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Game News
Just Arrived? PDF Print E-mail
Written by Guru Bear   
Tuesday, 01 July 2008 17:24

Have you just got to Wurm for the first time? Maybe you saw our little ad in "What MMO." Well, however, you got here, welcome and thrice welcome!

Wurm is a highly addictive and fully immersive world without a set lifestyle, somewhat devoid of clichés and stuffed with a very wide range of people doing their thing in this challenging frontier world.


If you are into PvP, raiding, defending, well the Wild Server is for you (premium only). Life there is confrontaional, harsh but a lot of fun. Get experienced first on home or be prepared for a very steep learning curve!

If the only excitement you want is running for your life from a hungry bear, preferably into the safety of your own home, well the Home Worlds are for you - currently the Kingdom of Jenn Kellon. On home, PvP is banned (though the creatures ignore the rule) and instead players build villages and towns and boats and farms - not to some preset plan, but using their imagination and the very sophisticated tools the developers have given them - shovels, axes and pickaxes!

To find out more, click here, or visit our Wiki. If you want to plunge straight in, register for free here.


And maybe I will see you in Wurm? I hope so!

 
We Are Sailing! PDF Print E-mail
Written by Kingdom Scribe   
Wednesday, 25 June 2008 15:56

caravel-small.jpgTravelling down south on the Jenn Kellon home yesterday, somewhere just out the bottom of the Great Eastern Ocean, I came across a small rowing boat being paddled furiously by a chap called Lureman. This completely unsuitable vessel for the open seas could mean but one thing - boats have arrived!

Of course, they have actually been coming in to the game in bits, with many players working on planks and pegs and masts and sails and all the things needed for everything from rowing boats, to small sailing vessels, right through to the majestic caravel.

Read more... [We Are Sailing!]
 
Wurm Trailer Released on YouTube PDF Print E-mail
Written by Kingdom Scribe   
Sunday, 15 June 2008 22:25

Just squeezing in a bit of news between competition winners and server updates, we have today released on YouTube a rather long-awaited trailer.

For those of you not quite in the loop, we have been trawling round the home and wild servers, dragging brave players over to a test server, upsetting spiders, bears and scorpions, and generally having a great time while trying to get enough shots to fill a hefty 3 minute 55 second trailer.

The result can be seen in squished form on the right column of the home page, but in slightly less squished format on YouTube

Please feel free to embed it where ever you like - just make sure you link back to Wurm Online.

Read more... [Wurm Trailer Released on YouTube]
 
Happy Gold Birthday PDF Print E-mail
Written by Kingdom Scribe   
Friday, 06 June 2008 12:43

Today Wurm Online reached the second anniversary of going gold. This is quite a major achievement for a game that is effectively being managed by one creator and a bunch of dedicated volunteers. But getting to 2 years old is but a beginning. So many things are planned that will make this game more detailed, more challenging, more enjoyable and will continue to demonstrate how very different it is to other games out there.

Read more... [Happy Gold Birthday]
 
Developer Discussion PDF Print E-mail
Written by Wolfram   
Wednesday, 02 April 2008 15:56

