Is Wurm the future for MMOs?

Saturday, January 16, 2010
By Guru Bear - (Editor and Music)

I have recently been chatting to a group of MMO players at a site called MMO Voices. They are a self made group of around 200 gamers lead by a character called Beau Turkey. On a suggestion from yours truly, they have made Wurm Online their “Game of the Site” and have set up a little community on Golden Valley. A couple of them, including Beau have become quite addicted to our game even after only a few days and have been chatting about it madly.  Beau has made the point on a blog post about how “Fantasies are not real, but collaboration is”, and how Wurm Online offers a level of collaboration and community that he has not encountered before. Beau has a real point here and this is something that occupies my mind a lot as I contribute to Wurm Online in my own small little corner.

This sort of game is the real future of casual social networking. Currently MMOs are split into two rough areas – those that have predetermined adventure of some sort, like WoW, and those that give you a graphic environment to do nothing but chat, like Twinity. Wurm is neither of those, because it offers both, but with a twist and that is what Beau puts his finger on; collaboration.

The best real life analogy to Wurm is probably the office or other work place. Social interaction within the working environment it far more lively and has more momentum than does sitting around a bar every night. This is because everyone is there for the same reason and has certain tasks that they have to do. In the modern office, these tasks do not take away from social intercourse but actually enhance it by forcing interaction; “pass the pen please.” This commonality allows relationships to grow very easily and firmly without having to know great details about the other people – in fact, too much detail can cause problems!

Wurm, almost uniquely, and possibly accidentally, offers the same environment. When you log in to your community on Golden Valley or Independence or Wild, there are things you need to do – either for yourself, or for the community. But most of what you do does not stop you being able to chat; it is amazing how much you can say while chopping a tree down!

I watch the conversations sometimes as I am digging someone out of a mine or planting a thousand trees at Glitterdale (oh, THAT is where the trees came from!) – there is something about Wurm that makes me more nosey than is natural for me!

“Hey, have you played the new XX game?”
“Yeah, last night – pass me a nail, will you?”
“Isn’t it amazing?”
“Oh wow, yeah, loved the crafting system. Oh, damn, I have left the forge on.”
“Going to play it later? Maybe we can talk on Vent.”
“Probably tonight, if I get these tools imped up – got an order for a pile of shovels from someone.”
“Okay, fair enough. Well if you are free I will see you then. I’ll be back later to farm anyway.”

And no one mentioned that they were actually playing a game already! This sort of conversation happens all the time in Wurm, and I am told by more experienced gamers than me that this is very unusual in games, as is the fact that people tend to automatically collaborate on wurm rather than compete. On Wurm you are happy that someone else is more skilled that you – its useful! I have never seen someone Jealous about someone else’s skills.

I have noticed more and more how players are using Wurm as their default social environment – especially on premium servers in the villages – and some go off and play other games as their gaming experience. The trick for the people working on Wurm is how we can leverage that more, persuade more people that Wurm should be their base camp for the rest of their fun, and of course fun in its own right. I have some very long term (and secret) ideas that hopefully will bind the community aspect of wurm even more while allowing even more adventure and more layers within the Wurmian society. Whether they will come off or work, I don’t know, I am still experimenting, but I think this game is a window into the future of gaming, and maybe, despite some occasionally clunky graphics (which are beginning to look rather wonderful, by the way Art Team!) and code bugs that drive Rolf up the wall, Wurm Online may be proving to be rather ahead of its time!

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Happy New Year

Friday, January 1, 2010
By Enki - (GM)

Hello everyone, I finally updated and joined the hip 2010 crowd. I figured it was about time I joined the rest of you as 2010 seems to be the in thing to do now, but I am not so “happy” about it. I know it has that new year smell and new fancy wrapping and all, but is it really worth it? I mean aside from the new model number and improved smell is there really any reason to upgrade from last years model? For that matter who keeps breaking the last year? It was working just fine up until December 31st and then what happened? It seems like nearly every year I am forced... »

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Merry Christmas!

Friday, December 25, 2009
By Rolf Jansson - (The Boss)

I want to wish all the team members and all the players of Wurm a really Merry Christmas with all the snow, jingles and colors that come with it! »

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Vote Wurm

Saturday, December 19, 2009
By Rolf Jansson - (The Boss)
Vote Wurm

I received an email by a person involved in the setup of PC Gamer Top 100 site (www.pcgamertop100.com) today. He said he himself was a big fan of Wurm Online and urged me to direct you guys there to vote for Wurm. I consider just being eligible for votes there a big honour I guess if you realize that you’ve actually played this game a lot it could be considered proof that Wurm is a good game worth voting for. If we make it to the top 100 it would mean a lot for Wurm and maybe we can hire more people for development soon. Wurm would be featured in the March issue of PC Gamer UK as one of the top... »

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I blame Tich

Tuesday, December 15, 2009
By Wolfram - (GM)
I blame Tich

I’ve not been very active lately, and it’s all Tich’s fault. She happened to mention to me that she was thinking about buying a new game on the weekend, Dragon Age: Origins. So I googled it and found this review video: http://au.gamespot.com/pc/rpg/dragonage/review.html I thought to myself that it was exactly the kind of game I liked, similar to Baldur’s Gate. Turned out that it should have come as no surprise to me that it was like BG since it’s made by the same people. Anyway, I was intrigued enough that I jumped onto steam and bought the game then and there. Since then I’ve been completely captivated by this game, and have not found much time for Wurm. Therefore, it’s all Tich’s fault.... »

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Christmas roadmap

Wednesday, December 9, 2009
By Rolf Jansson - (The Boss)

Just thought I’d share my plans for the rest of the year: Announce the annual Wurmish christmas gift: The plans are that it will be pretty much handled like last year where you will have all the time from the 24th to the 29th CEST to visit Santa. As usual we will only hand out gifts to premium players because otherwise it will be abused and have to be a virtually useless gift. I’ll see if I can come up with a better way to distribute the gifts so that you don’t have to travel far to the capitals to pick it up. More about that later.  Rounding up and launching the updated religion system. Manny has done a tremendous job keeping track of and sorting... »

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