New: You can now move archaeological reports from one journal to another.
Activate report, right click the journal you want to move the page to, select ‘move report’.
New: You can now use a knife cut a 2kg portion of larger weight prepared foods.
New: Added a storage unit, the empty shelf.
New: Items can now be placed on more surfaces and containers:
NOTE: If the item is a container already, any items placed on it will be dropped on the ground when it is picked up, a message in event log will notify the player of this.
Large magic chest
Small magic chest
The following surfaces will also heat any item placed on them (so don’t place burnable items on them!):
New: Electrum has been discovered!
Electrum is an alloy created with gold and silver, using the metallurgy skill.
Material bonuses are:
.5% DR bonus
+2% glance rate bonus
-1% movement speed penalty
-2.5% attack speed
-1% damage dealt
+5% bonus to damage dealt to hunter mobs
-10% damage taken
9x trader price
-20% decay damage taken+2.5% bonus to repair speed
+7.5% bonus to pendulum area of effect
+10% bonus to bash damage
Can be used to make statuettes
Can be used to make unicorn shoes
New: Electrum rune of Fo:
Can be used to reduce age of a creature.
Will reduce the age by a percentage of current age.
Creatures cannot be pregnant when this rune is used
The minimum age for creatures is Aged (12 months) (For reference, hell horses unhitch at Aged (29)
Change: Removed old copper needle creation
Before the all metal item changes, needles could be made from iron or copper, but copper could not be used to improve with., With the ability to create all items from all metals, this needle item is no longer valid, old versions may exist, so if you cannot improve a cloth item with a copper needle, it’s the old type.
Change: The resource you obtain from digging is now dependent on the tile type on which you are standing. You no longer need to dig in the NW corner.
Change: Imbues used on tools for creation of items now improve the quality of the result beyond the material’s limits. Also, minor bugs regarding creation with imbues have been resolved.
Change: Various text changes have been made to emoting on body parts.
Change: You will now be able to build on pavement outside of settlements without having to remove the pavement first as long as it’s not an official highway
Change: Halter ropes can now be used to haul items up/down ladders.
Change: Players can now deny and/or remove kingdom office titles.
Change: Spawn rates have been increased upwards for unicorns and lava fiends.
Unicorns will spawn on grass, steppe and mycelium. Lava Fiends will spawn a bit more in caves and a small chance on rock.
Change: Achievement changes, additions and fixes.
Personal goals should now update properly when switching servers.
Mine an exquisite gemstone has been changed from a 99 quality gem to a star gem.
Perform 100000 actions goal now has a visible counter under Achievements entitled Actions Performed.
Pick five door locks text has been changed to Pick five locks to correctly reflect the achievement requirements.
Weight requirement for ‘Giant Fish” has been reduced from 190 kgs to 175 kgs
In an effort to address concerns of players running multiple alts through personal goals, we’ve added a common personal goal “Survived” which is be premium for 3 months. We’ve chosen 3 months as it limits the rush of alts rolled for easy missions to achieve quickly without penalising legitimate existing and new players, while still being within a complete-able time frame before the new system. We will continue to monitor and adjust if necessary.
Bugfix: Various spelling and text issues fixed.
Bugfix: Creatures will no longer retain their Kingdom ID on server crossings.
Bugfix: Anchors and mooring anchors can now correctly be made of any metal type.
Bugfix: You can no longer use meditation teleports from within the HoTA zone.
Bugfix: Saddlebag window will now auto-close when you move out of range.
Bugfix: The bulk container unit now correctly says volume instead of weight.
Bugfix: Fix for logging in on a bridge which is no longer there.
Bugfix: Veins created with a Rod of Transmutation will now return the correct quality information when prospecting and the ore resulting from using a granite wand will be the correct quality.
Bugfix: Creatures will no longer transfer loyalty on server crossings which caused an intermittent issue with taming another animal.
Bugfix: Valrei quest items were removed from the ritual mission item list.
Bugfix: Fix for creating flour inside a container and the results getting deleted when the container is out of room.
Excess items will now go into inventory instead of being deleted.
Bugfix: Fix for not being able to drink from containers on deed. If you have open permission, you can now also right click – drink.
Bugfix: Fixed a misleading mining warning text when trying to open a double wide tunnel if the slopes were too steep.
Confusing message used to be: Another tunnel is too close. It would collapse.
Improved message: The mountainside would risk crumbling. You cannot tunnel here.
Solution: Surface mine down to reduce the slopes.
Bugfix: The title for 100 Faith will now be properly added.
Bugfix: Fixed a bug where a religion convert would fail if one of the players was mounted.
Bugfix: Multiplayer puppeteering is now working again.
Bugfix: Fixed the issue causing the error message ‘The water is too deep the creature would drown in the cage.’ where there was no deep water.
Bugfix: Needles were removed from the mission item list.
Bugfix: Rift necklace spell effect icon will now refer to necklace instead of bracelet when worn.
Bugfix: Attempting to enchant a lingonberry bush now gives an error message and does not use up your enchant ability for the day.
Bugfix: Fixed an issue which caused some items to drop to the ground when burying a player corpse in inventory.
Bugfix: Fixed crocodile and scorpion vehicle positioning so they don’t appear sunken into the ground and can now navigate the transitions between bridges/land and house floors.