15:09 • Rolf changes topic to [http://wurmonline.com/ | Official wurm dev chat. Channel is (will soon be) locked for comments.]
15:09 [~Rolf] soooo
15:09 [~Rolf] we should do the +m thing
15:10 [sppt] it's /mode #wurm +m
15:10 [sppt] ;)
15:10 [Metaldragon] :D
15:10 [~Rolf] then people should ask questions via someone
15:10 [~Rolf] who pastes them
15:10 [~Rolf] not me though
15:10 [~Rolf] anyone feel an urge to be that person?
15:10 » Metaldragon throws his useless sword of no hitting at Rolf.
15:10 [Gavin] *tumbleweed rolls by*
15:10 [%uzetaab] or persons
15:11 [sppt] i could be one of them if noone else wants (though my internet might have a hiccup)
15:11 • uzetaab sets mode [+v sppt]
15:11 [~Rolf] or persons
15:11 • uzetaab sets mode [+m]
15:11 [~Rolf] hmm so every gm may talk now?
15:12 • Rolf changes topic to [http://wurmonline.com/ | Official wurm dev chat. Channel is locked for comments. Ask questions via Sppt]
15:12 [%uzetaab] I volunteered sppt who else?
15:12 [%uzetaab] zylian
15:12 • uzetaab sets mode [+v Zylian]
15:12 [%uzetaab] me of course
15:13 • Rolf changes topic to [http://wurmonline.com/ | Official wurm dev chat. Channel is locked for comments. Ask questions via Sppt, Uzetaab or Zylian]
15:13 [~Rolf] okay thanks
15:13 [~Rolf] let's start!
15:13 • uzetaab sets mode [+v Metaldragon]
15:13 [%uzetaab] if we get overwhelmed I'll add more :)
15:13 [+Metaldragon] Oh that was cruel D:
15:13 • Rolf changes topic to [http://wurmonline.com/ | Official wurm dev chat. Channel is locked for comments. Ask questions via Sppt, Uzetaab, Zylian or Metaldragon]
15:13 [~Rolf] that's enough
15:14 [~Rolf] Let's see
15:15 [+Zylian] Alright. Let's get this show on the road.
15:15 [+sppt] Are you going to talk about something first, or can we start with the questions?
15:15 [~Rolf] ah I'll give my view of the current statet
15:15 [~Rolf] state, sorry
15:15 [~Rolf] of development
15:15 [~Rolf] and what is going on
15:15 [~Rolf] then you can ask questions
15:16 [+Metaldragon] Here comes the heavy cavalry D:
15:16 [~Rolf] I estimate that in about two months Wurm will be of a version that I consider rounded off
15:16 [~Rolf] not complete of course
15:17 [~Rolf] but that contains the basic features that I think wurm needs to be working properly as a game
15:17 [+Zylian] ARe you implying that it is not working properly as a game at its current state?
15:17 [~Rolf] I expect to have been able to polish some of the current features as well up until then
15:17 [~Rolf] yes zylian but please wait with the questions
15:17 [~Rolf] anyways
15:18 [~Rolf] the current things that I personally feel is needed
15:18 [~Rolf] is religion, and plot advancement
15:19 [~Rolf] mounts and vehicles will be implemented pretty soon as well although they could have been left out
15:19 [~Rolf] the website needs to be attended to as well
15:19 [~Rolf] when those things are in the game and balanced to an ok level
15:20 [~Rolf] there will be some polishing of existing features
15:20 [~Rolf] and smaller feature add-ons
15:20 [~Rolf] also in the meantime the gms will need some tools done
15:20 [~Rolf] music will also come, and hopefully more sounds
15:21 [~Rolf] the ambient sounds will probably be implemented by dragonm and chuddox
15:21 [~Rolf] but there is no current eta
15:21 [~Rolf] joss sanglier aka gurubear has made lots of music and musical effects
15:22 [~Rolf] that will be released soon
15:22 [~Rolf] i don't know what to call the goal where we have these features
15:22 [~Rolf] maybe Wurm 1 or something
15:22 [~Rolf] end of beta
15:23 [~Rolf] but then again it will still require more polishing in certain areas
15:23 [~Rolf] then after that, probably in autumn we'll start looking at multi story buildings and bridges
15:23 [~Rolf] and adding more creatures and items, unless we are already there
15:24 [~Rolf] character customization as well
15:24 [~Rolf] such as looks, clothes
15:24 [~Rolf] i don't expect us to be able to start that seriously before the summer
15:25 [~Rolf] when it comes to more servers we'll see how the population grows
15:25 [~Rolf] phone
15:25 [~Rolf] brb
15:26 [~Rolf] sorry had to take that
15:26 [~Rolf] anyways
15:26 [~Rolf] also we're going to look at how to get more people to become premium without harming them too much
15:27 [~Rolf] or harming the current premium players for that matter
15:27 [~Rolf] hum yes that is pretty much what is moving in my head atm
15:27 [~Rolf] let's start with some questions
15:28 [~Rolf] sppt got any=
15:28 [+sppt] of course :)
15:28 [+Metaldragon] Taking turns?
15:28 [+sppt] Sharaka wanted to know what your current plan is for religion
15:28 [+Metaldragon] ok
15:29 [~Rolf] good and sensitive question since I once had a pretty good view of what i wanted
15:29 [~Rolf] then over a few years it got tangled into itself
15:29 [~Rolf] then we put religion on hold
15:29 [~Rolf] so i am going to take a step back and figure out how i want it to work again
15:30 [~Rolf] i don't think it will be a major change that requires resets or a totally new system
