Modern renderer only: major performance improvements
Reduced stutter during structure loading
Place outline will now show correctly for all objects (rafts, kilns)
Changes and Additions:
New: Archaeology changes and additions.
Wood types have been added to wooden items.
New statues have been discovered.
Fix for some moonmetal fragments.
Tweaked base difficulty for investigating to be a bit easier overall.
You can also now get an extra bonus in areas that are considered valuable according to Archaeology, making fragments a bit easier to gain at higher levels in those locations.
New: Archaeology caches have been added
Once a report is completed enough, the center tile of that deed can then be found via “Get direction” on the report.
Using the “Get direction” function on the center tile of that deed will unearth an archaeology cache.
Inside the cache will be an assortment of unidentified fragments including a larger percentage of statue fragments and a relic of the former deed.
Amount of fragments is determined by archaeology skill and report ql with a minimum of 10.
Once unearthed the report will be consumed.
Change: Archaeology journal improvements
Journals will now hold a number of reports up to the ql of the journal, with a minimum of 22.
Placing a piece of paper or papyrus greater than 30ql inside the journal will automatically turn it into a blank report
Reports can also now be moved in and out of journals via drag and drop.
Tweaked the chances for location info to be recorded in a report to be a bit lower than previously to balance for caches.
Some Archaeology statues with solid bases can now have items placed upon them.
New: Shoulder pads are now dyeable.
Change: Metallic shoulder pads are now able to spawn from rifts as any metal type at a low chance.
Change: The Tin Rune of Jackal now correctly uses the spell version of Refresh and cannot be used while moving.
Bugfix: Marble statue of Vynora can now be improved.
Bugfix: Fixed a few more mission descriptions with items which were too generic.
Bugfix: Recipe list now correctly list lunchbox, tin instead of lunchbox, lead.
Bugfix: Fixed an issue with the improper triggering of the Kill a wild sly creature achievement.
Bugfix: Potion of butchery imbue now works properly when butchering a corpse.
Bugfix: Fixed watcher text when someone unloads a creature from a cage.
Changes and Additions:
New: Hell Horses and Unicorns will now give birth to foals, similar to horses.
Change: You can no longer see your % chance to pick a door or fence gate if you’re greater than one tile away.
Change: Dirt in inventory can now be discarded the same way as logs and shards.
Change: You can now plant / secure the Puzzle King’s crystal ball.
Change: Glimmersteel runes of Fo, Magranon, and Jackal as well as the Silver rune of Fo have been changed from 10%, 5%, 5%, and 5% increase to skill bonus respectively to 10% and 5% of the difference between your current skill and 100 as a direct bonuses to effective skill when determining action success.
Note: This does not mean items and resources are created at a higher than your skill cap, but will improve success chances for that action.
TL;DR : Glimmersteel Fo/Jackal runes will now increase skill calculations for success chances.
Change: The quality reduction upon smelting has been scaled down and adjusted:
Smelted lump is capped by pot ql.
Items that cannot be improved and are not capped by the 20% of total skill when created will now receive a ql penalty when smelted
-7.5% to -2.5% for common metals,
-12.5% to -7.5% for moon metals and alloys.
Items that can be improved will no longer receive the penalty when smelted.
Bugfix: Rose seedlings have been removed from the mission item list.
Bugfix: Various text, spelling and grammar fixes.
Bugfix: The ‘Take Portion’ option should only display when a cooking utensil knife is activated.
Bugfix: Worg statue can now be improved.
Bugfix: Crafted lunchboxes will once again be tin instead of lead.
Bugfix: Added second title to the /title command output.
Bugfix: Lock type will be checked when replacing locks on vehicles and items.
Bugfix: War Machines will no longer decrease village / player rep if the creature hit is the one firing.
Bugfix: You can no longer use your body parts, inventory, or an inventory group to desecrate an altar.
Bugfix: Creature cages can now be turned.
Bugfix: Locate Soul no longer takes power off the item when located from outside the max distance.
Bugfix: Runes when used on one’s self or another creature will now properly broadcast the action to other players.
Addressed many memory leak issues and lowered the general memory usage
Activate keybind will now work in opened inventory container windows
Fixed clone characters and creatures
Fixed certain items going invisible when placed on another item
Fixed the image-in-image issue in caves
Fixed emissive models showing through trees
Fixed phantom tree collision after crossing a server
Fixed invisible/flickering players and objects
New: Skills at 99 or greater are protected from being lost upon death, excluding fighting and characteristics.
Change: The number of animals branded to a deed will now be displayed in village info.
Change: Freezing a surface tile with Path of Power now also freezes the cave tile.
Change: Blood from legendary creatures now displays which legendary dropped the blood on examine and when mailed will display in mouseover.
Change: A “Kingdom of” permissions category has been added to vehicles.
