Patch Notes 26/APR/18

PvP Affinities and rank rework:

PvP Rank:

  • Rank is now more evenly split between attackers. Rank gained/lost depends on the total average rank of all attackers versus the killed player.
  • If there is more than double the number of attackers worth of rank to be split, half will be spread evenly and the other half will be spread based on the rank of each attacker (lower ranked attackers will gain more than a higher ranked attacker).
  • If there is only enough rank to be split evenly, then no bonuses will be given based on attacker rank.
  • If there isn’t enough to be split evenly, then it will be split based on attacker rank only.
  • Killed player will lose 75% of the rank gained among attackers, instead of 100%.
    • (e.g. 20 rank split across 5 attackers: Each of the 5 will gain a base of 2 rank each. The other 10 rank will be split between attackers based on their relative rank – lowest rank attacker might gain 3 bonus (total 5), next 3 might gain 2 (total 4), and highest rank might only gain 1 (total 3). Killed player will only lose 15 rank instead of 20.

PvP Affinities:

  • Affinity will now go to a random attacker instead of the “max” attacker.
  • Changed the chance for the affinity to be lost without transfer:If the chosen attacker already has at least 2 more affinities in the chosen skill than the killed player (before the affinity is lost), they will only have a 50% chance to gain the affinity. If the do not gain the affinity, another random attacker will get the chance instead.If no permanent affinity is gained, a week long timed affinity will be given to a random attacker instead. Killed player will still lose the affinity.
  • All other attackers will gain a timed affinity of between 1 and 2 days in the skill of the lost affinity.
  • Champions will now lose an affinity on death even if it is their only affinity.
  • If a killed player doesn’t drop an affinity (due to only having one, or none as a Champion), a random timed affinity between 3 and 6 hours will be given to all attackers.

PvP Mission changes:

  • Properly check the correct region when building mission structures on pvp.
  • Lowered the number of players required for x player missions on pvp.
  • Fixed rewards string for build missions.
  • Changed create/sacrifice missions to take into account more number of items properly (bell tower is more than 2 items, for example).
  • PvP servers should get less “requires x players” missions at higher difficulties.

General changes

  • Change: Ongoing creature movement tweaks to help get them off high mountains and away from fences and walls if on deed. Creatures will now prefer to move across flatter paths than up or down steep slopes.
  • Change:  Icons for pegs, masts and tenons added.
  • Change:  You can now level and flatten from a boat and the dirt/sand will go into the boat as long as there is enough room.
  • Change:  You can now do the following while mounted/embarked – yoyo, prune, pick sprout and harvest.
  • Change:  Copies of keys made from copper are now called key copy, copper in order to differentiate them from copper keys made with copper locks.
  • Change: A message in the event window will now appear when you gain an affinity via skill usage.

Bug Fixes:

  • Bugfix: Kilns should now properly have the bash/destroy option.
  • Bugfix: Various spelling and text errors.
  • Bugfix: Small bells will now take on the metal type of the resonator instead of always becoming brass.
  • Bugfix: Material types on lockpicks will now properly use and display the bonus for lockpicking.
  • Bugfix: The adamantine rune of jackal will correctly change the secondary color of drake/scale armour instead of the primary colour.
  • Bugfix: Fixed a depth check for flattening/leveling in shallow water.
  • Bugfix: Action queue is now cleared when continuing a fence if you are standing in the way of completing the fence.
  • Bugfix: Fixed an issue which failed to check for reinforced floors in some cases when mining tile corners.
  • Bugfix: Grape seedling removed from mission item list.
  • Bugfix: Fixed a dredge leveling action which in rare cases caused a slope to lower by 1 dirt even with a full dredge.
  • Bugfix: Fixed branded and bred creatures on deed not losing agro when you back away and click no target.
  • Bugfix: Fixed an issue that allowed dragging items from a branded/tamed horse onto an unbranded/untamed horse.
  • Bugfix: Fixed issues with taking and opening distances with piles and containers.
  • Bugffix: Fixed potential issue with uniques dying early.
  • Bugfix: Brass oil lamps can now be crafted and improved correctly.

Client updates:

  • Change: Added animal condition colors back
  • Change: Distant terrain textures will look more fitting to the close ones
  • Change: Added a Very High setting to Terrain/Shadow Detail
  • Change: Fixed glitchy background when distant terrain was disabled.
  • Bugfix: Reduced light flickering
  • Bugfix: New stone fences will properly export to Deed Planner 2.8+.
  • Bugfix: Slate and marble brick pavement will properly export to Deed Planner 2.8+
  • Bugfix: Texture size settings will now work for all objects properly

 

 

Patch Notes 6/APR/18/

Epic structure changes:

  • All epic structures are now able to be improved.
  • All epic structures can be moved and rotated by their owners.
  • All epic structures cannot be moved and block deeds if they are involved in an active mission
  • Epic structures will not block deeds and will be removed from the pool
    of possible targets if on deed on all servers.