Bugfix: Fixed an issue which allowed discardable items to be sold to the token using keybind sell.
Bugfix: Fixed fencing options appearing in the crafting window when creating them was not permitted and would result in an error.
Bugfix: Possible fix for the unexplained extra wooden items or bricks being created randomly via the crafting window.
Bugfix: Equipped containers now drop their contents to the ground if destroyed.
Bugfix: Repairable items will now show the ‘crumbles to dust’ message even outside containers (such as your inventory).
Bugfix: Burning now ignores the ‘must be on ground’ requirements for disposing of wooden items.
Bugfix: Armour penalty/bonus icons, timers and effects are now properly reset when changing armour types and upon logging into the game.
Bugfix: Action on items will now consider height distance when determining if object is too far away.
This will mean you can no longer access storage on higher floors and may require renovation of storage solutions
Bugfix: You will no longer go kos on a deed by accidentally targeting a spirit templar while in combat with a creature.
Bugfix: Necromancer summoned skeletons will no longer spam attack each other and spam the combat log on pve or kill each other on pvp.
Bugfix: You can access vehicle inventories from any seat if embarked on that vehicle. The range of accessing containers inside vehicles when not embarked has been improved.
Bugfix: Fix for “You are too busy” bug when using multiple combat options.
New: Added texture normal maps option to Adv. Graphics settings
NOTE: To avoid crashes on incompatible computers, It is DISABLED by default, you will need to enable it in the launcher as it cannot be changed ingame.
Bugfix: Corrected terrain glitch with diagonal gravel
Bugfix: Fixed issue where items placed on surfaces disappeared until relogging
Premium character can investigate on a tile during the week of the anniversary to get a “special fragment”.
Find 3 and identify them all before combining to get one of a few different gifts for Wurm’s Anniversary.
Chance to get a special fragment is 1/15 upon finding any other fragment.
Once combined, players won’t be able to combine another, or find any more special fragments.
Finding and combining these special fragments is available only during Wurm’s Anniversary week which will start at midnight on the 6th of June and end at midnight on the 13th.
Changes and Additions:
Archaeology items can now be found in all metal types:
If you investigate and find a metal fragment that is NOT ore or a lump, it’ll get the “metal” material.
If the fragment you found would have had the steel material (instead of iron), it’ll get the “alloy” material instead.
Any existing iron fragments can be combined with metal fragments (they will be converted to “metal” material when you start the combine action.
Same deal with steel and alloy fragments.
When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were – heavily weighted towards iron.
When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were – heavily weighted towards steel.
If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) – though steel is more likely again.
“metal” material fragments can only be combined with other “metal” fragments, and “alloy” material fragments can only be combined with other “alloy” fragments.
New: You can now create an archaeological journal to help record your investigations. ( Special thanks to Wurm Unlimited modder Bdew for some ideas in implementing this!)
Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal – Add report.
22 reports will fit into the journal.
Data will be added to your reports as you investigate and gather information.
New information will be added to the report as you continue to investigate.
Once you’ve found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.
New statues have been added.
Rarities and enchants/runes from combined weapons and tool heads will now be transferred to the final item .
Fixed a bug which allowed investigating to bypass max inventory weight.
Paved tiles should properly reset the investigate flag.
Items can now be placed on tables and certain objects
To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location.
The following surfaces can have items placed on them:
round marble table
rectangular marble table
New Decorational Items that items can be placed on have been added too:
Empty High Bookshelf
Empty Low Bookshelf
New Item: Creature Cage – Requires 60 carpentry skill to create and continue.
New Item: Creature Transporter – 25 Fine Carpentry to create.
Must have 23 body strength to load cage onto vehicle.
You cannot load pregnant animals.
You cannot load hurt animals.
You cannot load a creature with items on it.
There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.
Max of 4 creature cages per tile.
A caged animal will move around and cause damage to the cage.
When a cage hits 80 damage, the animal will escape.
If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.
You cannot repair or improve a cage if it is storing an animal.
The number of cages that can be carried by a vehicle is as follows:
Caravel – 8
Cog – 6
Corbita – 5
Knarr – 4
Sailing boat – 0
Rowing boat – 0
Creature transporter – 4
Wagon – 2
Large cart – 0
Personal goal changes:
Spars on PVE servers will now trigger the ‘defeat another player xxx’ goals.
Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)
The description for ‘Sysyphos Says Hello’ goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.
The ‘pilot a xxx boat’ achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.
Destroy a structure by catapulting it goal has been fixed.
Lockpick five boats goal has been fixed.
Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.
Fixed achievement triggers for mining gems.
Fixed a number of grammar and capitalization issues with personal goals and achievements.
Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.
Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.
New: You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.
New: The creation of books has been added.
Change: The recipe for creating an almanac has changed because of the introduction of books.
New: Kings robes will show as scale armour with specific colors for now.
Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)
Bugfix: Fix for items blocking placement.
Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.
Added keybind for Toggle Backpack and Toggle Quiver.
PvP Mission Bugfix: More checks to prevent erroneous structure building missions.
Bugfix: Fixed an issue which allowed non-intended items/armor to be equipped on non-intended creatures.
Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.
Bugfix: Ritual missions should now end at the 3.5 day mark if under 33% complete.
Bugfix: Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it’s intended behavior.