Jackal: The Creatures of Jackal


Roaming freely across the lands of Jackal are some of the creatures usually seen strictly at Rift locations  as well as some new creatures seen only in these new lands . Exploring Jackal will have you meet giant crabs, isopods and wetas – the last of which is able to be ridden by those brave enough.  Some familiar creatures from the lands of Wurm will roam as well, with a custom spawn table for the server.

The Isopod has a very hard shell to pierce

The Weta is a new means of transport

Back in the lands of Wurm players will come across small parties of Rift creatures known as Scouts in the wilderness searching for new landing locations for Rifts to complete their invasion plans. Defeating these Scouts will be possible for small teams of players or even the more adventurous solo player, and upon defeat will allow players to collect a small number of rift resources from the area as well as award points towards the updated reward system for Rifts and Jackal that will be detailed later this week.

Jackal: The Next Frontier

Journal of Jack A. Lormere.

Day 5: I’ve been on the trail of these rumoured creatures and I’ve discovered something shocking. The link between these lands and Jackal have grown strong enough to cross both ways. Strange rocks now cover the land after these “Rifts” are closed and they allow me to transfer a part of myself to their home lands, Jackal. I don’t think my knowledge and skill crosses to Jackal, but upon returning I feel like I’ve retained what I’ve learned…

Jackal: The Next Frontier

For years now, the aggressive residents of Jackal have been relentlessly attacking the lands of Wurm through the use of Rifts – transporting themselves to Wurm and attempting to wreak havoc upon the citizens there. Now it’s the players’ turn, as Jackal becomes a land that players can travel to.

Following the close of the first Rifts after the next update, items known as Lodestones will appear at the site of the Rift and become craftable by players. These Lodestones will allow you to transport your soul to Jackal to take the fight back to them. Lodestone travel will be two-way, and will only transport your soul – no items or skills – but travel back to the lands of Wurm will impart some knowledge onto your character that you gained while on Jackal.

The Jackal server will be a server that resets every 6 months, with faster skillgain and action speed to account for this, meaning a fresh start for players wanting to experience it without the feeling of everyone being ahead.

These lands are not as tailored for human living as the normal Wurm lands, and this will be evident as you make your way there and explore. Work together and fight your way through the denizens of Jackal and take control of the land.

 This is only the beginning of what the lands of Jackal entail, more details about this hostile and alien landscape will be unveiled over the coming days.

Patch Notes 1/AUG/19 Elevation bugfixes

  • New: 100 Jewelry Smithing title added.
  • New: 100 Fine Carpentry title added.


  • Bugfix: Artifacts will now drop on the tile on player death.
  • Bugfix: Players in lost link status will no longer count for sermon listeners.
  • Bugfix: Players in lost link status while in combat will now leave the world after 10 minutes of combat on Freedom, and 1 hour of combat on Epic.
  • Bugfix: All gods can now cast disintegrate in PvP.
  • Bugfix: Kingdom influence when bashing towers will update correctly now.
  • Bugfix: Battle camps now spawn every 27 hours to allow better timezone coverage, this effects all servers.
  • Bugfix: Same kingdom Village War Declaration now works on all pvp servers.
  • Bugfix: Fixed Elevation only karma cooldowns leaking over to chaos.
  • Bugfix: Tower influence now correctly updates when the tower loses or gains quality.
  • Bugfix: Can no longer use Random Teleport in combat.
  • Elevation Change: You may now only lead 1 creature.
  • Elevation Change: You may no longer lead additional creatures when you are fighting on Elevation.
  • Elevation Bugfix: Actually fix carry weight
  • Elevation Change: Truestrike now casts a 95 power truehit on the user with a 10 minute cooldown.
  • Elevation Bugfix: Corrected issue where tunnels could not be opened at exactly 60 slope.

Patch Notes 16/JUL/19

  • Bugfix: Demigod followers and priests will now be able to correctly receive template god power level for global spells and cast global spells.
  • Elevation bugfix: Corrected movement speed being affected by body strength soft cap.
  • Elevation bugfix: Meditation level will now correctly cross from Elevation to a home server.
  • Elevation bugfix: Corrected issue causing players to have items falsely identified as old items.