15:30 [~Rolf] i have received lots of good ideas and suggestions
15:30 [~Rolf] so i'll think some for myself and see how well it will work with those
15:31 [+Metaldragon] What will that mean for preists + champions?
15:31 [+Zylian] wait your turn, Metaldragon
15:31 [~Rolf] hopefully not too much except that the idea is that a priest shouldn't have to be an alt
15:31 [~Rolf] that may of course be a rather big change
15:32 [~Rolf] but not a negative one, i mean
15:32 [~Rolf] zylian, then uze then sppt again
15:33 » %uzetaab pokes zylian
15:33 [+Zylian] Sloot wanted to know that he's about to go champ with his vynora priest, will the religion fix have a major impact on players becoming champions?
15:33 [~Rolf] no i don't think so
15:34 [~Rolf] unless he can elaborate
15:34 [~Rolf] i.e be more specific
15:34 [~Rolf] from what i understand it works like it should
15:34 [%uzetaab] I think he may be worried that he will regret going champ later
15:34 [%uzetaab] after the changes
15:35 [~Rolf] aha nah they are permadeath so i am not too worried about them being a bit overpowered
15:35 [~Rolf] next
15:35 [%uzetaab] heh. two people have asked me this. What are the circumstances in which a map or skill reset would be considered?
15:35 [~Rolf] no wipes are planned btw
15:35 [~Rolf] if players want it
15:35 [~Rolf] but i doubt there would be a full skill reset
15:36 [~Rolf] depends on the argumentation
15:37 [%uzetaab] so only if it was some sort of catastrophy or the majority asked for it? like 90% or something?
15:37 [~Rolf] it would require a lot of the older players to ask for it
15:37 [~Rolf] that loose something
15:38 [~Rolf] and they'd have to motivate it very good
15:38 [~Rolf] since the best players are the ones who loose most
15:38 [%uzetaab] ahh. by older, you mean players who've been playing since map start?
15:38 [~Rolf] yes and that have played a lot
15:39 [~Rolf] oh and of course a catastrophy
15:39 [~Rolf] such as if i see that it is the only way out
15:39 [%uzetaab] ok
15:39 [@Morph] like a tornado, meteor, godzilla, doomsday, etc.
15:39 [~Rolf] or a morph
15:40 [~Rolf] sppt?
15:40 [@Morph] Yes, well, of course.
15:40 [+sppt] Well i've gotten 4 questions about religion
15:40 [+sppt] here's the first
15:40 [+sppt] Sharaka also wanted to know whether it's possible to "merge" priest alt and main accounts at some point in time, or not
15:40 [~Rolf] i don't see that happening
15:40 [~Rolf] so the answer will have to be no for now
15:41 [~Rolf] but i haven't really considered it
15:41 [~Rolf] go for three more sppt
15:41 [+sppt] They all come from Ilu now.
15:41 [%uzetaab] hmm. we are still feeling our way with this discussion thing. perhaps we should stick to a topic rather than taking turns?
15:41 [+sppt] Ignition once made a plan on the religion system and i believe you (Rolf) were intrested in it, what did happen to this plan? Wasnt it good enough or wasn't it fully delivered?
15:42 [+sppt] i agree uzetaab
15:42 [~Rolf] hmm was that kai and ignition?
15:42 [+sppt] hmm, part 2 of the question: It contained a piece of old system where priests were able to do stuff, like vynoran had bonuses to make roads and such. It sounded really intresting with new features but what did actually happen?
15:42 [+Zylian] uzetaab I have a person who is having trouble starting wurm and I have a few questions of my own which are unrelateed to the topic we're talking about.
15:43 [+sppt] yes rolf, it was kai and ignition ;)
15:43 [~Rolf] yes i have kept that and it looked good
15:44 [~Rolf] i can't say how much of it will be implemented though
15:44 [~Rolf] next
15:44 [%uzetaab] zyllian, have that person join #wurmhelp
15:44 [~Rolf] eh part 2
15:44 [%uzetaab] I got one on religion
15:45 [+Metaldragon] i have a collection of questions i say soon :)
15:45 [%uzetaab] what kinds of changes do you think it will be? more spells/special apilities or letting up on a few of the restrictions?
15:45 [~Rolf] i don't understand part 2 of the question.. religion is put on hold so not sure what that meant
15:45 [%uzetaab] or both?
15:46 [~Rolf] more spells in more areas
15:46 [~Rolf] and the same areas
15:46 [~Rolf] probably adding cooldowns to certain really powerful spells
15:46 [+sppt] Ilu just told me it's basically the same question ;)
15:47 [~Rolf] instead of relying on favor
15:47 [~Rolf] i.e favorgain.. favor will probably still be used
15:47 [~Rolf] but right now the cooldown is dependant on how quickly you regain favor
15:48 [~Rolf] which is too blunt
15:49 [+sppt] Are you open to new suggestion for religion, or is there no use making suggestion in that area?
15:49 [~Rolf] i want to get a feeling of how i want it to work first
15:50 [+Zylian] can I go now?
15:50 [~Rolf] right now i haven't given it much thought since i work with mounts
15:50 [~Rolf] yes, zyl
15:50 [%uzetaab] I have nothing more on religion to ask
15:50 [+Metaldragon] I'll ask a few after Zyl :>