Bugfix: Tile item count will be checked for items dropping on creation and being unloaded in order to prevent piles of more than 100 items.

Patch Notes: 5/APR/18

Changes and additions:

  • Heal spell will now heal a minimum of 30% and scale up to 100% depending on cast power.
  • Sacrifice creature success for missions will now take player FS and creature CR into account:
    • Weaker creatures will be able to be sacrificed at more health.
    • The existing requirements of 50% health or less will remain the cap.
  • Mission descriptions will now display the movement timer reduction upon completion of the mission

 

Bug Fixes

  • Bug fix: Artifacts can no longer be placed inside saddlebags/saddlesacks.
  • Bug fix: You can no longer remove the string from a bow unless the bow is in your inventory.
  • Bug fix: You can now mine out of a cliff tile without getting an error message.
  • Bug fix: Fixed various spelling and text errors.
  • Bug fix: When opening a gift inside a container, the contents will go into the player’s main inventory.
  • Bug fix: Smelters and kilns should no longer take damage when on deed and upkeep is greater than 30 days.
  • Bug fix: Tree stumps should once again match the tree woodtype.
  • Bug fix: Creation of Sandstone parapets should now use the proper quantity of sandstone bricks.
  • Bug fix: The action cycle for completing a fence will now cancel if the player is in the way of completion.
  • Bug fix: Global spells cast by player gods will now correctly announce the deity name of the casters.
  • Bug fix: Missions will now display there correct karma per item when requiring multi part items.
  • Bug fix: Guard tower ritual missions will now spawn correctly and display tower name as well as kingdom affiliation.

Client update 4/APR/18 – Mac compatibility

We are pleased to release the client update with a fix for mac compatibility issues.

This update is for the stable client only (preview client will not work yet) which will now run on macs, but as previously mentioned, accessing the settings via ingame may cause issues.

We advise to only adjust settings in the launcher while we work on a more permanent solution.

 

 

Client Update 29/MAR/18

  • Bugfix: Show body in inventory option has been added back into settings in the Game tab.
  • Bugfix: Fixed rarity glow ‘leaking’ onto nearby objects.
  • Preview client: Keybinds for Activate_tool_next and Activate_tool_previous are now listed in settings under the Keybinds tab.

Client patch notes 21/MAR/18

  • Bugfix: Fixed active item glowing bright white when observed by another player.
  • Bugfix: Addressed some client stuttering and freezing occurrences.

PREVIEW CLIENT ONLY

  • New keys to bind to:
    • SCROLLUP – Moving scroll wheel up.
    • SCROLLDOWN – Moving mouse scroll wheel down.
  • New actions to bind:
    • ACTIVATE_TOOL_NEXT – Activates the next tool to the right in the toolbelt.
    • ACTIVATE_TOOL_PREVIOUS – Activates the next tool to the left in the toolbelt.
  • Both actions will cycle through the toolbelt when reading the respective end (next 1-9 back to 1, previous 9-1 back to 9).
  • Holding ALT while scrolling will now cause mouse scrolling to ignore UI elements.

NOTE: If the current live client is launched these actions and keys will be removed from the player configuration and will need rebinding upon launching the preview client again.

Patch Notes 15/MAR/18

Changes and additions:

  • Chain, plate, drake and scale armour can now be dyed

Bug Fixes:

  • Bugfix: Staves and crowbars can now be crafted from all metal types.
  • Bugfix: Fixed timer scaling issue for pickaxes with WoA when mining.
  • Bugfix: Removed double copper needle from recipe list.
  • Bugfix: You should no longer be able to bash a tent that does not belong to you on pve.
  • Bugfix: Addressed issues with timer and success when sacrificing animals.
  • Epic Bugfix: Player gods should no longer show up on the commune list or be referenced by name when deciding not to guide.
  • Epic Bugfix: Drake/Scale should no longer drop when logging out.

