Bugfix: Ebony/molten speed bonus now applies to hitched animals
Bugfix: New Necklaces from treasure hunting are now improvable.
Bugfix: Unique skulls are now decorations.
Unique hats: Crown of the Troll King and Goblin Leader War Bonnet will now no longer show leather as the tool required to imp them when viewed in inventory.
Bugfix: It is no longer possible to open dirty caskets/sealed bottles that you did not drop/place.
Change: Archaeology and Restoration Rebalance
Getting runes will now be slightly easier when combining archaeology fragments.
The following actions now reduce the chance to receive runes:
Using the incorrect tool on restoration steps
Failing an identify action
Failing a combine action
Instantly identified fragments will now give a better chance of runes.
Wood fragments will now say wood instead of birchwood.
When combining a basic metal item the chance of iron is now improved at higher levels.
When combining an alloy metal item the chance of steel is now improved at higher levels.
When getting runes or casts on combined archaeology items it will now consider an item a tool before a weapon if it is considered both. This prevents tools that are also weapons from getting only weapon runes and casts.
Rebalanced casts on combined archaeology items to be considerably higher power on average and based on restoration skill.
The odds of getting a spell cast on a restored item have been roughly cut in half.
It is now possible to get 5 runes where a bug prevented this in the past.
A hatchet is now considered a tool and will get tool runes.
A bush will no longer detract from a tile’s archaeology value.
The top tier of fragments has been made possible to achieve by easing the requirements a bit.
A bug preventing sand from becoming investigable more than once per server restart has been fixed.
Enchantment success runes now reduce difficulty instead of increasing bonus.
Mend runes are now any target
Tool tips will now show rune names and abbreviations
All bulk items will not get runes or casts so they can be stored easily
Planks have been added to the drop table
Arrow shafts have been removed from the drop table
Partially identified fragments will now better reflect what they are (wooden, metal, weapon, etc)
You can now smelt items with enchantments and runes by confirming the action via a popup.
Mini tokens will now indicate direction to their associated deed.
Tin ore no longer shows as a metal fragment on second stage of investigation
Transferring servers with unidentified fragments should no longer make them revert to iron and steel.
Crude shovels will no longer be wooden fragments
Moon metal fragment drop rate in caches has been doubled
Change: Difficulty and quality formulas for various nature actions have been changed to use your entire skill value instead of only the whole number portion.
For example, at 99.5 skill, quality and difficulty will be based on that value of 99.5 instead of just 99. This will usually result in slightly higher-quality results when foraging, botanizing, harvesting from trellises, picking pottery planters, and searching for fishing items (grubs, wurms, bark, and twigs).
Change: The “Improve an Armour Piece to 80QL” journal goal can now be completed by improving a shield to 80QL, not just body armour. The goal’s text has been changed to reflect this.
Change: Ore ql is no longer capped at 99.9999 and can now be mined at 100 with rare+ or imbued tools if you have 100 skill.
Change: The /me chat command no longer works in Help related channels.
Change: Updated time until able to breed timer to be accurate and use a timestamp.
New: Added a new title for 100 in Hammer skill. Congratulations Nineol!
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