Patch Notes: 20/SEPT/18

Changes and Additions:

  • New:  Hell Horses and Unicorns will now give birth to foals, similar to horses.
  • Change:  You can no longer see your % chance to pick a door or fence gate if you’re greater than one tile away.
  • Change:  Dirt in inventory can now be discarded the same way as logs and shards.
  • Change:  You can now plant / secure the Puzzle King’s crystal ball.
  • Change: Glimmersteel runes of Fo, Magranon, and Jackal as well as the Silver rune of Fo have been changed from 10%, 5%, 5%, and 5% increase to skill bonus respectively to 10% and 5% of the difference between your current skill and 100 as a direct bonuses to effective skill when determining action success.
    • Note: This does not mean items and resources are created at a higher than your skill cap, but will improve success chances for that action.
    • TL;DR : Glimmersteel Fo/Jackal runes will now increase skill calculations for success chances.
  • Change: The quality reduction upon smelting has been scaled down and adjusted:
    • Smelted lump is capped by pot ql.
    • Items that cannot be improved and are not capped by the 20% of total skill when created will now receive a ql penalty when smelted
      • -7.5% to -2.5% for common metals,
      • -12.5% to -7.5% for moon metals and alloys.
    • Items that can be improved will no longer receive the penalty when smelted.

Bug fixes:

  • Bugfix:  Rose seedlings have been removed from the mission item list.
  • Bugfix:  Various text, spelling and grammar fixes.
  • Bugfix: The ‘Take Portion’ option should only display when a cooking utensil knife is activated.
  • Bugfix:  Worg statue can now be improved.
  • Bugfix:  Crafted lunchboxes will once again be tin instead of lead.
  • Bugfix:  Added second title to the /title command output.
  • Bugfix:  Lock type will be checked when replacing locks on vehicles and items.
  • Bugfix:  War Machines will no longer decrease village / player rep if the creature hit is the one firing.
  • Bugfix:  You can no longer use your body parts, inventory, or an inventory group to desecrate an altar.
  • Bugfix: Creature cages can now be turned.
  • Bugfix:  Locate Soul no longer takes power off the item when located from outside the max distance.
  • Bugfix: Runes when used on one’s self or another creature will now properly broadcast the action to other players.

Client update: 22/AUG/18

  • Addressed many memory leak issues and lowered the general memory usage
  • Activate keybind will now work in opened inventory container windows
  • Fixed clone characters and creatures
  • Fixed certain items going invisible when placed on another item
  • Fixed the image-in-image issue in caves
  • Fixed emissive models showing through trees
  • Fixed phantom tree collision after crossing a server
  • Fixed invisible/flickering players and objects

Patch Notes 14/AUG/18

  • New: Skills at 99 or greater are protected from being lost upon death, excluding fighting and characteristics.
  • Change: The number of animals branded to a deed will now be displayed in village info.
  • Change: Freezing a surface tile with Path of Power now also freezes the cave tile.
  • Change: Blood from legendary creatures now displays which legendary dropped the blood on examine and when mailed will display in mouseover.
  • Change: A “Kingdom of”  permissions category has been added to vehicles.
  • Change: Added ability to plant flowers directly on grass tiles without requiring cultivating the tile first.
  • Change: The new armour system previously on Epic now applies to all servers:
    • Changes to base damage reduction rates for armours:
      • Leather from 45% to 60%
      • Studded from 50% to 62.5%
      • Chain from 55% to 62.5%
      • Cloth from 35% to 40%
      • Drake, Scale and Plate no changes (65%, 70%, 65% respectively)
    • Changes to movement speed modifiers from wearing armour:
      • Plate armour should be slightly faster when worn now.
      • Lowered the movement speed reduction from all helms.
      • Glimmersteel and Seryll armours now have a 10% movement speed bonus.
      • Adamantine armours now have a 5% movement speed bonus.
    • Changes to damage type damage reduction modifiers on armours (lower % means less effective against that damage type, 100% = no modifier):
      • Leather: 90% vs bite, pierce and acid; 110% vs slash and burn damage; 100% vs others.
      • Studded: 90% vs slash and acid; 105% vs bite; 110% vs pierce and cold; 100% vs others.
      • Chain: 92.5% vs pierce and cold; 107.5% vs bite, crush and burn; 100% vs others
      • Plate: 95% vs crush and burn; 105% vs bite, slash and acid; 100% vs others.
      • Cloth: 80% vs bite, slash and burn; 120% vs crush and cold; 100% vs others.
      • Drake: 95% vs slash and acid; 105% vs crush and cold; 100% vs others.
      • Scale: 95% vs crush and cold; 105% vs pierce and burn; 100% vs others.
  • PvP Change: Special moves will now display a multicolor line in the Combat tab when one of either combatant starts to use a special move. This will also display an on-screen message for both clients.
  • PvP Change: The animal permissions window is now available via the body menu.
    • This includes all animal permissions as per freedom, with appropriate enemy kingdom allowances (Enemy kingdom members are able to do anything).
  • PvP Change: Improvements to the Kingdom window.  See list below.
    • Now shows land percent up to two decimals
    • Has a % sign to denote it is a percentage.
    • Capitalization for the headers in each column.
    • Now shows appointed success rate as a full number percentage.
    • In the event of a kingdom reset, the kingdom’s current land share will become their starting land share.

