Patch Notes 31/OCT/19

  • Jackal change: Jackal skill transfer has been tweaked and re-enabled
  • Jackal change: Premium time and login:
    • Jackal requires premium time in order to transfer to the server.
    • If you lose premium time while on Jackal, you can pay for more time in the shop and then log in again.
    • Plan ahead to be sure you have enough premium time if you wish to continue playing on Jackal and wish to pay with in game silver.
    • If your premium happens to run out unexpectedly and you wish you pay with silver, you now will be able to log into Jackal and will have 2 minutes to pay for premium in game. If premium is not paid for within that time, you will automatically be transferred back to the server you were on prior to going to Jackal.
  • Change: Signature added to additional items upon creation:
    • Archaeology journal
    • Armour stand
    • Banner
    • Beautiful meditation rug
    • Bow rack
    • Copper needle
    • Dioptra
    • Explorer tent
    • Exquisite meditation rug
    • Fine meditation rug
    • Flag
    • Iron needle
    • Kingdom banner
    • Kingdom flag
    • Kingdom tabard
    • Large saddle
    • Meditation rug
    • Military tent
    • Pavilion
    • Polearms rack
    • Range pole
    • Saddle
    • Tall kingdom banner
    • Wardrobe
    • Weapons rack
  • Quality of life changes and fixes:
    • Enchanted Grass can now be cultivated.
    • Lawn and mycelium lawn can now be be cultivated.
    • Decorative pillars can now be transported so they can be hauled up / down.
    • You can now attach mine doors to wide cave entrances (PVE only).
    • Enchanted trees / bushes, will no longer age.
    • Creatures getting branded will now remain stationary during the action.
    • Trash Heaps are now transportable, they can also be hauled up / down.
    • You can now plan a building with a trowel.
    • Large Oil Barrel can now now be planted / secured.
    • Ballistae can now be planted / secured.
    • Slabs made of rock shards will now be called stone slabs.
  • Hitching posts have now been added:
    • Any creature that can be hitched to a large cart can be hitched to a hitching post.
    • Hell Horses can be “Tied Off” to a hitching post at any age that is not a foal.
    • A hitching post can hold 3 creatures.
    • Creatures can eat from the trough of a hitching post, as long as there is food in it, that they are normally able to eat.
    • Untamed Hell Horses hitched to a hitching post are docile and will not attack anything as long as they have food in there trough.
    • A creature will eat from a trough at the same rate as they would normally graze / eat from pile.
    • A hitching post cannot be picked up it can only be transported.
    • Hitching posts are lockable and spawn with a 1ql lock on creation.
    • You cannot load or move a hitching post with creatures hitched to it.
    • Hitching posts have 2 main permissions, Manage and Use.
    • A person with use perms can unhitch any horse by either right clicking the horse and clicking unhitch (singular), or right clicking the hitching post and clicking Animals > Unhitch (All of em).
    • Only creature edible items can be placed into a trough (seed, meat, veg, fish and so on).
  • Bugfix: Fixed an issue where archaeological journals inside equipped backpacks were not found and updated when investigating.
  • Bugfix: Fixed a few incorrect fragment icons which displayed completed item icons.
  • Bugfix: Fixed a rare issue where archaeology caches wouldn’t be visible until you moved away from the tile then returned.
  • Change: Introduced HDR rendering to fix oversaturation and improve visuals.
  • Change: Shadow rendering has been revamped for more detail and distance.
  • New: Added Ambient Occlusion option to the post-process settings.
  • Bugfix: Rain occlusion (no rain indoors) will now work on Mac.
  • Bugfix: Fixed animations of 2h weapons and bows.