As it seems, there were a few semi-blocking issues with the unstable client so we’ll hold off the server update and client change at least a week. My wife’s giving birth to our third child next week so I’ll be away until the week after.
There’s a new feature being debugged on the test server as well – a duelling ring. These will be created by the GMs close to the start cities on wild and within 20 tiles they should provide a full same-side no penalty pvp area just like normal duelling does.
The most important feature though is that they provide a way to get rid of any unwanted ruler.
Once per week the people of the kingdom may challenge their ruler to appear at the ring.
In order to make it hard to abuse either by the ruler so that he challenges himself with an alt, as well as make it hard for enemy kingdoms to challenge him by switching sides, or forcing the ruler to appear at a time he has no possibility to attend it’s a pretty complex procedure.
10 people from the kingdom are required to challenge the ruler between two server restarts.
The ruler may decline this challenge, and once more. If he declines a third time he has failed the challenge and people are allowed to go to the ring and vote. If 10 people vote for removal during the next week he is removed.
If the ruler accepts the challenge, he decides upon the date. It’s at least two days away and no more than a week. If he answers the first challenge he is protected for three weeks, and two weeks if he accepts the second challenge.
He must appear at the ring at the time he decided upon and stay half an hour. If he doesn’t appear, or dies, or leaves the area within half an hour he has failed the challenge and a vote begins. Needless to say he should bring as many bodyguards as possible.
I don’t know if a vote always should begin if the ruler dies in the duelling area but I’ll ask around now that I’ve explained the basics.
The ring can not be deeded or built upon. Terraforming should be prevented as well.