15:50 [+Zylian] Rolf, I have a few questions. One is about the advertisment of Wurm. AlexGodis had a hard time finding this game, and was lucky that another player reffered him to it.
15:51 [+Zylian] A major problem with wurm is that lots of people haven't even heard of it. What do you plan on increasing the, how you say, commercial aspect of wurm?
15:52 [~Rolf] the idea is to make it as marketable as possible while polishing then run an advertising campaign
15:53 [~Rolf] i expect it to be hugely successful
15:54 [~Rolf] like, "it shouldn't be able to fail"-successful
15:54 [+Zylian] okay
15:54 [~Rolf] but HOW it's going to work i don't know
15:54 [~Rolf] i just know that there should be a lot of people who look for a game like wurm and some will stay
15:54 [~Rolf] then we use their money to find new people who look for wurm
15:55 [~Rolf] over and over
15:55 [~Rolf] eventually there should be quite a lot of subscribers
15:55 [~Rolf] we've withheld marketing activities because we don't want to scare potential customers away
15:56 [%uzetaab] heh. have you considered contacting some podcasters & doing interviews rolf?
15:56 [~Rolf] talking to magazines and stuff like that yes
15:56 [~Rolf] will be first things to do
15:56 [+sppt] talking about a lot of subscribers, how many people can wurm support and will it remain 1 universe, or multiple regional 'instances' of wurm?
15:56 [~Rolf] we have always said that there will always be only one universe
15:57 [~Rolf] uniqueness is the most important part of wurm i think
15:57 [~Rolf] even if you can't tell by looking at a character:P
15:57 [+Zylian] Rolf how do you plan on balancing the 3 servers?
15:57 [+Zylian] that is, MR, wild and home
15:57 [~Rolf] we can support about 64000x2500 players
15:58 [~Rolf] 64000 servers and 2500 per each
15:58 [~Rolf] with unique maps
15:58 [~Rolf] zylian, balancing on the map?
15:58 [+Zylian] Rolf no, the kingdoms
15:58 [+Zylian] it's a question I recieved from AzA
15:59 [~Rolf] (the 2500 per each means not simultaneously playing but active.. a wurm server is expected to handle 500 simultaneous players)
15:59 [~Rolf] the idea is to position them wisely around the wild servers
16:00 [%uzetaab] do you want to make the game more mainstream? (ie easier)
16:00 [~Rolf] not sure i understand the balancing question fully
16:00 [+Zylian] neither did I
16:00 [~Rolf] we can also have HOTS home servers
16:00 [+Zylian] but perhaps he means economy, server interest, benfits, etc
16:01 [~Rolf] they should be self-balancing when it comes to those things i guess
16:01 [+sppt] rolf, is it possible that, in the (near) future that we'll have bigger maps, or will the maps stay as big as they are?
16:01 [~Rolf] not bigger in a close future
16:01 [~Rolf] no uzetaab not easier when it comes to gaining skills but easier to understand would be good
16:02 [+Metaldragon] will we see more improvements for premium players, such as more premium unique items etc
16:02 [~Rolf] i don't like premium only stuff generally or level capped stuff
16:03 [~Rolf] but skills will limit certain things to premium players
16:03 [~Rolf] so in effect there will be
16:03 [+Zylian] Rolf Gullitani had a question, since you don't play the game much yourself, do you think it would be benefitial to have a team to offer advice in major features, eg the religion fix, buffs, nerfs, etc?
16:04 [%uzetaab] things like that have already & are still being done. but small test groups can only find so much
16:05 [~Rolf] not sure what i should answer
16:05 [~Rolf] sometimes it would be
16:05 • Fo sets mode [+h Ketzaway]
16:05 [~Rolf] but then i usually ask
16:05 [~Rolf] and then it is not certain that that team would be the best people
16:05 [~Rolf] so i ask here in irc or on the forums
16:05 [+Metaldragon] Will we be seeing player made kingdoms/guilds/factions in the near future?
16:06 [%Ketzaway] hejhej Rolf :)
16:07 [~Rolf] not in the near future, but it is possible that in a year or two the old kingdoms will fall
16:07 [~Rolf] the plot will reveal that
16:07 [+Metaldragon] :o
16:07 [~Rolf] and the plot is affected by the players
16:07 [~Rolf] so we'll see
16:08 [+Metaldragon] Will we see any stricter punishments for rule breakers etc. Such as griefers, macroers and better definitions of such acts
16:08 [%Ketzaway] griefers should just be banished to the bl >:)
16:09 [~Rolf] i believe that macroers are being severely punished now
16:09 [%Ketzaway] last macroer i saw got his character deleted
16:09 [~Rolf] not sure if it has to be harsher than 999 days ban
16:09 [~Rolf] griefers also get warnings and so forth
16:10 [+sppt] about the 64000 servers, does it also mean that servers can be linked up and seen as for example home and wild are (so for example, 100 servers for home, supporting 50.000 players) ?
16:10 [~Rolf] hehe that didn't sound too harsh
16:10 [~Rolf] but eventually they are banned, i mean:)
16:10 [~Rolf] yes sppt they will all be linked
16:10 [~Rolf] in a huge grid
16:10 [%Ketzaway] Oh yeah.. when is the public chat today? Right now?
