Category Archives: Client and Server Development

News about recent client updates and ideas and server developments

Epic completed and Cryptik joined

I have some good news, and those are that the Epic code has been finished for something like a week. I still have to debug it but it’s all there and it’s ticking and humming nicely when I run it. We … Continue reading

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Some java ssl nerdity

Like I’ve previously hinted, I’m coding support for Ericsson In-Game Communication. It will mean that we will support proximity, p2p, team and lecture voice chat. We have to select the business model to use. I think it will be an … Continue reading

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Budda joins the team

Today I received the Non-Disclosure Agreement from Budda who will be joining the client team. He lives in Australia and has already contributed to the project by creating a couple of tools for Wurm: the WStats that keep track of … Continue reading

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Various projects

In case anyone’s wondering what’s going on, these are the things I’m currently (man)handling: I’ve finally managed to clean my desk enough to start getting some time to continue the Epic coding. Right now I’m finishing a “random massive mission” … Continue reading

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Aww Easter postponed

Like I’ve written earlier, the server has undergone changes that requires a client update and vice versa. The client issues are pretty much sorted out but there may be something left with full screen modes. I’ll get up to date … Continue reading

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The New Wurm Team Blog

Okay, listen carefully! This will be the new home for the output of the Wurm Team – from Rolf all the way down to a small mouse that lives at the back of the team forge. This will allow all … Continue reading

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Mount Code Coming Together

Yesterday afternoon I finally got the riding synchronized and the speeds are pretty good now so now I can move on to equipment. You can add a saddle, bridle, (and horseshoes to horses) and your mount will move a bit … Continue reading

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Nice end of the Week

Well, this week has seen some nice progress at least on the test front. In production, shield skillgain has yoyo’d in speed which has been frustrating for a lot of people. The whole shield skillgain situation is a bit embarrassing … Continue reading

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Week Summary

This week ended in a nice way. These last hours I got footsteps working in the client again (not the version you use but the development version) and the ambient sound system that I’ve been working on seems to be … Continue reading

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Increased Decay

Yep, again. Bleh. Nobody likes it and that makes me feel bad, so I’m sorry. The game is supposed to have the capability to handle 500 simultaneous players. I wrote some about it here: http://wurmonline.com/forum/index.php?topic=8361.180 Been renovating the kitchen 24/7. … Continue reading

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