New: Shield racks and Saddle racks have been added.
A saddle rack will hold empty saddles, bardings, and bridles.
Shield rack will hold any shield.
Both of these will only hold 15 items.
Both items will show woodtype
You can load 3 racks into a large cart and 12 into a wagon
New: Level 100 Archaeology title added
Change: The first month 2 silver premium option has been removed. New first-time packages will appear in the shop soon instead.
Since its inception the 2 silver introductory offer has not served the purpose it was originally designed to do, allow new players to fund their first premium time within the game. After reviewing the information regarding first time purchasers and alts, we have decided to remove this option.
In the coming days we will be adding new first time packages of premium, 2 months for €7.99 or 2 months and 5 silver for €11.99 as replacement introductory offers.
With this we will be also beginning to phase out the existing referral system, with ingame purchases as well as the new introductory offers via the shop no longer giving a referral.
Ingame first time premium purchases will also no longer give 2 silver cashback, and instead will be available for 8 silver.
New: A guaranteed creation result (no fail) has been assigned to low difficulty mass production bulk items.
For mass production bulk items below a certain difficulty, the item will be created even on failure, and will never be created with a QL lower than either 20 or the player’s skill, whichever is lower. Material QL cap still applies.
This only applies for simple item creation, not complex (multi-part) item creation.
This pertains to non improvable bulk items.
Examples of items include
String of cloth
New: An effective QL curve of armour, shields, and weapons up to quality 70 has been added.
Change: New player starting gear will be reduced in actual quality but follow the new effective quality curve on armour, shields and weapons.
The name of the deity you follow will now appear in your skill list next to the Religion catagory heading.
+15% skill gain to Nature & its sub skills, Healing & First Aid, and Cooking & its sub skills.
+2.5%-10% skill gain to Body Stamina, Soul Depth scaled by alignment.
Doubled the existing bonus to taming attempts.
20% slower food/water bar drain (Replacing previous +25% food gained when eating).
+1 range for Gardening/Forestry-dependent mouseover info (trees, grass, etc.).
+10% QL gain when improving cloth items.
(Bugfix) Priests get defensive CR bonus on steppe in addition to the other “natural” tile types.
Flower spawns will increase.
Grass will grow faster.
Removed 10% skill gain bonus from applying to Characteristics.
Vynora followers and priests still get +10% skill gain to all other skills, except Fighting.
+2.5%-10% skill gain to Mind Logic, Mind Speed scaled by alignment
5% shorter action timer when building walls.
10% shorter action timer when paving roads.
7.5% shorter repair timer.
No more faith loss for non-priests destroying pavement/structures.
+10% QL gain when improving wooden and clay items.
Vynora missions will return to Freedom.
+15% skill gain to Fighting subskills, all “weapon” skills & their subskills, Archery & its subskills, and shields & subskills.
+2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.
+1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
+1 range for world slope/flatness mouseover info.
+10% QL gain when improving metallic items.
Ritual of the Sun
Meteor showers will occur and boulder-like meteorites will land across the server which have random metal type and can be mined directly for lumps. All metals except alloys and moonmetals will be possible
Difficulty of mining meteorites will be lower than mining an equivalent vein in a cave, leading to higher average quality of metals.
Meteorites will not change terrain, and will avoid landing on highways, deeds, structures, and deep water.
+15% skill gain to Religion & its sub skills, Alchemy & its Natural Substances, and Thievery & its sub skills.
+2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.
Ability to get meat from butchering human corpses.
+1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
+10% QL gain when improving leather items.
(PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.
Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).
Automatically targets your most severe wound, like healing spells.
Sets corpse as “butchered”, so there is a choice between this and butchering products.
When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mindstealer enchantment.
10-minute cooldown timer.
Rite of Death
Mushrooms will spawn far more often, and on significantly more tiles.
Far less skill loss on death, similar in most cases to dying on deed.
Libila followers and priests gain +15% combat damage (similar to a Magranon priest) and a bonus to Consume Corpse (see above) for the duration of the rite.
General Rite Spell Changes
To encourage long-term diligence instead of “grinding” them and to encourage all followers to pray from time to time instead of relying on mass-praying priests, only prayers and sermons that could cause valid Faith gains increase deity favour, which is used to charge Rite spells.