16:10 [+sppt] so there will be servers for a certain region on home and wild?
16:10 [~Rolf] yes ketza
16:11 [%Ketzaway] oh shoot, i gotta go in 10min
16:11 [~Rolf] hmm a home server is a home server
16:11 [~Rolf] not sure what you mean by a certain region
16:11 [~Rolf] there will come different climate zones
16:11 [+Zylian] Wait a minute, I just got a funny idea. Do you think you could make central server so that you can see the lands on the other servers in the distance? that would be really cool
16:12 [+sppt] well, let's see one server as a map of 256 'sections', would there be 256 for each section?
16:12 [~Rolf] but those will probably be for the whole server
16:12 [~Rolf] yes zylian that is possible
16:12 [+Zylian] goody goody gumdrops
16:13 [+sppt] Rolf, would it be possible to have some kind of contest area between home and wild, so invasions can be done?
16:13 [~Rolf] aha not probably sppt
16:13 [+Zylian] Aza provided more details on his question. How are you going to balance the wars between the kingdoms, so that HoTS won't be overwhelmed by the other kingdoms and vice versa, and so that we don't have only one strong black lighter village?
16:14 [~Rolf] sppt the last answer was in regards to your 256 sections question
16:14 [+sppt] ok
16:14 [~Rolf] it would be possible to open up for invasions on home but i don't think that would need a certain contest area
16:15 [~Rolf] zylian i will look into balancing such things more while polishing
16:16 [~Rolf] giving realistic bonuses to kingdoms with few players is of course one way and that is already happening
16:16 [+Zylian] what kinds of bonuses?
16:17 [~Rolf] currently you receive a bonus to fighting
16:17 [+Zylian] bonus as in skill gain?
16:18 [~Rolf] ah no right now it is to your ability
16:18 [+Zylian] can you elaborate?
16:18 [~Rolf] so given equal skills a hots player will have easier to hit a jenn player atm
16:18 [~Rolf] since they are so much fewer
16:18 [+Zylian] ah
16:19 [+Zylian] got a bit of a marketing question
16:19 [+sppt] Dizzybot wanted to know whether it would be possible in the future to ally with opposite kingdoms such as HOTS and JK for example
16:19 [~Rolf] no dizzybot
16:19 [%uzetaab] next topic: economy
16:19 [+Zylian] does marketing count towards economy?
16:20 [~Rolf] ask it anyways
16:20 [~Rolf] then we talk economy
16:20 [%uzetaab] oh, we have more kingdoms questions yet :)
16:20 [+Zylian] Rolf one problem with wurm is that there are many people who can't buy premium, because they don't have a credit/savings card to sign up with pay pal. do you plan to sell premium subscription cards in retail stores for wurm?
16:21 [~Rolf] yes, we are investigating wally
16:21 [+Zylian] Rolf internationally?
16:21 [~Rolf] it's a question of when egal will be able to implement it
16:22 [+Metaldragon] Are we going to be able to sell liquids or containers full of items in the future to personal merchants?
16:22 [~Rolf] there are a lot of interesting payment methods, each add their problems though so we have to add them slowly as we get more resources
16:22 [%uzetaab] oh, there is a company out of the UK called e-pay. worth looking at them for prepaid distrobution
16:23 [~Rolf] yes metaldragon that is the plan but it is a bit hairy to fix so i don't expect it to be soon
16:23 [+Metaldragon] ok
16:23 [~Rolf] zylian wally is international
16:23 [+Zylian] okay
16:23 [+sppt] Rolf, would it be possible to pay for premium by SMS?
16:23 [+Zylian] lol sms
16:24 [~Rolf] bah it's wallie
16:24 [%Ketzaway] That's http://www.wallie.com/ for more info, I guess.
16:24 [~Rolf] the more payment methods we can support the better
16:24 [~Rolf] yes ketzaway
16:25 [~Rolf] so maybe sppt
16:25 [+sppt] doctorchaos wanted to know whether the upcoming changes will affect the current price for premium
16:25 [~Rolf] no i don't expect that
16:26 [~Rolf] anything more?
16:26 [+Zylian] about wallie. they haven't mentioned anything about custom designed cards, which could be bad. (and that website has several grammatical errors)
16:27 [+sppt] let me see
16:27 [%uzetaab] Are there plans to change the mailbox to make it more popular?
16:27 [~Rolf] ah heh well i think i just made it work between servers which should have that effect
16:27 [~Rolf] need to test though
16:27 [+Zylian] forget the wallie question
16:27 [%uzetaab] nice :)
16:28 [%Tich] oh
16:28 [+Metaldragon] Will you ever impliment changable character skins/models?
16:28 [+Zylian] he already mentioned that
16:28 [+Zylian] and yes, he will
16:28 [+Metaldragon] Some people didn't catch it :D
16:28 [+Zylian] ok then
16:28 [+sppt] sye asked whether you could be more specific about it
16:28 [~Rolf] that is the plan yes, not sure how though atm
16:29 [~Rolf] but i am not a client expert
16:29 [~Rolf] so no i can't be more specific
16:29 [+Zylian] can we go onto kingdom now?
16:29 [~Rolf] sure
16:29 [+Zylian] alright
16:29 [+Zylian] sloot had a question
16:29 [+Zylian] i mean ryuu :P
