oddments
All those little bits and pieces that just don’t seem to fit anywhere else. And all those posts where the author forgot to assign a category!
Disruptive technology
Today was the last day of the Conference here in Cologne, and I attended only one seminar. TomDuBois from OnLive held it and I think that it was the most important one of the conference. Two companies have been discussed here as Cloud Gaming providers, Gaikai and OnLive. I’ve always frowned upon the idea because of hardware... »
Wurm is a Game with a Soul
Not to get too philosophical here or anything, but when people say that ‘Wurm is different’, maybe they are referring to Wurm’s soul. I know this sounds like an absurd concept for what is essentially just a video game, but hear me out. There is, without a doubt, something that exists within Wurm which... »
Bug Reporting!
Imagine, if you will, that one day you find yourself in a situation where, for example, you think you’ve found a bug but you’re not quite sure what to do next. Assuming that you’re certain that you have found a bug, the usual response is the use of /dev. That’s ... »
Update on the Swedish meeting
Since there was so short notice and it’s on a weekday in a small town people have a hard time meeting up. We’ll be at least 5-10 people but the more the merrier! We’ll be grilling, bathing, maybe playing some beach games, listen to music and in general stay soft and talk. If the weather... »
Heading out of the office
I didn’t get to finish the fences or titles before I head off to vacation but I’m going to work a few rainy days anyways so they’ll arrive when that happens. Those submerged creatures I wrote about have been coded. The models aren’t finished yet but they’re coming as well. Now off to get some... »
Close to the top
So, feature creep these last two months. Or depending on how you see it putting important systems in place and removing a lot of bugs. Today I feel as if I’m resting on a ledge close to the top. This latest climb lasted for a few months and we have conquered hazards and obstacles such as movement... »
Rounding off mission code
The thing I’ve been working on the last weeks is something I call mission code. I guess you could call it quest code instead since it’s pretty much indistinguishable. The main purpose of it is to create missions in the tutorial though, and later epic scale missions performed by hundreds of players at once... »
Meanwhile far far away
On the wild server, the Mol Rehan kingdom is under large pressure from the champions of the Horde of the Summoned. Their priests are said to create death zones from which there is meagre chances to escape and few are lucky to emerge alive. I’m currently debugging the new deed system. It’s a lot of... »
Is Wurm the future for MMOs?
I have recently been chatting to a group of MMO players at a site called MMO Voices. They are a self made group of around 200 gamers lead by a character called Beau Turkey. On a suggestion from yours truly, they have made Wurm Online their “Game of the Site” and have set up... »
Happy New Year
Hello everyone, I finally updated and joined the hip 2010 crowd. I figured it was about time I joined the rest of you as 2010 seems to be the in thing to do now, but I am not so “happy” about it. I know it has that new year smell and new fancy wrapping... »

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