Your god will still retain favor if you have 30 Faith as a follower or 100 as a priest; the prayer or sermon needs to be valid and check for Faith gain, but Faith gain itself is not necessary.
Improvements to deity favor gain:
Missions now give deity favour, partially scaled by difficulty of mission.
Prayers and sermons now give 3 times as much deity favour as they did previously
Spell effect visible to players in status icons and the spell effects window, showing which Rites are in effect and when they expire.
Change: Pottery planters should now show “(Harvestable)” after name & planted herb/spice, but only when in a planter rack.
Change: Both versions of the Place command have been consolidated into one.
“Place” should now only appear in the main right-click menu, not under the “Move” submenu.
It will appear in the menu whenever it would have appeared in either place before.
It will automatically select the “drop & place” action when possible (i.e. when the player could pick up the item and drop it), and otherwise, it should use the slower action that moves the item across the ground in increments.
Change: Uncaring for a creature via right-click option now has a pop-up question asking if you’re sure you want to do it.
Change: Certain month based calculations are now defined as 30 days instead of 28
A month in upkeep is a 30 day duration.
Upkeep email will be sent at the 30 day mark (was previously sent at 28 days hence some confusion).
Characters who have never been premium will be deleted after 3 months (90 days) absence instead of 84 days)
Change: Trader changes including placement on deed only. See list below.
Traders can be placed on all servers now.
Traders can only be placed on a deed and will disappear if the deed disbands or the trader ends up outside the deed tiles due to resizing.
Traders will only SELL premium items via a new shop interface.
You interact with a trader via using the right click menu and choose ‘Open trader store’
Traders will deduct the cost of your purchase from your bank account.
Traders will reduce the deed upkeep cost by 20%.
Traders no longer need to be placed inside a building in order to open shop.
Traders will no longer have the ‘sell’ option in their right click menu.
Trader items have been reduced in price.
The Golden Mirror has been added to traders for 15 silvers.
Change: The Wooden Nameplate from the Marks redemption list has been reduced to 20 characters maximum.
Change: Details have been added to the Marks redemption screen for the Gift Box and the Tome redemption.
<1% – star gems, imbue potions, Rod of Transmutation, staff of land, pale mask, rare strange bone, cavalier helmet, plumed helm of the hunt, mask of the challenger, challenge statue
Magical Tome variations
Available variants: Red tome, Tome of incineration, Green Tome of Magic, Black tome, Blue tome, White tome, Libram of the night
Change: Large planter box farming adjusted to be more in line with tile based farming.
Rake quality, rarity, player skill, as well as just general tending of the crop will both increase yield and quality of the growing crop, matching that of tile based farming.
Harvest quality will now match that of tile farming.
Change: Level 70 butchering title changed to Slicer for both male and female.
Change: Creator signatures have been added to tapestries.
Change: The Stone Strike enchant bonus has been increased to up to 60% so that it’s beneficial at any mining level.
Bugfix: A number of tooltips have been fixed for grammar, spelling, clarity and factual information. See notes below:
Added ending punctuation for effect descriptions that were missing them, for consistency
In-game stats that need to be recognized as such now have initial caps, e.g. “Fighting” skill and “Combat Rating”
Some other minor grammar corrections to individual descriptions
Factual errors/Outdated info:
Corrected Excel description to properly state it’s a defensive CR bonus, not a parrying bonus
Corrected healing resistance description to say it applies to magical healing, not just the Heal spell
Corrected PoP Stamina of the Vibrant Light description; it’s not 50% of anything
Corrected PoK death protection description, as it does protect fighting-related skills, just not Fighting
Clarified PoL healing (previous description made it sound like your natural regen is 1.5 times as fast, which is wrong or at least very misleading)
Clarified Goat Shape affecting climbing ability, not the skill itself (this is also in line with the spell description itself)
Clarified confusing phrasing on stamina ring effect description
Added “for new players” to all newbie buffs, previously only on one of them, for more clarity to newbies
Added specific numbers for sorcery damage reduction buffs, since the damage increase debuffs had them and this info is already public.
Several god-related effect names and descriptions were somehow swapped. For instance, Spirit Fervor was instead named “Deity combat rating bonus” with “Spirit Fervor” as the description. This has been rectified.
Bugfix: Various spelling and grammar fixes.
