • Change: Resources within the Inspect Animal window will now show separate lines for milking and shearing
  • Change: Added the ability to untame creatures using the right click menu
  • Change: Small anvils are now usable on the ground
  • Change: Only uniques can bash walls now
  • Change: Increased rename limits from 20 characters to 32 (for player added descriptions)
  • Change: A player’s number of fat layers now has less impact on the weight carried by a mounted or hitched creature
  • Change: Items that are no-drop on death will now show “Deathkept” and/or “Starter” on tooltip hover
  • Change: Improved hay tile creation timer for new players
  • Change: Brass oil lamp now has an updated model

  • New: Halloween Event
  • New: Coffee, tea, and cocoa drinks added. You can find the seeds through foraging.
  • New: Added the ability to stop leading creatures by right clicking the rope
  • New: UI additions to help players know why they may be walking slowly
    • When < 10% stamina, the stamina bar will flash
    • When < 50% stamina and in water, the stamina bar will flash red
    • When moving with climbing toggled, the climb button will flash
    • When moving when weighed down at 25% or 5% speed, the heaviest item in the inventory will flash for several seconds
    • Each of these changes can be turned off by going to the Settings menu, navigating to the UI tab, and scrolling halfway down.
  • New: Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less.
  • New: Creatures can now be hitched to hitching posts regardless of their body strength. This opens up many more creatures to being hitchable
  • New: Gems that have favor stored in them will now display ‘Radiant’ in front of the name, in order to distinguish them more easily from non-vesseled gems
  • New: Items with skins applied will now show the name of the skin when examined
  • New: Players can now fillet meat and fish when riding an animal or embarked on a vehicle
  • New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions
  • New: Egg laying creatures can now lay eggs on additional tile types including:
    • Enchanted grass, moss, steppe, lawn, normal bushes, and enchanted bushes
    • Mycelium, mycelium lawn, and mycelium bushes when corrupted by a Libila priest
  • New: When sending mail, the event message stating the time until arrival will also display the recipient’s name
  • New: Added a title for 100 Weaponsmithing. Congratulations Nineol!!!
  • New: Tweaks to Furnaces
    • Rarity adds a chance to skip cooldown ticks. 10%, 15%, and 20% respectively for rare, supreme, and fantastic furnaces
    • Added an event message for when fire is fading in a furnace
    • Ovens will now burn as long as forges
    • Fire state will now be visible for ovens, forges, and stills
  • New: Added 3 new ways to call the guards
    • Right-click the attacker > Attacks > Call Guards
    • Right-click the guard > Draft Guard
    • Right-click the tower > Call Guards
  • New: You can now leave a village that you are a citizen of (not a mayor) by right clicking your body/inventory/settlement token and going to Manage > Settlement > Leave Your Village. In addition, players can no longer be invited to a village via right-click if they are currently in a village, and must first leave their village (just like /vinvite)
  • New: Added Waybread as a starter food item. This is no-drop/no-trade.
  • New: Improved crafting weight requirement information when creating items
    • Added an event message showing the amount needed for an item
    • Added weight required to Crafting Recipe window
    • Added a back button the Crafting Recipe window
  • New: Tweaks to Fountains
    • Decorative fountains will become Wall Fountains and be functional
    • Fountains will only display the water flowing model if they have a liquid inside
    • When examining fountains, you will see an event message saying whether the fountain is filling with water because it is on a water source or not
  • New: Added an option to disable the in-game Wurmpedia window
  • New: Added a client option ‘High Transparency Water’ under the graphics tab. This should make underwater animals easier to see
  • New: Speed penalties from a player’s currently equipped armor will now show when hovering over the equipment weight icon in the character window
  • New: Status effects that have an accompanying spell effect will now show the power when hovering over them

Patch Notes: 24/JUL/20 Golden Valley Returns!

New tutorial on Golden Valley is now available for new characters – upon finishing (or skipping) that you will be able to teleport to Northern Freedom Isles through Harmony. If you want to play on Defiance, you must use the portal available in the starter villages of Harmony to transfer to Defiance.

