Wurm Online - Sign Up Now

clicktoplay.jpg

Click above to be transported straight to Wurm. Haven't registered? Click Here. Wurm Online needs Java - get it below.

Get Java

Music of Wurm

Why not listen to some of our music while you look around?

This text will be replaced

People of Wurm

Read all about us!

Check out the news from the lands of Wurm by clicking on the kingdom links below. Latest Article - Player Profile: Spasticsquirrel by Emoo (we really are going to have to do something about names round here!)

Help I am Stuck!

Trouble getting going? Here are useful links:

1. Search our Wiki
2. Go to Getting Started
3. Read our Forums
4. Talk to players in-game
5. Panic and run in circles
6. Read this list again

The Wurm Forums

Find our what people are talking about in the Wurm Forums. Are you selling a rare gem? Chatting about your battle plans? Building a village and need new recruits? Or perhaps you just have a great idea. Click here and start talking! (Forums require separate registration from the game)

Wurm Banners

Want a Wurm Banner? We are adding a variety for you to download and use on your site. Click here


News from the Lands of Wurm

Newtown Chronicle

Image

Early in the morning after a long period of stillness in the world of Wurm, the Jenn-Kellon Battlemaster, Xallo defied the foggy mountain mist and uncovered the location of the goblin leader!... Read more...

Peak News


The war on the eastern front has gained momentum in the past week as the fierce fighting continues.  Many in the kingdom, upset and angry with the betrayal of the NAP, have taken up arms to defend... Read more...

The Horde Tribune

Image

Ebony Veil, Morning. The warriors of Mol Rehan have continued their campaign of harassment against Libila's chosen, attacking this strategic town of the Horde of the Summoned for the last few days.... Read more...

Freedom News

Image

Not a highway robbery, but one of the first deliveries of the recently opened Freedom Post Office. This venture has been started by a group of enterprising citizens calling themselves the Postmens... Read more...

Wurm Hits the Top Ten (or eleven)
Written by Guru Bear   
Thursday, 18 March 2010 21:11

PC Gamer loves us - again!Wurm Online has been featured as one of the must play MMOs in the April Edition of the US PC Gamer Magazine. In an article that reports on the state of the top eleven MMOs, Wurm Online is reckoned against titles like Eve, Aion, Everquest, Fallen Earth and other top names.

"Leave Your Mark," the title says on page 67. It warns the reader that "if you are the kind of gamer that needs constant instruction or a constant stream of side quests to keep you moving, this game is not your friend - it's your vicious new arch-nemesis." All of us involved with the game, from player to developer, moderator to musician know the truth in this - Wurm is a not a game for the feint of heart, but neither is it a game limited to hard core gamers - it is for people who are not afraid of rolling up their sleeves and getting dirty while enjoying the best community on the net - whether they have ever played an online game before or not!

"What is the endgame? Colborate or go solo. Found a city and rasie an army. Become a nomad hunber, or just make fish stew and juice for a living." Who needs an end game when you are wrapped so tightly in a world that isn't going to end?

So, to all those who have come looking for us having read the magazine, welcome! Come on in, pull up a log, sit down and chat to the people around you. It can be a hard life in Wurm, but an incredibly satisfying one, and at all levels from beginner to old die-hards like BaldEAgleOG featured below. Stay a while, roll your sleeves up and get digging - trust me, you will love it (the PC Gamer crew certainly do!)

 
Ninety nine point nine-nine skill? You better believe it.
Written by Kingdom Scribe   
Thursday, 18 March 2010 11:13

BaldEagleOG and his shovel!Yep, the Lords of Wurm have confirmed that BaldEagleOG has become the first player to reach 99.99 skill in any of the crafts. It is not particularly surprising that he has reached it in Digging, the action in Wurm that separates our game from all others.

Skills are an integral part of Wurm in the same way as they are in real life; you want to do something, not only do you have to learn how to do it, but you have to practice to get it better. But although there is some friendly competition over skills, many players just gain them as part of getting on with life and don’t worry too much about needing to be the best; they just build what they need to make life easier.

