Patch Notes 20/MAY/17

  • Material quantity and weight for floor boards has been reduced.
    • Floorboards will also have their weight and volume adjusted
  • Added the /almanac command to the /help list.
  • Added a method of removing the mortar from a prepared reinforced floor with a stone chisel.
  • Studying a harvestable tree, bush, or trellis now requires the harvest permission on deed.
  • Bugfix: Fix for removing reinforcements from cave floors.
  • Bugfix: The /almanac command will now work even if the almanac is in a group or in a container in your inventory.
  • Bugfix: Fixed issue with paving floorboards over marsh
  • Bugfix: Mortar will consume 2kg when preparing a reinforced floor for paving instead of consuming the entire combined lump.
  • Bugfix: Fixed an issue which prevented mine_forward on veins on deed without add/remove reinforcement permission.
  • Bugfix: Corrected text when moving an object to center.
  • Bugfix: Corrected some issues with kingdom specific help on Epic servers.

Art Update 18/MAY/17

  • Added new bushes
  • Added clad reinforced cave walls
  • Added Almanac
  • Added seryll, glimmersteel and adamantine chain bardings
  • Bugfix: Incomplete stone fences now show the correct materials
  • Bugfix: Fixed a number of fences not showing decay
  • Bugfix: Sandstone shard pile
  • Bugfix: Pile of sage and fresh herbs

Patch Notes 18/MAY/17

The Almanac!

  • Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
  • Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
  • You then can write down the record using a reed pen with ink or dye on paper.
  • Forestry skill will determine how much information is collected.
  • Resulting quality of the report will determine how far in the future you can see harvest times.
  • These reports may then be stored inside the almanac.
  • The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
  • The command /almanac will tell you what is in season as long as you have the applicable reports.

Catapult tweaks

  • Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
  • Increased skill gain from using catapults.
  • Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
  • Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.

Cooking affinity adjustments

An option to fix players missing certain available cooking affinities has been added to your character profile.

  • This is a ONE TIME TOGGLE which will switch your character to the new affinity system.
  • The new affinity calculation will not take rarity of cooker into account for determining affinity
  • This will recalculate affinities gained from existing meals as well as all future meals.
  • New characters created after this update will automatically be on the new system.

Repairing changes

  • Changes to fence, floor and wall repairing and improving.
    • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
    • This applies to all building material types.
    • Timer is doubled if there is an enemy presence nearby.
    • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.

Cave building

  • Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
    • Pottery brick
    • Sandstone brick
    • Slate brick.
    • Rounded stone.
    • Marble brick.
    • Plain brick.
    • Wooden clad (uses mallet or hammer).
  • Paved reinforced cave floors introduced.
    • Created by preparing a reinforced cave floor with mortar and then applying paving.

Epic CA Help changes

  • Epic now has 3 global CA help grouped by kingdoms;  JK help, MR help, HotS help.
  • These Channels are visible globally by all members of the kingdom.

Harvest time changes

  • Harvest times have been adjusted slightly.
  • Changes:
    • Olives: Starfall of  Fires, Week 1
    • Lemon: Starfall of  Ravens, Week 2
    • Orange: Starfall of  Ravens,Week 4
    • Walnut: Starfall of  Dancers, Week 1
  • Additions:
    • Raspberry: Starfall of  Dancers, Week 1
    • Blueberry: Starfall of  Shark, Week 3
    • Lingonberry: Starfall of  Dancers, Week 3
  • Harvest times will still vary slightly to the actual starting week
  • Olives have been reduced to once season now that multiple olives can be harvested.

Other changes and introductions

  • New transmutation liquids have been added to change moss to tundra and tundra to dirt.
    • Copper and Orange juice transmutes moss to tundra.
    • Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
  • 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
    • Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
    • Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
    • All three berries can still be found via foraging.
  • Skillgain for anything that produces liquid has been scaled by the amount of liquid created.
  • Tundra will now spread faster and more often.
  • Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.
  • Decorative pillars can now be built inside buildings.
  • Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.
  • Move to Center has been added to the move items menu.
  • Weight of paper has been reduced from 0.50 to 0.01.
  • Trellis ages have now been added.
    • Currently despite having sprouts they cannot be picked or pruned.
  • Tile borders and corners now show in caves
    • This allows the building of fences and gates on deed only
    • Higher fences may require mining the roof higher to provide sufficient clearance.