PvE (Harmony) rules are the same as all other Freedom Isles servers, with the exception of rift, rift scouts and imbue crafting being currently disabled

  • The new UI Client is now the default one
  • The old UI client is still available through the Choose Client Shortcut
  • Please leave any feedback with the new UI here

PvP Change Summary:

  • All elevation reset changes cross over to this server. (Listed below).
    • Maximum digging slope has been reduced to 150 .
    • Maximum surface mining / tunneling slope has been reduced to 60.
    • There now needs to be a minimum of 3 tiles between mine doors.
    • A deed will disband automatically after five chained deed drains.
    • Meditation abilities over level 9 have been disabled.
    • Hate Damage Bonus Now Increases lockpicking chance.
    • Element Immunity now only lasts 5 minutes down from 30.
    • Removed rare bonus from boats(No replacement for now).
    • Rare horse gear now takes less damage instead of granting a speed bonus.
    • Horses give birth faster.
    • Border crossing will be disabled, travel only available via portal.
    • Trader contracts will not be purchasable and traders cannot be placed.
      • Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.
    • Increased cooldowns on Truestrike, Stoneskin and Continuum
    • Physical damage resistance and penalty effects from sorcery items changed to fall damage.
    • Karma home teleport has been disabled.
    • Hell horses and Unicorns cannot be hitched or ridden.
  • Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.
  • Starting areas have a zone around them providing some extra benefits and restrictions
    • Much stronger tower guard spawns inside this zone instead of the normal ones.
    • Reduced damage from siege weapons.
    • Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.
    • Shorter raid windows than outside the starting islands..
    • Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.
    • Capitals cannot be located inside this safe zone. 
    • Artifacts in the safe zone will lose charges every hour even when on players.
    • Battle camp towers cannot spawn inside or within 100 tiles of safe areas.
  • Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.
    • Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.
    • Lockpicking will always work even outside raid windows.
    • If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.
  • Valrei changes will be coming in a patch not long after release, we ran into issues and did not want to delay the PvP server for it.
  • There will be a few karma spells castable by anyone with a gem staff/karma to use them:
    • Summon Skeletons/Wraith/Worg
    • Mirrored Self
    • Stone/Ice/Fire walls
  • Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.
  • Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.
  • Increased shield/shield bashing skill outside of the safe zones.
  • Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.
  • Locate souls will have a reduced range; this will also include locating corpses.
  • Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.
  • Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.

