Search the Blog
-
Authors
- Blackout GM (1)
- Enki GM (2)
- Guru Bear Editor and Music (6)
- Kinoss Graphics (1)
- Leve`Dara GM (1)
- Poseidon GM (7)
- Rolf Jansson The Boss (123)
- Wolfram GM (4)
Links
Category Archives: Client and Server Development
Epic completed and Cryptik joined
I have some good news, and those are that the Epic code has been finished for something like a week. I still have to debug it but it’s all there and it’s ticking and humming nicely when I run it. We … Continue reading
Some java ssl nerdity
Like I’ve previously hinted, I’m coding support for Ericsson In-Game Communication. It will mean that we will support proximity, p2p, team and lecture voice chat. We have to select the business model to use. I think it will be an … Continue reading
Posted in Client and Server Development
Leave a comment
Budda joins the team
Today I received the Non-Disclosure Agreement from Budda who will be joining the client team. He lives in Australia and has already contributed to the project by creating a couple of tools for Wurm: the WStats that keep track of … Continue reading
Various projects
In case anyone’s wondering what’s going on, these are the things I’m currently (man)handling: I’ve finally managed to clean my desk enough to start getting some time to continue the Epic coding. Right now I’m finishing a “random massive mission” … Continue reading
Aww Easter postponed
Like I’ve written earlier, the server has undergone changes that requires a client update and vice versa. The client issues are pretty much sorted out but there may be something left with full screen modes. I’ll get up to date … Continue reading
The New Wurm Team Blog
Okay, listen carefully! This will be the new home for the output of the Wurm Team – from Rolf all the way down to a small mouse that lives at the back of the team forge. This will allow all … Continue reading
Posted in Client and Server Development
Leave a comment
Mount Code Coming Together
Yesterday afternoon I finally got the riding synchronized and the speeds are pretty good now so now I can move on to equipment. You can add a saddle, bridle, (and horseshoes to horses) and your mount will move a bit … Continue reading
Posted in Client and Server Development
Leave a comment
Nice end of the Week
Well, this week has seen some nice progress at least on the test front. In production, shield skillgain has yoyo’d in speed which has been frustrating for a lot of people. The whole shield skillgain situation is a bit embarrassing … Continue reading
Posted in Client and Server Development
Leave a comment
Week Summary
This week ended in a nice way. These last hours I got footsteps working in the client again (not the version you use but the development version) and the ambient sound system that I’ve been working on seems to be … Continue reading
Posted in Client and Server Development
Leave a comment
Increased Decay
Yep, again. Bleh. Nobody likes it and that makes me feel bad, so I’m sorry. The game is supposed to have the capability to handle 500 simultaneous players. I wrote some about it here: http://wurmonline.com/forum/index.php?topic=8361.180 Been renovating the kitchen 24/7. … Continue reading
Posted in Client and Server Development
Leave a comment