Wurm Meeting in Motala Aug 10th

Thursday, July 22, 2010
By rolfjan
Wurm Meeting in Motala Aug 10th

Allright I’ve decided on a date for the Wurm meeting in Motala, Sweden. We’ll meet August the 10th at 17.00 hrs on the beach below Restaurant Vättershall. There will be some kind of noticable gathering symbol. Everyone’s invited! That’s all I have for now but I’ll keep you posted! You can discuss attendance in the forums... »

Heading out of the office

Friday, July 9, 2010
By rolfjan

I didn’t get to finish the fences or titles before I head off to vacation but I’m going to work a few rainy days anyways so they’ll arrive when that happens. Those submerged creatures I wrote about have been coded. The models aren’t finished yet but they’re coming as well. Now off to get some... »

Close to the top

Monday, July 5, 2010
By rolfjan

So, feature creep these last two months. Or depending on how you see it putting important systems in place and removing a lot of bugs. Today I feel as if I’m resting on a ledge close to the top. This latest climb lasted for a few months and we have conquered hazards and obstacles such as movement... »

20th best PC Game ever?

Monday, May 3, 2010
By rolfjan

It’s slowly starting to sink in. I am slowly starting to believe it myself. I am looking at angles. Questioning reality. The minds and actions of others. Is it a scam? Has someone rigged the whole vote?  Nobody has pulled the carpet below my feet yet and it is slowly starting to make sense. Wurm may actually... »

Rounding off mission code

Friday, April 9, 2010
By rolfjan

The thing I’ve been working on the last weeks is something I call mission code. I guess you could call it quest code instead since it’s pretty much indistinguishable. The main purpose of it is to create missions in the tutorial though, and later epic scale missions performed by hundreds of players at once... »

Meanwhile far far away

Tuesday, February 9, 2010
By rolfjan
Meanwhile far far away

On the wild server, the Mol Rehan kingdom is under large pressure from the champions of the Horde of the Summoned. Their priests are said to create death zones from which there is meagre chances to escape and few are lucky to emerge alive. I’m currently debugging the new deed system. It’s a lot of... »