Patch Notes 11/JUL/19 Elevation revamp

Elevation Revamp

Following discussion and a poll today we launch the new Elevation with a new map and many adjusted mechanics. These features only apply to Elevation with home servers keeping the usual mechanics. The Epic cluster will go down at approximately 9pm GMT for a quick restart with the following features enabled:

  • Elevation now has a new map with new starter deeds:
    • New Hope – Jenn-Kellon – North East.
    • Ignis – Mol-Rehan – North West.
    • Doomspine – Horde of the Summoned – South West.
  • Maximum digging slope has been reduced to 150 .
  • Maximum surface mining / tunneling slope has been reduced to 60.
  • There now needs to be a minimum of 3 tiles between mine doors.
  • A deed will disband automatically after five chained deed drains.
  • Meditation abilities over level 9 have been disabled.
  • Hate Damage Bonus Now Increases lockpicking chance.
  • Element Immunity now only lasts 5 minutes down from 30.
  • Characteristics and Fighting related skills receive less combat bonus in the higher levels(scaling).
  • Removed rare bonus from boats(No replacement for now).
  • Rare horse gear now takes less damage instead of granting a speed bonus.
  • Horses give birth faster.
  • Fresh Item Pool, cannot cross items from home server to elevation and back.
    • This is enforced with a player lockout if old items are found trying to be equipped or used. In order to resolve this a GM will be needed to remove them.
  • Border crossing will be disabled, travel only available via portal.
  • Trader contracts will not be purchasable and traders cannot be placed.
    • Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.
  • While item ban is in effect cross server mail is not available.
  • Increased cooldowns on Truestrike, Stoneskin and Continuum
  • Physical damage resistance and penalty effects from sorcery items changed to fall damage.
  • Karma home teleport has been disabled.
  • No new champions, current champions will be dechamped without the stat loss and will be given 70 faith.
  • Hell horses and Unicorns cannot be hitched or ridden.
  • For the first month moon metal from magic chests are removed, and a hota win offers slightly less than normal. The chest drop table has also been edited to include flint and steels and compasses.

As usual encountering any bugs or errors is best handled by reporting via the server bugs forum if not sensitive or ticket ingame if sensitive. Abuse of any of these mechanics or bugs can and will lead to harsh penalties.

WSA: Wurm Online Launcher changes

This week we’ll be introducing a new, native launcher for Wurm Online. As is the case every couple of years, due to certificate renewal the current JNLPs and shortcuts are going to break this week, but now in addition to the JNLP, we are releasing native executable files for Windows and Linux, with a Mac version following later in the month.

As previously mentioned, this gives you a way to just install the game like you do with any other application, and not worry about installing the correct version of Java and such – the launcher will now detect and download the version you need.

Planned release day of the launcher changes is this Thursday, 11th July 2019. The download links + instructions for the new launcher, as well as the fixed JNLPs, will be put both in this post and on the Wurm Online website.

Watch the date – the current Wurm installs are going to break at that same time.

Patch Notes: 9/JUL/19

  • Epic has been taken down for the full revamp and reset of the Elevation map.
    • The home servers will reopen in the next few hours with Elevation being down until the 11th of July.
  • New: You can now set lockable bulk containers with permissions to not allow items to be placed in them below a specified quality level. Notes below:
    • Specified quality level is dictated in Integer of the ql of the attached lock (a 99.99ql small padlock would lock the container ql to 99).
    • Quality lock is effective meaning that a 100.0ql corn with 25 damage is equivalent to 75.0ql.
    • Only locked bulk containers can have the quality locked.
    • The quality lock option is located under the right click “permissions” when there is a lock attached.
    • To disable the feature just go back permissions and click “Disable Quality Lock”.
    • Removing the lock will also disable the feature. Note: You will need to re-enable the feature when re-attaching the lock, if you wish to continue using the system.
    • Bulk Container Unit shelves can each be locked separately, as well as each having there own perms, so as to allow each shelf to have there own Quality Lock.
    • Containers must be empty in order enable the quality lock.
    • Removing / replacing the lock will disable the quality lock.
    • Removing / replacing, disabling / enabling the quality lock will be saved to the items permissions history.
  • New: Added tile transmutation on all pvp servers with restrictions. Notes below:
    • PvP servers use more liquid to transmutate tile.
    • There needs to be 3 diggable tiles, excluding rock, between each transmutatable tile (CLAY, TAR, PEAT, MARSH).
  • Bugfix: Fixed an issue with the tutorial which resulted in an error in some random cases.
  • Bugfix: You can no longer rune liquids.