Client update 4/APR/18 – Mac compatibility

We are pleased to release the client update with a fix for mac compatibility issues.

This update is for the stable client only (preview client will not work yet) which will now run on macs, but as previously mentioned, accessing the settings via ingame may cause issues.

We advise to only adjust settings in the launcher while we work on a more permanent solution.

 

 

Client Update 29/MAR/18

  • Bugfix: Show body in inventory option has been added back into settings in the Game tab.
  • Bugfix: Fixed rarity glow ‘leaking’ onto nearby objects.
  • Preview client: Keybinds for Activate_tool_next and Activate_tool_previous are now listed in settings under the Keybinds tab.

Client patch notes 21/MAR/18

  • Bugfix: Fixed active item glowing bright white when observed by another player.
  • Bugfix: Addressed some client stuttering and freezing occurrences.

PREVIEW CLIENT ONLY

  • New keys to bind to:
    • SCROLLUP – Moving scroll wheel up.
    • SCROLLDOWN – Moving mouse scroll wheel down.
  • New actions to bind:
    • ACTIVATE_TOOL_NEXT – Activates the next tool to the right in the toolbelt.
    • ACTIVATE_TOOL_PREVIOUS – Activates the next tool to the left in the toolbelt.
  • Both actions will cycle through the toolbelt when reading the respective end (next 1-9 back to 1, previous 9-1 back to 9).
  • Holding ALT while scrolling will now cause mouse scrolling to ignore UI elements.

NOTE: If the current live client is launched these actions and keys will be removed from the player configuration and will need rebinding upon launching the preview client again.

Patch Notes 15/MAR/18

Changes and additions:

  • Chain, plate, drake and scale armour can now be dyed

Bug Fixes:

  • Bugfix: Staves and crowbars can now be crafted from all metal types.
  • Bugfix: Fixed timer scaling issue for pickaxes with WoA when mining.
  • Bugfix: Removed double copper needle from recipe list.
  • Bugfix: You should no longer be able to bash a tent that does not belong to you on pve.
  • Bugfix: Addressed issues with timer and success when sacrificing animals.
  • Epic Bugfix: Player gods should no longer show up on the commune list or be referenced by name when deciding not to guide.
  • Epic Bugfix: Drake/Scale should no longer drop when logging out.

Client changes

  • Change: Dyes will now show on helmets and held items
  • Due to some unforseen issues with a live build, the preview compatibility for mac changes have been delayed to an update coming shortly.
  • Preview: Fixed issues with keyboard input on Linux

Patch Notes 08/MAR/18

Changes and additions

  • New: Added the option to use the Place feature for larger items which you cannot take into inventory.
  • New: White Cloth, leather and studded leather armour can now be dyed.
  • New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the object’s inventory, without the need to open it in a window manually.
  • Change: You should do more damage when destroying off deed items if they are owned/created by you.
  • Change:You will now get the option to spawn at your deed token even if the terrain is too steep.  The spawn location will have a Steep warning in the dropdown menu.
  • Epic Mission Tweaks:
    • Avenger of light missions will no longer spawn.
    • Increased amount of mission creatures spawned (up to 50% extra of the required amount).
    • Spawned mission creatures will age faster and die after a few weeks.
    • Mission difficulty will not always go up on a successful mission completion.
    • Mission requirements will be a bit less across most missions.
    • Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.
  • Epic Change:  Characteristic skillgain has been increased by 30%.

