Patch notes 22/JUN/17


  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward,  depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
  • Champion changes
    • Kingdoms will no longer require the player god to favour them in order to ascend a champion
    • Each kingdom may have one champion per god, with a maximum of three champions
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds


  • Bugfix:  Creatures without bodies should play a proper death animation before being deleted.
  • Bugfix: Strange devices courier casts can now be improved while in the correct spirits domain
  • Bugfix: Fixed the bug that caused the pave option to show on packed dirt with floor boards, resulting in a gravel tile.

Hotfix 17/JUN/17

  • Bugfix: The issue causing underground fence gates and doors to lose locks has been identified and fixed. All underground houses and fence gates that were locked prior to yesterdays update will again be locked, but permissions will need to be recreated. Unfortunately to address this bug all new underground houses and fence built since yesterdays update will lose their locks. PLEASE ensure to re-lock any doors or fences built underground in the past day.
  • Bugfix: Bridges can now be properly built from underground dwellings (addressing walls too weak message).
  • Bugfix: Reinforced walls now have flat visual on high cave detail

Patch Notes 16/JUN/17

Bridges 2.0

  • Bridges can now be planned and built inside caves.
  • Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
  • Minimum height from water level has been reduced to 1 dirt above water.
  • You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
    • This does not apply to rope or wooden bridges

Other changes and additions:

  • The weight of an almanac has been reduced to .25 weight empty
  • Cooking times have been tweaked so that they are a bit faster than the previous patch.  Lag will be monitored with this setting.
  • When shearing sheep, the wool will now go directly into inventory instead of on the ground.
  • Spawn of Uttacha will now have more unique combat features on the Epic cluster.

Client Changes:

  • New combat log will colour code messages according to your relationship with the subjects.
  • The colours may be set by using the text colour options in the client settings.
  • (Unstable)New player texture compression has been added to improve performance in large gatherings.

Bug Fixes:

  • Bugfix:  Fixed the issue with not being able to improve metal mine doors when lump quality and skill should have allowed improvement.
  • Bugfix:  You can now dig near pavement without having to remove and replace it again.
  • Bugfix:  Restricted prospecting on reinforced floors.
  • Bugfix: You should no longer be able to surface mine next to bridge entrances/exits.
  • Bugfix: Contents from decayed Easter Eggs will have the same last owner as the egg itself.
  • Bugfix: Disembarking on a bridge should no longer make you stuck.
  • Bugfix:  Erupt ability should again work on sandstone and other veins.


Patch Notes 8/JUN/17

  • Clearing crops that have turned to weeds will now return one seed.
  • Bugfix: Possible fix for the ‘stuck’ mine issues and invisible items.
  • Bugfix: Blessed lamps should stop consuming fuel when planted on the new pavement types in mines.

Patch Notes 1/JUN/17

DNS issue compensation.

This week we encountered some issues when our name server hosts migrated to a different platform. As some were unable to connect during this time we will be extending premium time on all existing premium accounts by 3 days to thank you all for your patience.

We will also be adding 5 hours sleep bonus to every account, up to a maximum of 10 hours. Sleeping in a bed, or doing anything that calculates sleep bonus will not reset this to 5 hours.


  • Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.
  • Map annotation limits have been raised to 100 for village and 150 for alliance.
  • Harvest seasons which were changed in the last update may still be harvestable during their old season until that is finished and will then follow the changed season harvest.
  • In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
  • Grape and Rose trellises can now be crafted with their respective sprouts.

Bug Fixes

  • Bugfix: Camera freezing issues (commonly known as the embark bug) when embarking a vehicle or mount after reconnecting have been addressed.
  • Bugfix: Spells can again be cast on open helms.
  • Bugfix: Certain bugged sandwiches should now work correctly.
  • Bugfix: Trellises should now show an almost ripe message when examined and the time is right.
  • Bugfix: Cave-in fix so that rock should not change to rock salt or sandstone.
  • Bugfix: Trellises can now have sprouts and seedlings picked when available and can also be pruned.

WSA: DNS connectivity issues resolved

As the DNS hosts have finally migrated, the servers should be reachable by all players.

As some players were unable to connect for this period, we will be extending all premium accounts by 72 hours (3 days) during tomorrows update.

We’d like to thank you for your patience during these issues, and if you have made any modifications with your DNS servers or other files please ensure to revert those in case they cause issues later.

-The Wurm team.

