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	<title>Wurm Team Blog &#187; Playing the Game</title>
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	<link>http://www.wurmonline.com/blog</link>
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		<title>Decay</title>
		<link>http://www.wurmonline.com/blog/gameplay/playing/decay/</link>
		<comments>http://www.wurmonline.com/blog/gameplay/playing/decay/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 02:04:37 +0000</pubDate>
		<dc:creator>Wolfram</dc:creator>
				<category><![CDATA[Playing the Game]]></category>
		<category><![CDATA[buildings]]></category>
		<category><![CDATA[containers]]></category>
		<category><![CDATA[decay]]></category>

		<guid isPermaLink="false">http://www.wurmonline.com/blog/?p=210</guid>
		<description><![CDATA[<p>There is a lot of confusion and misunderstanding about all the various ways that decay can be slowed or minimised, so here&#8217;s everything you need to know about it.</p>
<h2>Buildings and fences:</h2>
<ul>
<li>Materials used: Buildings made from stone decay slower than buildings made from wood. Wood types have no effect on decay.</li>
<li>Deeds: Buildings on deeds with less than 28 days of upkeep benefit from slower decay. Buildings with more than 28 days have no decay at all.</li>
<li>Kingdom areas: Buildings built where there are no kingdom influences suffer from a penalty to decay.</li>
<li>Quality: The quality of the walls effects how fast buildings decay.</li>
</ul>
<h2>Items:</h2>
<ul>
<li>Materials used:</li>
<li>Metal: Items made from metal decay the slowest.</li>
<li>Stone:</li></ul><p>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>There is a lot of confusion and misunderstanding about all the various ways that decay can be slowed or minimised, so here&#8217;s everything you need to know about it.</p>
<h2>Buildings and fences:</h2>
<ul>
<li>Materials used: Buildings made from stone decay slower than buildings made from wood. Wood types have no effect on decay.</li>
<li>Deeds: Buildings on deeds with less than 28 days of upkeep benefit from slower decay. Buildings with more than 28 days have no decay at all.</li>
<li>Kingdom areas: Buildings built where there are no kingdom influences suffer from a penalty to decay.</li>
<li>Quality: The quality of the walls effects how fast buildings decay.</li>
</ul>
<h2>Items:</h2>
<ul>
<li>Materials used:</li>
<li>Metal: Items made from metal decay the slowest.</li>
<li>Stone: Items made from stone decay slower than wood and faster than metal.</li>
<li>Wood: Items made from cedar wood decay slower than other wood types. Items made from Oak take less damage when used.</li>
</ul>
<h2>Location:</h2>
<ul>
<li>Buildings: Leaving items inside a building will slow decay.</li>
<li>Mines: Mines get the same bonuses as buildings where decay is concerned, but a cave in will completely destroy an item.</li>
<li>Containers: Leaving items inside containers will slow decay. The material used to create the container has no effect on the items inside. Multiple containers do not stack.</li>
<li>inventories: With the exception of food and lit light sources, items in inventories take no damage at all.</li>
<li>Bank: Items in banks take no damage at all.</li>
<li>Deeds: There is no bonus or penalty for item decay rates from deeds. Deeds only affect fences and buildings.</li>
</ul>
<h2>Other:</h2>
<ul>
<li>Time: Items left untouched for some unknown and probably random time start to decay. In theory if you pick up and drop an item every day, it should not begin decaying.</li>
<li>Quality: the higher the quality of an item is, the slower it decays. Note that decay lowers the effective QL of an item, so the decay will accelerate as the DMG accumulates.</li>
</ul>
<h2>Notes:</h2>
<p>Decay is the DMG that items take over time when they are left unused.</p>
<p>Damage is the DMG that an item takes when it is being used.</p>
<p>Items made from multiple materials get their decay from whatever material the finished item is considered. A longsword for example is made from metal, and the fact that the handle is made from wood has no effect on the decay or damage of the item.</p>
<p>Multiple containers do not stack. So, having an item in a backpack that is in a chest does not give it a bonus from both containers, it can only get a bonus once.</p>
<p>In theory, an item in a container that is in a house should get 2 bonuses to decay since the bonuses are different, but this has never been confirmed. However, at the very least, the container gets the building bonus, so it&#8217;s not a total loss if building and container bonuses do not stack.</p>
<p>Whilst the above tells how decay is supposed to function, it is extremely difficult to tell whether everything is working as intended since the algorithms for decay include a fair amount of randomness.</p>
<p>Here is the link to the server release notes where wood types began affecting decay:</p>
