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Global Wurm Online News
| Wurm's Changing Landscape |
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| Written by Wossoo | ||
| Friday, 13 August 2010 00:00 | ||
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As many of you that play on anything other than super-low settings will have noticed, the graphics aspect of Wurm has been changing, and changing for the better. This is thanks to the creative drive and determination of our Game Art Team, led by MrBloodworth. But what exactly has changed? Perhaps one of the most noticeable improvements made in the last few months has been a complete overhaul of the tree models and textures, which are now taller and appear more realistic and higher quality. There have also been improvements made to the grass and steppe texture / sprites, which are now darker and more rustic. Crop / field textures have also been improved to show crop types and growth status.There have also been many further items which have been subject to graphics improvements. Most wooden items in particular are now distinguishable by their wood type, and item damage is now visible on certain items, which now display signs of decay in their texture. Aside from aesthetics, this can be a very handy practical indicator that things need to be repaired. Many items without models have also been taken care of, with the introduction of many new item models and textures. Indeed, many items with models also had those improved and optimised. A whole host of new icons have also been implemented to represent a greater range of in-game items in an effort to rid the game of question mark icons once and for all! Not all of the improvements are, however, immediately recognisable. For instance, recently a new occlusion system has been introduced in an effort to speed up loading times and to save unnecessary resource usage.
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