16:30 [+Zylian] with the enemy sign next to the player from another kingdom, could you add which kingdom they're from? eg (ENEMY HoTS)
16:30 [%uzetaab] oh, I have a kingdom q too
16:30 [~Rolf] nah i think the model should say that
16:30 [+Zylian] but for the time being
16:30 [%uzetaab] can you ask if MR will get its own kingdom animals and not share JK's
16:31 [+Zylian] since there's not seperate models for the different kingdoms
16:31 [%uzetaab] yes there is :p
16:31 [~Rolf] kingdom animals will be changed somehow yes
16:31 [+Metaldragon] Is there any way to limit the wilds kingdom bonuses so that only premium only members affect it as anyone can make a basic account and join hots/wild to boost numbers
16:31 [~Rolf] but well, they are really religious animals
16:31 [+sppt] how about adding new (non-)hostile animals as well?
16:32 [+sppt] for example sheeps, goats and the like
16:32 [~Rolf] the limit in the number of animals has to do partly with models
16:33 [%uzetaab] next topic: fighitng
16:33 [~Rolf] i want the art team to be able to keep the pace and the packs shouldn't grow too large
16:33 [%uzetaab] fighting even
16:33 [+sppt] Speaking of animals, will there be more varieties and not just stronger ones for more experienced players but also weaker onces for beginners?
16:33 [~Rolf] metaldragon that non-premiums affect that count is a rumour
16:33 [~Rolf] only premiums affect that count
16:35 [~Rolf] sppt i don't want pointless animals taking up database space
16:35 [~Rolf] but yes it would be nice with squirrels and so
16:35 [%uzetaab] hmm. maybe some server specific animals in the future. that way people dont need the pack if they are not on that server?
16:35 [+Zylian] good idea uzetaab
16:36 [~Rolf] yes
16:36 [~Rolf] but i doubt that it will be such a difference
16:37 [~Rolf] or well, for an arctic server there will probably be
16:37 [~Rolf] yes the easiest animals may be too strong now
16:37 [~Rolf] i'll have to check on that
16:38 [+Zylian] large rats aren't strong
16:38 [+Zylian] I killed a slow rat the other day with nothing but a carving knife and some armour
16:38 [+sppt] Zylian, players think differently
16:38 [+Zylian] actually no armour
16:38 [+Zylian] well I think for the people who need to train fighting skill, this should become a player created thing
16:39 [+Zylian] eg someone needs to run a fighting arena with the weak animals for new players
16:39 [+Zylian] although that could be quite a challenge
16:39 [+sppt] wouldn't it be better to place the easier spawns( rats etc) closer to NT, as there are champ crocs within 100 tiles of it?
16:39 [~Rolf] soo any more questions or should we round it off?
16:39 [+Metaldragon] What is happening with the fighting system? The direction of the fighting has seemingly gone many different directions and things seem to be changing behind the scenes more.
16:39 [+Zylian] maybe the animals could be added to the pens each week or something, with 1 big main pen to keep future fighting animnals in
16:39 [+Metaldragon] and i have 3 more :P
16:40 [~Rolf] things will keep being tweaked and balanced, i don't consider it done yet
16:40 [%uzetaab] heh. was about to ask: you seem to have set it aside for now. does that mean you think it 'finished'?
16:40 [~Rolf] like many people notice base characteristics have too little impact and sometimes in dubious places
16:41 [+sppt] about skillgain, sloot asked this: there have been a lot of skillgain nerfs recently which prevent newer player from ever getting close to the skill of those who already have the skills. Is this being thought about? Usually, MMOs do the opposite and make it easier for new players to catch up.
16:41 [~Rolf] i want to keep the tempo though so i want to add boats
16:41 [~Rolf] and mounts
16:41 [~Rolf] i don't think that it is impossible
16:42 [~Rolf] also, those old players who have those skills aren't that many
16:42 [+Zylian] I don't think it's a good idea. I'd rather see Wurm be unique, instead of becoming similar to every other MMO out there
16:42 [~Rolf] or have their skills decay
16:42 [%uzetaab] death penalties. some consider them harsh. any chance of this changing?
16:43 [~Rolf] yes there is
16:43 [~Rolf] they are probably too harsh
16:43 [~Rolf] a better way of making death a serious business would be good
16:43 [+Zylian] Rolf, is this the first public discussion thing?
16:44 [+Metaldragon] When will boats will realisticly be implemented? Any information on how the finished versions will work? (sorry for firing random questions now, trying to get'em out of the way)
16:44 [~Rolf] i think there was one a year or two ago
16:44 [~Rolf] metaldragon say two weeks
16:44 [+Zylian] two weeks usually becomes 3 :)
16:44 [~Rolf] one person will drive the boat atm, and other will be passengeres
16:44 [+sppt] how about mounts, any details on that?
16:44 [+Zylian] and then 7
16:44 [+Zylian] sppt the mounts code will be with boats
16:44 [+Metaldragon] good to hear, ok last 2, unless someone else has Q's
16:44 [+Zylian] sppt i mean the boats need the mounts code
