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Founded amidst widespread discontent over wild raiders invading the home lands, the Freedom Isles prides itself on being Wurm’s only landmass devoted entirely to peaceful living. The Freedom Isles is likely to be Wurm’s most populous kingdom, with the combined populations of the ‘Golden Valley’ and the aptly named ‘Freedom Lands’ contributing to its number. The Freedom Isles do not, however, have any impact on the Wild Lands, and as such they will never go to war against any other kingdom. The Freedom Isles is perfect for any new player who wishes to play against the environment, rather than other players, and devote more time to crafting and trading than fighting battles, conquering and defending their land. Adventurers who so wish can always travel to the wild lands from Freedom, and join one of the three kingdoms there. Similarly, anyone in the Wild lands can also travel to the freedom isles if life in the wild lands does not suit them, although this does come at a cost.
Religion: Fo, Magranon and Vynora. No access whatsoever to the Altar of Three due to the fact it is in the wild lands.
Special Info: As a ‘white light’ kingdom, citizens of The Freedom Isles (except Golden Valley) are able to become priests of Fo, Magranon and Vynora, and use the spells provided by each. Citizens of the Freedom Isles are not, however, able to become champions due to not having access to the Altar of Three. Citizens of the Freedom Isles are invulnerable to attack from other players, unless they agree to duels or spars. Moderation is also more strict on the Freedom Isles when it comes to issues such as ‘griefing’ and harassment.
Kingdom news:
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Written by Emoo
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Wednesday, 09 December 2009 09:25 |
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Editor Intro: Scattered around the pages of the kingdoms, tucked neatly into the magazines like well crafted nests, Emoo, longtime inhabitant of the lands of Wurm, will be taking time to track down citizens and delicately pick their brains. He starts his little foray interviewing the rather indelicately named Spasticsquirrel.
Well after a seemingly endless literary dormancy I decided to return with vengeance! My choice of weapon this time is the interview. So, with this firmly in my mental grasp I donned the reporter’s hat and even the interviewer’s pants and with our editors notes still clanging in my ears dipped my toes into the murky pool that is the world of Wurm. A slightly confused looking Spasticsquirrel gazed in mock horror at me as I appeared notepad in hand and attempted to chew on his leg. After a while it was clear my efforts were proving to be fruitless and I set about conducting my very first interview instead.
“Err well that was possibly an unsettling way to introduce myself but err…I was wondering if you had a spare 30mins or so to be harassed with a few questions. I am making a series of Wurmian profiles, about the people of Wurm, and it would seem you're my chosen first victim!” Spasticsquirrel looked slightly confused and then a bit embarrassed “I'm not nearly interesting enough for a sentence let alone an article” he chuckled. “Oh pish posh,” I replied taken aback at his modesty. “I promise I'll make you look good. Besides I'm sure that it is not true and if it is, well I’ll just have to make things up. Which I might add, is a dangerous road to go down.”
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Written by Artashes
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Monday, 23 November 2009 13:01 |
Not a highway robbery, but one of the first deliveries of the recently opened Freedom Post Office. This venture has been started by a group of enterprising citizens calling themselves the Postmens Guild, under the guidance of self-appointed Postmaster General, Gwydion. Based in a central location near Halcyon, to the southwest of Dragon's Fang, but looking to open sub-post offices around the island, this is a new beginning for a business that first started some years ago in the kingdom lands to the north. Their ability to carry bulk items, and the comparatively low cost (they boast that a 20kg delivery across the island will cost only around 10 copper coins, only as much as a single item delivery by the more traditional spirit mail) are the major selling points of their service, whilst speed of delivery is a potential drawback. However, their motto is "We'll deliver it eventually!". Insuring your items costs an additional 5 copper coins, though this does cover you for up to 5 silver. In its earlier incarnation, this was a safeguard against storm damage causing the loss of cargoes when travelling between the islands. While this is not currently an issue on our single island, there is always the possibility of a hold-up by those true highwaymen of Independence, the trolls, which could cause your goods to get mislaid in a forest. Certainly to begin with, the members of the Postmens Guild will need to be on their toes. The rugged landscape of Independence continues to prove hard work to tame, and while a number of significant road-building projects are underway, we anticipate that it will be some time yet before major roads are put in place to all corners of the island, and many outlying communities may be largely dependent on boat transport for some years to come. |
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Written by Artashes
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Sunday, 15 November 2009 16:04 |
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Not disheartened by the loss of their champion crocodiles during the flesh-eating plague that swept the land during the Starfall of Dancers of the year 1000, Oreo's animal breeders are back in action, with a veritable production line of baby bears being produced by their pair of champion brown bears, Bear and Bertha.
