Fix for being kicked as passenger
Fix for creatures escaping pens
Fix for pmk non-prem spawning on Chaos
Added possibility to repair tools directly in crafting window.
Tripled the ondeed creature ratio on pvp servers.
Foals now age a lot faster on pvp servers.
Reduced the breed wait timers on pvp servers.
The Rod of Eruption has been replaced with a Tome of Incineration since use of the rod was considered undesirable.
Fixed some issues with loading things onto boats.
Fixed an issue with grass height and flower data.
It should now be possible to lead creatures and drive/ride from bridges high up into houses.
Fix for teleporting when moving out from floors onto steep tiles.
Added in ability to see who planted an item (using examine).
Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.
Made wall collisions wider, to remove the see through feature.
If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).
Non-premiums gives less to no skill in pvp due to some exploitability.
Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.
Fixes for setting weight and sizes when creating items from combined materials.
Fix for some notake items suddenly being possible to take.
Improved the newbie light a bit.
More breeding timer tweaks.
Changed bridge decay, so if its used the decay is reduced (a lot).
Infection in wounds were bugged and will now be a bit harder to get rid of.
The spell Ward should make more creatures flee now.
Walls no longer keeps their colors when set to plan or rubble.
A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.
Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm.
Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).
Fix for fsb and bsb becoming unplanted over server resets.
Fix so can’t dig at the end of bridges.
Fix so the max ql of floors and bridge parts is not restricted to 80.
In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.
Turrets should now properly revert to unenchanted ones if dispelled.
Removed false disease status which occurred in certain situations.
Fix for fatigue going into the negative and blocking certain actions while mounted.
Bulk container double turn menus removed.
Scissors now take proper damage when shearing.
Fix for floor/roof damage using certain tools.
Blocked removing bulk items into tents due to certain exploitability.
Harvesting now properly using 100 item inventory limitation.
Exiting through a door with enemies players in local should now unlock it as well as when entering.
Removed possibility to change creator by dealing damage to items.
You can no longer tame creatures led by another player or hitched to a vehicle.
Hens and chickens no longer autofollow due to disease issues.
Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.
Made it so newbie tents can’t be put into containers due to exploitability.
Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.
Humid drizzle should now properly save the disease state when used so that it doesn’t reset on server restarts.
Added marble planters as craftables. Should function in the same way as flowerpots.
Possible fix for minedoors not opening for enemies trying to enter shortly after passing.
Skillgain for battle camp guards were brought in line with kingdom guards.
Fixed so water doesn’t get the rarity when tempering and improving.
Fixed so you now can select a player when hovering over their face mask or ring.
Fixed bug in skill tracker where the “show progress to next skill” button is always unchecked by default.
Fixed for client crashing with out of bounds.