16:44 [~Rolf] same with mounts - one person rides and the other a passenger
16:45 [+sppt] well i got quite some questions left
16:45 [+sppt] let me count
16:45 [+Metaldragon] When will internal house walls be worked on?
16:45 [~Rolf] autumn earliest i think
16:45 [%uzetaab] Are champ faster healing and skill gain bonuss actually coded in/working?
16:45 [+sppt] 5 at least left here
16:45 [%uzetaab] there is doubt
16:46 [~Rolf] skill gain bonus?
16:46 [%uzetaab] aye
16:46 [~Rolf] hum have i said they get skillgain bonus?
16:46 [%uzetaab] vy gets a bonus to skillgain. supposedly at 30
16:46 [~Rolf] vynora priests have skillgain bonus
16:47 [+Zylian] and lemme guess, champs don't? :)
16:47 [+Metaldragon] How fast will boats go? Also, will you be able to put things inside of it such as a cart?
16:47 [+sppt] didn't vynora followers of > 20 faith get that as well?
16:47 [%uzetaab] mag has fighting bonus
16:47 [~Rolf] not sure about healing either
16:47 [~Rolf] well champs are priests
16:47 [~Rolf] you need high favor as well to get the bonuses
16:47 [~Rolf] yes metaldragon they will work like carts
16:47 [+Zylian] champs are able to use all of their skills, right?
16:47 [~Rolf] how fast they go i don't know
16:48 [+Zylian] should be dependant on wind I think notch said Metaldragon
16:48 [+Metaldragon] ah
16:48 [+Zylian] here's the classic old one which people have been waiting for years for
16:48 [+sppt] will you be able to fight while mounted, and what kind of mounts will the game see (for example, horses and elephants)
16:48 [~Rolf] right now they move like when you are swimming
16:48 [+Zylian] when will animals be able to drag carts? that examine description has been haunting us all ROlf
16:49 [~Rolf] sppt i have only considered horses atm
16:49 [~Rolf] zylian hopefully when the carts come
16:49 [+Zylian] what do you mean when the carts come? we have carts
16:49 [~Rolf] sppt you will be able to fight
16:50 [~Rolf] zylian true true i mean when the boats and mounts come
16:50 [+Zylian] ah
16:50 [+Metaldragon] Are you going to have someone join you with server-sided coding and planning in order to create Wurm more effectivly to your liking?
16:50 [+Zylian] Rolf will there be large carts? and will it ever be possible to have two people dragging a cart at one time to make it go faster?
16:51 [~Rolf] i have always wanted to be able to hire a team of developers to help out with that so it will happen when we get money
16:51 [+sppt] how about boats, will they play big roles, and what kind of boats will there be(galleons, rowing boats etc), and will you be able to fight, trade, board and fish on boats? will swimming in open ocean be removed when boats are in?
16:51 [~Rolf] zylian large carts will probably be dragged by an ox or horse
16:51 [~Rolf] and you can ride them
16:51 [+Zylian] and what about too people on a small cart at a time?
16:51 [+Zylian] two
16:51 [~Rolf] yes sppt swimming will be stamina based
16:51 [~Rolf] or swimming skill based
16:52 [~Rolf] so boats will be very important
16:52 [%uzetaab] will home server see any kind of affinity bonuses? currently they are granted from PVP only
16:52 [~Rolf] what kinds of boats there will be is undecided
16:52 [~Rolf] there is so much room for improvements, just as with house building
16:52 [~Rolf] and castles
16:53 [~Rolf] etc
16:53 [+sppt] Rolf, will boats require docks? and how will docks be made, by planning it like a house(with the ability to make it bigger than a regular house?), and will there be multiple dock types?
16:53 [~Rolf] uzetaab no plans for that right now.. it's a bladerunner type of feature
16:53 [~Rolf] they didn't exactly become The One by emoting at eachother
16:53 [+Zylian] Rolf when I heard that boats were gonna be implemented, I imagined large vessels with the ability to carry multiple people and lots of cargo. Will this be possible?
16:54 [~Rolf] or well "they" didn't become The One either
16:54 [~Rolf] hah
16:54 [+Zylian] yeah, I was pretty dissappointed at the small canoe on the test server :)
16:55 [~Rolf] basically, although it may be abused, i want risk to be involved for affinities
16:55 [+Metaldragon] Multistory buildings: Will they be compatable with buildings we have now? (the models and such)
16:55 [~Rolf] sppt some boats may require docks but not the current ones
16:56 [~Rolf] zylian there is a sailing boat but it can be pulled ashore
16:56 [+sppt] well i imagined that in the future we'd have huge docks, would that be possible?
16:56 [%uzetaab] I have 1 question left
16:56 [~Rolf] yes metaldragon
16:56 [+Zylian] Fire: I have never seen an MMO where people can set things alight. will it be possible to burn things, for example in a war situation?
16:57 [~Rolf] sppt it seems related to bridges so given that a large boat can't sail into a bay and you can build something to walk you out there they would have a use
16:57 [~Rolf] go uzetaab
16:57 [%uzetaab] problem: trees spread to fast. but not fast enough near NT. any chance of a solution to this?
