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Trouble getting going? Here are useful links:

1. Search our Wiki
2. Go to Getting Started
3. Read our Forums
4. Talk to players in-game
5. Panic and run in circles
6. Read this list again

The Wurm Forums

Find our what people are talking about in the Wurm Forums. Are you selling a rare gem? Chatting about your battle plans? Building a village and need new recruits? Or perhaps you just have a great idea. Click here and start talking! (Forums require separate registration from the game)

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Four new servers - Player created kingdoms

Special scenarios and missions

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And they found a third island - welcome to Exodus

Welcome to Wurm Online!

Welcome to Wurm, the game of limitless opportunity and freedom, where the actions of every player can make a lasting difference. We offer no character classes, quests or a pre-built environment. Instead, we offer players the opportunity to choose their own direction and to train any or all of the skills they desire while in a living, breathing and evolving world entirely built and maintained by the players that inhabit it. Become a part of our active and involved community, and play the game you want to play in the way you want to play it. This is Wurm. Be prepared to leave your mark. Try it now for free!

What can I do in Wurm?

  • Explore huge, diverse landmasses extending over 512sq km in total
  • Make your home on either the PvP or PvE server
  • Craft and use thousands of unique items
  • Wage war on other kingdoms, and lead yours to victory
  • Hunt creatures such as the unique red dragon, forest giant, kyklops, troll king and others!
  • Discover and fight over religious artifacts on the PvP server
  • Modify the terrain; dig, raise, flatten and sculpt the land around you!
  • Capture and breed animals from the environment
  • Train 114 Skills, 10 Player Characteristics, and 3 Religion Characteristics
  • Follow one of four unique deities and religions.
  • Become a priest or champion of your religion and learn powerful spells and enchantments.
  • Choose one of five meditation paths and take advantage of special meditation abilities
  • Earn as many of our 200+ skill and achievement titles as you have time for!
  • Mount various creatures, from horses and carts to unicorns, bears and even dragons!
  • Construct, crew or even captain seven different ship types, from small rowing boats to impressive caravels with other players
  • Build a variety of structures, from guard towers to stone houses to fences and statues.
  • Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village!
  • Pave roads and plant signs to improve local infrastructure and by connecting settlements
  • Live off the land by creating fields to farm a variety of crops including potatoes, garlic, cotton, wheat, pumpkins and more!
  • Cook food using a huge range of ingredients
  • ...and much more!

Welcome to Wurm
Code Club instead of Onetoofree!
News
Written by Rolf   
Wednesday, 12 October 2011 14:06

Onetoofree renamed Code Club

In a bold move, just days before the upcoming Epic release on the 28th October, Onetoofree AB has been renamed to Code Club AB.

The reason behind the name change is that, well.. the name Onetoofree was always a temporary solution. It was a jest with numbers and had to be spelled as soon as you mentioned it. Life will be a lot easier in that aspect with Code Club because it works in most languages.

It was also very hard to identify yourself with a name based on numbers and it didn't convey any sort of vision. Now that we have some employees we need to define which sort of campfire we're lighting. Code Club will create "Online Adventures" and along those lines we're going to aim for an exotic style company.

Now there's just millions of places to update the name. No, not really but according to google Onetoofree has 179 000 hits. If you can help out with changing any of those hits to Code Club please do. It will take quite a while until we've managed to update this website and the game client.

You can find our new website at www.codeclub.se

Rolf Jansson

CEO, Code Club AB (!)

 

Code Club logo

 
Wurms Greatest Chef
About The Freedom Isles
Written by Kingdom Scribe   
Thursday, 08 September 2011 14:16

Wave-2a

A player becomes the first with 100 skill in Hot Food Cooking ...  Dinner Time!

Hellroth has risen through the ranks of chefs at lightning speed. Waking up one day he decided, as one does, to master the skill of cooking hot food. Twenty five frying pans were rapidly acquired and work began on filling, cooking, rinsing and repeating. "The first few meals were dreadful, but as is the case with most things, I found a few favourites that I got better at. Fish and Chips was nice and easy." Hellroth is pretty laid back about his methods.

But it soon became apparent that this skill would become an obsession.

Read more...
 
New Tutorial! Freedom server opens!
News
Written by Rolf   
Tuesday, 23 November 2010 20:06
  • The Freedom server has been opened for non-paying players! We think that it is best for the game if new players can play with the more experienced ones to learn the game and see the possibilities, and we have been taking a lot of precautions in order for this to work.
  • One of those precautions has been the creation of a new tutorial that will serve to guide new players and teach them the game in a good way.

The tutorial has been created by our sharpest minds:

  • Enki lead the work and has done most of the scripting together with the ingenious Manny and Spellcast.
  • Poseidon helped out massively with the island creation which is very befitting a sea god.
  • MrBloodworth created all those funny images and came with a lot of suggestions and ideas for a better user experience.
  • Wollschaf has coded client support like the mission button and has like MrBloodworth "been coming up with and adding new features and ideas left and right".
  • Almost the whole PA team has been involved in suggestions, testing and feedback.
  • Thanks to Epona for scouting and preparing the landing zone on Freedom.

This is a huge step in making the game a lot more accessible and attractive to more people and on behalf of the Wurm community I want to thank all of you involved for giving the game a bright(er) future!

Rolf Jansson

CEO Onetoofree AB
(It's the company that makes Wurm Online)

 
Wurm's Changing Landscape
News
Written by Wossoo   
Friday, 13 August 2010 00:00

As many of you that play on anything other than super-low settings will have noticed, the graphics aspect of Wurm has been changing, and changing for the better. This is thanks to the creative drive and determination of our Game Art Team, led by MrBloodworth. But what exactly has changed?

Perhaps one of the most noticeable improvements made in the last few months has been a complete overhaul of the tree models and textures, which are now taller and appear more realistic and higher quality. There have also been improvements made to the grass and steppe texture / sprites, which are now darker and more rustic. Crop / field textures have also been improved to show crop types and growth status.There have also been many further items which have been subject to graphics improvements. 

Read more here!