Client changes

  • Change: Dyes will now show on helmets and held items
  • Due to some unforseen issues with a live build, the preview compatibility for mac changes have been delayed to an update coming shortly.
  • Preview: Fixed issues with keyboard input on Linux

Patch Notes 08/MAR/18

Changes and additions

  • New: Added the option to use the Place feature for larger items which you cannot take into inventory.
  • New: White Cloth, leather and studded leather armour can now be dyed.
  • New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the object’s inventory, without the need to open it in a window manually.
  • Change: You should do more damage when destroying off deed items if they are owned/created by you.
  • Change:You will now get the option to spawn at your deed token even if the terrain is too steep.  The spawn location will have a Steep warning in the dropdown menu.
  • Epic Mission Tweaks:
    • Avenger of light missions will no longer spawn.
    • Increased amount of mission creatures spawned (up to 50% extra of the required amount).
    • Spawned mission creatures will age faster and die after a few weeks.
    • Mission difficulty will not always go up on a successful mission completion.
    • Mission requirements will be a bit less across most missions.
    • Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.
  • Epic Change:  Characteristic skillgain has been increased by 30%.

Metal items update

  • New: Many metal items and tools can now be crafted with any metal.
  • New: Metal items will now take on a hue depending on the metal used in creation
  • Change: Ore is no longer capped at 50 Quality on Epic Home Servers.
  • New: Metal lumps can now be combined to up to 64 of the item or 64kg, whichever is the higher.
    • Note: This allows lumps such as gold, silver and brass to be combined past the 64x count, allowing it to be used to create larger items.
  • Metal items will now have special bonuses and penalties depending on metal type used:
  • Note: All values are compared to iron.
    • Adamantine:
      • Armour
        • 5% DR
        • 5% Movement Speed
      • Weapons
        • 10% Damage Dealt
      • General
        • -60% Damage Taken
        • 8x Trader Price
        • 15% shatter resistance
        • -60% decay reduction
        • 5% lockpicking bonus
        • 15% Pendulum Area of Effect bonus
        • 7.5% bash damage bonus
        • 10% ql bonus to items created
    • Brass
      • Armour
        • 1% DR bonus
      • Weapon
        • -1% damage dealt
        • 5% bonus to damage dealt to armour
      • General
        • -5% damage taken
        • 2.5% ql gain per improvement action
        • 6x trader price
        • -5% decay damage
        • 10% bonus to quality upon creation
        • 2.5% bonus to repairing
        • 2.5% bonus to pendulum area of effect
        • 5% bonus to bash damage
    • Bronze
      • Armour
        • 1% DR bonus
      • Weapons
        • -1.5% damage dealt
        • 7.5% bonus damage dealt to armour
      • General
        • -10% damage taken
        • 5x trader price
        • -15% decay damage
        • 5% bonus to quality upon creation
        • 5% bonus to pendulum area of effect
        • 2.5% bonus to bash damage
    • Copper’
      • Armour
        • -1% DR
        • 1% movement speed bonus
        • -2% glance rate
      • Weapon
        • Deals 35% less damage
        • Deals extra poison wound at 30% of damage after 35% reduction
      • General
        • 5x trader price
        • 15% extra damage taken
        • -5% decay damage taken
        • 5% bonus to quality gain per improvement action
        • 2.5% bonus to repairing
        • -5% lockpicking penalty
        • -5% to pendulum area of effect
        • -10% to bash damage
    • Glimmersteel
      • Armour
        • 5% DR Bonus
        • 10% movement speed bonus
      • Weapons
        • 10% attack speed
      • General
        • -40% damage taken
        • 25% shatter resistance
        • 10x Trader prices
        • -40% decay taken
        • 5% bonus to repairing
        • 5% lockpicking bonus
        • 20% bonus to pendulum area of effect
        • 10% ql bonus to items created
    • Gold
      • Armour
        • -1% DR
        • -5% movement speed
        • 2.5% bonus to glance rate
      • Weapons
        • -5% attack speed
        • -2.5% damage dealt
        • 5% bonus to armour damage
      • General
        • 10x trader prices
        • 20% extra damage taken
        • -60% decay damage taken
        • 20% resistance to shatter
        • -5% penalty to repairing
        • -2.5 penalty to lockpicking
        • Can be used to make holy items (altars, statuettes)
        • 10% bonus to pendulum area of effect
        • 15% bonus to bash damage
        • Can be used to make unicorn shoes
    • Lead
      • Armour
        • -2.5% DR
        • -2.5% movement speed
      • Weapons
        • -50% damage dealt
        • Deals extra poison wound at 75%% of damage after 50% reduction
      • General
        • .75x trader prices
        • 30% extra damage taken
        • -20% decay damage taken
        • 10% bonus to quality gain per improvement action
        • 5% bonus to quality upon creation
        • -10% repair speed
        • -5% penalty to lockpicking
        • -10% penalty to pendulum area of effect
        • 20% bonus to bash damage
    • Seryll
      • Armour
        • 5% DR
        • 10% bonus to movement speed
      • Weapons
        • 5% attack speed
        • 5% damage dealt
      • General
        • 12x trader prices
        • -50% damage taken
        • -50% decay damage taken
        • 100% shatter resistance
        • 5% bonus to repair speed
        • 5% bonus to lockpicking
        • Can be used to make holy items
        • 25% bonus to pendulum area of effect
        • 7.5% bonus to bash damage
    • Silver
      • Armour
        • -.75% DR
        • -2% movement speed
        • 1% glance rate bonus
      • weapons
        • 10% damage to hunter mobs (most aggressive)
        • -2.5% parry rate
      • General
        • 8x Trader prices
        • 2.5% extra damage taken
        • -30% decay damage taken
        • 10% resistance to shatter
        • 2.5% bonus to lockpicking
        • Can be used to make holy items
        • Can be used to make unicorn shoes
        • 5% bonus to pendulum area of effect
        • 10% bonus to bash damage
    • Steel
      • Armour
        • 2.5% DR
      • Weapons
        • 2.5% extra damage to armour
      • General
        • 2.5x trader prices
        • -20% damage taken
        • -30% decay damage taken
        • 2.5% bonus to repair speed
        • 5% lockpicking bonus
        • 2.5% bonus to pendulum area of effect
        • 5% bonus to bash damage
    • Tin
      • Armour
        • -1.75% DR
        • 2% bonus to movement speed
      • Weapons
        • 4% bonus to attack speed
        • -7.5% damage dealt
        • -5% parry rate
      • General
        • 20% bonus damage taken
        • -7.5% decay penalty
        • 2.5% bonus to quality gain per improvement action
        • 5% bonus to quality upon creation
        • -2.5% penalty to repair speed
        • -2.5% lockpicking penalty
        • -5% penalty to pendulum area of effect
        • -10% bash damage
    • Zinc
      • Armour
        • -2% DR
        • 2.5% bonus to movement speed
      • Weapons
        • 5% attack speed
        • -10% damage dealt
      • General
        • .9x trader prices
        • 25% extra damage taken
        • 20% extra decay damage taken
        • 7.5% bonus to quality gain per improvement action
        • -5% repair speed
        • -2.5% lockpicking bonus
        • -5% penalty to pendulum area of effect
        • -15% bash damage

