Hedges can now be cut down similar to trees and bushes with a cut down action or the CUT_DOWN keybind.
Destroying hedges on deed is tied to the “destroy fences” permission.
Dredging additions and changes:
You can now flatten and level with a dredge.
You must not be embarked when using flatten or level.
When dredging from a boat, the dirt/sand/clay will go directly into the hold if there is room. (You must have room in the dredge for this to happen).
The spawning of Valrei mobs has changed so that they spawn spread out across the server instead of in groups of 10.
Keybind MILK added.
Underground housing will now be enabled on PvP servers.
Happy Easter! Hot cross buns have been added as a recipe, you’ll have to find out how to make it yourself though!
New housing addition
Will act like marble or slate vein.
Will spawn randomly out of rock tiles across the server.
Can be created with a transmutation rod.
Sandstone bricks (Sandstone shard + chisel).
Sandstone slabs (Sandstone shard + chisel).
Slate bricks (Slate shard + chisel).
Slate slabs (Slate shard + chisel).
Round stones (Rock shard + chisel).
Slate slabs now are created with 88kgs of slate shards and a chisel.
Pottery bricks now require 5kgs of clay instead of 15.
Pottery brick floors will have new textures.
Stone slab house floors will have new texture.
House stone slabs will be changing to sandstone slab flooring to retain the same texture (if this is not immediate it will be addressed).
Round cobble roads are now paved with round stones.
Rough cobble roads are now paved with colossus bricks.
NEW WALL TYPES:
NEW WALL TEXTURES:
Rendered wall – Plain stone wall + 20kgs of clay
Sandstone wall – 20 sandstone bricks and 20 mortar.
Pottery brick wall – 20 pottery bricks and 20 mortar.
Slate wall – 20 slate bricks and 20 mortar.
Rounded stone wall – 20 round stones and 20 mortar.
marble wall – 20 marble bricks and 20 mortar.
NEW PAVEMENT TYPES:
Sandstone slab pavement.
Sandstone brick pavement.
Slate slab pavement.
Slate brick pavement (existing slate slab pavement will become slate brick pavement).
Marble brick pavement.
Pottery brick pavement.
NEW FENCE TYPES:
Pottery brick fence.
Pottery brick iron fence.
Pottery brick iron fence gate.
Sandstone iron fence.
Sandstone iron fence gate.
Marble iron fence.
Marble iron fence gate.
Rendered iron fence.
Rendered iron fence gate.
Slate iron fence.
Slate iron fence gate.
Round stone fence.
Round stone iron fence.
Round stone iron fence gate.
Siege weapon changes:
CATAPULTS AND TREBUCHETS:
New algorithm now used for Catapults/Trebuchet projectiles that properly takes into account starting power, gravity and firing angle of the siege weapon:
Starting power determined by number of winches for catapult, and loaded amount for trebuchet – power directly relates to starting velocity (so 20 winches is 20m/s).
Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits, otherwise it will travel the full arc until it hits the ground.
Anything within a small radius of the landing position will take damage, radius depends on the size of the thrown projectile.
Weight, quality, and final velocity of the projectile all add into how much damage it deals to the things it lands on – metal and stone projectiles do the most damage.
Projectiles still have a maximum of 20 damage per shot.
Added new actions to catapults and trebuchets to allow changing of the firing angle.
Firing angle defaults to 45 degrees, can be changed to be between 5 and 85 degrees.
Added messages when winching and changing the firing angle of a catapult or trebuchet that will give an approximate firing distance of the projectile.
Action time for winching now takes skill into account, will be 33% faster at 100 skill.
Projectile landing messages now give a full breakdown of everything they hit, and how many of each thing – as well as naming which structure(s) received damage.
BATTERING RAMS ADDED:
Minimum 21 body strength to use it.
Uses the War Machines skill for skill checks – action time is 33% faster at 100 skill with a base timer of 30 seconds.
Checks a short area in front of the ram for anything to hit, first thing it hits will take damage. Area should be closely lined up with the model.
Can only be used by one person at any time, user must be quite close to be able to use it.
Damage dealt increased by the ram quality and the skill check result.
Ram does double damage to walls underground.
Citizen or ally with destroy wall permissions will deal bonus damage.
Cannot be used on steep slopes.
ARCHERY TOWER AND MAGIC TURRET CHANGES:
Turrets and archery towers now have increased range based on their quality – up to 5x their base range at 100ql.
Turrets and archery towers will now shoot faster based on quality – up to 33% faster at 100ql.