Patch Notes 25/MAY/17

  • Bugfix:  Wood clad reinforced walls can now be removed with a crowbar.
  • Bugfix:  Fixed an issue where one woodscrap would seal unfermented liquids in multiple barrels, resulting in one properly fermenting barrel and multiple bugged barrels.
  • Bugfix:  Strongwall/collapse on the new prepared reinforced pavements should no longer cause floor distortion.
  • Bugfix:  Reduced decay runes will now work properly on oaken items.
  • Bugfix:  Fixed blueberry season calculation error and moved harvest season to Fire Starfall Week 2
  • Bugfix:  You should now see the correct vein type when you uncover one inside a mine.
  • Bugfix: You can no longer add a second rune to items with a Jackal seryll rune.
  • Bugfix:  Fixed an issue with the fatigue timer resetting when it shouldn’t.

Patch Notes 20/MAY/17

  • Material quantity and weight for floor boards has been reduced.
    • Floorboards will also have their weight and volume adjusted
  • Added the /almanac command to the /help list.
  • Added a method of removing the mortar from a prepared reinforced floor with a stone chisel.
  • Studying a harvestable tree, bush, or trellis now requires the harvest permission on deed.
  • Bugfix: Fix for removing reinforcements from cave floors.
  • Bugfix: The /almanac command will now work even if the almanac is in a group or in a container in your inventory.
  • Bugfix: Fixed issue with paving floorboards over marsh
  • Bugfix: Mortar will consume 2kg when preparing a reinforced floor for paving instead of consuming the entire combined lump.
  • Bugfix: Fixed an issue which prevented mine_forward on veins on deed without add/remove reinforcement permission.
  • Bugfix: Corrected text when moving an object to center.
  • Bugfix: Corrected some issues with kingdom specific help on Epic servers.

Patch Notes 18/MAY/17

The Almanac!

  • Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
  • Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
  • You then can write down the record using a reed pen with ink or dye on paper.
  • Forestry skill will determine how much information is collected.
  • Resulting quality of the report will determine how far in the future you can see harvest times.
  • These reports may then be stored inside the almanac.
  • The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
  • The command /almanac will tell you what is in season as long as you have the applicable reports.

Catapult tweaks

  • Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
  • Increased skill gain from using catapults.
  • Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
  • Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.

Cooking affinity adjustments

An option to fix players missing certain available cooking affinities has been added to your character profile.

  • This is a ONE TIME TOGGLE which will switch your character to the new affinity system.
  • The new affinity calculation will not take rarity of cooker into account for determining affinity
  • This will recalculate affinities gained from existing meals as well as all future meals.
  • New characters created after this update will automatically be on the new system.

Repairing changes

  • Changes to fence, floor and wall repairing and improving.
    • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
    • This applies to all building material types.
    • Timer is doubled if there is an enemy presence nearby.
    • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.

Cave building

  • Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
    • Pottery brick
    • Sandstone brick
    • Slate brick.
    • Rounded stone.
    • Marble brick.
    • Plain brick.
    • Wooden clad (uses mallet or hammer).
  • Paved reinforced cave floors introduced.
    • Created by preparing a reinforced cave floor with mortar and then applying paving.

Epic CA Help changes

  • Epic now has 3 global CA help grouped by kingdoms;  JK help, MR help, HotS help.
  • These Channels are visible globally by all members of the kingdom.

Harvest time changes

  • Harvest times have been adjusted slightly.
  • Changes:
    • Olives: Starfall of  Fires, Week 1
    • Lemon: Starfall of  Ravens, Week 2
    • Orange: Starfall of  Ravens,Week 4
    • Walnut: Starfall of  Dancers, Week 1
  • Additions:
    • Raspberry: Starfall of  Dancers, Week 1
    • Blueberry: Starfall of  Shark, Week 3
    • Lingonberry: Starfall of  Dancers, Week 3
  • Harvest times will still vary slightly to the actual starting week
  • Olives have been reduced to once season now that multiple olives can be harvested.

Other changes and introductions

  • New transmutation liquids have been added to change moss to tundra and tundra to dirt.
    • Copper and Orange juice transmutes moss to tundra.
    • Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
  • 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
    • Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
    • Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
    • All three berries can still be found via foraging.
  • Skillgain for anything that produces liquid has been scaled by the amount of liquid created.
  • Tundra will now spread faster and more often.
  • Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.
  • Decorative pillars can now be built inside buildings.
  • Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.
  • Move to Center has been added to the move items menu.
  • Weight of paper has been reduced from 0.50 to 0.01.
  • Trellis ages have now been added.
    • Currently despite having sprouts they cannot be picked or pruned.
  • Tile borders and corners now show in caves
    • This allows the building of fences and gates on deed only
    • Higher fences may require mining the roof higher to provide sufficient clearance.