Patch Notes: 03/MAR/20

  • New:  Shield racks and Saddle racks have been added.
    • A saddle rack will hold empty saddles, bardings, and bridles.
    • Shield rack will hold any shield.
    • Both of these will only hold 15 items.
    • Both items will show woodtype
    • You can load 3 racks into a large cart and 12 into a wagon
  • New:  Level 100 Archaeology title added
  • Change: The first month 2 silver premium option has been removed. New first-time packages will appear in the shop soon instead.
    • Since its inception the 2 silver introductory offer has not served the purpose it was originally designed to do, allow new players to fund their first premium time within the game. After reviewing the information regarding first time purchasers and alts, we have decided to remove this option.
    • In the coming days we will be adding new first time packages of premium, 2 months for €7.99 or 2 months and 5 silver for €11.99 as replacement introductory offers.
    • With this we will be also beginning to phase out the existing referral system, with ingame purchases as well as the new introductory offers via the shop no longer giving a referral.
    • Ingame first time premium purchases will also no longer give 2 silver cashback, and instead will be available for 8 silver.
  • New:  A guaranteed creation result (no fail) has been assigned to low difficulty mass production bulk items.
    • For mass production bulk items below a certain difficulty, the item will be created even on failure, and will never be created with a QL lower than either 20 or the player’s skill, whichever is lower. Material QL cap still applies.
    • This only applies for simple item creation, not complex (multi-part) item creation.
    • This pertains to non improvable bulk items.
    • Examples of items include
      • Plank
      • Shaft
      • Rivets
      • Stone brick
      • String of cloth
      • Large nails
      • Small nails
      • Rope
      • Thatch
      • Clay brick
      • Clay shingle
      • Pottery shingle
      • Wood shingle
      • Yarn
      • Rounded stone
      • Kindling
  • New: An effective QL curve of armour, shields, and weapons up to quality 70 has been added.
  • Change:  New player starting gear will be reduced in actual quality but follow the new effective quality curve on armour, shields and weapons.
    • Armour will be quality 10
    • Shield will be quality 10
    • Longsword will be quality 25.
  • Change:  Follower deity bonus changes listed below:
    • The name of the deity you follow will now appear in your skill list next to the Religion catagory heading.
    • Fo
      • +15% skill gain to Nature & its sub skills, Healing & First Aid, and Cooking & its sub skills.
      • +2.5%-10% skill gain to Body Stamina, Soul Depth scaled by alignment.
      • Doubled the existing bonus to taming attempts.
      • 20% slower food/water bar drain (Replacing previous +25% food gained when eating).
      • +1 range for Gardening/Forestry-dependent mouseover info (trees, grass, etc.).
      • +10% QL gain when improving cloth items.
      • (Bugfix) Priests get defensive CR bonus on steppe in addition to the other “natural” tile types.
      • Holy Crop
        • Flower spawns will increase.
        • Grass will grow faster.
    • Vynora
      • Removed 10% skill gain bonus from applying to Characteristics.
      • Vynora followers and priests still get +10% skill gain to all other skills, except Fighting.
      • +2.5%-10% skill gain to Mind Logic, Mind Speed scaled by alignment
      • 5% shorter action timer when building walls.
      • 10% shorter action timer when paving roads.
      • 7.5% shorter repair timer.
      • No more faith loss for non-priests destroying pavement/structures.
      • +10% QL gain when improving wooden and clay items.
      • Vynora missions will return to Freedom.
    • Magranon
      • +15% skill gain to Fighting subskills, all “weapon” skills & their subskills, Archery & its subskills, and shields & subskills.
      • +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.
      • +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
      • +1 range for world slope/flatness mouseover info.
      • +10% QL gain when improving metallic items.
      • Ritual of the Sun
        • Meteor showers will occur and boulder-like meteorites will land across the server which have random metal type and can be mined directly for lumps. All metals except alloys and moonmetals will be possible
        • Difficulty of mining meteorites will be lower than mining an equivalent vein in a cave, leading to higher average quality of metals.
        • Meteorites will not change terrain, and will avoid landing on highways, deeds, structures, and deep water.
    • Libila
      • +15% skill gain to Religion & its sub skills, Alchemy & its Natural Substances, and Thievery & its sub skills.
      • +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.
      • Ability to get meat from butchering human corpses.
      • +1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
      • +10% QL gain when improving leather items.
      • (PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
        • Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.
        • Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).
        • Automatically targets your most severe wound, like healing spells.
        • Sets corpse as “butchered”, so there is a choice between this and butchering products.
        • When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mindstealer enchantment.
        • 10-minute cooldown timer.
      • Rite of Death
        • Mushrooms will spawn far more often, and on significantly more tiles.
        • (PvE Only)
        • Far less skill loss on death, similar in most cases to dying on deed.
        • Libila followers and priests gain +15% combat damage (similar to a Magranon priest) and a bonus to Consume Corpse (see above) for the duration of the rite.
    • General Rite Spell Changes
      • To encourage long-term diligence instead of “grinding” them and to encourage all followers to pray from time to time instead of relying on mass-praying priests, only prayers and sermons that could cause valid Faith gains increase deity favour, which is used to charge Rite spells.
      • Your god will still retain favor if you have 30 Faith as a follower or 100 as a priest; the prayer or sermon needs to be valid and check for Faith gain, but Faith gain itself is not necessary.
    • Improvements to deity favor gain:
      • Missions now give deity favour, partially scaled by difficulty of mission.
      • Prayers and sermons now give 3 times as much deity favour as they did previously
      • Spell effect visible to players in status icons and the spell effects window, showing which Rites are in effect and when they expire.
  • Change:  Pottery planters should now show “(Harvestable)” after name & planted herb/spice, but only when in a planter rack.
  • Change: Both versions of the Place command have been consolidated into one.
    • “Place” should now only appear in the main right-click menu, not under the “Move” submenu.
