Game Development

The cleansing is upon us!

Wednesday, June 17, 2009
By Kinoss - (Graphics)

Behold! The day of cleansing has arrived! Some time late last night mysterious folk dressed in all white suits and mops started scrubbing all the radioactive chemicals from Wurm’s environment.All the terrain textures, cave textures, grass sprites, and flowers are now 1024×1024. Grass is no longer radioactive green and the grass height is now more... »

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The New Wurm Team Blog

Saturday, May 30, 2009
By Guru Bear - (Editor and Music)

Okay, listen carefully! This will be the new home for the output of the Wurm Team – from Rolf all the way down to a small mouse that lives at the back of the team forge. This will allow all the developers and the GMs to give you information on what is being planned, what... »

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Mount Code Coming Together

Friday, March 13, 2009
By Rolf Jansson - (The Boss)

Yesterday afternoon I finally got the riding synchronized and the speeds are pretty good now so now I can move on to equipment. You can add a saddle, bridle, (and horseshoes to horses) and your mount will move a bit faster. This equipment side could be made very intricate using all sorts of equipment and... »

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Nice end of the Week

Friday, February 20, 2009
By Rolf Jansson - (The Boss)

Well, this week has seen some nice progress at least on the test front. In production, shield skillgain has yoyo’d in speed which has been frustrating for a lot of people. The whole shield skillgain situation is a bit embarrassing I must say but I think that it works ok now. The test server is... »

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Week Summary

Friday, November 21, 2008
By Rolf Jansson - (The Boss)

This week ended in a nice way. These last hours I got footsteps working in the client again (not the version you use but the development version) and the ambient sound system that I’ve been working on seems to be taking shape as well. There has been some progress in other areas this week as... »

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A Day with Sounds

Thursday, October 30, 2008
By Rolf Jansson - (The Boss)

Today is free from meetings, panic bugs or customer support issues so I finally get to do some focused programming. Gurubear has made good progress with ambient sounds so I plan to add support for them and do some tweaks on spot sounds as well during the day. The Mol Rehan home server crashed tonight... »

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Increased Decay

Friday, October 17, 2008
By Rolf Jansson - (The Boss)

Yep, again. Bleh. Nobody likes it and that makes me feel bad, so I’m sorry. The game is supposed to have the capability to handle 500 simultaneous players. I wrote some about it here: http://wurmonline.com/forum/index.php?topic=8361.180 Been renovating the kitchen 24/7. Pretty exhausted and battered. I expect to get the furniture up on monday so that we can... »

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New Client Update

Monday, September 29, 2008
By Rolf Jansson - (The Boss)

Today I decided to update the client along with the server. The client devs didn’t really give their clearance for it and some features like the profiles weren’t really fully tested. But the protocol had changed and I decided that the new skill window features were worth a few minor bugs. You also now have... »

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Frantic Client Developers

Tuesday, September 23, 2008
By Rolf Jansson - (The Boss)

The new client developer team have started updating the code at a fantastic pace! And yesterday Martinus joined as well. Dashiva, Serplat and Zcul are committing more code changes than I have the possibility to look at so it will be interesting to see the new client version and find out what has changed. I... »

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