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Written by Guru Bear
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Friday, 12 February 2010 13:36 |
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Forget Second Life, Twinity or even Facebook! If you want a proper online community, then you should be building a village on Wurm.
Wurm has always been about community. From the very earliest days Wurm Online has offered the functionality of creating and managing villages where a group of players could band together, deed some land, recruit citizens and work and have fun together. Land on Wurm has never been the ridiculous extravagance it is on other games. For a start, you don't actually need a deed to build your own place, but owning a deed means you get guards to help keep it secure, decay of buildings and walls is very much reduced, you get an exclusive village chat, and everyone else knows exactly what belongs to you.
And on the Wild server, players take their villages to extremes - building huge earth walls, employing lots of guards and making their home as impregnable as possible.
At Wurm Online, we know these communities are incredibly important to the game. Players organise them selves to make sure that between them they have all the skills needed for the village - blacksmith, carpenter, weapons smith, priest, boat builder (if they are coastal), forester, and so on. This is so much more than many of the social networks can come up with. On wurm you can chat, share ideas, talk about last night's soap, make new friends, and all while you are building your house, farming your fields, fighting a huge scorpion or, on Wild, building your defences and training your fighters.
A Brand New Deed System
To go along with all this, we have just launched a new and improved deed system. We have lowered the price of land so that you can build larger villages, we have made the system much more variable so that you are no longer fixed to just a few sizes, but customise to your own specs. And we have made the hiring and firing of guards more versatile so you can really just employ the guards you need depending on your situation.
It all goes towards making Wurm Online a more detailed and interesting place to spend your online time. And we will keep making developments, bring out new ideas, make things better or closer to reality, and offer more and more ways for people to interact with each other while they are playing their favourite game. At Wurm, we don't believe that gaming and networking are different things - and Wurm Online intends to prove it!
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Written by Guru Bear
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Sunday, 20 December 2009 14:38 |
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Those ever so nice people at PC Gamer have listed Wurm Online on ther annual game voting site all ready to be voted for by the readers. So, all you need to do is go to the Top 100 site, register and then select your five favourite games in order of preference - and of course, Wurm Online will be your number one choice! Having selected five and put them in the right order (remember, Wurm at the top), then submit your votes. And that is all there is to it.
So, Click Here, and go and help Wurm with some heart felt voting! |
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Written by Rolf
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Thursday, 19 November 2009 11:48 |
- The wild server has been migrated to better hardware and 64-bit operating system which should have a very beneficial impact on performance. The max creature count has been increased to 40 000 for now.
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Written by Kingdom Scribe
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Wednesday, 21 October 2009 09:37 |
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The perils of the dreaded Circle Sea has made crossing from North to South on Wurm near impossible. While mariners are defeated in their attempts at this journey, and they realise that the flight to Freedom from the Northern Kingdoms was just pure chance, miners working in distant mountains on the lands of Wurm have unearthed the wondrous Portal Stones, previously only thought to have existed on Golden Valley. Now, these stones have been transported to the Wilds of the North and to Independence in the South, and gateways between the lands established.
But, travellers betware, for as has been discovered, this is not a gentle undertaking, and inscriptions found with the stones gave the following warning:
"The gods of these mighty edifices demand payment, and your Lords of Wurm must take ten silvers in tax from the coffers of you that wish to pass. And passage is not without its conditions thereafter, for this is not easy journey for trade, but a commitment! You must be aware that you can carry nothing but the most basic of tools given when you first arrived in Wurm, though you may carry coin and those precious items such as the Bag of Keeping that cannot be dropped from citizens' possessions. But we give some grace, for your possessions will be kept safe, and should you return they will be handed back to you.
"Those who are skilled in war craft, and have gained 50 or more in skill will lose five percent of it! And this loss can only be regained through hard grind, there are no favours here. Citizens will also be forced to wear the livery of the land they travel to, and will be adopted as a citizen of that place. For those of the Horde who travel south to the Freedom Isles, you will lose your faith and favour, and all those that travel North to South will lose one of their three conversions. Those travelling North from Freedom will not lose a conversion. Be wary and count your conversion carefully, for should you wish to return North and convert to Libila's Horde, she will not accept you if your lot of three is used up!"
Portals are dangerous at the best of times and the difficulties and restrictions we know about so far, may not be all that these ancient stones spring upon the traveller. However, this is good news too, for in the partition of Wurm, and the flight to the south, not all found themselves where their heart belonged. We wish them happy travelling. |
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Written by Guru Bear
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Wednesday, 14 October 2009 08:22 |
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Sometimes changes just sneak up on you on Wurm. And if this troll would concentrate a little less on me and a little more on what is in the background, he may see a hint of the future that is just round the corner.
Kinoss, one of our rather talented brush merchants has been taking time to look at the flora of Wurm Online, especially the big tall stuff. And bit by bit, he has been working on our trees, watering them, pruning them, checking they have the right ph-balance, and generally getting them to grow taller, and more awe inspiring! He has only completed five at the moment. Pine, Cedar, Birch, Apple and Cherry, but I am assured the rest are in the greenhouse and are looking good.
So, on the front banner of our site and behind the troll (that is getting rather impatient now) you can see just a little taster of what is going to sneak into your vision of our world - we expect a lot of sore necks from far too much looking up in, well, awe! |
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