Metal items update

  • New: Many metal items and tools can now be crafted with any metal.
  • New: Metal items will now take on a hue depending on the metal used in creation
  • Change: Ore is no longer capped at 50 Quality on Epic Home Servers.
  • New: Metal lumps can now be combined to up to 64 of the item or 64kg, whichever is the higher.
    • Note: This allows lumps such as gold, silver and brass to be combined past the 64x count, allowing it to be used to create larger items.
  • Metal items will now have special bonuses and penalties depending on metal type used:
  • Note: All values are compared to iron.
    • Adamantine:
      • Armour
        • 5% DR
        • 5% Movement Speed
      • Weapons
        • 10% Damage Dealt
      • General
        • -60% Damage Taken
        • 8x Trader Price
        • 15% shatter resistance
        • -60% decay reduction
        • 5% lockpicking bonus
        • 15% Pendulum Area of Effect bonus
        • 7.5% bash damage bonus
        • 10% ql bonus to items created
    • Brass
      • Armour
        • 1% DR bonus
      • Weapon
        • -1% damage dealt
        • 5% bonus to damage dealt to armour
      • General
        • -5% damage taken
        • 2.5% ql gain per improvement action
        • 6x trader price
        • -5% decay damage
        • 10% bonus to quality upon creation
        • 2.5% bonus to repairing
        • 2.5% bonus to pendulum area of effect
        • 5% bonus to bash damage
    • Bronze
      • Armour
        • 1% DR bonus
      • Weapons
        • -1.5% damage dealt
        • 7.5% bonus damage dealt to armour
      • General
        • -10% damage taken
        • 5x trader price
        • -15% decay damage
        • 5% bonus to quality upon creation
        • 5% bonus to pendulum area of effect
        • 2.5% bonus to bash damage
    • Copper’
      • Armour
        • -1% DR
        • 1% movement speed bonus
        • -2% glance rate
      • Weapon
        • Deals 35% less damage
        • Deals extra poison wound at 30% of damage after 35% reduction
      • General
        • 5x trader price
        • 15% extra damage taken
        • -5% decay damage taken
        • 5% bonus to quality gain per improvement action
        • 2.5% bonus to repairing
        • -5% lockpicking penalty
        • -5% to pendulum area of effect
        • -10% to bash damage
    • Glimmersteel
      • Armour
        • 5% DR Bonus
        • 10% movement speed bonus
      • Weapons
        • 10% attack speed
      • General
        • -40% damage taken
        • 25% shatter resistance
        • 10x Trader prices
        • -40% decay taken
        • 5% bonus to repairing
        • 5% lockpicking bonus
        • 20% bonus to pendulum area of effect
        • 10% ql bonus to items created
    • Gold
      • Armour
        • -1% DR
        • -5% movement speed
        • 2.5% bonus to glance rate
      • Weapons
        • -5% attack speed
        • -2.5% damage dealt
        • 5% bonus to armour damage
      • General
        • 10x trader prices
        • 20% extra damage taken
        • -60% decay damage taken
        • 20% resistance to shatter
        • -5% penalty to repairing
        • -2.5 penalty to lockpicking
        • Can be used to make holy items (altars, statuettes)
        • 10% bonus to pendulum area of effect
        • 15% bonus to bash damage
        • Can be used to make unicorn shoes
    • Lead
      • Armour
        • -2.5% DR
        • -2.5% movement speed
      • Weapons
        • -50% damage dealt
        • Deals extra poison wound at 75%% of damage after 50% reduction
      • General
        • .75x trader prices
        • 30% extra damage taken
        • -20% decay damage taken
        • 10% bonus to quality gain per improvement action
        • 5% bonus to quality upon creation
        • -10% repair speed
        • -5% penalty to lockpicking
        • -10% penalty to pendulum area of effect
        • 20% bonus to bash damage
    • Seryll
      • Armour
        • 5% DR
        • 10% bonus to movement speed
      • Weapons
        • 5% attack speed
        • 5% damage dealt
      • General
        • 12x trader prices
        • -50% damage taken
        • -50% decay damage taken
        • 100% shatter resistance
        • 5% bonus to repair speed
        • 5% bonus to lockpicking
        • Can be used to make holy items
        • 25% bonus to pendulum area of effect
        • 7.5% bonus to bash damage
    • Silver
      • Armour
        • -.75% DR
        • -2% movement speed
        • 1% glance rate bonus
      • weapons
        • 10% damage to hunter mobs (most aggressive)
        • -2.5% parry rate
      • General
        • 8x Trader prices
        • 2.5% extra damage taken
        • -30% decay damage taken
        • 10% resistance to shatter
        • 2.5% bonus to lockpicking
        • Can be used to make holy items
        • Can be used to make unicorn shoes
        • 5% bonus to pendulum area of effect
        • 10% bonus to bash damage
    • Steel
      • Armour
        • 2.5% DR
      • Weapons
        • 2.5% extra damage to armour
      • General
        • 2.5x trader prices
        • -20% damage taken
        • -30% decay damage taken
        • 2.5% bonus to repair speed
        • 5% lockpicking bonus
        • 2.5% bonus to pendulum area of effect
        • 5% bonus to bash damage
    • Tin
      • Armour
        • -1.75% DR
        • 2% bonus to movement speed
      • Weapons
        • 4% bonus to attack speed
        • -7.5% damage dealt
        • -5% parry rate
      • General
        • 20% bonus damage taken
        • -7.5% decay penalty
        • 2.5% bonus to quality gain per improvement action
        • 5% bonus to quality upon creation
        • -2.5% penalty to repair speed
        • -2.5% lockpicking penalty
        • -5% penalty to pendulum area of effect
        • -10% bash damage
    • Zinc
      • Armour
        • -2% DR
        • 2.5% bonus to movement speed
      • Weapons
        • 5% attack speed
        • -10% damage dealt
      • General
        • .9x trader prices
        • 25% extra damage taken
        • 20% extra decay damage taken
        • 7.5% bonus to quality gain per improvement action
        • -5% repair speed
        • -2.5% lockpicking bonus
        • -5% penalty to pendulum area of effect
        • -15% bash damage