    • It will appear in the menu whenever it would have appeared in either place before.
    • It will automatically select the “drop & place” action when possible (i.e. when the player could pick up the item and drop it), and otherwise, it should use the slower action that moves the item across the ground in increments.
  • Change:  Uncaring for a creature via right-click option now has a pop-up question asking if you’re sure you want to do it.
  • Change: Certain month based calculations are now defined as 30 days instead of 28
    • A month in upkeep is a 30 day duration.
    • Upkeep email will be sent at the 30 day mark (was previously sent at 28 days hence some confusion).
    • Characters who have never been premium will be deleted after 3 months (90 days) absence instead of 84 days)
  • Change: Trader changes including placement on deed only. See list below.
    • Traders can be placed on all servers now.
    • Traders can only be placed on a deed and will disappear if the deed disbands or the trader ends up outside the deed tiles due to resizing.
    • Traders will only SELL premium items via a new shop interface.
    • You interact with a trader via using the right click menu and choose ‘Open trader store’
    • Traders will deduct the cost of your purchase from your bank account.
    • Traders will reduce the deed upkeep cost by 20%.
    • Traders no longer need to be placed inside a building in order to open shop.
    • Traders will no longer have the ‘sell’ option in their right click menu.
    • Trader items have been reduced in price.
    • The Golden Mirror has been added to traders for 15 silvers.
  • Change:  The Wooden Nameplate from the Marks redemption list has been reduced to 20 characters maximum.
  • Change:  Details have been added to the Marks redemption screen for the Gift Box and the Tome redemption.
    • Gift Box item chances:
      • 65% – sleep powder
      • 10% – seryll lump, glimmersteel lump, adamantine lump
      • <1% – star gems, imbue potions, Rod of Transmutation, staff of land, pale mask, rare strange bone, cavalier helmet, plumed helm of the hunt, mask of the challenger, challenge statue
  • Magical Tome variations
    • Available variants: Red tome, Tome of incineration, Green Tome of Magic, Black tome, Blue tome, White tome, Libram of the night
  • Change:  Large planter box farming adjusted to be more in line with tile based farming.
    • Rake quality, rarity, player skill, as well as just general tending of the crop will both increase yield and quality of the growing crop, matching that of tile based farming.
    • Harvest quality will now match that of tile farming.
  • Change: Level 70 butchering title changed to Slicer for both male and female.
  • Change: Creator signatures have been added to tapestries.
  • Change: The Stone Strike enchant bonus has been increased to up to 60% so that it’s beneficial at any mining level.
  • Bugfix: A number of tooltips have been fixed for grammar, spelling, clarity and factual information.  See notes below:
    • Grammar fixes:
      • Added ending punctuation for effect descriptions that were missing them, for consistency
      • In-game stats that need to be recognized as such now have initial caps, e.g. “Fighting” skill and “Combat Rating”
      • Some other minor grammar corrections to individual descriptions
    • Factual errors/Outdated info:
      • Corrected Excel description to properly state it’s a defensive CR bonus, not a parrying bonus
      • Corrected healing resistance description to say it applies to magical healing, not just the Heal spell
      • Corrected PoP Stamina of the Vibrant Light description; it’s not 50% of anything
      • Corrected PoK death protection description, as it does protect fighting-related skills, just not Fighting
      • Clarifications:
      • Clarified PoL healing (previous description made it sound like your natural regen is 1.5 times as fast, which is wrong or at least very misleading)
      • Clarified Goat Shape affecting climbing ability, not the skill itself (this is also in line with the spell description itself)
      • Clarified confusing phrasing on stamina ring effect description
      • Added “for new players” to all newbie buffs, previously only on one of them, for more clarity to newbies
      • Added specific numbers for sorcery damage reduction buffs, since the damage increase debuffs had them and this info is already public.
    • Misc.:
      • Several god-related effect names and descriptions were somehow swapped. For instance, Spirit Fervor was instead named “Deity combat rating bonus” with “Spirit Fervor” as the description. This has been rectified.
  • Bugfix: Various spelling and grammar fixes.
  • Bugfix:  Fixed an issue where the improve icon on a high quality item with a high skill would often not change to the proper icon.
  • Bugfix:  Fixed meditation rug rarity-based bonus to meditation skillgain.
    • Rare = 10% bonus to skillgain.
    • Supreme = 20% bonus to skillgain.
    • Fantastic = 30% bonus to skillgain.
  • Bugfix: Mashed, minced, wrapped, and non-raw (cooked, steamed, fried etc.) food should no longer go into FSBs.
    • The following items will still go into bulk bins:
      • Flour
      • Dough
      • Filleted fish/meat
      • Diced meat
      • Chopped vegetables
      • Ground herbs and spices
  • Bugfix: Referrals should now properly grant 1500 marks upon redemption.
  • Bugfix: Another fix to resolve instant decay of anchors when raised.
  • Bugfix: Fixed a few issues with recipes and ingredients as stated below.
    • Prevent more salty and non-salty liquid foods from mixing. 
    • Corrected Lore option mistaking white sauce for mayonnaise
    • Show more information for simpler items in recipes e.g. “fish fillet <snook>”.
  • Bugfix:  You can no longer take a portion of honey or use the place keybind on liquids.
  • Bugfix: Fixed some combat issues resulting in the priority issues change.
  • PvP Change:  Elevation is now a Premium Only server.
    • If you are currently on Elevation and not premium you will be given a chance to leave the server for either your Home Server or Freedom Isles.
  • PvP Change:  Added 70 fight skill and premium requirement to capturing battle camps.
  • PvP Bugfix: Possible fix for an issue which would cause the founding of a PMK to crash instead of properly completing the founding.
  • ART bugfix:  Pickaxe heads should now have the correct model.
  • New: Holding autowalk key instead of pressing it once will align your mount or vehicle to nearest 45 degree angle
  • New: Added mount controls option to the Game settings
    • This replaced the “Rotate player with mount” option
    • You can either use the regular control scheme (no change), rotate player with mount, or rotate mount towards the camera when moving
  • Change: The third person camera is now more smooth when riding a horse
  • Bugfix: Added the third person keybinds (CHANGE_VIEW, ZOOM_OUT, ZOOM_IN) to the keybind settings
  • Bugfix: Adjusted the quality of water reflections

