Patch Notes 17/JUN/2021

  • New: When inbreeding creatures, it will now display a message for you if you are above level 30 Animal Husbandry, telling you they are related at the start of the action.
  • New: Added the ability to drag and drop equipment onto animals, and an option to quickly unequip animals.
  • New: Inspect Animal is now allowed to be used through a fence.
  • New: Added new titles for Soul Strength
  • New: Added new title for 100 skill in Natural Substances.
  • New: Added new title for 100 skill in Two Handed Swords
  • New: Icons for Hay
  • Change: All creatures have had their base carry weight increased to help account for the splitting of speed and draft traits.
  • Change: Decreased penalty from added weight in vehicles and for using non-draft horses.
  • Change: Reduced the chance overall to get negative traits using the new system, additional small reduction in negative trait chance is added based on breeding skill.
  • Change: The inspect window will now show a separate line with “It has been bred in captivity” or “It is a wild creature”, to avoid showing “bred in captivity” in the trait list.
  • Change: Feeding troughs can no longer be locked
  • Bugfix: Pet Bowls can now be improved
  • Bugfix: Pet Bowls no longer stack into a pile when on the ground
  • Bugfix: Saddled animals will properly return to their original position after eating from a container
  • Bugfix: Corrections made to ensure animals in general return to the original position after eating.
  • Bugfix: Animals will no longer eat out of a locked hitching post if not hitched to it.
  • Bugfix: Renaming items on ground will now instantly show the new name
  • Bugfix: Prevent hitching post hell horses getting angry when eating from the ground.
  • Bugfix: Swimming sound will no longer continue to be heard after you embark on a boat if you’ve been swimming.
  • Bugfix: You will now hear a drum roll for the moment of inspiration when finding a rare coin.
  • Bugfix: Characters will now leave the world correctly after logging out.
  • Bugfix: Sickle use timer will now consider, rarity, skill, ql, runes and enchants.
  • Bugfix: Fixed parent names being swapped in inspect animal window
  • Bugfix: Increased the default window size for the Inspect Animal window.
  • Bugfix: Fixed in-game Wurmpedia processes using up a lot of memory, even after closing the game. The JCEF process should close properly once the game client is closed.

Please report any other issues of the JCEF process using up a lot of memory in the client bugs section, so we can track those down if they still exist.