 

Bug Fixes:

  • Bugfix:  Fixed the issue where all names on the UI friend list went blank instead of just the specified removed friend.
  • Bugfix:  Fixed an issue which allowed you to plan a structure greater than your skill with no option to finalize or destroy the plan.
  • Bugfix:  Bridge pavement is now removed when a bridge section is destroyed and reverted to a plan.
  • Bugfix:  Recipe Cherries Jubilee should now be in everyone’s recipe book and can actually be made now.
  • Bugfix: Building door history is properly recorded whether or not you have an item activated during the lock/unlock process.
  • Bugfix:  You should now be able to tar a floor board underwater to the same depth you can lay them.
  • Bugfix:  Prying catseyes and waystones on deed should do more damage than off deed.
  • Bugfix:  Fixed the double pray in the context menu for Nahjo on a water tile inside a cave.
  • Bugfix:  Fixed a bug which caused damage to water instead of a reduction of weight to the water during a failed tailoring advanced creation attempt. (Ex. Using water on a cloth shirt to make a black vested shirt).
  • Bugfix:  Fixed a bug which caused items with glow runes attached to never cool down.
  • Bugfix:  Fennel seed should no longer show as being made with a mortar and pestle on any spice in recipes.
  • Bugfix: Freedom Isle missions should properly reset after 3.5 days if the mission is less than 33% complete.  Note that this only applies to missions that gradually tick up (not tree, traitor, build etc missions).
  • Bugfix:  Followup fix to the January 2018 change to further address the lag on Elevation.
  • Bugfix: Items should properly decay and cool off while inside saddle bags and saddle sacks equipped on horses.
  • Bugfix: Additional fix to check that the 5% tax is not taken from crates stored in racks as soon as they are moved off deed.
  • Note: This fix does require a tax check to occur on deed prior to taking off deed to correctly update the period between taxings.
  • Please allow a few weeks for everything to get a tick before reporting issues.
  • In the meantime, continue to move items from crates in racks to new crates in order to prevent the immediate tax deduction off deed.
  •  Bugfix:  Special wounds of same type and position will now stack, similar to normal wounds.
  • Example of this is a FA weapon causing multiple burn wounds to the same position on the body if hit there multiple times. The normal weapon wounds would mostly stack (with some randomly causing a new wound), but fire wouldn’t stack. That fire wound will now stack with any existing fire wound at that position.
  • Bugfix:  Creatures should once again lose aggression if you walk a distance away and choose No Target.