 

  • PvP Bugfix: Zombies summoned through religious spells will no longer be hostile to same-kingdom players.
  • PvP Bugfix: Leaving a PMK through the Change Kingdom feature will no longer incur a 14 day cooldown.
  • PvP Bugfix: Valrei creatures with no kingdom will now be attacked by deed guards.
  • PvP Bugfix: Deeds under siege with exactly 10 guards should now properly spawn the guards in waves instead of one at a time.
  • PvP Bugfix: The lockpicking timer will no longer be reset by defenders locking or unlocking the door/gate.
  • Bugfix: Improving placed metal mine doors more aligned to improving those not placed.
  • Bugfix: You must be within a 1 tile range in order to bash a mine door.
  • Bugfix: You can remove inventory groups/subgroups with or without an item activated.
  • Bugfix: Reworded the profile toggling messages to be more clear when choosing to show or hide the pve death tab notices.
  • Bugfix: All two handed weapons should now properly use the two handed fighting animation.
  • Bugfix: PvE Death Tab will now report  animal conditions as well as type.  Ex. old raging Large rat, aged champion Black wolf instead of just old Large rat and aged Black wolf.
  • Bugfix: Unequip All now ignores items in equipped containers.
  • Bugfix: You must be on the same layer in order to repair house walls/fences.
  • Bugfix: Combat should now break repair and continue building actions.
  • Bugfix: Summer hats now have their previous defensive values as armour.
  • Bugfix: Leather armour now has a +30% archery/casting bonus like it should.
  • Bugfix: Leading a non-swimming creature into water will now allow you to lead it back out if it gets stuck and you automatically stop leading.
  • Bugfix: Open and close actions on containers on the ground should now be able to be  opened and closed when the right click menu gives the option.
  • Bugfix: You can no longer build/continue a fence or attach a mine door from inside a cave.
  • Bugfix: Rift jewelry will no longer take charges from items in the inventory if an identical one is equipped.
  • Bugfix: Prayers no longer count towards the daily 5 cap if you don’t actually gain faith from it, this scenario occurs when praying as non premium.
  • Bugfix: Prevent losing priesthood at exactly 30 faith when crossing servers.
  • Bugfix: Fixed an issue which prevented you from picking up your own corpse on a deed if you were carrying a creature corpse at the time of death.
  • Bugfix: You can no longer sacrifice any creature unless there is a current mission to do so.
  • Bugfix: Dropped corpses will now retain the last owner information so that they can be picked up again if dropped.

Client update 11/AUG/18

  • Grass will now fade in instead of just appearing tile by tile.
  • Normal mapping has been added to buildings and caves.
  • Fixed modern renderer crashing on Intel video cards.
    • Note: In order for the modern renderer to function on any graphics card, all options in compatibility must be set to core.
  • Fixed a visual issue with Oakshell casts on players.
  • Fixed fish appearing to be above water.
  • Fixed oversized flame on certain hanging lamps.
  • Fixed installer bugging out on high resolutions.