Patch Notes: 30/JAN/20

Marks

  • Every purchase of premium time will award our new loyalty currency “Marks”
  • The following amounts will be awarded for each premium type:
    • 15 days from token: 1000
    • 20 days from referral: 1500
    • 30 days from token: 3000
    • 30 days from shop: 4500
  • Any single purchase of six months will award 3000 marks as a bonus
  • Any single purchase of twelve months will award 6000 marks as a bonus
  • Purchases of silver coins will award 20 marks per silver purchased
  • Marks are awarded at time of purchase
  • Past marks will be awarded at a reduced rate of 1000 marks per month of premium since december 2013 with a cap of 50k points
  • Players with premium time already purchased prior to this addition will receive extra 3000 Marks for each full month of premium left

Mark Store

  • The store will launch on February 1st in order to ensure the systems to award the marks is working correctly
  • You will need to be premium in order to make any purchase from the token
  • Marks can be used to purchase some trader goods and special loyalty items from a settlement token, the following new items are possible
    • Wooden nameplate: Allows you to rename any domestic creature as well as unicorns and hell horses
    • Magical Ink: Allows you to append your name to an item as well as give the item a unique name
    • Gift pack: Random item from assorted list
    • Skin of the month: Monthly skin release that changes on the 1st of every month
    • Random Affinity: An affinity is given chosen at random
    • Care for one more creature: Increases care for slots by 1 (one use only)
    • Faith Swap: Allows you to swap faith without any penalty one time
    • Meditation path change: Allows you to switch meditation paths without cooldown one time
    • Magical Tome: Single use magical tome chosen at random

Jackal closing and player transfers.

  • With the stronghold defeated and the lands of Jackal cleansed, we will be closing this round of the server.
  • As of this update, lodestones on Freedom will no longer work
  • When you enter the game on Jackal, you’ll be transferred to Freedom within two minutes of logging in
  • Make sure you log in to transfer off Jackal if you haven’t yet – the server will still be open to transfer you back with skill and Jackal points for a month
    After that it will be closed and everyone who hasn’t transferred back will be returned without Jackal skillgain or points being updated

Deity Rebalance and Player God Removal

  • If you were a follower of a player deity, you should revert back to one of the base gods
    • Current full deity list is: Fo, Vynora, Magranon, Libila
  • Magranon has 2 new spells:
    • Magranons Fire
      • This spell lights all lightable objects and fuels them up to maximum fuel at 100 power
      • 10 Second cast
      • 40 faith unlock
      • 10 favor cost
      • 10 difficulty
    • Stone Strike:
      • Improves chance of successful surface mining action
      • 20 second cast
      • 75 faith unlock
      • 50 favor cost
      • 60 difficulty
  • Disintegrate has been updated to remove chunks of mining actions from a vein instead of a low chance to destroy it outright
  • Wooden and stone altars have been changed to their base gods, metal altars of removed deities have become unblessed
    • A single faith transfer is available – use the /transfer command to access it. The transfer is available until 1st April 2020 and will be disabled afterwards.
    • Favor on chopped vegetables has been reduced by half
    • Favor for just about everything else has been increased
    • Libila now uses butchered animal parts as a special favor item
    • Spell resistances on pvp servers have been reduced from 10+ groups of resistance down to just 2 Pillar Damage/All Other Damage
    • Favor values are not set in stone and we are open to constructive discussion on further balancing moving on from here

