Client update to address Java issues

The game clients have been updated and should now work correctly with the latest java version 8u141

This update also includes a change to how the memory management system works, and should reduce “stuttering” when running the client for an extended period.

The unstable client also carries the following changes:

The memory limitation has been swapped to a dynamic memory usage system, which will allocate RAM depending on the available amount system-wide. Systems with larger amounts of memory will see an increase in the amount that Wurm takes up, but will scale down if it does not require it.

  • Bugfix: Corrected issues in which cave dwelling walls did not render
  • Bugfix: Butterflies and fish will no longer glow at night
  • Bugfix: Removed the swimming sound when embarking a boat from water.

Patch Notes 06/JUL/17

  • Wurmian dendrologists have noted that the girth of Olive and Chestnut trees has diminished. (olive and chestnut tree trunks are now thinner by 60%)
  • Cave entrances can now be reinforced, prepared, and paved like other cave floors.
  • Priests that can dig without going faithless can now dredge.
  • Bugfix: Fixed an issue where keys ended up in a bugged state if they were inside a bank or mailbox when the lock was destroyed.  Now the keys should be destroyed as well.
  • Bugfix: Fixed a bug that caused cave ceilings to examine as floors and requirement remove reinforcement permissions when above a reinforced floor.
  • Bugfix:  Fix for some underground bridges causing errors resulting in players rubberbanding as they travel across the bridge.
  • Bugfix: Hota should no longer break if there is a server restart during an active event – remaining pillars should spawn seconds before the shutdown.
  • Bugfix: Fixed the issue causing decayed organic material from being stuck in a your bank taking up a slot until server restart.
  • Bugfix:  Metallic Liquid will now come in a potion bottle when looted and will actually work when ‘smeared’ onto an item.
    • The imbue will start with 100 power, no matter what your actual skill is as long as the action succeeds.
    • Protect against items “cracking” 5 times, lose 20 power from the imbue every time it “forms cracks”
    • Protect against a single shatter. As long as the power of the imbue even exist listed on the item, it will be protected.
    • You can NOT smear another potion to “refill” the lost power, effect must be gone.

Client updates

  • 4.0 Client fix: Straightened out reinforced walls next to veins with cave detail set to high.
  • 4.0 Client fix: Wild hive message on screen should now appear again if you  do not have it hidden in settings.
  • 4.0 Client fix:  Rangefinder numbers are again visible when using a spyglass.
  • 4.0 Client fix: Corona position (glow) for some items was fixed from hovering above to a center position.
  • 4.0 Client fix: Fixed orientation issues of embarked players.
  • 4.0 Client fix: There should be no more ‘lightning’ flashes on animals, people and items.
  • 4.0 Client new:  Added a post-process tab in client settings to to add or remove some effects.
    • Bloom
    • FXAA (antialiasing)
    • Vignette
  • Bugfix:  Changed the orientation of pavement on bridges to match terrain paving.
  • Bugfix: Fixed the bumpy cave floor pavement as seen with cave detail set to high.
  • Deed planner exporter changes:
    • New wall/fence types and bushes as well as floors are now exported properly
    • Deed borders are exported as DeedPlanner border
    • If deed is coastal, all height values on map will be accurate. Otherwise, lowest point on plan will have height 5 when imported into the DeedPlanner

Patch notes 22/JUN/17


  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward,  depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
  • Champion changes
    • Kingdoms will no longer require the player god to favour them in order to ascend a champion
    • Each kingdom may have one champion per god, with a maximum of three champions
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds


  • Bugfix:  Creatures without bodies should play a proper death animation before being deleted.
  • Bugfix: Strange devices courier casts can now be improved while in the correct spirits domain
  • Bugfix: Fixed the bug that caused the pave option to show on packed dirt with floor boards, resulting in a gravel tile.

Hotfix 17/JUN/17

  • Bugfix: The issue causing underground fence gates and doors to lose locks has been identified and fixed. All underground houses and fence gates that were locked prior to yesterdays update will again be locked, but permissions will need to be recreated. Unfortunately to address this bug all new underground houses and fence built since yesterdays update will lose their locks. PLEASE ensure to re-lock any doors or fences built underground in the past day.
  • Bugfix: Bridges can now be properly built from underground dwellings (addressing walls too weak message).
  • Bugfix: Reinforced walls now have flat visual on high cave detail

WSA: PvP ban and cave dwelling locks

WARNING: Due to an unexpected bug, all locks on CAVE HOUSES and CAVE GATES have vanished. Replacing them are the current recommended action while the issue is being sought out. Anyone caught taking anything they would not be able to before will be punished harshly. Secure your items!

Effective until further notice there is a Full PVP Ban in effect.

*Recommendation – Replace your lost locks even while this situation is under investigation.

**Anyone caught taking items they would not have been able to before without needing to bash or lock pick their way in will be punished severely while this directive is active.

We thank you for your understanding and patience.

The Wurm team.