The thing I’ve been working on the last weeks is something I call mission code. I guess you could call it quest code instead since it’s pretty much indistinguishable. The main purpose of it is to create missions in the tutorial though, and later epic scale missions performed by hundreds of players at once to create world events and modify certain.. power structures.
Basically the system consists of missions, triggers and effects interacting in pretty advanced ways to be able to create the various scenarios you’d need.
Once it’s tested on the test server the plan is to build a tutorial area on GV where people learn the game in a much more structured way. Since the components (missions, triggers and effects) can be modified by the team members, the tutorial may change and be refined over time. I have asked Enki to lead the new tutorial project.
I’m trying to make the system work so that normal players can use it to build a small quest area as well, with the possibility to reward with an item they own in the end. It’s mostly a matter of making it non-exploitable but I think it’ll work out nicely.