Miscellaneous Changes

  • You may now again sail between Epic servers.
  • Medium wooden shields now have two dye parts which can be different colours.  
    • Secondary dyed section can be removed with a metal brush.
  • The status bar for sailing which is found under the health bar as you are commanding, can now be used to change the state by clicking on the icons.
  • Shod clubs dropped by trolls and the troll king are now repairable and can be imped.  Woodtype on the troll king’s club is oakenwood.
  • Mooring anchors can no longer be placed into bulk storage units but can now be improved and repaired.
  • Changes to keybinds (mostly bringing the keybindings tab in the launcher up to date): Listed below.
    • Cure light, cure medium and cure serious keybinds will now work targeting players as well (and creatures).
    • Added keybind for Destroy wall and Destroy pavement.
    • Libilas Demise, Magranons Shield, Vynoras Demise, Fos Demise, Libilas Shielding, and Magranons Demise are replaced with:
      Corrosion, Acid Protection, Frost Protection, Poison Protection, Blaze and Glacial in the keybindings tab in the launcher.
    • Fos Touch was removed, since the replacement was Inferno in the keybindings tab in the launcher.
    • Selfhealer Demise is renamed to Monster demise and Dragons demise to Legendary demise in the keybindings tab in the launcher.
    • Removed Fungus and changed Vynora’s Hand to Fire Protection in the keybindings tab in the launcher.
  • Stamina loss on boats has been removed on PvE servers.

Bug Fixes

  • Bugfix:  You can no longer plant an herb / spice into a planter that already has something planted in it
  • Bugfix:  Never been lit torches and lanterns will no longer take damage in inventory or on merchants
  • Bugfix: The one time transfer from Path of Insanity to another meditation path has been activated on the live servers again and will remain until the 1st of March 2020
  • Bugfix:  Fixed a few bridge/building disembarking and passage issues.
    • You should now be able to command a vehicle from a steep bridge into a house with flooring on the ground floor level
    • Disembarking and dropping through bridges connected via buildings should be fixed, with the caveat that it might sometimes (in the same situations only) block entrance to the bridge fully and require moving slightly to the side to enter it properly
  • Bugfix: Fixed an issue where a vehicle would appear on a different floor upon disembarking
  • Bugfix:  Planter must now be in the same structure and on the same floor level as the player to be used
  • Bugfix:  Mooring anchors should no longer instant-decay when being raised as was happening in some cases
  • Bugfix:  Replaced the ‘place’ option for hitching posts.  Note that the removal of place for vehicles was intended, so not a bug
  • Bugfix:  Models on ground items will now update properly on empty / full states
  • Bugfix:  You can no longer fillet meat or fish that is diced, minced, chopped or not raw
  • Bugfix:  Various spelling and text issues as listed below:
    • Candles made from beeswax should now show quality and damage on examine as do the candles made from fat
    • Descriptions on various cloth and leather items were changed from sown to sewn. (ie. Satchel: A piece of cloth sewn with thick threads into a satchel perfect for carrying about the back)
    • Construction Marker description changed from build to building
    • Cloth shoe description spelling corrected to interwoven
    • Fixed spelling error for fried steak, beef examine
    • Fixed spelling error for marmalade examine
    • Fixed grammar and capitalization in event message when player attempts to dye chairs
    • Fixed various plural and grammar issues with recipes and taking portions of recipes.
  • Bugfix:  Fixed an issue which surfaced when making bait from corn dough.
  • Bugfix:  Floats, lines and hooks should no longer decay while inside a tackle box in inventory.
  • Bugfix:  Tweaked the deed disbanding email method to help ensure that all emails get sent properly and on a timely basis.
  • Bugfix:  Sacrifice will no longer occur alongside the already ongoing action.
    • The ongoing action will cancel and sacrifice will take priority, continuing with the regular queue once sacrifice has completed 
    • This is to allow sacrificing to work while in combat
  • Bugfix:  Moonmetals should no longer lose weight when put into a bsb and taken out again.  Note that some lumps with less than .10 weight will still loose a small bit of weight when put into a bsb

Client Changes

  • New:  Third person camera view added.
    • An optional 3rd person camera view has been added.
    • Default keybind is V to enter 3rd person view.
    • The Minus and Plus keys will zoom in and zoom out.
    • New keybindings mapped by default: ZOOM_OUT (minus), ZOOM_IN (plus), CHANGE_VIEW (V)
  • Change: The JVM memory settings have been tweaked to address situations with excessive memory usage

Patch Notes 30/AUG/19 Jackal Awaits!

