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Category Archives: oddments
Mount and… Wurm?
Anyone who enjoys playing games where you armour up as some great knight and kill people with swords, spears, bows, axes and whatever else, will probably have played Mount & Blade, or the standalone expansion – Mount & Blade: Warband. … Continue reading
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Disruptive technology
Today was the last day of the Conference here in Cologne, and I attended only one seminar. TomDuBois from OnLive held it and I think that it was the most important one of the conference. Two companies have been discussed … Continue reading
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Wurm is a Game with a Soul
Not to get too philosophical here or anything, but when people say that ‘Wurm is different’, maybe they are referring to Wurm’s soul. I know this sounds like an absurd concept for what is essentially just a video game, but … Continue reading
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Bug Reporting!
Imagine, if you will, that one day you find yourself in a situation where, for example, you think you’ve found a bug but you’re not quite sure what to do next. Assuming that you’re certain that you have found a … Continue reading
Update on the Swedish meeting
Since there was so short notice and it’s on a weekday in a small town people have a hard time meeting up. We’ll be at least 5-10 people but the more the merrier! We’ll be grilling, bathing, maybe playing some … Continue reading
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Heading out of the office
I didn’t get to finish the fences or titles before I head off to vacation but I’m going to work a few rainy days anyways so they’ll arrive when that happens. Those submerged creatures I wrote about have been coded. … Continue reading
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Close to the top
So, feature creep these last two months. Or depending on how you see it putting important systems in place and removing a lot of bugs. Today I feel as if I’m resting on a ledge close to the top. This … Continue reading
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Rounding off mission code
The thing I’ve been working on the last weeks is something I call mission code. I guess you could call it quest code instead since it’s pretty much indistinguishable. The main purpose of it is to create missions in the … Continue reading
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Meanwhile far far away
On the wild server, the Mol Rehan kingdom is under large pressure from the champions of the Horde of the Summoned. Their priests are said to create death zones from which there is meagre chances to escape and few are … Continue reading
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Is Wurm the future for MMOs?
I have recently been chatting to a group of MMO players at a site called MMO Voices. They are a self made group of around 200 gamers lead by a character called Beau Turkey. On a suggestion from yours truly, … Continue reading
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