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Legal
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About
Details of the company, credits, developers, etcetera
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Wurm Online is developed and owned by OneTooFree AB in Sweden
For press and media relations and any further information including press materials, please contact us by clicking the Press Contact link in the left menu.
Background Information
Wurm Online is a massively multiplayer online game developed by OneTooFree AB (formally Mojang Specifications). This independently developed game has grown into a close community of developers and players and offers a truly unique experience. It's market positioning attracts players from games such as World of Warcraft and Second life.
- Players can choose an in-your-face, confrontational life style on the wild server, or a much more peaceful life, with threats only coming from giant scorpions, spiders, bears and other wildlife.
- You can build a simple home in the middle of nowhere, or an entire village with a busy population, even terraforming the land by digging and flattening, planting trees, building roads, walls, guard towers, mining for stone and ores and much more.
- Work together with other players on large projects and communicate in village chat or private chat, or raid other communities on the wild server.
- Develop skills and gain titles, buy and sell using the in-game economy, or even work for another player.
- Players can choose to register for a Free to Play account which has some limitations on which servers can be accessed and skills are capped at 20. Premium players have full access to all benefits of the game. Premium costs 5 Euros per month. (Approx 7.7 USD, 4 UK Pounds)
- Player and skill development is very balanced, allowing all premium players equal opportunity to reach a high skill level over time, often with the support and congratulation of other players.
Development of Wurm Online was started in 2002 by Markus Persson and Rolf Jansson. The game was developed in spare time up until May of 2007 when Rolf Jansson was employed by Onetoofree. The project engages about 40 people around the world, most of whom work as volunteers. The motivation for working for free on the project is to help create something historical and extraordinary while having a lot of fun. Players also have an input into the game development through the very active forums.
The server software is developed in the office in Motala, Sweden, where the project is also managed. The client software is developed both in Sweden but also by other trusted programmers around the world on a voluntary basis. Graphics and animations are created by Sunsplash Creations in Los Angeles, USA. The sound effects are also produced in another area of the US. Joss Sanglier form Dancing Bear in Great Britain composes the music.
For screenshots, please visit our gallery
Press Releases
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