<p><a href="http://wurmonline.com/wiki/index.php?title=Wurm_Server_Release_Notes_2005#050419">http://wurmonline.com/wiki/index.php?title=Wurm_Server_Release_Notes_2005#050419</a></p>
<hr />
<p><small>© Wolfram for <a href="http://www.wurmonline.com/blog">Wurm Team Blog</a>, 2009. |
<a href="http://www.wurmonline.com/blog/gameplay/playing/decay/">Permalink</a> |
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		<title>Staying Alive</title>
		<link>http://www.wurmonline.com/blog/gameplay/playing/staying-alive/</link>
		<comments>http://www.wurmonline.com/blog/gameplay/playing/staying-alive/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 11:57:53 +0000</pubDate>
		<dc:creator>Wolfram</dc:creator>
				<category><![CDATA[Playing the Game]]></category>

		<guid isPermaLink="false">http://www.wurmonline.com/blog/?p=174</guid>
		<description><![CDATA[<p>I&#8217;ve always thought that cloth armour was one of the most underrated pieces of equipment in the game, so I thought I would make a post about it. Maybe I can turn this into a series of some sort with some more play tips. If I can think of anything else that I think is worth talking about.</p>
<p>Ok, so the first negative of cloth armour are that it does not offer as much protection as say studded leather or chainmail armour. The second is that it wears out and takes damage faster than cloth armour. For these reasons, most players prefer studded or chain, which is fair enough, if your about to tangle with a monster that may prove&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always thought that cloth armour was one of the most underrated pieces of equipment in the game, so I thought I would make a post about it. Maybe I can turn this into a series of some sort with some more play tips. If I can think of anything else that I think is worth talking about.</p>
<p>Ok, so the first negative of cloth armour are that it does not offer as much protection as say studded leather or chainmail armour. The second is that it wears out and takes damage faster than cloth armour. For these reasons, most players prefer studded or chain, which is fair enough, if your about to tangle with a monster that may prove to be above your ability, then you want every advantage you can get. I&#8217;m not disputing this, &amp; I&#8217;m not suggesting that cotton should replace either of these fine armours, however, Cloth has one decided advantage over cotton, speed. Not speed of attacks, unfortunately, but speed of movement, so there are 2 main groups of people who should reconsider cotton armour.</p>
<p>The first group are those players who have no interest in this games form of combat &amp; find themselves running whenever they encounter something tougher than a rat. The second are those who get sick of the reduced movement rates of heavier armours &amp; tend to wander around the game bare as the day they were born.</p>
<p>If your a runner, then your only interest is getting out of range of the beastie before it causes too much damage &amp; you can&#8217;t run anymore. What I suggest is that you get yourself a set of cloth armour. You only lose about 2kmh on cobblestones which seems pretty painful at first, but you get used to it to the point that after a while it just seems normal.</p>
<p>If your a streaker, then you probably only put your armour on before you fight something tough, if so, then your out of luck, sorry. You&#8217;d quickly get sick of taking off one suit to put on another. If you only put your armour on when your leaving home to go hunting or to visit another town etc, Then you&#8217;ve probably already had the experience where you just popped out to grab another felled tree &amp; got jumped by something &amp; never made it back to safety. Afterwards you probably promised yourself that you would never leave safety without your armour again, but have probably already done so. If you get some cloth armour &amp; just wear it all the time around home, you wont really notice any speed difference after a while. Then the next time you get ambushed by something when you pop out to grab some more clay, you stand a much better chance of survival.</p>
<p>Unfortunately, I can&#8217;t practice what I preach since I&#8217;m lucky enough to own a set of drake armour which already has the best of both worlds. The speed of cloth &amp; the protection of chain. I have however opened commenting on this post so that people can offer their own opinions, or hopefully post the results of using cloth armour, if they can find someone to make them some that is.</p>
<p>Last time I made a post, I mentioned one of this game&#8217;s easter eggs, so I thought I would point you towards the other one this time. There&#8217;s something you can do as an action with some eggs in your inventory, but don&#8217;t do it if eggs are precious to you since the egg will get used in the process.</p>
<p>Happy Wurming.</p>
<hr />
<p><small>© Wolfram for <a href="http://www.wurmonline.com/blog">Wurm Team Blog</a>, 2009. |
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