New: Large Planters for item based farming above ground and in caves.
70 carpentry skill is required to create a large planter.
Uses on deed farming permissions.
Only one planter per tile.
Cannot be picked up or moved, only transported or turned. Planter is locked to the tile it resides on, to move it to a new tile transport it.
You cannot load a planter with a crop in it.
You can only plant things in the planter when the planter is on the ground.
Mushrooms can be planted below or above ground in the large planters.
You cannot plant Rice or Reeds.
You cannot harvest if the crop is not ripe.
Crops can be tended every 24 hours.
Planter name will be appended with (Untended) when it is time to tend the planter.
Growth stage will also be appended (numerical < 5), with (Ripe) being appended when they are ready to be harvested (5th stage).
There will be no tending on or after the ripe stage.
Tending will add 1 to the yield, with a minimum of 5 and max of 9 (absolute max farming skill / 10) if you tend each stage.
Quality is your skill in farming.
It takes a crop 5 days to become ripe.
If the crop is not harvested within 24 hours of becoming ripe there is a 50:50 chance the crops will wilt on each re-occurring day.
You can cultivate a large planter back to dirt if it has something planted in it, using a shovel or a rake.
You can only build a planter on the ground.
You cannot sow, tend, nor harvest a planter that is below water.
New: Sail furling and unfurling and other ship mechanics changes.
Instead of just going forward and back, you now have several sailing modes: reverse, stop, no sail, half sail, full sail. (This does not apply to rowing boats which have no sails.)
Furling and unfurling sails is done by tapping the forward and back keys.
Mooring anchor can now be inside the boat hold and you can just right-click the boat to moor. On raising the anchor, it checks if there’s room in ship’s inventory – if there is, then it puts the anchor there instead of player inventory.
You can see the anchor model on the ship when it’s moored as well as see the different position of the sails as they are changed.
A sail state graphic has been added below the health/stamina bar for the commander to see the current sail mode.
Change: A merchant will now insist that you collect items and coin from their inventory before they agree to being dismissed.
Change: The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal. (See below)
Book quality 1 – 22 will hold 22 pages.
Book quality 23 or greater will hold the number of pages equal to it’s quality.
Change: Paper, papyrus and reports will no longer decay inside books.
Bugfix: Puppeteer grammar fixes.
Bugfix: Fixed an issue with deed disbanding email not being sent.
Bugfix: Fixed a journal bug which triggered for Receive a gem through praying when the item was something other than a gem.
Bugfix: Fixed the place for some large items which had place in the context menu but failed to work with the keybind.
Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall
Bugfix: Fixed v-sync not working in Fullscreen Windowed
Bugfix: Fixed stars not showing up at night
Bugfix: Fixed one frame delay on moving the camera (affects responsiveness)
Bugfix: Fixed holes in terrain near cave entrances
New: Emails will be sent to deed mayors when upkeep falls below 30 days and again when it falls below 7 days.
Change: Decorative items in containers and placed on other items should no longer decay.
Due to the situation with Xanadu not receiving the 5 hours sleep bonus after the rollback, we will be providing all servers with 10 hours sleep bonus during the regular restart on the 14th of November.
Bugfix: Fixed a bug where some items made before the signature update didn’t actually show the signatures when over 20 quality.
Bugfix: The volume of measuring jugs can be adjusted while the jug is in inventory or in an inventory subgroup. It cannot be adjusted if the jug is inside a container.
Bugfix: Hitching posts can now be placed and turned when not planted.
Bugfix: Fixed an issue where relatively new traders failed to have merchant and trader contracts in their inventory for sale.
Bugfix: Fixed the issue with some decorations and light sources not getting heating to glowing in a fire source.
Bugfix: Change stone shards’ description to match the name.
Jackal change: Jackal skill transfer has been tweaked and re-enabled
Jackal change: Premium time and login:
Jackal requires premium time in order to transfer to the server.
If you lose premium time while on Jackal, you can pay for more time in the shop and then log in again.
Plan ahead to be sure you have enough premium time if you wish to continue playing on Jackal and wish to pay with in game silver.
If your premium happens to run out unexpectedly and you wish you pay with silver, you now will be able to log into Jackal and will have 2 minutes to pay for premium in game. If premium is not paid for within that time, you will automatically be transferred back to the server you were on prior to going to Jackal.
Change: Signature added to additional items upon creation:
Beautiful meditation rug
Exquisite meditation rug
Fine meditation rug
Tall kingdom banner
Quality of life changes and fixes:
Enchanted Grass can now be cultivated.
Lawn and mycelium lawn can now be be cultivated.
Decorative pillars can now be transported so they can be hauled up / down.
You can now attach mine doors to wide cave entrances (PVE only).
Enchanted trees / bushes, will no longer age.
Creatures getting branded will now remain stationary during the action.
Trash Heaps are now transportable, they can also be hauled up / down.
You can now plan a building with a trowel.
Large Oil Barrel can now now be planted / secured.
Ballistae can now be planted / secured.
Slabs made of rock shards will now be called stone slabs.
Hitching posts have now been added:
Any creature that can be hitched to a large cart can be hitched to a hitching post.
Hell Horses can be “Tied Off” to a hitching post at any age that is not a foal.
A hitching post can hold 3 creatures.
Creatures can eat from the trough of a hitching post, as long as there is food in it, that they are normally able to eat.
Untamed Hell Horses hitched to a hitching post are docile and will not attack anything as long as they have food in there trough.
A creature will eat from a trough at the same rate as they would normally graze / eat from pile.
A hitching post cannot be picked up it can only be transported.
Hitching posts are lockable and spawn with a 1ql lock on creation.
You cannot load or move a hitching post with creatures hitched to it.
Hitching posts have 2 main permissions, Manage and Use.
A person with use perms can unhitch any horse by either right clicking the horse and clicking unhitch (singular), or right clicking the hitching post and clicking Animals > Unhitch (All of em).
Only creature edible items can be placed into a trough (seed, meat, veg, fish and so on).
Bugfix: Fixed an issue where archaeological journals inside equipped backpacks were not found and updated when investigating.
Bugfix: Fixed a few incorrect fragment icons which displayed completed item icons.
Bugfix: Fixed a rare issue where archaeology caches wouldn’t be visible until you moved away from the tile then returned.
Change: Introduced HDR rendering to fix oversaturation and improve visuals.
Change: Shadow rendering has been revamped for more detail and distance.
New: Added Ambient Occlusion option to the post-process settings.
Bugfix: Rain occlusion (no rain indoors) will now work on Mac.