Patch Notes 23/SEP/2021

  • Bugfix: Animals will now correctly eat unbutchered animal corpses.
  • Bugfix: Beverage recipes will now add to the cookbook when the player is offline.
  • Bugfix: Corrected the spelling of the name Rhythm for newly born animals.
  • Bugfix: Examine animal will now show correct information about which containers they will eat from in an area.
  • Bugfix: Fixed a text error when trying to bury a corpse on someone else’s deed
  • Bugfix: Fixed a text error during rifts.
  • Bugfix: Fixed problems with creatures packing grass and lawn.
  • Bugfix: Fixed situations where animals were not eating correctly when in mines.
  • Bugfix: Fixed the issue of the extra sleep bonus hour not showing when reaching max sleep bonus via achievements and then purchasing the extra sleep bonus via Marks.
  • Bugfix: Increased the chance of animals getting fat when they eat hay.
  • Bugfix: Magranon’s Fire will now fuel fireplaces correctly
  • Bugfix: Pet Bowls will no longer drop through fences.
  • Bugfix: Pick Stuff Up trait and the Stationary trait should now work correctly.
  • Bugfix: Prevented Hay items appearing as Valrei mission demands
  • Bugfix: Removed Hans and Simeon from the generic creature name list.
  • Bugfix: Spirit guards will fight back on the edges of villages now.
  • Bugfix: Tools will now take damage when removing pavement (surface and mine), removing mine door, and removing cladding.
  • Bugfix: Animals can now breed when slightly hungry.
  • Change: Stealthed players are no longer considered for drake/scale if they are stealthed when the kill happens.
  • Change: The manage animal menu will no longer close when selecting options like un-tame or un-brand and will instead reopen the animal manage window after.
  • New: Added the new title for 100 Large Metal Shield. Congratulations Neowyn!

Animal Breeding Tweaks:

  • Speed/Draft/Output traits will now have a large chance to be ignored during selection if the creature has no use for those traits.
  • Improved chance to pass on dominant traits.
  • Reduced how common misc traits are to pass on
  • Existing traits passed on from 1 or more parents are more likely to pass than newly generated traits.
  • Sick trait is now much less likely to kill something.
  • Increased the chance a bit to pass on the color of the parents.
  • Negative traits no longer get a bonus to pass down to offspring.