Change: Added ability to plant flowers directly on grass tiles without requiring cultivating the tile first.
Change: The new armour system previously on Epic now applies to all servers:
Changes to base damage reduction rates for armours:
Leather from 45% to 60%
Studded from 50% to 62.5%
Chain from 55% to 62.5%
Cloth from 35% to 40%
Drake, Scale and Plate no changes (65%, 70%, 65% respectively)
Changes to movement speed modifiers from wearing armour:
Plate armour should be slightly faster when worn now.
Lowered the movement speed reduction from all helms.
Glimmersteel and Seryll armours now have a 10% movement speed bonus.
Adamantine armours now have a 5% movement speed bonus.
Changes to damage type damage reduction modifiers on armours (lower % means less effective against that damage type, 100% = no modifier):
Leather: 90% vs bite, pierce and acid; 110% vs slash and burn damage; 100% vs others.
Studded: 90% vs slash and acid; 105% vs bite; 110% vs pierce and cold; 100% vs others.
Chain: 92.5% vs pierce and cold; 107.5% vs bite, crush and burn; 100% vs others
Plate: 95% vs crush and burn; 105% vs bite, slash and acid; 100% vs others.
Cloth: 80% vs bite, slash and burn; 120% vs crush and cold; 100% vs others.
Drake: 95% vs slash and acid; 105% vs crush and cold; 100% vs others.
Scale: 95% vs crush and cold; 105% vs pierce and burn; 100% vs others.
PvP Change: Special moves will now display a multicolor line in the Combat tab when one of either combatant starts to use a special move. This will also display an on-screen message for both clients.
PvP Change: The animal permissions window is now available via the body menu.
This includes all animal permissions as per freedom, with appropriate enemy kingdom allowances (Enemy kingdom members are able to do anything).
PvP Change: Improvements to the Kingdom window. See list below.
Now shows land percent up to two decimals
Has a % sign to denote it is a percentage.
Capitalization for the headers in each column.
Now shows appointed success rate as a full number percentage.
In the event of a kingdom reset, the kingdom’s current land share will become their starting land share.
PvP Bugfix: Zombies summoned through religious spells will no longer be hostile to same-kingdom players.
PvP Bugfix: Leaving a PMK through the Change Kingdom feature will no longer incur a 14 day cooldown.
PvP Bugfix: Valrei creatures with no kingdom will now be attacked by deed guards.
PvP Bugfix: Deeds under siege with exactly 10 guards should now properly spawn the guards in waves instead of one at a time.
PvP Bugfix: The lockpicking timer will no longer be reset by defenders locking or unlocking the door/gate.
Bugfix: Improving placed metal mine doors more aligned to improving those not placed.
Bugfix: You must be within a 1 tile range in order to bash a mine door.
Bugfix: You can remove inventory groups/subgroups with or without an item activated.
Bugfix: Reworded the profile toggling messages to be more clear when choosing to show or hide the pve death tab notices.
Bugfix: All two handed weapons should now properly use the two handed fighting animation.
Bugfix: PvE Death Tab will now report animal conditions as well as type. Ex. old raging Large rat, aged champion Black wolf instead of just old Large rat and aged Black wolf.
Bugfix: Unequip All now ignores items in equipped containers.
Bugfix: You must be on the same layer in order to repair house walls/fences.
Bugfix: Combat should now break repair and continue building actions.
Bugfix: Summer hats now have their previous defensive values as armour.
Bugfix: Leather armour now has a +30% archery/casting bonus like it should.
Bugfix: Leading a non-swimming creature into water will now allow you to lead it back out if it gets stuck and you automatically stop leading.
Bugfix: Open and close actions on containers on the ground should now be able to be opened and closed when the right click menu gives the option.
Bugfix: You can no longer build/continue a fence or attach a mine door from inside a cave.
Bugfix: Rift jewelry will no longer take charges from items in the inventory if an identical one is equipped.
Bugfix: Prayers no longer count towards the daily 5 cap if you don’t actually gain faith from it, this scenario occurs when praying as non premium.
Bugfix: Prevent losing priesthood at exactly 30 faith when crossing servers.
Bugfix: Fixed an issue which prevented you from picking up your own corpse on a deed if you were carrying a creature corpse at the time of death.
Bugfix: You can no longer sacrifice any creature unless there is a current mission to do so.
Bugfix: Dropped corpses will now retain the last owner information so that they can be picked up again if dropped.
Grass will now fade in instead of just appearing tile by tile.
Normal mapping has been added to buildings and caves.
Fixed modern renderer crashing on Intel video cards.
Note: In order for the modern renderer to function on any graphics card, all options in compatibility must be set to core.
Fixed a visual issue with Oakshell casts on players.
Fixed fish appearing to be above water.
Fixed oversized flame on certain hanging lamps.
Fixed installer bugging out on high resolutions.