Every purchase of premium time will award our new loyalty currency “Marks”
The following amounts will be awarded for each premium type:
15 days from token: 1000
20 days from referral: 1500
30 days from token: 3000
30 days from shop: 4500
Any single purchase of six months will award 3000 marks as a bonus
Any single purchase of twelve months will award 6000 marks as a bonus
Purchases of silver coins will award 20 marks per silver purchased
Marks are awarded at time of purchase
Past marks will be awarded at a reduced rate of 1000 marks per month of premium since december 2013 with a cap of 50k points
Players with premium time already purchased prior to this addition will receive extra 3000 Marks for each full month of premium left
The store will launch on February 1st in order to ensure the systems to award the marks is working correctly
You will need to be premium in order to make any purchase from the token
Marks can be used to purchase some trader goods and special loyalty items from a settlement token, the following new items are possible
Wooden nameplate: Allows you to rename any domestic creature as well as unicorns and hell horses
Magical Ink: Allows you to append your name to an item as well as give the item a unique name
Gift pack: Random item from assorted list
Skin of the month: Monthly skin release that changes on the 1st of every month
Random Affinity: An affinity is given chosen at random
Care for one more creature: Increases care for slots by 1 (one use only)
Faith Swap: Allows you to swap faith without any penalty one time
Meditation path change: Allows you to switch meditation paths without cooldown one time
Magical Tome: Single use magical tome chosen at random
Jackal closing and player transfers.
With the stronghold defeated and the lands of Jackal cleansed, we will be closing this round of the server.
As of this update, lodestones on Freedom will no longer work
When you enter the game on Jackal, you’ll be transferred to Freedom within two minutes of logging in
Make sure you log in to transfer off Jackal if you haven’t yet – the server will still be open to transfer you back with skill and Jackal points for a month After that it will be closed and everyone who hasn’t transferred back will be returned without Jackal skillgain or points being updated
Deity Rebalance and Player God Removal
If you were a follower of a player deity, you should revert back to one of the base gods
Current full deity list is: Fo, Vynora, Magranon, Libila
Magranon has 2 new spells:
This spell lights all lightable objects and fuels them up to maximum fuel at 100 power
10 Second cast
40 faith unlock
10 favor cost
Improves chance of successful surface mining action
20 second cast
75 faith unlock
50 favor cost
Disintegrate has been updated to remove chunks of mining actions from a vein instead of a low chance to destroy it outright
Wooden and stone altars have been changed to their base gods, metal altars of removed deities have become unblessed
A single faith transfer is available – use the /transfer command to access it. The transfer is available until 1st April 2020 and will be disabled afterwards.
Favor on chopped vegetables has been reduced by half
Favor for just about everything else has been increased
Libila now uses butchered animal parts as a special favor item
Spell resistances on pvp servers have been reduced from 10+ groups of resistance down to just 2 Pillar Damage/All Other Damage
Favor values are not set in stone and we are open to constructive discussion on further balancing moving on from here
You may now again sail between Epic servers.
Medium wooden shields now have two dye parts which can be different colours.
Secondary dyed section can be removed with a metal brush.
The status bar for sailing which is found under the health bar as you are commanding, can now be used to change the state by clicking on the icons.
Shod clubs dropped by trolls and the troll king are now repairable and can be imped. Woodtype on the troll king’s club is oakenwood.
Mooring anchors can no longer be placed into bulk storage units but can now be improved and repaired.
Changes to keybinds (mostly bringing the keybindings tab in the launcher up to date): Listed below.
Cure light, cure medium and cure serious keybinds will now work targeting players as well (and creatures).
Added keybind for Destroy wall and Destroy pavement.
Libilas Demise, Magranons Shield, Vynoras Demise, Fos Demise, Libilas Shielding, and Magranons Demise are replaced with: Corrosion, Acid Protection, Frost Protection, Poison Protection, Blaze and Glacial in the keybindings tab in the launcher.
Fos Touch was removed, since the replacement was Inferno in the keybindings tab in the launcher.
Selfhealer Demise is renamed to Monster demise and Dragons demise to Legendary demise in the keybindings tab in the launcher.
Removed Fungus and changed Vynora’s Hand to Fire Protection in the keybindings tab in the launcher.
Stamina loss on boats has been removed on PvE servers.
Bugfix: You can no longer plant an herb / spice into a planter that already has something planted in it
Bugfix: Never been lit torches and lanterns will no longer take damage in inventory or on merchants
Bugfix: The one time transfer from Path of Insanity to another meditation path has been activated on the live servers again and will remain until the 1st of March 2020
Bugfix: Fixed a few bridge/building disembarking and passage issues.
You should now be able to command a vehicle from a steep bridge into a house with flooring on the ground floor level
Disembarking and dropping through bridges connected via buildings should be fixed, with the caveat that it might sometimes (in the same situations only) block entrance to the bridge fully and require moving slightly to the side to enter it properly
Bugfix: Fixed an issue where a vehicle would appear on a different floor upon disembarking
Bugfix: Planter must now be in the same structure and on the same floor level as the player to be used
Bugfix: Mooring anchors should no longer instant-decay when being raised as was happening in some cases
Bugfix: Replaced the ‘place’ option for hitching posts. Note that the removal of place for vehicles was intended, so not a bug
Bugfix: Models on ground items will now update properly on empty / full states
Bugfix: You can no longer fillet meat or fish that is diced, minced, chopped or not raw
Bugfix: Various spelling and text issues as listed below:
Candles made from beeswax should now show quality and damage on examine as do the candles made from fat
Descriptions on various cloth and leather items were changed from sown to sewn. (ie. Satchel: A piece of cloth sewn with thick threads into a satchel perfect for carrying about the back)
Construction Marker description changed from build to building
Cloth shoe description spelling corrected to interwoven
Fixed spelling error for fried steak, beef examine
Fixed spelling error for marmalade examine
Fixed grammar and capitalization in event message when player attempts to dye chairs
Fixed various plural and grammar issues with recipes and taking portions of recipes.
Bugfix: Fixed an issue which surfaced when making bait from corn dough.
Bugfix: Floats, lines and hooks should no longer decay while inside a tackle box in inventory.
Bugfix: Tweaked the deed disbanding email method to help ensure that all emails get sent properly and on a timely basis.
Bugfix: Sacrifice will no longer occur alongside the already ongoing action.
The ongoing action will cancel and sacrifice will take priority, continuing with the regular queue once sacrifice has completed
This is to allow sacrificing to work while in combat
Bugfix: Moonmetals should no longer lose weight when put into a bsb and taken out again. Note that some lumps with less than .10 weight will still loose a small bit of weight when put into a bsb
New: Third person camera view added.
An optional 3rd person camera view has been added.
Default keybind is V to enter 3rd person view.
The Minus and Plus keys will zoom in and zoom out.
New keybindings mapped by default: ZOOM_OUT (minus), ZOOM_IN (plus), CHANGE_VIEW (V)
Change: The JVM memory settings have been tweaked to address situations with excessive memory usage