Patch Notes 30/MAY/19

 

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  • Change: Changes to phantasms spell. (See Notes)
    • You can no longer cast phantasms on spirit guards on all servers
    • Phantasms will no longer target bred, cared for or branded animals on pve servers.
  • Change: Most spells including heals and buffs will no longer work on uniques, weakness and smite will still work as before
  • Change: Old type HoTAs will disabled a short timeframe after the update.
  • Change: Some Journal issues addressed. (see notes)
    • Added % value to skill points needed.
    • Made adjustments so some past legendary kills are credited.
    • Previously built colossi should now count.
    • Previously built guard towers should now count.
  • Change: Fishing and Fishing items changes.
    • All parts should take less damage overall.
    • Rod will take even less damage.
    • Reel damage modifier tweaked slightly up to be closer to new rod modifiers, but should still take less overall.
    • Fights with fish shouldn’t last 15+ minutes of back and forth pulling when low on strength compared to the fish you’re catching. Weighted them slightly so the fish pull away at 75% of what the player pulls in, so should be weighted towards being caught more than a flat 50/50 battle for eternity.
    • Net fishing gets an extra skill tick on catching to bring the gain back in line with old fishing (slightly), and gives use to CoC on a net.
  • Change: Combat AI Improvements for Deathcrawler, Eagle Spirit & Sol Demon.
    • Deathcrawler, Sol Demon and Eagle Spirit have some new moves that they will do in combat.
    • Slightly tweaked their butcherable table to make a bit more sense.
    • Previous Uttacha changes will now work on all servers, along with these changes.
    • Freedom servers still won’t have these creatures spawning naturally, however there will be some GM run events in the near future for people to try the changes out.
    • Feedback on the style of combat these changes entail is appreciated.
  • PVP Change: Show battle camp hota camps in village info.
  • Bugfix: 20+ fighting  skill is no longer required to repair guard towers on PvE servers.
  • Bugfix: Fixed a bug which caused siege machines to play animation even if the firing was unsuccessful.
  • Bugfix: Fixed a placing issue for one-per-tile items when being placed on same tile.
  • Bugfix: Fixed possible cases of wrong material for metallic fragments from caches.
  • Bugfix: You can no longer drag items other than amphorae into an amphora rack.
  • Bugfix: You can no longer drag paper from bulk containers into an archaeology journal.
  • Bugfix: A hot, unfuelled bee smoker will no longer say (smoking).
  • Bugfix: Adjusted threshold for actions while moving preventing spell casting while in motion in addition to other actions.
  • Bugfix: Fixed an issue which prevented you from drinking from a well if it had an item placed upon it.
    • Please note that the well will not fill to max capacity as the volume of the item placed on it’s surface will displace some of the liquid.
  • Bugfix: Only one lurker spell can be cast on a pendulum. See Notes.
    • Existing pendulums with multiple enchants will keep their enchantments, but only the top lurker cast in the examine message will work.

Client Changes:

  • Modern renderer: Distant tree rendering has been greatly improved
  • Modern renderer: Rarity and detail normal maps have been added for player textures
  • Modern renderer: Added a transition effect when changing from distant to close trees
  • Modern renderer: Upgraded the FXAA anti-aliasing available in the Post-Process settings, to increase quality and reduce blurriness
  • New: Added sound cues to fishing
  • New: Added an option in settings under the game tab to Swap Mouse Buttons for left and right click options.
  • Bugfix: Optimized light rendering on modern renderer
  • Bugfix: Optimized memory usage taken by loaded in players
  • Bugfix: Fixed an issue which caused planted buoys in deep water to be invisible if you enabled contribution culling in adv. graphics.
  • Bugfix: Fixed certain particle effects showing at an incorrect angle
  • Bugfix: Fixed the Valrei fight replays crashing the game
  • Bugfix: Possibly fixed the flickering objects/structures issue
  • Bugfix: Fixed invisible whitelight and blacklight beams