Client Update 10/SEP/19

  • The fullscreen game window will now open on the same monitor as the launcher was on.
  • Keybind settings have been changed to show keys in system’s keyboard locale
  • Mac: The native launcher has been built for compatibility with OS X 10.8+. Note: those affected will need to redownload the application from our main page
  • Mac: Fixed blurry display on Retina screens

Client update: 22/AUG/18

  • Addressed many memory leak issues and lowered the general memory usage
  • Activate keybind will now work in opened inventory container windows
  • Fixed clone characters and creatures
  • Fixed certain items going invisible when placed on another item
  • Fixed the image-in-image issue in caves
  • Fixed emissive models showing through trees
  • Fixed phantom tree collision after crossing a server
  • Fixed invisible/flickering players and objects

Client update 11/AUG/18

  • Grass will now fade in instead of just appearing tile by tile.
  • Normal mapping has been added to buildings and caves.
  • Fixed modern renderer crashing on Intel video cards.
    • Note: In order for the modern renderer to function on any graphics card, all options in compatibility must be set to core.
  • Fixed a visual issue with Oakshell casts on players.
  • Fixed fish appearing to be above water.
  • Fixed oversized flame on certain hanging lamps.
  • Fixed installer bugging out on high resolutions.

WSA: display issues with new client 3/MAY/18

If you are experiencing display issues with coloured sprites, please enable the “Max Dynamic Lights” checkbox in advanced settings. As each system may be different, you will need to lower the number gradually until the coloured sprites stop displaying. We will be working on a fix in an updated client as soon as possible

The Wurm team

Client update 03/MAY/18

  • Fixed items angled incorrectly on terrain.
  • Fixed GLSL issues for Mac.
  • Fixed issues causing stuttering during movement.
  • Addressed low FPS issues. (Note: If you are still experiencing FPS issues limiting or lowering the maximum dynamic lights in settings should help.)