Turrets that fail to fire anything when they have a chance to will now do a firing animation without sending out a projectile.
Changed the projectile starting positions of turrets and archery towers to line up with their models – This should allow them to fire from anywhere they have proper line of sight to a target.
Added a 3x bonus to damage when bashing arched walls manually.
Bug fix: Fix for negative quality rift resources as participation reward.
Bug fix: Fix to prevent most unique creatures from spawning inside a deed.
The green, blue, black, and white dragon types use a different spawn mechanic and may still spawn in a village.
Bug fix: Christmas trees and snowmen were removed from the mission items lists.
Bug fix: Fix for offline tamed/charmed pets sometimes not logging back online with their owner.
Bug fix: Addressed a few spelling and text errors.
Bug fix: Hot stills can now be picked up from the ground if empty.
Bug fix: You can now properly use the /join village command even if the village which recruited you has more than one word in its name.
Bug fix: Some recipe fixes:
Eggnog can no longer use itself to make more eggnog.
Sausage skins can no longer be nested inside each other.
Bug fix: Improved checks to allow pushing items from a house floor onto a bridge and from a bridge onto a house floor.
Bug fix: Improved bridge checks, if a bridge is destroyed or decays, planted items on that bridge should no longer give the error message ‘You need to be on the same bridge’ when interacting with them.
Bug fix: Addressed infrequent issue in which roof and floor damage exceeded 100.
Bug fix: Fixed dual faith issues between Chaos and Freedom PvE servers.
Leaving Libila on Chaos and joining no other deity will now properly set you to no deity when crossing back to Freedom servers.
Bug fix: Deity colossi can now be destroyed by owner and/or mayor on a deed.
Deed export system is not currently configured for new pavement and house types. Will be addressed in the coming updates.
Changed examine message on small egg to indicate fertility.
Dye amounts for bulk storage bins and food storage bins has been reduced to 3kgs needed.
Change: Removed merchant contracts from mission items list.
Mailing costs for liquids and combined resources is now calculated at 1 copper/5kg weight.
Bloodthirst now properly gives 30 on a killshot.
Changed how the power is gained on the BT weapon. Can cast on it to increase it up to 1000, increasing it to 1000 will be along the same difficulty of a normal cast to 100.
Each cast with a power higher than the current power/10 will add that power to the cast. This will naturally cap it at around 1000, maybe a really lucky 1100ish before casting to increase is impossible.
Power increase is now also gained when killing creatures as well as other players.
Killing creatures will now increase the power equal to the creature’s CR. Between 5000 and 7500 power this will scale down to half the creature’s CR.
Stun times and frequency from creature combat moves has been reduced.
Bugfix: Removed Gift Pack from mission item list.
Bugfix: Fixed an issue where rift resources were not rewarded properly based on participation over 60.
Bugfix: Description for Red Dragon Madness achievement fixed.
Bugfix: Felled trees should now decay on deed.
Bugfix: Fix for client crash when managing citizens when a role name was blank.
Bugfix: Fixed a bug which changed the state of cakes as candles were added – This does mean cakes can no longer be wrapped however.
Bugfix: A few mailing issues regarding paper products were fixed. (details below)
Returned paper/papyrus items cost changed from 1 copper to 1 iron.
Second mailing screen text changed to reflect that paper/papyrus return costs are 1 iron.
Inscribed paper/papyrus now shows as inscribed while in the mail (and not as just paper or papyrus.
Bugfix: Fix for cookbook display of nameable recipes for those who already have one named for them and make another recipe which has not been named yet.
Bugfix: Fix for artifacts not dropping properly in some situations upon logging out.
Bugfix: Possible fix for time stopping issue in game. (Hotfixed March 5)
Bugfix: “You cannot dig in such terrain” error should now check the correct tile. (Hotfixed March 5)
Bugfix: Restored examine message that went missing from floorboards.
Bugfix: Change the order of focus loss in combat logs so that it appears after damage text to prevent confusion.
Bugfix: Citizens no longer blocked from freezing lava on deed if not part of an alliance.
Bugfix: When improving roofs, floors and walls, material is removed from inventory at the end of the action instead of at the 5 second point.
Bugfix: Fixed an issue with checks for digging skill and slopes in some situations.
Bugfix: 100 Plate armour smithing title should now work correctly on Epic.
Bugfix: Gold and silver horseshoes now use Jewelry smithing for improving.
Bugfix: Storage unit shelves will now be the same wood type as the external container (last wood type used in creation).
