Fixed some collision issues

  • Some collision issues were fixed which should affect creatures pathing and players teleporting.
  • Removed scenario karma bonus when moving a deity on Valrei.
  • Removed negative reputation restriction for joining HOTS villages.
  • Below surface creatures are now more properly counted towards village ratio.
  • Fixed so sheep and bison are able to be milked.
  • Fix for bridge decay.

Java 8 Client + Ingame Valrei Map

  • The game client now requires java 8, which is the latest available version from java.com. Download and install unless you have already.
  • There is now an ingame map of Valrei, the home of the gods (and a keybind for it).
  • Fix for shearing sheep.
  • Fix to make failing to make cheese consistent (should reduce the weight in all three cases)
  • A reason for not being able to remove walls considered to be supporting floors was fixed.
  • Fixed bug related to auto-selection of items in creation window.
  • Added possibility to repair stationary tools in creation window.
  • Added total weight value display on weight icon hover.
  • Added weight thresholds calculator on weight icon hover (100%, 75%, 25% speed and max weight).
  • Added inventory windows positions remembering.
  • Made wall collisions longer and wider so cant see through the corners now.
  • Fixed the hide Inactive Friends setting.
  • Added functionality to make private messages make a plonk sound and added an option to enable/disable it (disabled by default).
  • Selecting multiple items in an inventory container window will now show how many items you have selected.
  • Added a ‘DROP_AS_PILE’ key bind and have it appear in the keybindings tab in the client.
  • Reordering the the escape menu, added a new button Hud Settings and move a lot of hud windows toggles to Hud settings.
  • On main menu bar buttons removed all underscores and made the text lower case except the first letter.
  • Added word selection in text fields on double-click.
  • Added key binds for ‘WINCH’, ‘WINCH5’, ‘WINCH10’, ‘UNWIND’, ‘LOAD’,’UNLOAD’,’FIRE’ for war machines.
  • Fixed polish keyboard layout “select all” shortcut bug when typing letter “ą”.
  • Added character name display on game title bar.
  • Added wounds sorting in character window.
  • Added visible damage in equipment slots in character window.
  • Fixed windows height caching for minimized windows.
  • Added remembering of windows state (minimized).
  • Added keybind for toggle hud settings.

Premium time Awards and Unstable test at Java 8

  • We have been looking at retroactively fixing the premium time awards and these should start ticking in during the next day or two. You need to be off the Golden Valley server for it to work. Rewarding will be a bit off but in general you will receive a bit too much. Also you need to still be premium for the code to detect the missing awards.
  • The Unstable client now uses Java 8, so if you want to use it please update to the latest Java version at www.java.com. If this works well the standard game client will soon be using Java 8 as well, so it’s a good idea to update anyways. The unstable client can be downloaded at http://www.wurmonline.com/client/wurmclient_unstable.jnlp
  • Some issues with bridges and gates were fixed.
  • One reason for creatures moving through walls was found and fixed.
  • Fix to reduce bridge decay. Should not take any decay for a week after its been used.
  • Changed the QL levels between different bell sounds, as some sounds were not being played at all.

Crude stuff

  • Crude Axe Head added.
  • Crude Shaft added.
  • Larger boats should now be easier to load from a few tiles away (cog, knarr, corbita, caravel).
  • A range check bug resulting in too short distance allowed when unloading crates from ships was fixed.
  • (Bulk storage) “As many as I can carry” should now leave behind partial items that can’t be combined once taken out.
  • (Fighting) Special moves should no longer show the activated item.
  • Fix so gates are correctly unlocked when a deed disbands.
  • Change so attaching a lock to an item only checks if you have a key if you are on a PvE server.