Patch Notes 2/MAY/19 Journal bug fixes and food change

  • Change:  Raw, foraged and low quality food will now fill the food bar more based on weight eaten.
    • Players with the newbie food buff will receive an even bigger bonus.
  • Journal Bugfix: Destroy 25 veins via mining has been fixed to include those veins which become depleted instead of destroyed (as when you mine out an ore at a cave entrance and it turns to rock instead of being destroyed.)
  • Journal Bugfix: Restore 250 items from fragments should trigger properly.
  • Journal Bugfix: Old creature skill achievements will be added to the journal for a better baseline for older accounts. Info below:
    • Upon first login after this update, the server will check all old creature slaying achievements and total their count. If the count is higher than the amount required to trigger the journal goal it will set it to that new value. This will not be an exact count of creatures slain as some creatures do not have their own individual achievement for tracking kills, but this will provide a better baseline for older accounts.

Patch Notes 25/APR/19 – Final Journal Tiers


New:  More Journal tiers added.

  • Bugfix: Possible fix for an uncommon shield skill bug which resets your skill to 1.00.
  • Bugfix: Cache lumps will now have the correct material type.
  • Bugfix:  Fixed the ‘You must not move while doing that’ message when you were not moving.
  • Bugfix:  Fixes for Lurker in the Woods odd behavior.

Client Changes:

  • Bugfix:  Highway show links and show protection should now be visible again with the modern renderer.
  • Bugfix: Fixed certain animations glitching out near the end

Patch Notes 27/MAR/19 Minor Tweaks

  • Bugfix: Fixed rare issue with zero skill gain.
  • Bugfix: Fixed the ‘xxx must stand still’ message when trying to listen to a confession when the player is already standing still.
  • Bugfix: Battlecamp HotA should now correctly display the win message to server.

Patch Notes: 21/MAR/19 New HotA and tweaks

Fishing Changes:

  • Using no float (or using net or spear for fishing) has had it’s difficulty lowered from +20 to +10.
  • Fishing specifics relying on the time of day now work properly.
  • Fixed fishing skillgain ticks capping because of the length of time an action can actually take.

New HotA System added:

  • Battle Camp HotA

    • This system does not replace the existing HotA, but will run in tandem with it 
    • Battle Camps now spawn every 25 hours at random locations on the map.
    • These camps will not spawn in a village, under water, or on extreme slopes (mountains).
    • Lurker in the dark will now reveal the direction of 1 nearby battlecamp along with it’s normal 1 nearby enemy player (Distance based on cast power/pendulum)
    • New Battle Camps start neutral, and can be conquered by using an action on it which takes 5 minutes. If a camp is claimed by an enemy kingdom, it must first be neutralized, which takes 5 minutes as well.
    • When four Battle Camps are conquered by a single kingdom, a HotA statue reward is created at the most recently conquered Battle Camp. All four camps that were controlled by the kingdom are removed from the map. Any neutral camps, or camps controlled by other kingdoms, remain in play.
    • Battle Camps have a loot option that lets the owning kingdom loot a lump of moon metal every 24 hours from it with a 5 minute timer to claim it.
    • When a new Battle Camp is created, all other active camps on the server will take 10 damage. When a camp reaches 100 damage, it is removed from play.
    • When a Battle Camp is created, it forms a 40×40 zone around it.
      • Players cannot terraform inside the zone unless they conquer it. When conquered, terraforming slopes are limited to 40 steep.
      • Players cannot create or continue fences inside the zone unless they conquer it. When conquered, locked fences will not unlock for enemies when an allied player passes through.
      • Players cannot place mine doors in a Battle Camp zone.
      • Players cannot place deeds or extend deeds into the Battle Camp zone.
      • Players cannot construct or expand buildings into a Battle Camp zone.
      • When the zone is removed all fences in the zone will be deleted regardless of it they were made before or after the zone.
  • Bugfix: Various text and grammar issues.
  • Bugfix: Fixed the rarity check while cleaning a furnace to properly reset for each ash.
  • Bugfix: Fixed journal entries that were at 100% but not properly shown as completed.
  • Bugfix: When creating items,  If both pieces can transfer their enchants/runes, only take them from the active item and not the target item.
    • Ex: If you find two scissor blades via archaeology, each with 2 runes/enchants, only the runes/enchants on the active item when creating will be carried over to the completed item.
  • Bugfix: Conditioned unicorn foals should now be born normal sized again.
  • Bugfix: Furnaces should no longer remain lit with no fire/smoke upon server restart.
  • Bugfix: Possible fix for the ‘unknown wall type’ fence parts which cannot be destroyed. (No foxes for Fabricant).
  • Bugfix: You are no longer able to eat something within 10 seconds of being attacked.
  • Bugfix:  Fixed an issue with the 3 day premium redeem code sometimes not calculating correctly.
  • Bugfix: Reworded some mission items which were still too generic.
  • Bugfix: Fixed some issues which improperly ignored strength/weight checks in inventory.
  • Bugfix:  Fixed up the order that a quiver is found for Archery use.
    • Order is now as follows since arrows will not be used from unequipped backpacks:
      • Back Quiver
      • Hip Quiver
      • Inventory Quiver(s)
      • Basic Inventory
    • Or
      • Hip Quiver
      • Inventory Quiver(s)
      • Equipped backpack
      • Basic Inventory

  • Bugfix:  Drakespirits should no longer be invisible.
  • Bugfix:  Fixed the display of masked items in character window.
  • Bugfix:  Fixed the shading of items in the character window.
  • Bugfix:  Fixed placing indicators for some items.