Bugfix: Remove internal components of items from missions.
Bugfix: Add to crafting window option was removed from completed cupboards and storage units.
Bugfix: Fixed an issue where built-in internal components of a storage container did not reflect the rarity of the external container if the container turned rare upon improving.
Bugfix: Planted banners and flags limit per tile increased to 4.
Bugfix: Fix for items taking a massive decay tick when removed from a decay reduced container after a period of time.
Bugfix: Gold rune of Fo will now correctly have a 10% chance of an extra item per harvest for Forestry and Milking actions as opposed to the 10% bonus to skill.
Bugfix: Fixed attaching runes to boats. Manage permission is required.
Bugfis: Corrected an issue where some skills were not using the correct Skill knowledge value for checks when non-prem, allowing them to perform skill limited actions over the 20 skill cap. If non premium all actions requiring higher skill should not be possible.
Bugfix: Fixed the Area of Effect for a random prayer heal to the 3 x 3 area intended.
Bugfix: Planted herbs and spices will only grow while planted on the ground or in planter racks.
Changed Rift rewards to be more in line with final ranking.
Light of Fo will give a max of 15 participation points per cast, as long as it hits that many creatures to heal them.
At the end of a Rift, if you have more than 60 participation (phenomenal), the lump you receive will be less random ql and weight, and more dependent on your participation score (with a slight amount of random on top of it).
Also at the end of a rift, if you have more than 60 points, you’ll get an amount of rift resources scaling to your participation points (up to a max of 20 at a participation score of 360). Each of these items will be random between the three rift materials, and the ql will scale based on participation too.
Higher participation generally will mean more rift material bits at a higher ql (though there is a slight random added to the final ql of each bit).
Changed the resulting location of lamps planted using the corner tile.
Lamps previously planted using the tile corners if on tile corners that bordered deed and perimeter may have actually been ‘located’ on the perimeter tile rather than the deed tile for lighting and decay. If you have lamps planted in this manner, pick up your lamp, stand on the DEED tile and replant in the corner to assure that the lamp is located on deed and not in the perimeter.
Lamps in the past could not be planted on certain tile borders if there was a house or fence on that border as well. You can now plant and interact with lamps on tile corners even if there is a house or fence intersecting that tile corner.
Blessed lamps will auto-light off deed when planted on pavement tiles. When planting, please be certain you are standing on the pavement tile if planting using the tile corner method.
Feature: New behavior for off deed blessed lamps.
Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.
Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.
Boat speeds have been tweaked upwards as a percentage of their base speed in low wind according to their relative difficulty to create:
Wind bonus has remain unchanged, and speed differences will be most noticeable in little wind.
Bugfix: The changes in 1.3 to multiple harvests depending on skill and age for Forestry and Milking were affected by a bug that increased skillgain per harvest exponentially per tick during one action, this has been rectified and the skillgain per tick will be the same across the whole action. This fix also affects Botanizing as that is where the original bug was.
Bugfix: Sealed barrels properly reflect the weight of the contents while in inventory.
Bugfix: Fixed a few issues with sealed barrels and contents behavior.
Bugfix: Fixed an issue where you would not get the nature-meditate option on the context menu if you had something activated in inventory and there was a glow rune on your rug.
Bugfix: Fixed an issue which prevented loading of items with glow runes attached.
Bugfix: Internal components of items can no longer be loaded into war machines.
Bugfix: Fix for not receiving normal stance fight skill.
Bugfix: Recipe fixes for mayo not mixing with other items or leading to unknown recipes in lore.
Bugfix: Various spelling and text errors fixed.
Bugfix: Added a few layer and obstruction checks for interaction while above and below ground.
Bugfix: Fixed an issue which prevented clay shingles from being dragged into a kiln from a bulk container.
Bugfix: When planting a flower in a pottery flowerpot or a marble planter, the planted pot will have the same quality/damage as the empty planter.
Bugfix: Another fix to prevent fog spiders from spawning on deeds.
Bugfix: Fixed a few issues to properly block building or continuing structures inside blocked zones.
Bugfix: Rebalanced damage done to tools when destroying unfinished fences and building walls as well as completed fences and walls.
Bugfix: Fixed a few cooking achievements that were not working properly and added a few new ones to be discovered.
Bugfix: Fixed various text descriptions for recipes and ingredients.
Lootable Rift creature recipes will now go directly into the inventory of a participant rather than drop on the corpse of the creature.
