Disruptive technology

Wednesday, August 18, 2010
By Rolf Jansson - (The Boss)

Today was the last day of the Conference here in Cologne, and I attended only one seminar. TomDuBois from OnLive held it and I think that it was the most important one of the conference.

Two companies have been discussed here as Cloud Gaming providers, Gaikai and OnLive. I’ve always frowned upon the idea because of hardware and bandwidth consideration but the demo he made really turned me into a believer.

Let me explain shortly: a cloud gaming provider has a huge server farm where you play your game. In order to gain HD quality gaming your client needs to have about 5Mbit bandwidth. You send input signals from the keyboard or some other device to the server, and the server provides you with the rendered image.

This means that there’s no need for you to have a very powerful pc or console yourself. You only need the input devices and I guess a simple OnLive client that handles the communication. You’ll be able to rent games for a few days or decide to purchase them permanently. You can watch other people’s feeds as well if they allow you to because everyone playing is basically on TV. It’s a bit like spotify for games.

The demo was very impressive and apparently they already have it up and running in the US. I assume it will be working well here in Europe in a year or two. I wonder if there will be any new consoles released in the markets where there’s broadband and this is in place or if we’ve just seen the last generation of high end gaming consoles.

The good news is that there’ll be a lot of incentive to create really good high budget games for this platform as it removes a lot of problems that the business faces such as second hand market, piracy and various client hacks. And since you can play the same game on your handheld devices as well as on your PC or TV it’s good for the consumers as well.

Anyways, then we walked around on the GamesCom. Guild Wars 2 and Castlevania got most of my attention. I expect to play Civ 5 a lot as well but I didn’t have a lot of time testing it. Before we went home I took a free ride in one of those chairs that propels you 10-20 yards into the air using rubber bands. I have a very strong voice and I heard myself screaming from fear in some weird guttural way that I didn’t recognize and most people in the area stared at me. Now Andreas/Zcul mimics that scream now and then when he thinks it’s a good idea which I usually don’t.

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GDC Cologne

Tuesday, August 17, 2010
By Rolf Jansson - (The Boss)

Allright so I’ve been in Cologne for the GDC now for two days and I thought I’d write a short sum-up of my impressions. The absolutely most interesting thing you notice is the sort of disruption that “browser” based (runescape) and “social” games (farmville) have caused in the industry. Most noticably social games since they often have extremely low production costs but absolutely huge revenues. Estimates are that Zynga makes about as much money as Blizzard but with higher profits. Some numbers suggest that social games have 45% profit margin while the console industry wrestles with approximately 3%. This makes a lot of people nervous, and I believe there’s been a real shift in the audience here. I guess there’s… »

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Wurm is a Game with a Soul

Saturday, August 14, 2010
By Poseidon - (GM)
Wurm is a Game with a Soul

Not to get too philosophical here or anything, but when people say that ‘Wurm is different’, maybe they are referring to Wurm’s soul. I know this sounds like an absurd concept for what is essentially just a video game, but hear me out. There is, without a doubt, something that exists within Wurm which sets it apart from most other games, at least that I have played. I admit, when I found Wurm at the age of thirteen , the only gaming experience I had was in games like Runescape along with various trivial browser games, so I could never have considered myself some kind of gaming expert. Nevertheless, for the last five years Wurm really has spoiled me… »

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Bug Reporting!

Friday, August 6, 2010
By Poseidon - (GM)
Bug Reporting!

Imagine, if you will, that one day you find yourself in a situation where, for example, you think you’ve found a bug but you’re not quite sure what to do next. Assuming that you’re certain that you have found a bug, the usual response is the use of /dev. That’s fine, but remember that GMs cannot help with every problem. Say, for instance, that your cart finds its way through a solid wall into a secured area. In that case, it is possible that a GM will be able to assist because we can summon items toward us, but players on the Golden Valley and Freedom would have to break in, which is against... »

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Update on the Swedish meeting

Tuesday, August 3, 2010
By Rolf Jansson - (The Boss)

Since there was so short notice and it’s on a weekday in a small town people have a hard time meeting up. We’ll be at least 5-10 people but the more the merrier! We’ll be grilling, bathing, maybe playing some beach games, listen to music and in general stay soft and talk. If the weather is nice. If it isn’t we’ll be in a more suitable location. There will be pork steaks, sausages, potato- and green salad and some basic adult and child beverages. Bring anything else you want. If you know that you will attend please post here but it’s also okay to make last minute decisions. If you’re not going to be camping at Z-parken, I… »

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Talking Tutorials

Sunday, August 1, 2010
By Poseidon - (GM)
Talking Tutorials

If you play Wurm, the chances are you’ve already completed the tutorial. If you haven’t, they currently use NPC tutorial ‘guides’ that give text-based instructions to players. They then send them away to complete their mini goals on the premise that they return to recieve more once they are finished. This repeats until all of the missions are completed. The problem is that this method of tutorial relies too heavily on theory (text) rather than the practical usage of that theory (doing things). On top of that, to advance in the tutorial you need to return to the guides time and time again which can be very repetitive. That’s why we’re in the process of creating the new tutorial… »

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