Patch Notes 19/DEC/19

  • New:  Large Planters for item based farming above ground and in caves.
    • 70 carpentry skill is required to create a large planter.
    • Uses on deed farming permissions.
    • Only one planter per tile.
    • Cannot be picked up or moved, only transported or turned. Planter is locked to the tile it resides on, to move it to a new tile transport it.
    • You cannot load a planter with a crop in it.
    • You can only plant things in the planter when the planter is on the ground.
    • Mushrooms can be planted below or above ground in the large planters.
    • You cannot plant Rice or Reeds.
    • You cannot harvest if the crop is not ripe.
    • Crops can be tended every 24 hours.
    • Planter name will be appended with (Untended) when it is time to tend the planter.
    • Growth stage will also be appended (numerical < 5), with (Ripe) being appended when they are ready to be harvested (5th stage).
    • There will be no tending on or after the ripe stage.
    • Tending will add 1 to the yield, with a minimum of 5 and max of 9 (absolute max farming skill / 10) if you tend each stage.
    • Quality is your skill in farming.
    • It takes a crop 5 days to become ripe.
    • If the crop is not harvested within 24 hours of becoming ripe there is a 50:50 chance the crops will wilt on each re-occurring day.
    • You can cultivate a large planter back to dirt if it has something planted in it, using a shovel or a rake.
    • You can only build a planter on the ground.
    • You cannot sow, tend, nor harvest a planter that is below water.
  • New:  Sail furling and unfurling and other ship mechanics changes.
    • Instead of just going forward and back, you now have several sailing modes: reverse, stop, no sail, half sail, full sail. (This does not apply to rowing boats which have no sails.)
    • Furling and unfurling sails is done by tapping the forward and back keys.
    • Mooring anchor can now be inside the boat hold and you can just right-click the boat to moor. On raising the anchor, it checks if there’s room in ship’s inventory – if there is, then it puts the anchor there instead of player inventory.
    • You can see the anchor model on the ship when it’s moored as well as see the different position of the sails as they are changed.
    • A sail state graphic has been added below the health/stamina bar for the commander to see the current sail mode.
  • Change:  A merchant will now insist that you collect items and coin from their inventory before they agree to being dismissed.
  • Change:  The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal.  (See below)
    • Book quality 1 – 22 will hold 22 pages.
    • Book quality 23 or greater will hold the number of pages equal to it’s quality.
  • Change:  Paper, papyrus and reports will no longer decay inside books.
  • Bugfix:  Puppeteer grammar fixes.
  • Bugfix:  Fixed an issue with deed disbanding email not being sent.
  • Bugfix:  Fixed a journal bug which triggered for Receive a gem through praying when the item was something other than a gem.
  • Bugfix:  Fixed the place for some large items which had place in the context menu but failed to work with the keybind.
  • Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall
  • Bugfix: Fixed v-sync not working in Fullscreen Windowed
  • Bugfix: Fixed stars not showing up at night
  • Bugfix: Fixed one frame delay on moving the camera (affects responsiveness)
  • Bugfix: Fixed holes in terrain near cave entrances