16:58 [~Rolf] yes that problem itches me as well
16:58 [+Metaldragon] Tutorial island! :>
16:58 [+Zylian] no
16:58 [~Rolf] not sure how to solve though
16:58 [+sppt] Will user-created content packs be considered for validation if they would be screened first?
16:59 [+Zylian] oh damn, I was going to ask that. I forgot :-\
16:59 [~Rolf] there are schemes for tutorial island types of things, we'll see
17:00 [~Rolf] sppt i let sunsplash handle the content parts so they would have to answer that question
17:00 [+Metaldragon] Rolf, Can you allow fo-preists to target? At the moment they can fight, but they can't click Target ~ Nubcaek.
17:00 [+Zylian] how many people does sunsplash consist of?
17:00 [~Rolf] two or three
17:00 [+sppt] is there any way we can contact sunsplash easily?
17:00 [~Rolf] or four
17:00 [+sppt] do they have an IRC channel?
17:01 [~Rolf] you should be able to get hold of athero's or mortimars emails
17:01 [~Rolf] somewhere
17:01 [%uzetaab] some people love to customise the games they play. maybe we could look at options down the track?
17:01 [+Zylian] [02:00:12] <jayz> can a feature be implemented where, when a player walks near a powerful creature in a forest, an event displays a warning eg. "you hear a rustling in the grass" in order to prevent players being
17:01 [+Zylian] [02:00:24] <jayz> jumped by hidden animals
17:01 [+Zylian] [02:00:56] <jayz> basically an alert, that could only go off if an animal is way above you fs
17:01 [+Zylian] fuck
17:01 • Zylian was kicked by Fo [Watch your language!]
17:01 [+sppt] Do the wurm models support bone-weighting? (asked by hiddenmyst, who is afk)
17:01 [~Rolf] metaldragon foists attacks will be considered in the religion update
17:02 [~Rolf] sppt no
17:02 [+sppt] ok, will proper tools/swords attaching be in anytime soon?
17:02 [~Rolf] zylian that grass rustle is something for the suggestions forum
17:02 [+sppt] in a sense that they'll move with your hand
17:02 [~Rolf] i think so but i don't know how much work is required on the client
17:03 [+sppt] rolf, can favor / faith / cooldown become a bar like health, food, water?
17:03 [~Rolf] yes i want them to be
17:04 [%uzetaab] I have one more question, but it's time to wrap up, so no more questions to our 'questioners'
17:04 [~Rolf] well cooldown is per spell
17:04 [~Rolf] like if you cast an earthquake
17:04 [%uzetaab] lets just get through what we have
17:05 [~Rolf] which you should maybe be able to once a week if you're a high priest
17:05 [~Rolf] the cooldown will be for that spell only
17:05 [+Metaldragon] How much do affinities effect skills? what sort of number are we lloking at when it comes to them adding to skills?
17:05 [~Rolf] that is up to you the players to find out
17:05 [+sppt] Would it be possible to prepare spells, so they take favor away from that time and can be casted later with less to no favor, but may take more casting time or something, which makes fo priests more useful
17:06 [+Metaldragon] :>
17:07 [~Rolf] sppt that question will be answered by the religion fix
17:07 [~Rolf] it is of course possible
17:07 [%uzetaab] my last question:
17:07 [%uzetaab] [01:02] <Nubcaek> Oooh oooh
17:07 [%uzetaab] [01:02] <Nubcaek> What about removing unfinished items? ;)
17:07 [%uzetaab] [01:02] <Nubcaek> Everyone'd like that one
17:08 [~Rolf] they are a countermeasure to people spamming out normal items
17:08 [~Rolf] iirc
17:09 [~Rolf] so if another solution for that is presented it could be done
17:09 [+Metaldragon] Could you test things before you implement them with both high, medium and low skill and if it depends on several skills test the skills with low-low, low-medium, low-high and so on to really see.....
17:09 [~Rolf] i think people created tons of low ql tools and sold to the traders
17:09 [+Metaldragon] how it affects the outcome?
17:09 [+Metaldragon] (all one line :s)
17:10 [~Rolf] metaldragon it would of course be best for everyone
17:10 [~Rolf] but we don't have automated tests for it
17:10 [+sppt] is it possible that we'll see house-building progress as you attach a plank or brick?
17:10 [~Rolf] and it would slow down development even more since there are a lot of factors involved in most things
17:11 [+Metaldragon] ok :)
17:11 [~Rolf] maybe not per brick but i think there will be more stages at least
17:11 [+sppt] that's good :)
17:11 [~Rolf] allrighty last question
17:11 [%uzetaab] comes back to the issue of pack sizes though
17:12 [+sppt] depends on how it's implemented, uzetaab
17:12 [+Metaldragon] Another wonderful question from Harley: Several 1v1 duels went on recently amongst premium players from different kingdoms, yet for some reason only one death produced an affinity. Why is that?
17:13 [~Rolf] it is expected
17:13 [~Rolf] you'll have to figure it out
17:14 [~Rolf] thanks everyone hope you got some clarity
17:14 [+sppt] thanks for your time rolf :)
17:14 [+Metaldragon] yeah :D
17:14 • Rolf sets mode [-m]
Session Close: Wed Apr 02 17:15:38 2008