 

Bug Fixes:

  • Bugfix:  Fixed the issue where all names on the UI friend list went blank instead of just the specified removed friend.
  • Bugfix:  Fixed an issue which allowed you to plan a structure greater than your skill with no option to finalize or destroy the plan.
  • Bugfix:  Bridge pavement is now removed when a bridge section is destroyed and reverted to a plan.
  • Bugfix:  Recipe Cherries Jubilee should now be in everyone’s recipe book and can actually be made now.
  • Bugfix: Building door history is properly recorded whether or not you have an item activated during the lock/unlock process.
  • Bugfix:  You should now be able to tar a floor board underwater to the same depth you can lay them.
  • Bugfix:  Prying catseyes and waystones on deed should do more damage than off deed.
  • Bugfix:  Fixed the double pray in the context menu for Nahjo on a water tile inside a cave.
  • Bugfix:  Fixed a bug which caused damage to water instead of a reduction of weight to the water during a failed tailoring advanced creation attempt. (Ex. Using water on a cloth shirt to make a black vested shirt).
  • Bugfix:  Fixed a bug which caused items with glow runes attached to never cool down.
  • Bugfix:  Fennel seed should no longer show as being made with a mortar and pestle on any spice in recipes.
  • Bugfix: Freedom Isle missions should properly reset after 3.5 days if the mission is less than 33% complete.  Note that this only applies to missions that gradually tick up (not tree, traitor, build etc missions).
  • Bugfix:  Followup fix to the January 2018 change to further address the lag on Elevation.
  • Bugfix: Items should properly decay and cool off while inside saddle bags and saddle sacks equipped on horses.
  • Bugfix: Additional fix to check that the 5% tax is not taken from crates stored in racks as soon as they are moved off deed.
  • Note: This fix does require a tax check to occur on deed prior to taking off deed to correctly update the period between taxings.
  • Please allow a few weeks for everything to get a tick before reporting issues.
  • In the meantime, continue to move items from crates in racks to new crates in order to prevent the immediate tax deduction off deed.
  •  Bugfix:  Special wounds of same type and position will now stack, similar to normal wounds.
  • Example of this is a FA weapon causing multiple burn wounds to the same position on the body if hit there multiple times. The normal weapon wounds would mostly stack (with some randomly causing a new wound), but fire wouldn’t stack. That fire wound will now stack with any existing fire wound at that position.
  • Bugfix:  Creatures should once again lose aggression if you walk a distance away and choose No Target.