Bug Fixes:

  • Bugfix: Fixed examine description for slate slabs.
  • Bugfix: Fixed examine description for sandstone shards.
  • Bugfix: Fixed an issue where loadable items which were planted/secured off deed could still be loaded.
  • Bugfix: Tarring a corner tile floorboard should no longer change the tile to a full tile floorboard.
  • Bugfix: Fixed a bug which prevented fences from being built on the south and east sides of buildings with the new arched walls.
  • Bugfix: Fixed a bug which gave masonry skill for building wooden fences.
  • Bugfix:  Fixed an issue where you were not disembarked from animals which could only be ridden when tamed when they became untamed.
  • Bugfix: You are again able to use rename on chairs.
  • Bugfix: Battering Ram now checks destroy fences permission when being used to destroy fences instead of destroy buildings permission.
  • Bugfix: Fixed an issue where the level command would dig a dirt instead of reporting that you needed dirt in your inventory to fill the corners.
  • Bugfix: You can now use a mallet/pliers to add or remove trim from  underground plain stone walls.
  • Bugfix: Build option was removed when right clicking on complete walls with a mallet activated.
  • Bugfix: Fixed an issue which caused replaced locks to become bugged and not reusable.
  • Bugfix: The snake and the woman HotA statue is now available.
  • Bugfix: Fixed an issue which caused single use spell runes to not work properly
  • Bugfix: Fixed a bug where decorative pillars never decayed off deed.
  • Bugfix: Fixed the double nature menu on mycelium tiles.
  • Bugfix: Fixed an issue preventing some gates in underground structures from opening properly.
  • Bugfix: Rock salt can now be analysed.
  • Bugfix: Fixed an issue where vehicle passengers entering a cave could not distinguish veins and reinforcements from regular cave walls.
  • Bugfix: Fixed the issue where some passenger seats of some boats could not access the hold because of distance.
  • Bugfix: Fixed an issue preventing dragging items through arched walls.
  • Bugfix: Fixed a few problems related to underground error messages when performing tasks if a bridge was above ground on those tiles.
  • Bugfix: Fixed a bug which sometimes caused an error message when improving items in carts.
  • Bugfix: Fixed an issue which caused you to log in on a vehicle as a commander even though you logged out as passenger.
  • Bugfix: Tackled more spelling and text errors.
  • Bugfix: Levelling with a dredge should now give an error when the dredge is full.

Client updates

  • New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.
  • Added borders and tile corners to caves.
  • House floors now have tile corners.
  • Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)
  • (4.0 Client) Dyes have been tweaked closer to current stable look.
  • Bugfix: (4.0 client)  Fixed an issue on flooring tile borders which did not allow you to select the item on that border.
  • Bugfix:  (4.0 client) Fixed tunneling animation when switching from equipped to unequipped pickaxe.
  • Bugfix: (4.0 client) Fixed ghosted model images when pushing and pulling items.

 

Patch Notes 27/APR/17

  • CA help merging:
    • CA help for the Freedom servers (excluding Chaos) will now be merged into one single CA help.
  • Siege weapon tweaks:
    • Battering ram damage lowered slightly.Fixed bug with projectiles sometimes not appearing when fired.
    • Fixed so battering ram checks slope on the correct layer.
    • Fixed catapult/trebuchet projectiles so they can no longer damage indestructible items.
    • Fixed so catapult/trebuchet projectiles will properly check permissions on items they damage on pve servers.
    • Lowered damage that catapult/trebuchet projectiles deal to items they land on.
    • Archery towers and turrets no longer stack damage on a target on the same tile.
    • Only one archery tower or turret will fire at any one tile (and anything on it).
    • Which one will fire at a tile is determined by the QL of the tower or turret, and the distance to the tile, in a similar manner to how altars work.
    • Better visualisation of firing ranges (and which tiles are fired at) for each turret and tower will be coming in a future update.
    • Fixed damage type that turrets deal to match their type.
    • Fixed firing speed of archery towers and turrets.
    • Added a 30 second window between somebody uses a battering ram and another person being able to drag the ram. The user of the ram should be able to drag the ram within that window still.
  • Bugfix: Legendary titles will now be awarded upon gaining the skill tick instead of upon next login.
  • Bugfix: Easter eggs will now decay on deed.
  • Bugfix: Sandstone slabs can now be improved.
  • Bugfix: A few text corrections with Smeagain conversions and picnic baskets.
  • Bugfix: Deity avatars can no longer be rebirthed.
  • Bugfix: Planted flags on deed will no longer take damage.
  • Bugfix: Log piles can no longer exceed 100 logs when chopping from a wagon.
  • Bugfix: Addressed issue where some Rift creatures could be dominated.
  • Bugfix: Unfinished decoration items will now form a pile if more than 18 are on a tile.

Known Issues

  • Bug fix to address spawn issues on Xanadu is still ongoing, attempted fix was not successful