I tracked down BaldEagleOG earlier. He has been playing Wurm since just before Gold 1, and has played on Wild since it started.  He is pretty typical of many of the players of our game, just enjoys it for what it is and has neatly slipped into the fiction that the game is almost the real thing. "I help friends and allies when I they need," he points out when I asked him if he uses his super digging for anyone else. He lives in Valhalla on the Wild server, one of the more established towns.

"It took a long time to get from 99 to 99.99; not sure exactly, but probably six to ten months. Most of my skills are just built playing and building what we have."  When you first start Wurm skills seem to rise very quickly. You dig for a few minutes and you move from 1.00 skill to 2.00 and you think, "well, that was easy!" But it doesn’t take long to find out that the higher your skill, the slower the gain and the greater the pain!

"I have been checking my digging skill every time I log in and randomly while in game." BaldEagleOG rests on his shovel. "Recently the biggest gain I would see was 0.000008 a day; never seen it get more than that since I don’t know when."

At 37, Bald Eagle sits about in the middle of the Wurm community. We have some who are young teens, a few of us who are, well, at the other end of the scale, and a great mix of male and female and people from all round the world. But what defines this game better than anything else is that all the players will be equally pleased for BaldEagleOG; Wurm does not seem the sort of game where players get upset that other’s have higher skills than they do. They are far more likely to ask the master of the skill to come and dig a road for them (Be warned, BaldEagleOG!).

Of course, he is not the only player at these giddy levels. Look out for Tukster, Dadd, Pryath, Tich, Spage, Vorg, Ecrir and Pentaxpilot, all of whom have over 98 digging and one or two are right on BaldEagleOG’s heels.

So, what’s next? "I want to get mining, masonry and woodcutting up to 99.99," BaldEagleOG tells me. "By the way, my digging is at 99.991531 at this second, is it possible to get to 100?"

I don’t know. I suppose he will find out in 1060 days, give or take!

 
Building Your Community on Wurm
Written by Guru Bear   
Friday, 12 February 2010 13:36

VillagersForget Second Life, Twinity or even Facebook! If you want a proper online community, then you should be building a village on Wurm.

Wurm has always been about community. From the very earliest days Wurm Online has offered the functionality of creating and managing villages where a group of players could band together, deed some land, recruit citizens and work and have fun together. Land on Wurm has never been the ridiculous extravagance it is on other games. For a start, you don't actually need a deed to build your own place, but owning a deed means you get guards to help keep it secure, decay of buildings and walls is very much reduced, you get an exclusive village chat, and everyone else knows exactly what belongs to you.

And on the Wild server, players take their villages to extremes - building huge earth walls, employing lots of guards and making their home as impregnable as possible.

At Wurm Online, we know these communities are incredibly important to the game. Players organise them selves to make sure that between them they have all the skills needed for the village - blacksmith, carpenter, weapons smith, priest, boat builder (if they are coastal), forester, and so on. This is so much more than many of the social networks can come up with. On wurm you can chat, share ideas, talk about last night's soap, make new friends, and all while you are building your house, farming your fields, fighting a huge scorpion or, on Wild, building your defences and training your fighters.

VillageA Brand New Deed System

To go along with all this, we have just launched a new and improved deed system. We have lowered the price of land so that you can build larger villages, we have made the system much more variable so that you are no longer fixed to just a few sizes, but customise to your own specs. And we have made the hiring and firing of guards more versatile so you can really just employ the guards you need depending on your situation.

It all goes towards making Wurm Online a more detailed and interesting place to spend your online time. And we will keep making developments, bring out new ideas, make things better or closer to reality, and offer more and more ways for people to interact with each other while they are playing their favourite game. At Wurm, we don't believe that gaming and networking are different things - and Wurm Online intends to prove it!

 

 
Christmas – It Could Only Happen on Wurm
Written by Guru Bear   
Saturday, 26 December 2009 17:27

santa-table-tbI am not sure what the Gods of Wurm think about this, but every year the people of Wurm celebrate Christmas. Rolf gives out prezzies and free food from a table laden with goodies, Santa visits every server, accompanied by a tower of lights and snow covers the ground and the trees making the whole place glisten with magic.

Every year the players celebrate too. They make presents for each other, wish each other well and this year they were able to make Christmas trees and put presents underneath them for their friends. I was given a nice new pendulum by my friend Lolabelle.

