Patch Notes 23/OCT/20

  • To compensate for downtime and instability at the Steam launch, all accounts have been awarded 10 hours of sleep bonus (to a maximum of 10 hours)
  • Change: Rite spell favor pool requirements changed
    • Adjustments have been made to allow for more regular casts of global ritual spells on smaller and less populated servers, while also keeping their frequency at reasonable levels on servers where they are cast more often:
    • The base favor needed by a deity in order for players to cast a ritual spell has been lowered significantly.
    • Any casts of a ritual within the past 8 months will increase the favor needed by the deity to cast the ritual again.
    • The more recent the casting of a ritual, the more favor it will add to the amount required.
    • The indications of deity favor given at sermons (such as “Fo is brimming with power”) will accurately reflect the favor the deity currently needs on that server, at the time of the sermon.
  • New: Added 100 Scythe title
  • New: Mail windows now show the weight of each item being sent or received.
  • New: Missions have been added to the Northern Freedom Isles
  • Change: Pending favor is added to current favor at a slightly faster rate, to better compete with the new shorter sacrifice timer.
    • Sacrificing a creature will now add to the pending favor pool in the same manner as sacrificing items.
    • There is a delay of 10 minutes between sacrificing an item/creature and the pending favor pool decaying when not actively adding to your favor. The decay rate is also significantly slower, but increases over time.
    • (PvP) Pending favor is no longer added to current favor with enemies in local.
    • The “Get Price” action can now be used on an altar, telling the player how much favor the altar’s god would give for the items inside.
  • Bugfix: You can no longer sacrifice an animal while it’s being led by someone else.
  • Bugfix: Fixed Holy Crop and Rite of Death not affecting all suitable areas properly
  • Bugfix: Adding items to bulk storage (crates, bulk storage bins, etc.) will always result in a bulk item of at least 1.0 QL even if the item being added is of lower quality.
  • Bugfix: Creatures should respawn properly again on Harmony
    • Note: The creature counts may take some time to come back up as the creatures respawn.

Client changes

  • Feature: Tile decorations setting set to the lowest option will now hide the random rocks on dirt and grass.

PvP Changes:

  • The Valrei International included a patch note regarding shaker orbs not working when used on the surface. This change has been reverted to ensure it can still be used to collapse entrances.
  • Weapons/Armour/Toolbelts/Horse gear will increase in quality up to 75 much quicker when improving them to speed up people gearing groups for pvp after a loss.(Defiance Only)
  • Roaming Depo(Defiance Only)
    • Same spawn rules as battle camps.
    • Will announce when it spawns on twitter/event tab.
    • Will first spawn with no indication of where it is, after 5 hours of not being claimed it will give off the effect from the old depo to better help locate it.
    • You claim the loot with a 5 minute action on the depo, after which the depo will vanish until it respawns again.
    • Spawns 26 hours after the last one vanishes.
    • Claim Reward
      • 3 lumps of adamantine or glimmersteel(picked randomly)
      • 5 sleep powders.
      • 2 75QL horse sets(Shoes/Saddles).
        • Chances these sets will come with varying degrees of WOA precast on them.
  • Upgraded Chest Loot(Elevation/Defiance)
    • The first person to open a rare chest spawn after it spawns will receive between 1-3 hours of sleep bonus depending on the loot roll of the chest.
  • Hota Changes(Elevation/Defiance/Chaos)
    • 6 battle camps spawn at the same time all over the map with no location information anymore.
    • First to 4 captures wins.
    • First to capture a camp after spawning receives a few pieces of moon metal. Captures after will not give any more.
    • Happens 40 hours after the last event finished.
    • Your kingdom is alerted in event tabs when an enemy kingdom steps onto a battle camp, it will not say what kingdom but will say which battle camp. This message cannot happen more than once every 30 minutes.
    • Building inside battle camps when you have it claimed still provide all the protections from before.
    • Pendulums will still help find them but will have the range at which they do adjusted to make them a bit harder to find.
  • Increased raid windows for deeds over 50 tiles long in size to 8 hours to give more time to raid larger deeds. Safe zones/deeds smaller than 50 tiles stay unchanged.
  • Scorn no longer heals non tamed creatures.(All Servers)
  • Tangle weave cooldown reduced to 60 seconds/ favor cost reduced back to 15.(All Servers)
  • Shield bash will have a separate easier roll to just cancel actions that may be interrupted along with the roll to stun.(All Servers)
  • Equipping or unequipping a piece of armour will cancel any spells/archery actions currently being cast.(All Servers).
  • Increased healing resistance again.(All PvP Servers)
  • Aggressive non domestic/zombie creatures you kill will have a chance to give out an item when killing them. (Defiance Only)
    • Will more commonly be sleep powder, but can sometimes be a random high quality weapon also.
    • The chance for this will be dependent on the CR of the creature and will be an uncommon drop.
    • This will not happen inside the safe zones or on settlements.
  • NFI Pvp/Pve servers now share sleep bonus and titles.
  • Valrei scenarios have been added to Defiance.
  • Defiance will be running it’s own Valrei map
  • Winners can receive a mixture of items different to the Epic scenarios
  • Shaker orbs
  • Resurrection stones
  • Seryll lumps

PvP Bug Fixes

  • Graves no longer sink on water.
  • Recall corpse now has a 15 min cooldown after death for defiance.
  • Legendary creatures on defiance now drop 3 res stones in replacement of tomes.
  • Barding speed reduction made more consistent.
  • PvP Bugfix: BattleCamps can no longer spawn on cave openings or mine doors.