The deity transfers for Nahjo and Libila PMKs offered with the 1.3 patch will end on February 1. /transfer will be disabled and GMs will no longer accept in game requests for transfers.
Show Village Plan via the settlement token will mark perimeter and underwater tiles differently to village tiles to allow mayors to identify the village borders easier.
Bugfix: Completed barrel racks will no longer have the add to crafting window option in the right click menu.
Bugfix: Removed rarity from milking.
Bugfix: A player will no longer get stung by bees when boarding a vehicle containing an active hive, even if they do not have a lit smoker. However, a commander will still get stung as bees do not take kindly to being relocated.
Bugfix: Fillets of fish will no longer lose weight after being placed in bulk containers.
Bugfix: Fixed a few issues with marking and writing recipes.
Bugfix: Beehives will no longer be productive in mines, nor can they be pushed underground.
Bugfix: Fixed an issue with a few ‘pasta’ recipes.
Bugfix: Fixed an issue where fireworks were not giving the proper number for ‘uses left’.
Bugfix: Fixed a few issues with bee hives and smoker mechanics.
Dormant hives will only sting if you try to load or unload them without a lit bee smoker.
Dormant hives may be opened without the use of a lit bee smoker.
Active Domestic hives will now sting regardless if they are locked or not without a lit bee smoker.
Bugfix: Fixed so that wild hives on deed abide by deed permissions for removing both honey and wax.
Bugfix: Fixed triggers for a few achievements which were not working properly.
Bugfix: You can no longer milk using sealed containers.
Bugfix: Fix for wild hives not being removed in winter and thereby reappearing in the same place the following spring.
Bugfix: Fix for capitalization issues with missions.
Bugfix: Honey inside a domestic hive will properly average after the hive has been improved.
Bugfix: Fix for single queens in domestic hives migrating to other domestic hives – no matter what quality.
Bugfix: Due to the large size of some vegetables and the inability to squish them and other ingredients into pottery jars, you may also try pottery bowls for some of those recipes.
Bugfix: Removed certain creatures from kill missions and adjusted kill quantities of other creatures.
Bugfix: Corrected an issue with mission respawning on Freedom when missions are completed or failed. This should resolve the issue, but we will continue to monitor for any missing missions.
Bugfix: Fix for a few items not taking decay on deed when they should. This includes:
Animals on a spit
Bugfix: Removed additional means of teleporting with artifacts in inventory.
Bugfix: Removed mission ruler and added a title for the Won the Game achievement.
Bugfix: Fixed an issue where the taste option on food would not appear if nothing was activated.
Bugfix: Fix for vinegar recipes not properly being added to the cookbook in some instances.
Bugfix: Removed goat cheese from any recipes that used it as an ingredient as it was too rare (from easter eggs).
Bugfix: Fixed an issue where newly discovered named recipes were not updating some cookbooks.
Bugfix: You can no longer unload internal cargo from loaded vehicles as it resulted in ghosted containers taking up space.
Bugfix: Resource gathering rune now works correctly with surface mining.
Bugfix: Fixes for a few text and spelling errors.
Bugfix: Fighting in defensive stance will no longer give occasional aggressive fighting ticks.
Bugfix: When planting an herb or spice in a pottery planter, the planted pot will have the quality/damage as the empty planter.
Bugfix: Fix to prevent rank gain from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention.
Bugfix: Flags should no longer take damage while in inventory or on merchants.
Bugfix: You will no longer be able to plan a bridge which spans perimeter tiles unless you have village permissions to do so.
Bugfix: Addressed an issue with the timer and messaging for conquering battle camps.
Bugfix: Changed the way a number of recipes were updated and sent to the client.
Bugfix: Recipe fixes for the distilled liquors so that they are correctly recorded in the cookbook.
This means that some existing recipes will need to be deleted from cookbooks due to bad recipe data, the recipes affected are the fruit and berry gins and brandies.
Bugfix: Planter racks were intended to hold 30 planters so the size has been reduced as was intended.
If your rack currently has more than 30 planters, if you remove one it will not go back in and when you plant in one, it will fall to the ground.
Bugfix: Fixed a number of cooking recipe and ingredient issues:
Creams and butter have their milk type in names.
Split fruit juices into individual recipes.
Corrected some unnecessary specifications of raw ingredients.
Removed some optional ingredients from recipes, as they were unable to be used.
Delayed temporarily as some animations were missed
An issue that has been causing server lag and player disconnections upon crossing servers recently has been identified and addressed. We will continue to monitor for any instances of this happening.
Server Status: All Servers are currently online.
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