This year, on our free starter server, Golden Valley, a group of players got together to add an extra special something to Christmas. They built a cart, added a horse (who gallantly pretended he was a reindeer) and loaded it up with all kinds of presents that they thought would be useful to the players on Golden Valley – which ever kingdom they belong to.

santaberry-cart-tbTools, seeds, meals, weapons, charcoal (to make snowmen) gems, the players worked hard to wrap the presents and fill their cart. Strawberry, Spoedi, Teluris, Elite – between them these players dropped over 200 presents, organised races and hid presents for players to find in treasure hunt competitions. Not the GMs, not the creators of Wurm, not even me, the wandering Bard of Wurm, but the players did this, in their own way and in their own time – because they wanted to. And with no help from us.

Elite and Steveaustin, who are moving to the premium servers, gave away many of the tools and other gear that they had made over the months they have played on Golden Valley. They had built a 400 tile farm near Fort Willow on the west side of the lake near Libila’s Gate. Here they had a large herd of animals and were able to produce great quantities of crops and leather.

steppe2-tbYou should ask all these players for the full story for I do not have enough room here, but between them and the other characters on Golden Valley, once again Wurm Online has proved itself to be truly unique – in what other game could you celebrate like this, in the snow and ice, with the winter sun shinning down, and giving each other presents that have real meaning to how you play the game?

Give a player a pendulum and they can find water so their character won’t go thirsty. Give a player some leather armour and they are better prepared for what awaits them in the forest. Give a player a helping hand, and you have a friend for life.

Only On Wurm! Happy Christmas, whoever you are!

 

 

 
Vote for Wurm
Written by Guru Bear   
Sunday, 20 December 2009 14:38

Vote for Wurm



Those ever so nice people at PC Gamer have listed Wurm Online on ther annual game voting site all ready to be voted for by the readers. So, all you need to do is go to the Top 100 site, register and then select your five favourite games in order of preference - and of course, Wurm Online will be your number one choice! Having selected five and put them in the right order (remember, Wurm at the top), then submit your votes. And that is all there is to it.

So, Click Here, and go and help Wurm with some heart felt voting!

 
New Portals Discovered
Written by Kingdom Scribe   
Wednesday, 21 October 2009 09:37

Portal at IndependenceThe perils of the dreaded Circle Sea has made crossing from North to South on Wurm near impossible. While mariners are defeated in their attempts at this journey, and they realise that the flight to Freedom from the Northern Kingdoms was just pure chance, miners working in distant mountains on the lands of Wurm have unearthed the wondrous Portal Stones, previously only thought to have existed on Golden Valley. Now, these stones have been transported to the Wilds of the North and to Independence in the South, and gateways between the lands established.

But, travellers betware, for as has been discovered, this is not a gentle undertaking, and inscriptions found with the stones gave the following warning:

"The gods of these mighty edifices demand payment, and your Lords of Wurm must take ten silvers in tax from the coffers of you that wish to pass. And passage is not without its conditions thereafter, for this is not easy journey for trade, but a commitment! You must be aware that you can carry nothing but the most basic of tools given when you first arrived in Wurm, though you may carry coin and those precious items such as the Bag of Keeping that cannot be dropped from citizens' possessions. But we give some grace, for your possessions will be kept safe, and should you return they will be handed back to you.

"Those who are skilled in war craft, and have gained 50 or more in skill will lose five percent of it! And this loss can only be regained through hard grind, there are no favours here. Citizens will also be forced to wear the livery of the land they travel to, and will be adopted as a citizen of that place. For those of the Horde who travel south to the Freedom Isles, you will lose your faith and favour, and all those that travel North to South will lose one of their three conversions. Those travelling North from Freedom will not lose a conversion. Be wary and count your conversion carefully, for should you wish to return North and convert to Libila's Horde, she will not accept you if your lot of three is used up!"

Portals are dangerous at the best of times and the difficulties and restrictions we know about so far, may not be all that these ancient stones spring upon the traveller. However, this is good news too, for in the partition of Wurm, and the flight to the south, not all found themselves where their heart belonged. We wish them happy travelling.