- Change: Changes to phantasms spell. (See Notes)
- You can no longer cast phantasms on spirit guards on all servers
- Phantasms will no longer target bred, cared for or branded animals on pve servers.
- Change: Most spells including heals and buffs will no longer work on uniques, weakness and smite will still work as before
- Change: Old type HoTAs will disabled a short timeframe after the update.
- Change: Some Journal issues addressed. (see notes)
- Added % value to skill points needed.
- Made adjustments so some past legendary kills are credited.
- Previously built colossi should now count.
- Previously built guard towers should now count.
- Change: Fishing and Fishing items changes.
- All parts should take less damage overall.
- Rod will take even less damage.
- Reel damage modifier tweaked slightly up to be closer to new rod modifiers, but should still take less overall.
- Fights with fish shouldn’t last 15+ minutes of back and forth pulling when low on strength compared to the fish you’re catching. Weighted them slightly so the fish pull away at 75% of what the player pulls in, so should be weighted towards being caught more than a flat 50/50 battle for eternity.
- Net fishing gets an extra skill tick on catching to bring the gain back in line with old fishing (slightly), and gives use to CoC on a net.
- Change: Combat AI Improvements for Deathcrawler, Eagle Spirit & Sol Demon.
- Deathcrawler, Sol Demon and Eagle Spirit have some new moves that they will do in combat.
- Slightly tweaked their butcherable table to make a bit more sense.
- Previous Uttacha changes will now work on all servers, along with these changes.
- Freedom servers still won’t have these creatures spawning naturally, however there will be some GM run events in the near future for people to try the changes out.
- Feedback on the style of combat these changes entail is appreciated.
- PVP Change: Show battle camp hota camps in village info.
- Bugfix: 20+ fighting skill is no longer required to repair guard towers on PvE servers.
- Bugfix: Fixed a bug which caused siege machines to play animation even if the firing was unsuccessful.
- Bugfix: Fixed a placing issue for one-per-tile items when being placed on same tile.
- Bugfix: Fixed possible cases of wrong material for metallic fragments from caches.
- Bugfix: You can no longer drag items other than amphorae into an amphora rack.
- Bugfix: You can no longer drag paper from bulk containers into an archaeology journal.
- Bugfix: A hot, unfuelled bee smoker will no longer say (smoking).
- Bugfix: Adjusted threshold for actions while moving preventing spell casting while in motion in addition to other actions.
- Bugfix: Fixed an issue which prevented you from drinking from a well if it had an item placed upon it.
- Please note that the well will not fill to max capacity as the volume of the item placed on it’s surface will displace some of the liquid.
- Bugfix: Only one lurker spell can be cast on a pendulum. See Notes.
- Existing pendulums with multiple enchants will keep their enchantments, but only the top lurker cast in the examine message will work.
Client Changes:
- Modern renderer: Distant tree rendering has been greatly improved
- Modern renderer: Rarity and detail normal maps have been added for player textures
- Modern renderer: Added a transition effect when changing from distant to close trees
- Modern renderer: Upgraded the FXAA anti-aliasing available in the Post-Process settings, to increase quality and reduce blurriness
- New: Added sound cues to fishing
- New: Added an option in settings under the game tab to Swap Mouse Buttons for left and right click options.
- Bugfix: Optimized light rendering on modern renderer
- Bugfix: Optimized memory usage taken by loaded in players
- Bugfix: Fixed an issue which caused planted buoys in deep water to be invisible if you enabled contribution culling in adv. graphics.
- Bugfix: Fixed certain particle effects showing at an incorrect angle
- Bugfix: Fixed the Valrei fight replays crashing the game
- Bugfix: Possibly fixed the flickering objects/structures issue
- Bugfix: Fixed invisible whitelight and blacklight beams