Bug Fixes:

  • Bugfix: Fixed examine description for slate slabs.
  • Bugfix: Fixed examine description for sandstone shards.
  • Bugfix: Fixed an issue where loadable items which were planted/secured off deed could still be loaded.
  • Bugfix: Tarring a corner tile floorboard should no longer change the tile to a full tile floorboard.
  • Bugfix: Fixed a bug which prevented fences from being built on the south and east sides of buildings with the new arched walls.
  • Bugfix: Fixed a bug which gave masonry skill for building wooden fences.
  • Bugfix:  Fixed an issue where you were not disembarked from animals which could only be ridden when tamed when they became untamed.
  • Bugfix: You are again able to use rename on chairs.
  • Bugfix: Battering Ram now checks destroy fences permission when being used to destroy fences instead of destroy buildings permission.
  • Bugfix: Fixed an issue where the level command would dig a dirt instead of reporting that you needed dirt in your inventory to fill the corners.
  • Bugfix: You can now use a mallet/pliers to add or remove trim from  underground plain stone walls.
  • Bugfix: Build option was removed when right clicking on complete walls with a mallet activated.
  • Bugfix: Fixed an issue which caused replaced locks to become bugged and not reusable.
  • Bugfix: The snake and the woman HotA statue is now available.
  • Bugfix: Fixed an issue which caused single use spell runes to not work properly
  • Bugfix: Fixed a bug where decorative pillars never decayed off deed.
  • Bugfix: Fixed the double nature menu on mycelium tiles.
  • Bugfix: Fixed an issue preventing some gates in underground structures from opening properly.
  • Bugfix: Rock salt can now be analysed.
  • Bugfix: Fixed an issue where vehicle passengers entering a cave could not distinguish veins and reinforcements from regular cave walls.
  • Bugfix: Fixed the issue where some passenger seats of some boats could not access the hold because of distance.
  • Bugfix: Fixed an issue preventing dragging items through arched walls.
  • Bugfix: Fixed a few problems related to underground error messages when performing tasks if a bridge was above ground on those tiles.
  • Bugfix: Fixed a bug which sometimes caused an error message when improving items in carts.
  • Bugfix: Fixed an issue which caused you to log in on a vehicle as a commander even though you logged out as passenger.
  • Bugfix: Tackled more spelling and text errors.
  • Bugfix: Levelling with a dredge should now give an error when the dredge is full.

Client updates

  • New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.
  • Added borders and tile corners to caves.
  • House floors now have tile corners.
  • Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)
  • (4.0 Client) Dyes have been tweaked closer to current stable look.
  • Bugfix: (4.0 client)  Fixed an issue on flooring tile borders which did not allow you to select the item on that border.
  • Bugfix:  (4.0 client) Fixed tunneling animation when switching from equipped to unequipped pickaxe.
  • Bugfix: (4.0 client) Fixed ghosted model images when pushing and pulling items.


Patch Notes 27/APR/17

  • CA help merging:
    • CA help for the Freedom servers (excluding Chaos) will now be merged into one single CA help.
  • Siege weapon tweaks:
    • Battering ram damage lowered slightly.Fixed bug with projectiles sometimes not appearing when fired.
    • Fixed so battering ram checks slope on the correct layer.
    • Fixed catapult/trebuchet projectiles so they can no longer damage indestructible items.
    • Fixed so catapult/trebuchet projectiles will properly check permissions on items they damage on pve servers.
    • Lowered damage that catapult/trebuchet projectiles deal to items they land on.
    • Archery towers and turrets no longer stack damage on a target on the same tile.
    • Only one archery tower or turret will fire at any one tile (and anything on it).
    • Which one will fire at a tile is determined by the QL of the tower or turret, and the distance to the tile, in a similar manner to how altars work.
    • Better visualisation of firing ranges (and which tiles are fired at) for each turret and tower will be coming in a future update.
    • Fixed damage type that turrets deal to match their type.
    • Fixed firing speed of archery towers and turrets.
    • Added a 30 second window between somebody uses a battering ram and another person being able to drag the ram. The user of the ram should be able to drag the ram within that window still.
  • Bugfix: Legendary titles will now be awarded upon gaining the skill tick instead of upon next login.
  • Bugfix: Easter eggs will now decay on deed.
  • Bugfix: Sandstone slabs can now be improved.
  • Bugfix: A few text corrections with Smeagain conversions and picnic baskets.
  • Bugfix: Deity avatars can no longer be rebirthed.
  • Bugfix: Planted flags on deed will no longer take damage.
  • Bugfix: Log piles can no longer exceed 100 logs when chopping from a wagon.
  • Bugfix: Addressed issue where some Rift creatures could be dominated.
  • Bugfix: Unfinished decoration items will now form a pile if more than 18 are on a tile.

Known Issues

  • Bug fix to address spawn issues on Xanadu is still ongoing, attempted fix was not successful