Patch Notes : Jackal Awaits!

Announcing the Jackal Server 

  • Jackal is a new time limited server lasting six months that players can transfer to from every other server.
  • Accessing the Jackal server will require the player to be premium.
  • To initially access Jackal, rifts will spawn at server opening with specific scheduled start times listed below
Independence6PM Fri UTC
Deliverance10PM Fri UTC
Pristine2AM Sat UTC
Chaos6AM Sat UTC
Celebration10AM Sat UTC
Xanadu2PM Sat UTC
Exodus6PM Sat UTC
Release10PM Sat UTC
Serenity2AM Sun UTC
Desertion6AM Sun UTC
Affliction10AM Sun UTC
Elevation2PM Sun UTC
  • Once rift on that server is closed a lodestone will appear allowing transport to Jackal.
  • Jackal lodestones can be player crafted with rift materials, stone bricks and mortar and used as regular portals to Jackal after the initial rift is closed.

Jackal 

Jackal is a hostile alien server with a vastly different aesthetic to the lands of Freedom. 

  • Pine, orange and lemon tree types have been removed from Jackal.
  • Six new tree types have been added. 
  • Jackal has the Epic hybrid skillgain system with 3x skill and 3x action speed.
  • Skill gained on Jackal will transfer to Freedom at a reduced rate 
    • Disabled for the first few weeks to ensure when it is enabled it works smoothly
    • When enabled will apply to any skill gained from the beginning of jackal
  • A new Jackal journal tier has been added
    • Certain tasks within the standard journal tiers have been disabled from triggering while on Jackal.
  • Completing certain tasks on Jackal will reward the player with Jackal points, redeemable for new item skins on Freedom.
    • Item skins to come in the coming weeks and months

Jackal creatures

  • Added Isopod
  • Added Giant Crab
  • Added Weta – the new ridden creature. 
    • Cannot wear gear 
    • Can ride up 50 slope
    • Custom spawn table for jackal, not all creatures will spawn there

Corruption Clearing

  • Corruption can be cleared by creating freedom beacons and destroying jackal beacons.
  • Jackal beacons are defended by increasingly difficult groups of creatures, which will all need to be defeated before their hearts can be burned at the beacons in order to destroy them
  • Destroying jackal beacons will make it easier for freedom beacons to radiate their influence in the area
  • Following a god and becoming a priest will be available from freedom beacons
  • The prayer faith gain limit has been doubled from 5 to 10 per 24 hours uptime on jackal only.

Rift changes

  • New point calculation system
  • New point buy system 
    • Defeating rift creatures and closing rifts will now reward players with Rift Points.
    • Rift points are now used to purchase specific items instead of RNG loot as before.
    • Accessible from lodestones and mailboxes when you have points to redeem

Updated Rift Creature AI

  • Each rift creature now has attacks and special mechanics depending on their type
  • New sounds for all Jackal creatures
  • Tweaked combat stats of Jackal creatures
  • Rifts now spawn in 4 waves that ramp up slower

Rift scouts 

  • Small groups of Rift creatures will spawn across the server. 
  • These creatures will provide a small challenge and reward the players with rift resource collection nodes and some rift points when defeated.

Changes to creature spawns

  • We will be trialling a new creature spawn table on two Freedom servers, Deliverance and Pristine. Players may see some new creatures previously only known on PvP servers.

Miscellaneous Changes

  • Change: Guard towers on elevation now take 2x damage, the warning message to kingdom has been lowred to 50 damage to account for this.
  • Change: Players on elevation can now lead 2 horses while walking only.
  • Epic Bugfix: Village reputation will now be checked before declaring war
  • PvP Bugfix: Tile distance limitations will no longer block transmutating tiles to dirt.
  • Elevation Bugfix: Epic players will now deal damage again while path of hate rage is active.

Client Changes

  • Bugfix: Fixed ‘FBO not bound’ launch crash
  • Bugfix; Fixed certain quickbind key names not showing
  • Bugfix: Fixed select bar selection updating when moving the camera instead of clicking