Patch Notes 26/JUL/18

Additions:

  • New: Added ability to display compound titles.
    • In the titles menu players may choose to display two titles together.
  • New: Village Name and Village Role will now show on player mouseover.
  • New: Profile options added to customize these additions.
    • Show Other Player Titles – Allows you to show/hide other players [Skill Titles, Meditation Titles and Sorcery Titles] text.
    • Show Other Player Villages – Allows you to show/hide other players “Role of Village” text.
    • Show Own Village Titles – Allows you to show/hide your own “Role of Village” text. This overrides the above option, and will not display even if the viewer wants to see it.
  • New: A PvE death tab has been added and will record player deaths on your server.
    • Deaths will be recorded for players with at least 1.5 body who are also premium players.
    • You can opt-out of your name appearing in the death tab in your profile.
    • You can opt-out of seeing the death tab in your profile.
  • New: Unequip All has been added to right click body which will unequip all armour.
  • New: You can now add Sub Groups inside Groups in your inventory.
  • New: Get Price now displays a rough amount of favor from sacrificing.
  • New: Unicorn offspring will now have names.
  • New: More titles have been added.

Changes:

  • Change: Amount of source salt required to create potions from bloods has been raised from 0.001 to 0.01.
  • Change: You can no longer erupt a tile next to a cave entrance.
  • Change: Disintegrate bonus now applies to all warrior gods instead of just Magranon.
    • Warrior gods are: Magranon, Smeagain, Nathan.
  • Change: Dragon sorcery drop chance has been increased and tomes that drop from dragons will now be a single charge.
  • Change: Mine a star gem personal goal change listed below:
    • The personal goal Mine an Exquisite gem has been replaced with a new goal Recreate a statue from fragments.
    • If you already completed the Mine an exquisite gem, it will not change.
    • If you happen to mine an exquisite gem before recreating a statue from fragments, you can log out and back in and your personal goal will show Mine an Exquisite gem as completed (green).
  • Change: In order to ensure all unique bloods result in different potions black, red and blue dragon blood will now make new potion types.
    • Existing bloods of these creatures will make the new types as well.
  • Change: Market stalls will now take more damage when bashed.
  • Change: Sea Serpents  are no longer  on the endangered species list and may be sighted more often.
  • Change: Alcohol strength and drinking changes listed below:
    • Alcohol now gives 100% to 150% effectiveness based on QL.
    • Players can now drink alcohol regardless of thirst level, similar to source.
    • Consuming less than the full 0.2kg will scale the effect of alcohol down to the amount you’ve consumed.
  • Change: Oil of the Weaponsmith will now work for the Weaponsmithing skill instead of just the weaponsmithing sub-skills.
  • Change: Merchants who pack up and leave due to no business transactions for a while will send items which do not fit in backpacks separately.
  • Change: Height checks for accessing containers and objects will only occur inside buildings.

PvP work:

  • PvP Change: Chaos server now has a maximum Locate Soul range of 500 tiles.
  • PvP Bugfix: King regalia material type has been changed and will allow healing.
  • PvP Bugfix: Change Kingdom option on right click body should work as intended.
    • The feature is designed to allow a player to leave a PMK and join the default template kingdom.
    • Note that on Chaos, white light PMKs will join Freedom Isles since template MR and JK were removed.
    • The change kingdom option will not be shown if player is not in a PMK.
  • PvP Bugfix: Kings can no longer expel champions from their player made kingdom.
  • PvP Bugfix: PMKs should now be able to bash their template kingdom towers and vice versa.
  • PvP Bugfix: Fixed an issue which prevented HotA statue material from changing based on number of wins.
  • PvP Bugfix: Player god champions should now be able to bash and destroy pavement.
  • PvP Bugfix: Mycelium now stops CCFP reduction for Libila followers.
  • PvP Bugfix: Artifacts should no longer get lost in floors or roofs when dropped upon logout.
  • PvP Bugfix: HotA statues will now have various colors beyond red for alliances with more than 30 wins.
  • PvP Bugfix: Fix for Scale of Libila untaming when unequipped but not dropped.
  • PvP Bugfix: Fungus Trap now correctly applies a poison wound instead of crush wound.

Bug fixes:

  • Bugfix: Fix for soul stealer necklace not having an effect.
  • Bugfix: Examine message for spears has been changed to remove the mention of it being a steel spear and instead will examine as ‘A sturdy spear’.
  • Bugfix: Had a chat with garden gnomes and they’ve agreed be more selective in their activities. (They will steal less items)
  • Bugfix: Merchants no longer accept placed merchant contracts.
  • Bugfix: Fixed an issue which caused mission rituals to appear on a settlement token menu.
  • Bugfix: You will now receive an error message when a Vynora priest tries to cast Wisdom of Vynora on a Nathan priest instead of just nothing happening.
  • Bugfix: Planting of Banners, Kingdom Banners, Flags and Kingdom Flags is now limited to 4 per tile instead of 1.
  • Bugfix: Fixed inconsistencies with combing items inside a container.
  • Bugfix: Large anvils should now be enchantable again.
  • Bugfix: Fix for some incorrect pluralization of text in missions.
  • Bugfix: Fix for potential max height error with a meditation tile.
  • Bugfix: Fixed a stamina drain issue with digging with an exact 5.0 sec timer.
  • Bugfix: Converts from Nathan and Tosiek to Fo will now ignore alignment and convert properly.
  • Bugfix: Fix passengers of vehicles not being checked for attacks from creatures if a Fo priest is commanding.
  • Bugfix: Actions performed achievement should now trigger properly.
  • Bugfix: Wooden benches now properly change last owner when loaded and unloaded.
  • Bugfix: Another attempt to fix an issue where sometimes you cannot tame another pet once your tamed caged creature leaves the server.
  • Bugfix: Uniques should no longer spawn on deed.
  • Bugfix: Fixed an issue with beds not giving a proper menu and error message for guests of a house with a wall down.
  • Bugfix: Normalized stamina loss from gardening
  • Bugfix: Logs of all woodtypes should now form a pile of logs instead of a toolbox model.
  • Bugfix: Various text, grammar and spelling fixes.
  • Bugfix: The ‘Be premium for 3 months’ personal goal should now trigger properly if you have met the requirements.
  • Bugfix: Crafting window will no longer default to an item in the list.  Exceptions listed below.
    • If only one item can be made it will be in the crafting option by default
    • If you have previously had the crafting window open during the same session with that item crafted, it will auto default to that item again
  • Bugfix: Unfinished items must be repaired before being continued.
  • Bugfix: Items placed on top of altars will not get sacrificed with items placed inside altars.
  • Bugfix: Stealthed players are no longer hidden from village and alliance player lists.
  • Bugfix: Daily faith reset is no longer offset by 5 minutes.
  • Bugfix: Items on a destroyed bridge will now drop to the ground below the bridge.
  • Bugfix: A bug with deity death item protection and death protection (skill) has been fixed for player gods.  See notes below for deities affected.
    • Prior to this fix, player gods with the “death protector” attribute would have both the item protection and skill protection chance on death, while player gods with “death item protector” obtained no benefit. These attributes now function as they should, and certain player gods may lose their item protection on death. Other player gods will “gain” the item protection on death from this change.
    • Tosiek loses the ability to keep items on death.
    • Nahjo loses the ability to keep items on death.
    • Nathan gains the ability to keep items on death.
    • Paaweelr has no change to abilities.
    • Smeagain has no change to abilities.
    • Gary gains the ability to keep items on death.
  • Bugfix: Toned down the unicorn spawn from the last update a bit.
  • Bugfix: Imbue on items now ignores “must be on ground” conditions. This allows Large Anvils and other ground objects to be imbued, which never worked before.
  • Bugfix: Wagoner contracts can now cross server if they are not planted.
  • Bugfix: Unfinished creature cages will now properly be named “[Empty]” when they are completed.
  • Bugfix: Dirt will no longer be disposed of when dropping it above a mine entrance.
  • Bugfix: Trader placement and citizenship mechanics have been adjusted to occur at the time of placement, rather than the next server restart.
    • Traders will become a citizen of the deed where they are placed immediately, instead of after a server restart.
    • Traders placed in the wild will have no deed associated with them and will not generate upkeep for the deed of the placer.
    • If a deed is placed over a trader in the wild, the trader will immediately become a citizen of that deed.
  • Bugfix: Archaeology statues can now be improved.
  • Bugfix: Wooden left arch, right arch and arch T now display the correct parts quantities remaining in the crafting window and the examine window.
  • Bugfix: When a transported creature dies, it will be removed from all servers so as not to remain on your manage animals list.

Client changes:

The modern renderer is now an available option:
To enable the modern renderer, in the launcher settings (not ingame) go to the graphics tab, and under renderer select Modern, Legacy will be the old renderer.
The modern renderer contains a vast amount of changes and improvements, namely:

  • It can display unlimited amount of lights on the screen (addresses light flickering).
  • Trees and grass should no longer slow the client down on older machines.
  • Performance is overall better than the Legacy renderer.
  • Traditional antialiasing setting does not work with it, use the FXAA postprocess option.
  • New (and future) graphics features and changes will often be only available using the new renderer.