Bugfix: Fixed an issue where the improve icon on a high quality item with a high skill would often not change to the proper icon.
Bugfix: Fixed meditation rug rarity-based bonus to meditation skillgain.
Rare = 10% bonus to skillgain.
Supreme = 20% bonus to skillgain.
Fantastic = 30% bonus to skillgain.
Bugfix: Mashed, minced, wrapped, and non-raw (cooked, steamed, fried etc.) food should no longer go into FSBs.
The following items will still go into bulk bins:
Ground herbs and spices
Bugfix: Referrals should now properly grant 1500 marks upon redemption.
Bugfix: Another fix to resolve instant decay of anchors when raised.
Bugfix: Fixed a few issues with recipes and ingredients as stated below.
Prevent more salty and non-salty liquid foods from mixing.
Corrected Lore option mistaking white sauce for mayonnaise
Show more information for simpler items in recipes e.g. “fish fillet <snook>”.
Bugfix: You can no longer take a portion of honey or use the place keybind on liquids.
Bugfix: Fixed some combat issues resulting in the priority issues change.
PvP Change: Elevation is now a Premium Only server.
If you are currently on Elevation and not premium you will be given a chance to leave the server for either your Home Server or Freedom Isles.
PvP Change: Added 70 fight skill and premium requirement to capturing battle camps.
PvP Bugfix: Possible fix for an issue which would cause the founding of a PMK to crash instead of properly completing the founding.
ART bugfix: Pickaxe heads should now have the correct model.
New: Holding autowalk key instead of pressing it once will align your mount or vehicle to nearest 45 degree angle
New: Added mount controls option to the Game settings
This replaced the “Rotate player with mount” option
You can either use the regular control scheme (no change), rotate player with mount, or rotate mount towards the camera when moving
Change: The third person camera is now more smooth when riding a horse
Bugfix: Added the third person keybinds (CHANGE_VIEW, ZOOM_OUT, ZOOM_IN) to the keybind settings
New: Large Planters for item based farming above ground and in caves.
70 carpentry skill is required to create a large planter.
Uses on deed farming permissions.
Only one planter per tile.
Cannot be picked up or moved, only transported or turned. Planter is locked to the tile it resides on, to move it to a new tile transport it.
You cannot load a planter with a crop in it.
You can only plant things in the planter when the planter is on the ground.
Mushrooms can be planted below or above ground in the large planters.
You cannot plant Rice or Reeds.
You cannot harvest if the crop is not ripe.
Crops can be tended every 24 hours.
Planter name will be appended with (Untended) when it is time to tend the planter.
Growth stage will also be appended (numerical < 5), with (Ripe) being appended when they are ready to be harvested (5th stage).
There will be no tending on or after the ripe stage.
Tending will add 1 to the yield, with a minimum of 5 and max of 9 (absolute max farming skill / 10) if you tend each stage.
Quality is your skill in farming.
It takes a crop 5 days to become ripe.
If the crop is not harvested within 24 hours of becoming ripe there is a 50:50 chance the crops will wilt on each re-occurring day.
You can cultivate a large planter back to dirt if it has something planted in it, using a shovel or a rake.
You can only build a planter on the ground.
You cannot sow, tend, nor harvest a planter that is below water.
New: Sail furling and unfurling and other ship mechanics changes.
Instead of just going forward and back, you now have several sailing modes: reverse, stop, no sail, half sail, full sail. (This does not apply to rowing boats which have no sails.)
Furling and unfurling sails is done by tapping the forward and back keys.
Mooring anchor can now be inside the boat hold and you can just right-click the boat to moor. On raising the anchor, it checks if there’s room in ship’s inventory – if there is, then it puts the anchor there instead of player inventory.
You can see the anchor model on the ship when it’s moored as well as see the different position of the sails as they are changed.
A sail state graphic has been added below the health/stamina bar for the commander to see the current sail mode.
Change: A merchant will now insist that you collect items and coin from their inventory before they agree to being dismissed.
Change: The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal. (See below)
Book quality 1 – 22 will hold 22 pages.
Book quality 23 or greater will hold the number of pages equal to it’s quality.
Change: Paper, papyrus and reports will no longer decay inside books.
Bugfix: Puppeteer grammar fixes.
Bugfix: Fixed an issue with deed disbanding email not being sent.
