Collision Clarification

Yesterday, we included the following in our patch notes:

  • The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.

Since  then, a number of players have raised concerns about what this means in practice and how they can ensure their settlements are protected. Some also wonder whether this is the implementation of jumping (or flying) in all but name.

Firstly I will say that the collision system does not allow players to jump. Neither flying nor jumping have been implemented by this update. The issue is the new collision system allows players to fall over things they never could before from height.

Read more (click here)…

 

 

Models for unfinished staircases

  • Models for unfinished staircases and ladders were added.
  • Enabled renaming of bridges by the planner.
  • Fixed dioptra and range pole QL so they restrict the length of bridge planning correctly.
  • Fixed so emoting bridges (and floors) now works.
  • New staircase added called Standalone, it does not have a floor above it.

Postfixes

  • You should now take normal falling damage again
  • Fix for creatures not pathing properly through doors etc
  • Fix for logging on to wrong floor level
  • New fix for drowning creatures
  • Creatures will now try to hunt between floor levels in a fairly basic way, using openings and stairs. Spirit guards will teleport more often.
  • The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.

Slew of buggies

  • Fixed weird fence gates
  • Fixed some wall blocking issues
  • Fixed extensive item piles being formed on bridges
  • Fixed dying sea creatures
  • Cart access bug fix
  • Vehicle permissions fix and ondeed stealing

Valrei prize distribution

  • Most Valrei item prizes were split up in three with one charge each. There is only possibility for one Key to the Heavens, Wand of the Seas and Rod of Eruption each round still. One player may win more than one if lucky.
  • Should now be possible to convert to evil deities in HOTS template kingdoms.