Patch Notes 16/JAN/20 Craftable Bedrolls

  • New:  You can now craft bedrolls, similar to the 2019 Christmas Gift version.
    • Bedroll requires tent owned by player within 2 tiles.
    • Bedroll can only be slept on by the person who dropped it, also only picked up by the person who dropped it.
    • A player will get 75% of the normal bed sleep bonus gain for the crafted bedrolls..
    • The Christmas Gift version allows full sleep bonus and has a unique texture.
    • Bedrolls (both crafted and festive) take damage on use, decay as usual, are repairable and impable.
  • Bugfix: Due to festive bedrolls not being repairable before, they’ve been restored to 99QL.
  • Bugfix: All items should take the same damage on lava now (1dmg per 15min).
  • Bugfix:  Corpses are now blocked from mailing.

Patch Notes 19/DEC/19

  • New:  Large Planters for item based farming above ground and in caves.
    • 70 carpentry skill is required to create a large planter.
    • Uses on deed farming permissions.
    • Only one planter per tile.
    • Cannot be picked up or moved, only transported or turned. Planter is locked to the tile it resides on, to move it to a new tile transport it.
    • You cannot load a planter with a crop in it.
    • You can only plant things in the planter when the planter is on the ground.
    • Mushrooms can be planted below or above ground in the large planters.
    • You cannot plant Rice or Reeds.
    • You cannot harvest if the crop is not ripe.
    • Crops can be tended every 24 hours.
    • Planter name will be appended with (Untended) when it is time to tend the planter.
    • Growth stage will also be appended (numerical < 5), with (Ripe) being appended when they are ready to be harvested (5th stage).
    • There will be no tending on or after the ripe stage.
    • Tending will add 1 to the yield, with a minimum of 5 and max of 9 (absolute max farming skill / 10) if you tend each stage.
    • Quality is your skill in farming.
    • It takes a crop 5 days to become ripe.
    • If the crop is not harvested within 24 hours of becoming ripe there is a 50:50 chance the crops will wilt on each re-occurring day.
    • You can cultivate a large planter back to dirt if it has something planted in it, using a shovel or a rake.
    • You can only build a planter on the ground.
    • You cannot sow, tend, nor harvest a planter that is below water.
  • New:  Sail furling and unfurling and other ship mechanics changes.
    • Instead of just going forward and back, you now have several sailing modes: reverse, stop, no sail, half sail, full sail. (This does not apply to rowing boats which have no sails.)
    • Furling and unfurling sails is done by tapping the forward and back keys.
    • Mooring anchor can now be inside the boat hold and you can just right-click the boat to moor. On raising the anchor, it checks if there’s room in ship’s inventory – if there is, then it puts the anchor there instead of player inventory.
    • You can see the anchor model on the ship when it’s moored as well as see the different position of the sails as they are changed.
    • A sail state graphic has been added below the health/stamina bar for the commander to see the current sail mode.
  • Change:  A merchant will now insist that you collect items and coin from their inventory before they agree to being dismissed.
  • Change:  The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal.  (See below)
    • Book quality 1 – 22 will hold 22 pages.
    • Book quality 23 or greater will hold the number of pages equal to it’s quality.
  • Change:  Paper, papyrus and reports will no longer decay inside books.
  • Bugfix:  Puppeteer grammar fixes.
  • Bugfix:  Fixed an issue with deed disbanding email not being sent.
  • Bugfix:  Fixed a journal bug which triggered for Receive a gem through praying when the item was something other than a gem.
  • Bugfix:  Fixed the place for some large items which had place in the context menu but failed to work with the keybind.
  • Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall
  • Bugfix: Fixed v-sync not working in Fullscreen Windowed
  • Bugfix: Fixed stars not showing up at night
  • Bugfix: Fixed one frame delay on moving the camera (affects responsiveness)
  • Bugfix: Fixed holes in terrain near cave entrances

Patch Notes 29/NOV/19

Server Changes

  • New: You can remove a Jackal skin from a weapon with a metal brush.
    • Note: This will destroy the Jackal skin
  • Change: Rifts will no longer spawn traps.
  • Bugfix: You can no longer drag no drop items from the mailbox into a container – you can only drag into basic inventory.
  • Bugfix: Fixed an issue which caused salted and non salted liquids to cause mixing issues with recipes.
  • Bugfix: Uniques will now bash clad walls.

Client Changes

  • New: The recipe window will now show the number of known recipes
  • Bugfix: Fixed screenshot function memory leaks
  • Bugfix: Fixed armor material colors looking wrong
  • Bugfix: The FPS cap can now be changed in game instead of having to use the launcher settings

New Client Keybinds!


  • Light (object)
  • Snuff
  • Discard
  • Place
  • Lore
  • Rename
  • Spin
  • Smelt
  • Burn


  • Crush
  • Plant (was there but should now work for planting herbs in planters as well)
  • Pick sprout (was there but should now work for trellis as well)


  • Hitch
  • Unhitch


  • Eat
  • Taste
  • Drink
  • Call for help
  • Disembark
  • Embark as commander
  • Embark as passenger
  • Moor
  • Raise anchor
  • Mix


  • Taunt


  • essence drain
  • land of the dead
  • summon soul
  • corrupt
  • zombie infestation
  • purge
  • toxin
  • cleanse
  • hypothermia
  • focused will
  • inferno

Jackal Skill Transfer Now Live

Hi Everyone,

The skill transfer from Jackal to Freedom is now live. By now you may have seen a small tick in skills that transferred over. We have increased the amount that transfers as well as allowed for fight skill to transfer too. If you encounter any bugs please post them on the forums as usual!

Happy Hunting!

Patch Notes 4/NOV/19

  • New:  Emails will be sent to deed mayors when upkeep falls below 30 days and again when it falls below 7 days.
  • Change: Decorative items in containers and placed on other items should no longer decay.
  • Due to the situation with Xanadu not receiving the 5 hours sleep bonus after the rollback, we will be providing all servers with 10 hours sleep bonus during the regular restart on the 14th of November.
  • Bugfix: Fixed a bug where some items made before the signature update didn’t actually show the signatures when over 20 quality.
  • Bugfix: The volume of measuring jugs can be adjusted while the jug is in inventory or in an inventory subgroup.  It cannot be adjusted if the jug is inside a container.
  • Bugfix: Hitching posts can now be placed and turned when not planted.
  • Bugfix: Fixed an issue where relatively new traders failed to have merchant and trader contracts in their inventory for sale.
  • Bugfix: Fixed the issue with some decorations and light sources not getting heating to glowing in a fire source.
  • Bugfix: Change stone shards’ description to match the name.
  • Bugfix: Fixed blue terrain on certain settings
  • Bugfix: Fixed some of the excessive shininess

Database Rollback 31/OCT/19

We’ve had to roll back the database to before the update earlier this morning. We’ve awarded 5 hours of sleep bonus as compensation. Additionally we’ve disabled Jackal skill transfers for the time being. We’ve fixed the exploit that caused the need for a rollback, however we are investigating the severe lag caused by transferring.