Bertha recently produced her fifth(!) baby of 1001, pictured here with his parents, and rumours abound that a sixth is on the way and could be born before the end of the year.
Renowned Beast Speaker Rosie, head of Oreo's breeding initiative, had this to say: "We're very pleased with how our bear breeding programme is coming along. Bertha was not in the best of condition when she arrived, but she's put on a lot of weight since then, and both she and Bear are in excellent health now. Naturally, we're a little disappointed that they haven't managed to produce a champion baby yet, but it's no secret that Bertha is pregnant again and we're hopeful that this time, the baby will have all the traits of its parents. Now if you'll excuse me, I must be going, as it's nearly their feeding time." |
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Written by Kingdom Scribe
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Monday, 19 October 2009 15:19 |
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After many weeks heavy work, and much speculation, Freedom Market is finally open for business on Independence. Set beneath the dramatic beauty of Dragons Fang, the market offers room for up to 72 merchants plus a kingdom trader. In keeping with the philosophy of the Freedom Isles, grown out of the spirit of friendship that filled the hearts of those that escaped the clutches of the Northern Kingdoms, the market plots are being offered for free for any that wish to come here to sell their wears.
The market has been built within the shire of Rockcliff and is placed on a hill just south of Dragons Fang, North of the western entrance to the Cave Canal and South East of Rockcliff Retreat. Many hours hard labour have been put into the project which is not just the market but the wide, clear access roads (some still a little unfinished). Citizen thanks go to Annette, Artashes, Neddie, Strider, Tich and Uzetaab.
We hope the market will not only be an active centre of Trade, but also a meeting point from all points of this fair land - something that has been sadly missing since we first stepped on the sandy shores of Samling, fair beaten and worn from our journeys across the Circle Sea, and headed into the unknown.
There are few restrictions on using the market, however the market management have asked that Merchants refrain from putting up signs for the moment so that the lanes do not become cluttered.
For those wishing to visit, Tich has given the following directions:
- From Rockcliff Retreat, there is a 2 lane highway South from Rockcliff Retreat up the hill, which joins the North-South road, keep going South following the road as it turns South-East and you will come to the market. Note the North-South road is incomplete, it still needs to be done around the lakes edge to join up with the road from Samling, also it does not continue to South coast (yet)
- From the west end of the cave canal, this route is in progress of being upgraded. There will be a selection of carts available at the Canal soon(tm) to help people haul up their merchandise, please dont forget to bring the cart back down so others can use it.
- From the East side there will be a road from Crystal Lakes, this has not been started yet.
- and last of all there will be a road going South over the cave canal to the south coast, not sure of the route as not scouted it out... If anyone is willing to do so, would be greatly appreciated.
New arrivals at Samling should note that this is the perfect place to head as you start on your own venture as the merchants will no doubt be selling everything from Carts to Canaries!
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Written by Kingdom Scribe
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Wednesday, 17 June 2009 15:06 |
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This is the story of just one village that, raided by a hostile kingdom, took to their boats and braved the mighty oceans in search of a new land.
The rush from the central compound almost took Jane's breath away. Their mayor had issued orders so fast that she almost missed what her role should be. The constant crash of shards on the stone walls and the rain of debris landing around them made thinking difficult, but standing there doing nothing was the worst of it. At least she would be doing something now. She headed straight for the food store, grabbing some small barrels from the quay as she ran. Through the door and into the store; how much could she carry in one go? She still needed to be able to run! Around her other villagers were already picking up everything they could; ropes, trowels, hammers, chisels, all needed to start anew in another place. Jane started filling the barrels. She left the butchered meat which would rot easily and just went for pre-prepared food and as many vegetables and seeds as she could muster. Four small barrels, filled to their very lids, and Jane was feeling weighed down. She must get this valuable cargo onto her boat and get it out to sea. That was the idea. Any one with a small fast boat should grab what they can and get out to safety; the ships would pick them up later. It would be quicker then waiting to fill the ships which required several people to get them moving, and needed to be out of the harbour as soon as possible.
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