Bugfix: Fixed a journal bug which triggered for Receive a gem through praying when the item was something other than a gem.
Bugfix: Fixed the place for some large items which had place in the context menu but failed to work with the keybind.
Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall
Bugfix: Fixed v-sync not working in Fullscreen Windowed
Bugfix: Fixed stars not showing up at night
Bugfix: Fixed one frame delay on moving the camera (affects responsiveness)
Bugfix: Fixed holes in terrain near cave entrances
New: Emails will be sent to deed mayors when upkeep falls below 30 days and again when it falls below 7 days.
Change: Decorative items in containers and placed on other items should no longer decay.
Due to the situation with Xanadu not receiving the 5 hours sleep bonus after the rollback, we will be providing all servers with 10 hours sleep bonus during the regular restart on the 14th of November.
Bugfix: Fixed a bug where some items made before the signature update didn’t actually show the signatures when over 20 quality.
Bugfix: The volume of measuring jugs can be adjusted while the jug is in inventory or in an inventory subgroup. It cannot be adjusted if the jug is inside a container.
Bugfix: Hitching posts can now be placed and turned when not planted.
Bugfix: Fixed an issue where relatively new traders failed to have merchant and trader contracts in their inventory for sale.
Bugfix: Fixed the issue with some decorations and light sources not getting heating to glowing in a fire source.
Bugfix: Change stone shards’ description to match the name.
Jackal change: Jackal skill transfer has been tweaked and re-enabled
Jackal change: Premium time and login:
Jackal requires premium time in order to transfer to the server.
If you lose premium time while on Jackal, you can pay for more time in the shop and then log in again.
Plan ahead to be sure you have enough premium time if you wish to continue playing on Jackal and wish to pay with in game silver.
If your premium happens to run out unexpectedly and you wish you pay with silver, you now will be able to log into Jackal and will have 2 minutes to pay for premium in game. If premium is not paid for within that time, you will automatically be transferred back to the server you were on prior to going to Jackal.
Change: Signature added to additional items upon creation:
Beautiful meditation rug
Exquisite meditation rug
Fine meditation rug
Tall kingdom banner
Quality of life changes and fixes:
Enchanted Grass can now be cultivated.
Lawn and mycelium lawn can now be be cultivated.
Decorative pillars can now be transported so they can be hauled up / down.
You can now attach mine doors to wide cave entrances (PVE only).
Enchanted trees / bushes, will no longer age.
Creatures getting branded will now remain stationary during the action.
Trash Heaps are now transportable, they can also be hauled up / down.
You can now plan a building with a trowel.
Large Oil Barrel can now now be planted / secured.
Ballistae can now be planted / secured.
Slabs made of rock shards will now be called stone slabs.
Hitching posts have now been added:
Any creature that can be hitched to a large cart can be hitched to a hitching post.
Hell Horses can be “Tied Off” to a hitching post at any age that is not a foal.
A hitching post can hold 3 creatures.
Creatures can eat from the trough of a hitching post, as long as there is food in it, that they are normally able to eat.
Untamed Hell Horses hitched to a hitching post are docile and will not attack anything as long as they have food in there trough.
A creature will eat from a trough at the same rate as they would normally graze / eat from pile.
A hitching post cannot be picked up it can only be transported.
Hitching posts are lockable and spawn with a 1ql lock on creation.
You cannot load or move a hitching post with creatures hitched to it.
Hitching posts have 2 main permissions, Manage and Use.
A person with use perms can unhitch any horse by either right clicking the horse and clicking unhitch (singular), or right clicking the hitching post and clicking Animals > Unhitch (All of em).
Only creature edible items can be placed into a trough (seed, meat, veg, fish and so on).
Bugfix: Fixed an issue where archaeological journals inside equipped backpacks were not found and updated when investigating.
Bugfix: Fixed a few incorrect fragment icons which displayed completed item icons.
Bugfix: Fixed a rare issue where archaeology caches wouldn’t be visible until you moved away from the tile then returned.
Change: Introduced HDR rendering to fix oversaturation and improve visuals.
Change: Shadow rendering has been revamped for more detail and distance.
New: Added Ambient Occlusion option to the post-process settings.
Bugfix: Rain occlusion (no rain indoors) will now work on Mac.